Train2Game news: Games industry might not be ready for cloud gaming say Crytek

Train2Game students will get the opportunity to try out cloud gaming for themselves at the Eurogamer Expo next week and form their own opinions of the service.

But according to Crysis developers Crytek however, games industry isn’t quite ready for cloud gaming, even if the service does have potential.

“It’s maybe that the concept has come before we were ready for it as an industry,”Crytek Director of Global Business Carl Jones told GamesIndustry.biz

“We’re just trying to throw things at it right now and I’m not sure if that’s going to make people money. And whether or not the consumer needs it.”

Jones suggested that cloud gaming providers  OnLive and Gaikai have great potential, but argues that there’s one major problem holding cloud gaming back: the cost of running the service.

“You talk to anyone whose been in the online gaming business for the last five years and they’ll tell you that server costs have not gone down,” he said.

“Because if you just take Crysis or Crysis 2, run it on the cloud, every extra gamer you add in needs a lot more processing power and that costs a lot of money.”

However, as previously reported by the Train2Game blog, Gaikai founder Dave Perry believes that the service has everything it needs to become successful.

Nonetheless, Jones is excited about the prospect of cloud gaming and suggests that games will be designed specifically for the service in the future. Could it therefore be something Train2Game students develop games for in future?

“I think what’s going to happen now is that we’re going to start seeing people designing games for the cloud, designing technology for the cloud and making the best use of it.” Concluded the Crytek Director.

Train2Game blog readers may remember that last week THQ claimed the future of the industry involves cloud gaming in big way, in that future consoles won’t use discs.

So Train2Game, what are your thoughts on cloud gaming? Is it too early for the service to be successful? Is it indeed the future of the industry? Would you develop games specifically for it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game Codebox #1 competition winners

Train2Game are pleased to announce the winners of Codebox #1, a competition for those on the Train2Game Game Development course.

The winners are:

1st Place: Dale Haste (Train2Game forum user Hastey)

2nd Place: Alex Gibson (Train2Game forum user crucifieddreams)

3rd Place: Mike Connell (Train2Game forum user Smoothshiny)

Dale wins the awesome Asus nVIDIA 3D GeForce GTX 560 TI DirectCu II TOP Graphics Card (1GB) worth nearly £200 with Alex and Mike win tickets to the Eurogamer Expo courtesy of Train2Game.

All entrants can now talk about the competition, now known as Code Marmelade, on the Train2Game forum.

Thanks to everyone for taking part, and be sure to look out for more competitions in future.

Train2Game news: Android downloads top 6 billion

 

Train2Game students will be highly aware of the massive impact the iPhone and its app store has had on the games industry, with some claiming that the success makes Apple a threat to consoles.

However, apple isn’t the only player in mobile gaming with Android operated smartphones growing in popularity. And these Android users are also downloading apps with over 6 billion apps and games installed according to market research firm Research2Guidence.

Interesting its weather based apps that generate the most income from paid downloads in the Android marketplace, with games ranking at No.7 but the fastest growing type of download.

Developers have struggled to make profit from Android apps, the Rsearch2Guidence studies suggest that this is starting to improve.

As previously reported by the Train2Game blog, one third of UK population uses smartphones and it’s a number that continues to grow. And while the iPhone continues to dominate the smartphone market, increasing numbers of people are using Android devices.

So Train2Game, what are your thoughts on Android? Is it an operating system you’d consider developing for?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game students can hear indies speak at GameCityNights

Train2Game students in Nottinghamshire have a great opportunity to find out how an indie studio works for themselves at GameCityNights later this month.

In their latest monthly event, GameCityNights will feature all three former Bizarre Creations developers of indie studio Hogrocket as they discuss their debut game Tiny Wings, their move away from Triple-A and life as an indie.

Of course, those who can’t make it to Nottingham can always read the Train2Game blog interview with Hogrocket co-founder Ben Ward in which similar subjects are covered.

“We’ve always loved the GameCity Festival and admired the hard-working folks behind it, so it’ll be great to take the stage once again in Nottingham” said Hogrocket’s Pete Collier.

“This time we’ll be sharing the experience of starting a brand new games studio, including all the ups and downs that go with it! We’ll also let you play Hogrocket’s first gaming creation: Tiny Invaders. See you there!”

The GameCityNights event will also be showcasing a number of indie games, which will no doubt be of interest to Train2Game students.

GameCityNights Season 2, Episode 7 takes place on Thursday 29th September from 6pm in central Nottignham. For more information, and for ticket prices, see the GameCityNights website.

So Train2Game, if you’re in the Nottingam area, will you be going? Do you see it as something useful to you?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: 3D means we’re in “one of the most thrilling eras to be a gamer” say Sony

Train2Game students will probably be aware that Sony have a strong interested in 3D, with Uncharted 3 being seen as the game that could help bring the technology to the mainstream.

Resistance 3 is another big title that boasts 3D compatibility, which the Train2Game blog reported today debuted at No.4 in the UK Charts.

Sony believe that 3D will eventually enter gamers lives in a big way, but at the moment the technology is only just beginning to show what it’s capable of.

“Looking at the future of 3D, I think we’ve really only just begun to realize its potential as a creative medium.”  Sony Group Studio Director Mick Hocking told Industry Gamers.

“With the combination of 3D and motion control gaming with PlayStation Move, I think titles like Resistance 3 are just scratching the surface of what’s possible,” he argued.

And Hocking believes that the potential of 3D makes it a hugely exciting time to be a video game consumer.

“For those who may have been fans of some of the ‘virtual reality’ projects of the late 1980s and early 1990s, improvements in processing power and 3D screen resolution are creating virtual spaces that are more realistic than ever” he said.

