Train2Game News: Register to take part in Paradox Interactive’s War of the Roses Alpha now

Paradox Interactive are accepting sign-ups to join their War of the Roses Alpha, but hurry, because the short registration window closes this afternoon!

The open sign-up means anyone who manages to register will get to play the Alpha.

The publisher is looking for extra people to help test their upcoming medieval combat title, based during the 15th century wars between York and Lancaster that ultimately led to Henry VII becoming King of England.

Sign up to take part in the War of the Roses Alpha here.

There’s beta testing news, and information on how it’s useful for developers and Train2Game students, here on The Train2Game Blog. And be sure to keep reading for the latest news from Paradox Interactive.

Will you sign up to take part in the War of the Roses Alpha?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Frozen Synapse dev blogs about ‘How to Be an Indie Game Developer’

Frozen Synapse by Mode 7 Games is published through Steam

‘How do I become an indie game developer?’ is a question that’s often asked to industry professionals, so Mode 7’s Paul Taylor has attempted to answer that very query in a in a lengthy, but very interesting blog post.

Mode 7 Games is the Oxford indie game development studio behind PC tactical strategy title Frozen Synapse.

The ‘How to be an indie game developer’ blog post should make fascinating reading for any Train2Game student, as it discusses almost all areas of development and marketing. Subjects covered by Taylor include game design, concept, code, art and animation, music and audio, writing, business and marketing, free-to-play vs. pay once and even using videos.  Be sure to give it a read.

Taylor has previously written about what he thinks made Frozen Synapse a success, and there’s more about the indie title here on The Train2Game Blog.

Be sure to keep reading for advice from games industry professionals on how you can break into development.

What are your thoughts on the blog post from Mode 7? Do you have aspirations to be an indie developer and if so, what steps have you made towards it?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BioWare senior writer Jennifer Hepler on getting into the industry

Dragon Age 2 Train2Game

Aspiring game designers looking to break into the industry should work on tabletop roleplaying games in order to learn about writing. That’s according to BioWare senior writer Jennifer Hepler who wrote plots for Dragon Age: Origins, Dragon Age 2 and Star Wars: The Old Republic.

“If you don’t have a pressing need to make money, do a little time working for tabletop roleplaying games. It’s fairly easy to break in, because they pay peanuts, but you learn a ton about game design from working with dice systems.” she told the BioWare Blog, adding that it looks good when applying for jobs in the games industry.

“And since most videogame designers (certainly of RPGs) are huge tabletop game geeks, it’s a great credit to have when applying for jobs. Most people in the tabletop field end up drifting into videogames eventually, since you can live on what they pay you, so you’ll also make contacts who can end up being helpful down the line.” said the Dragon Age writer.

Hepler also described how she and her husband – Mass Effect writer Chris Hepler – broke into the games industry and even had a stint in Hollywood.

“My entry into games came in college when I met my now-husband and was introduced to Vampire and Shadowrun.” she said.

“Having spent my high school years writing and trying to sell short stories, I immediately thought about trying to do some professional writing for RPGs, and by the time we graduated college, Chris Hepler (now a writer on Mass Effect) and I had written several books for Shadowrun, Earthdawn and Paranoia.”

“We then took a detour in Hollywood for a few years, but it was a very natural gravitation back toward games which brought us to GDC to meet Bioware. After six years in Hollywood, when we were still calling “extras” “NPCs,” we figured maybe we were in the wrong field.” Hepler added.

Read the full interview with BioWare senior writer Jennifer Hepler here, in which she also details what her job involves.

There’s more advice from professionals on getting into the industry here on The Train2Game Blog, with more information on Train2Game courses here.

What are your thoughts on the idea of using tabletop RPGs as a base for getting into the games industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: UK Charts – Third No.1 for Ghost Recon: Future Soldier

Tom Clancy’s Ghost Recon: Future Soldier once again tops the UK charts, taking No.1 for the third week in a row.

The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice on getting into the industry.

Ghost Recon is only the third game this year to score more than three No.1’s, the others being FIFA Street and FIFA 12. FIFA 12 itself stays at No.3 this week, just behind another non-mover in the form of Max Payne at No.2 . Battlefield 3 is up four to No.4, with Sniper Elite V2 up one to No.5.

Game of Thrones is the only new entry into the top 40 at No.6,  entering ahead of Call of Duty: Modern Warfare 3 at No.7.  The rest of the top ten looks familiar with FIFA Street at No.8, Mario & Sonic at the London 2012 Olympic games at No.9, and DiRT Showdown at No.10.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 9th June is therefore as follows:

1. Ghost Recon: Future Soldier (Ubisoft)
2. Max Payne 3 (Rockstar)
3. FIFA 12 (EA)
4. Battlefield 3 (EA)
5. Sniper Elite V2 (505 Games)
6. Game of Thrones (Koch Media)
7. Call of Duty: Modern Warfare 3 (Activision)
8. FIFA Street (EA)
9. Mario & Sonic at the London 2012 Olympic Games (Sega)
10. Dirt Showdown (Codemasters)

Releases for the week ahead include Lollipop Chainsaw.

There’s more UK Charts news here on the Train2Game Blog.

What are your thoughts on this week’s top ten? Is it another well deserved No.1 for Ghost Recon: Future Soldier? Will Lollipop Chainsaw steal the limelight this time next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BAFTA offering prizes for best Games Question Time questions

BAFTA want your questions for industry professionals including Peter Molyneux and Ian Livingstone when they take part in BAFTA Games Question Time next Tuesday 12th June. It’s the perfect opportunity for Train2Game students to quiz some of the most respected figures in gaming.

Submitting a question to be used at the event is now the only way you can attend Games Question Time which has now sold out. If that isn’t enough incentive for you, BAFTA are offering prizes for what the panel judge as the three best questions of the night. Send your questions to events@bafta.org or #BAFTAgamesQT, or leave them here for us to forward on your behalf.

