Train2Game News Bungie give recovering fan exotic

DestinyBungie has given a man recovering from brain surgery a rare gift: The Fate Of All Fools to be used in Destiny.

The Fate Of All Fools is a rare weapon that actually doesn’t exist yet; it will be offered as a reward for a mission in future content.

According to Reddit user Bkbunny87, her husband’s doctor recommended that he play the game “to serve as a form of physical therapy for him, following several brain surgeries.”

“… his neurologist told us that video games have been showing tremendous use as a PT tool for brain and memory damage,” Bkbunny87 wrote.

She says that not only was the “Destiny” Reddit community supportive, but that Bungie Community Manager Deej reached out and said that a care package is on its way.

The entire post reads:

Yesterday I had a post talking about my husband and his Doctor recommending Destiny to serve as a form of physical therapy for him following several brain surgeries. This community was amazing, and raid groups are being organized for him out of all the people who offered to help him.

But just as amazing, Deej contacted me and has sent my husband a care package from Bungie that is on the way. Then this morning, a message from Deej told us to have my husband check with Tess the Post Master in the tower. Lots of screaming ensued.

He has been sent the exotic gun Fate Of All Fools, a solar primary that looks like it will be available in future content.

Vision of Confluence had been my husbands dream weapon, as scout is his favorite and he wanted that solar damage. A more perfect weapon could not have been chosen. I’m so jealous, but mostly so damn happy for him. As for him– well, you can imagine 🙂

Thank you guys for being such a caring community. Thank you Deej and the crew at Bungie, you’ve made him ecstatic.

That makes her husband the only player in the world to hold such a rare gift.

Train2Game News Great British Winter Game Jam

Great British Winter Game JamLondon games studio Space Ape Games, have announced the Great British Winter Game Jam.

Held on Saturday 29th and Sunday 30th November 2014, the Game Jam is a team-based event taking place at Space Ape’s studio’s in Soho Square, London. The competition is open to anyone, and teams of up to 5 participants can enter via http://tgbwgj.eventbrite.com. There are a maximum of 50 tickets up for grabs, which means that 10 teams can get through to the weekend session.

Space Ape Games are very excited to confirm the judging panel for the Jam, industry veterans David Gardner OBE and Miles Jacobson OBE, along with award winning scriptwriter Rhianna Pratchett. The theme for the Game Jam will be revealed on the first day of the competition, and judging will take place on the afternoon of Sunday 30th November.

The winning team will take home Unity 5 Pro licenses for each member of the team, with additional prizes being announced over the coming weeks. More importantly, everyone that takes part will get to spend time with the judges and have their games showcased to the London Indie community. Teams will need to bring their own equipment such as laptops, mobile devices and phones.

London is host to an impressive game dev community. Space Ape is pleased to bring them together for a weekend of fun, collaboration and healthy competition in the spirit of previous Game Jams such as The Great British Summer Game Jam earlier this year
For more information about The Great British Winter Game Jam, check out the Facebook page – https://www.facebook.com/GBWGameJam. Information about Space Ape Games as well as career opportunities at the studio are available at www.spaceapegames.com

Train2Game News Unity asset store expected to reach 1mil

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Unity Technologies is proud to announce that the company’s Asset Store is expected to exceed one million users by the end of the year and celebrates its fourth birthday with the Birthday Bonanza Madness Sale.

Today, it offers more than 15,000 content packages and apps – available from nearly 3,800 creators – to developers, delivering exciting content packages for 2D and 3D models, plus other tools and services such as animation, audio, editor extensions, shaders, scripting, textures, and materials.

Unity’s Asset Store is a marketplace designed to give all developers the opportunity to compete in today’s crowded gaming market by increasing quality and lowering costs. It launched in November 2010 and has continued to be a unique, robust resource that offers content, tools, and services like no other engine. Unity estimates that the Asset Store ecosystem, empowering Unity developers to create games and apps with a more efficient and effective production process, saves developers six million workdays over a 12-month period, which roughly equals a savings of $1.4 billion.

The Unity Asset Store was instrumental in empowering Nicolas Liatti to create Stealth, a new mobile game. “Thanks to the Asset Store, I was able to single-handedly develop my first mobile game, Stealth, which offers players a high-quality production value that can compete with larger studios that have multi-million dollar production budgets,” said Liatti. “The content, technology, and tools that Unity has available in its marketplace have made it possible for me to offer unique experiences in the game, which surpass the stealth-based gameplay that have come before it.”

The Unity Asset Store offers a huge array of production ready assets like environment art and Hollywood -quality music and sound effects, as well as cutting-edge technology i ncluding editor extensions and sop h i sticated  shaders. Developers come to Unity first to help them make huge strides forward in their projects. With the Asset Store, Unity is enabling innovative workflows to emerge, attracting avid users like Richard Garriott’s Portalarium and Brian Fargo’s inXile Entertainment to the system. Unity’s extensibility empowers developers to create tools and utilities to extend the functionality of the editor itself and roll their own tools and features into Unity. As a result, developers can easily resell their products in the Asset Store, which makes it a fertile ground for game-enhancing technology, tools, and content.

For many asset creators, the Asset Store has become a primary source of income. “The Asset Store and community have made the continued development of Shader Forge possible to the point where I’ve now been working on it full time for about a year,” said Joachim Holmér, creator of Shader Forge. “It’s absolutely amazing to see what people create with a tool of your own making and watch how an actively helpful community forms around it. You rarely have a chance to add an extra tool in an application and you rarely have the chance to distribute it to so many people.”

“We envisioned the Asset Store as a democratic marketplace that would give developers, especially indies, a way to acquire high quality assets and technology cheaply while also providing a way to make some extra money on the side,” said David Helgason, Founder and EVP, Unity Technologies. “Because Unity is used by so many developers, inside and outside of gaming, around the world, the Asset Store has become a big part of the success the Unity developer community. It’s saving developers time and resources, providing access to assets and tools that would otherwise have been out of reach, and has created incredible new streams of revenue for many. We are very proud of what it’s turned into just four years after launch.”

Train2Game News UK Top 20 Games – 03.11.14

Fifa 15FIFA 15 is still top of the table with Sunset Overdrive gearing in to second. Further down the chart WWE 2k15 slams its way in to number five and Lords of the Fallen battles to number eleven. The question now is will Call of Duty: Advanced Warfare blast FIFA off that prime position?

All formats

Week ending 1 November 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 FIFA 15 EA SPORTS 1
2 SUNSET OVERDRIVE MICROSOFT
3 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 2
4 THE EVIL WITHIN BETHESDA SOFTWORKS 3
5 WWE 2K15 2K SPORTS
6 DESTINY ACTIVISION 4
7 FORZA HORIZON 2 MICROSOFT 8
8 MIDDLE EARTH: SHADOW OF MORDOR WARNER BROS. INTERACTIVE 5
9 SKYLANDERS TRAP TEAM SKYLANDERS 10
10 MINECRAFT: XBOX EDITION MICROSOFT 12
11 LORDS OF THE FALLEN SQUARE ENIX
12 DISNEY INFINITY 2.0 DISNEY INFINITY 13
13 ALIEN: ISOLATION SEGA 9
14 WATCH DOGS UBISOFT 17
15 BORDERLANDS: THE PRE-SEQUEL! 2K GAMES 6
16 DRIVECLUB SONY COMPUTER ENT. 11
17 SUPER SMASH BROS. NINTENDO 14
18 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 20
19 JUST DANCE 2015 UBISOFT 19
20 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Games Developers on Twitch

Twitch Games DevTwitch has added a new category that focuses on games development, offering an insight into the game creation process.

The new category – simply titled Game Development – allows studios to stream footage of their developers working on the game, whether its creating artwork, designing levels or tweaking gameplay mechanics.