If you’re unable to attend BAFTA Games Question Time, the full event will be streamed live  from 7p.m. on Tuesday here.

The full panel will involve Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey, with more information about all of them here.

There’s more BAFTA news here on The Train2Game Blog.

Are you going to BAFTA Games Question Time next week? What would you live to ask the panel?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Paradox Interactive’s Naval War: Arctic Circle introduces modding support

Modding support has been introduced for Paradox Interactive’s Naval War: Arctic Circle with the release of a free mission editor update. The Naval War: Arctic Circle mission editor comes with full Steam Workshop support for publishing and downloading user-created missions.

Naval War: Arctic Circle is a real time naval wargame set in the near future. With the mission editor, you get access to all units in the game, and the ability to create your own missions anywhere in the North Atlantic Ocean. The game is currently discounted to half price on Steam. Get a taste of Naval War: Arctic Circle in the trailer below.

Modding is a great way for Train2Game students to practice and show off their skills, and there’s a lot more about it here on The Train2Game Blog. Keep reading for the latest news from Paradox Interactive.

What are your thoughts on the Naval War: Arctic Circle mission editor? Will you be giving it a try?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Call of Duty: Black Ops II developer diary takes you behind the scenes

Get a glimpse at development of Call of Duty: Black Ops II in a behind the scenes preview from Treyarch.

The video sees studio head Mark Lamia discuss how Black Ops II is “pushing the boundaries of Call of Duty on every front,” while the team also discuss game design, technology, overhauling the lighting, the zombie mode and more.

The Call of Duty: Black Ops II behind the scenes video features Treyarch developers including director Dave Anthony, game design director David Vonderhaar, and lead animator Adam Rosas, and you can watch it below, right here on The Train2Game Blog.

Keep reading for the latest Call of Duty: Black Ops II news, while you can see developer diaries for a variety of games here on The Train2Game Blog.

What are your thoughts on the Call of Duty: Black Ops II behind the scenes video?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Epic want to shorten game development time with Unreal Engine 4

 Epic Games president Mike Capps wants their upcoming Unreal Engine 4 to make game development time much shorter.

“Our goal is to keep bringing budgets down for making games because we get more games and more game content that way. Iteration is really the key to good games.” he told GamesIndustry.biz in an extensive interview, when asked if the new engine will cut down the time needed for making games.

“You build something you think is going to be fun and you try it out and if it’s not, you just keep trying again. The faster that cycle works, the more likely you are to get something that’s really fun.” Capps continued, before discussing how Unreal Engine 3 changed things for game designers.

“For us, Kismet was a big step towards empowering level designers with Unreal Engine 3 to get them to be able to do some of that iteration themselves. They could see what it would be like to kick open the door and have two locust grunts come out from either side and play it themselves.” he said.

“The things we’re doing to empower content creators this time around, and to accelerate that iteration loop, are going to have a pretty profound impact on how fun games get quickly.” the Epic Games president added.

Train2Game recently partnered with Epic Games for Make Something Unreal Live, a contest that saw student teams building mobile games based on the Fighting Fantasy series using the Unreal Engine. There’s more on Make Something Unreal Live  on The Train2Game Blog, while you can keep up to date with the latest from Epic here.

What do you think about Epic Games aiming to make game development shorter with Unreal Engine 4?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BioWare product manager and former QA Tester on getting into the industry

Getting a foot in the door is the most important thing  for those looking to get into the games industry. That’s according to BioWare product manager Nick Clifford, who started with the Mass Effect and Dragon Age developer as a QA Tester before moving into his current role.

“I started in the industry as a QA tester. I spent about a year testing games before I made the jump to marketing. You have to get your foot in the door, whether it’s testing or by making connections with people.” Clifford told the BioWare Blog, before adding that no matter if you’re a game designer, a game artist or something else, having a portfolio is also key.

“If you have a trade such as writing, do some fan fiction, if you are an artist, draw! The way to get noticed is to show off your skills. We are always looking for talented people to join the BioWare family.” he said.

Of course, Train2Game offers a potential foot in the door for students with the work placement scheme.

There’s much more advice from games professionals on getting into the industry here on The Train2Game Blog.

What are your thoughts on the advice from BioWare’s Nick Clifford?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: When and where to watch Sony, Microsoft and Nintendo E3 conferences

Train2Game News won’t be updating over the Bank Holiday, as we’ll be enjoying the extended weekend like many of you. However, the games industry won’t be stopping, with E3, the biggest event in the video games calendar beginning at the start of next week.

Many of the large publishers and hardware developers will be streaming their conferences live from Los Angeles, allowing you to watch them as they happen, or in the case of some, watch them you’re willing to stay up until the early hours here in the UK!

Microsoft are the first of the console manufactures to give their E3 presentation on Monday 4th June at 17:15 British time, which you can watch live on the Xbox website, or through your Xbox console if you’re an Xbox Live Gold subscriber.

Sony’s E3 press conference in which they’ll run through their latest plans for PlayStation, takes place on Tuesday 5th June at 02:00 British time, and will be available to watch through the Sony E3 2012 website.

Nintendo have three separate live streams planned, but all of them are likely to follow the same theme; their next console, Wii U. Their main conference takes place on Tuesday 5th June at 17:00, a Developer discussion, perhaps the most interesting part for Train2Game students, bright and early on Wednesday 6th June at 07:30a.m. Nintendo’s Software Showcase is on Thursday at 02:00a.m. All three Nintendo presentations can be seen on their official E3 website.

Of course, The Train2Game Blog will be back on Wednesday, ready to bring you all the big news that comes out of E3.

What are you most looking forward to about E3 2012?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.