The category actually launched on October 16th, according to Polygon, and so far has a few devs showing off their work-in-progress.

“We conducted a Twitch Town Hall session at PAX Prime, which is when we let our community share ideas they would like to see implemented on the platform,” said Twitch’s director of community and education Marcus Graham, aka djWHEAT.

“The idea of having a section for game developers was suggested and it resonated with the audience, so that inspired us to add it as a category.”

Source: Develop

Train2Game News The Cinema Suite

unity-logoCinema Suite (www.cinema-suite.com) today announced a special limited-time bundle price on The Cinema Suite, a high quality cinematic toolkit for the Unity Game Engine (www.unity3D.com).

The Cinema Suite bundles four editor tools – Cinema Director, Cinema Mo Cap, Cinema Pro Cams and Cinema Themes – that can deliver outstanding visuals for professionals and amateurs alike easily and affordably. The Cinema Suite is available for a special introductory price of $100 through the end of November.

“Cinematic tools were one of the most requested features at Unity Unite this summer,” said Dan Gamsby, co-founder and CTO at Cinema Suite. “We have an easy to use collection of tools that streamline the process for creating quality video content within Unity, whether you want to create cutscenes and promotional video content for your game, or need a full-featured pre-visualization tool for your film project.”

Cinema Director, a tightly integrated, fully-featured timeline editor, saves users days and even weeks of work. Users can easily sequence in-game events for their Unity project and create captivating cutscenes in a fraction of the time that it would take by writing manual scripts or programming. Setting up camera shots, controlling events, adding multi-track audio and transitions make these projects come to life in much less time.

Cinematography in Unity has never been easier. An industry-standard lens tool kit, Cinema Pro Cams lets users create cinematics in Unity using cameras that act just how they would in the real world. Select film lens size, aperture, aspect-ratio, stereoscopic 3D settings and more, all accurate to industry standards. Cinema Director and Cinema Pro Cams can be used together as a very powerful real-time previz tool in Unity, leveraging Unity’s real-time graphics rendering engine.

Users looking for a way to quickly create their own animations can use a Microsoft Kinect with Cinema Mo Cap, the first motion capture solution native to the Unity environment. Users can quickly put their project in motion, by capturing animations from the comfort of their studio or home. Simple animations can now be achieved without laborious manual key-framing, or renting a professional Mo-Cap studio at a huge expense. Models are automatically rigged and generated inside the Unity project, and are 100% compatible with Unity’s animation system.

Finally, users can fine-tune the overall atmosphere of their project with Cinema Themes, a vast collection of Look Up Textures (LUTs) for Unity Pro. Scenes can be made to look dark and horrific, happy and bright, or even out of this world in minutes. Users can choose from over 50 themes to help find that perfect mood.

Train2Game News Eurogamer 2014 Video

Train2GameTrain2Game was at Eurogamer last month and we have put together a video from some of our students who were in attendance about there thoughts on the Train2Game course. Enjoy the video below

Train2Game News Booty5

Booty5Booty5 is two technologies fused into a single product to bring easy HTML5 2D game development to HTML5 game developers.

The first part is an easy to use, fast, free and compact professional quality HTML5 game engine written using JavaScript which is free and open source (available on Github). Booty5 enables the creation of complex 2D mobile and desktop games using an easy to use API, including a large range of features:

– Support for mobile and desktop games
– Global and local game resource management
– Scene and Actor (sprite game objects) management
– Particle systems
– Animation via Timeline and tweening
– Image, text and geometric shape rendering
– Physics using Box2D via Box2DWeb including multiple fixtures, joints, materials and shapes
– Sprite atlas and frame based bitmap animation
– Actor docking to screen edges and other actors
– Scene and actor clipping, including to circular and polygon shapes
– Scene and Actor touch detection
– Scene cameras and touch panning
– 3D sprite depth
– Input, including touch
– Audio play back
– Auto scaling and resizing to fit different sized gaming displays

The second part is a professional quality game editor and integrated development environment (IDE) that provides easy HTML5 2D game development using drag and drop. Create your game and write your code directly in the editor and hit test to view your changes immediately.Create game levels / layouts, code editing, testing, import SVG / TexturePacker, assisted editing, physics, user properties and more

Booty5 is currently available for free download from htttp://booty5.com

Train2Game News Commando Kiwi Update

Commando KiwiTrain2Game Student Studio, Commando Kiwi, the winners of the 2012 Make Something Unreal Live competition are back and under new management!

Train2Game Student Adam Sherratt is now the head of Commando Kiwi and they have been working hard since we last heard from them.

After deciding that the project they had started following the Make Something Unreal Live contest was slightly more ambitious than they first anticipated they made the executive decision to start a new IP using the framework they had already created for there winning game at MSUL.

However, with life getting in the way, a few of the original Commando Kiwi members left on to new ventures which left the team struggling until Adam came up with a plan to revitalise the studio. Several of the team volunteered to be mentors at the recent Train2Game Game Jam which put them in excellent position to scout for new team members.

The studio was back up to eight members and ready to get to work on their next game.

When asked about the studios new project Adam said “The game is a 3rd person action adventure RPG style game with cinematic combat sequences that play very similarly to battles in final fantasy 7, 8 and 10. Our aim is to bring a console quality gaming experience to mobile. By using the unreal engine 3 we will be able to offer incredible visuals, a strong sound track and a great story to produce a truly immersive game world on mobile. Initially the game would be released on iOS for iPad, iPhone and iPod touch but if things go well we will port it over to Android too. If you follow Commando Kiwi on Facebook you will see we have just started to leak information and concept art and we have a new company logo.”

Now the next stage for Commando Kiwi is they will be displaying their game at Appsworld and Platform Expo this year to spread the word and receive feedback from the public to make the game as best as it can be. So if you are attending either event go and say hello and give them your support!

The studio is intending to start a Kickstarter campaign in the future as currently everything they are doing is having to come out of their own pockets and they want this game to be the best that it can be.

You can follow Commando Kiwi on Facebook at https://www.facebook.com/comkiwi

Train2Game News Big Huge Games returns

DomiNationsBig Huge Games is back from the dead, once again under the helm of its original co-founder Brian Reynolds and on course to publish its first mobile game next year.

In its first life, Big Huge Games faced a series of troubles. The PC developer was acquired by THQ back in 2008 but the publisher decided to sell the studio just over a year later when it first began experiencing financial difficulties.

Big Huge Games was saved by Kingdoms of Amalur dev 38 Studios. Sadly the latter also went bankrupt last year, with its assets – and Big Huge Games – being sold in an auction last November.

It was in that auction that Reynolds purchased the rights to the Big Huge Games name, now revealing that his previously announced studio SecretNewCo is a revival of the fallen developer, according to GameSpot.

Headed up by Reynolds and his fellow Big Huge Games co-founder Tim Train, the new studio will focus on mobile games starting with strategy title DomiNations, due on 2015 for iPhone, iPad and Android. The game marks a return for Big Huge to the strategy genre and will be released through a partnership with Nexon.

“I have had a history of going where I perceive the biggest market to be,” Reynolds told Gamespot. “I certainly perceive mobile, free-to-play as being the biggest market; the opportunity to reach the largest number of players. And so, that’s exciting to me.

“It’s the same reason I went to Facebook games – boy, were a lot of people playing Facebook games. And then even more started playing. It was certainly interesting when I was at Zynga – it really opened my eyes to ‘Wow, how many different kinds of players play games than used to play them when I started in 1991’. I never would have dreamed both the kinds of players and the numbers of players that are out there.”

You can check out the launch trailer for Dominations below:

This story just goes to show there may be set backs but you are never down and out!

Source: Develop