“If you look at what PlayStation is doing now and the innovations that are being worked on in our Studios in 3D gaming, we’re living in one of the most thrilling eras to be a gamer,” the 3D enthusiast concluded.

As previously reported by the Train2Game blog, 3D technology was a huge part of Sony’s E3 press conference. And last month Sony revealed a futuristic 3D headset, which while impressive, at a cost of around £500 is probably a little too expensive for most gamers.

Sony have long been evangelists for 3D gaming, but the technology is also starting to gain interest from their rivals Microsoft. Indeed, the upcoming Halo Anniversary from 343 will feature 3D compatibility.

“With Halo: Anniversary you are able to play the game in stereoscopic 3D and really, the important thing for us was to add features that didn’t impact gameplay but enhanced it, and 3D was a good opportunity to do that”

“So, we were able to add 3D into the game and you can play 3D in re-mastered mode however much you like” Producer Dennis Ries told the Train2Game blog in a recent interview

So Train2Game, what do you think is the potential of 3D technology? Will it enter the gaming mainstream? Or does it feel like a gimmick to you?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

Train2Game news: Activision plot ‘methodical’ entry into social & mobile gaming

Train2Game students will be aware that many game developers are moving into digital, social and mobile gaming.

Indeed, as reported by the Train2Game blog, one of the biggest games industry publishers in the form of EA is massively committed to a digital push.

Their biggest rivals however, Activision, have been less keen to embrace digital. The Train2Game blog has previously reported that Activision CEO still sees a big future for traditional bricks and mortar retail rather than an all digital future.

And while Activision have yet to buy into social or mobile gaming in a significant way, their eventual entry will be ‘methodical’ Gamasutra report CFO Thomas Tippl told the Citi 2011 Tech Conference in New York City

We’re methodically investing in social and mobile gaming projects,” he said.

“While our goal is always to be number one in anything we do, even if we only get to half of our fair share in mobile and social over the next three years, it will still represent a significant upside, given that the mobile and social gaming markets have finally reached critical mass. And I expect it to grow at a double-digit clip for the foreseeable future.”

“We are certainly expanding the reach of our franchises through the platforms that are emerging,” the Activision CFO added.

Activision are starting to tip toe into the world of social media with their Call of Duty Elite service which will connect fans of the game with each other via mobile among other things.

As reported by the Train2Game blog, Elite will offer the chance for community game modes to become part of the official game.

And while Activision’s social media and mobile strategy is currently tied to their high profile brands.

“To date, we’ve mostly [explored social and mobile] around our existing franchises” said Tippl

“In the future you will see more activity on our part to broaden our social and mobile parts of the portfolio,” he added.

Of course, Activision isn’t totally foreign to digital markets, with 12 million – including some Train2Game students – people paying a monthly subscription for World of Warcraft.

What are your thoughts on Activisions digital and social strategy? Do they risk falling behind? Or are they wise to play the long game?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]

Train2Game student created multiplayer modes could become part of Modern Warfare 3

Train2Game students will be aware that community created content can provide a way into the games industry. Indeed, the Train2Game blog has previously reported that LittleBigPlanet developers Media Molecule often the best community level creators.

Call of Duty: Modern Warfare 3 is likely to be the biggest game of the year, it’s a game that’s popular among Train2Game students, and may prove even more so as members of the Call of Duty Elite community will have the chance to create new game modes.

“Community feedback is what drives most of our decision-making for post-launch support especially.”  Infinity Ward’s Rob Bowling told NowGamer.

“Because we want to see what they want more of, what they want tweaks on – be it more Spec Ops Survival, more multiplayer maps, new weapons, new game modes.”

Modern Warfare 3 will feature customisable multiplayer settings,  and it’s possible the most popular could end up as official game modes on official servers.

“Call of Duty: Elite is going be a massive help for us, because now, since you can create your own game modes in [a] private match, you can share those on Elite” said Bowling

“We’re going to be seeing the ones that are voted the highest, and we’ll see if we want to incorporate them into the public playlist,” he added.

Activision say Call of Duty: Modern Warfare 3 will bring ‘the most advanced multiplayer ever’ when it’s released later this year.  See the Modern Warfare 3 trailer here on the Train2Game blog.

So Train2Game, what are your thoughts on the possibility of community created modes being added to the main game? Would it encourage you to pay for the Call of Duty elite service?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: NowGamer]

Train2Game news: THQ say future consoles won’t use discs

Train2Game students who like to collect boxed games may find this a little hard to take, but the future of games consoles won’t involve discs.

That’s according to THQ CEO Brian Farrell who made the prediction during his keynote presentation at Cloud Gaming USA.

But it could be a good thing for Train2Game students, the game developers of the future, because according to Farrell the lack of a disc drive “will result in a lower cost for the hardware manufacturer, which will result in a lower cost to consumers and therefore a lower entry point, thus driving more mass market adoption.”

In addition to allowing more people to play games, the THQ CEO believes that any future consoles with no disc drive will generate more revenue for game developers.

“No physical goods cost for game makers. No inventory, no markdowns, and all the money spent by the consumer would go to the developer or publisher.” said Farrell.

Farrell also believes that cloud gaming will be beneficial for gaming communities

“Our games are always on and our players are always connected….We have the opportunity to interact with players in new ways that can be reactive to their desires, play habits, and buying habits.”

“The box, ship and done model is transitioning to: observe, measure, and modify, a games as a service model where direct consumer feedback allows the ability to operate in this always on, always connected environment.” he told Cloud Gaming USA.

Train2Game students will have the opportunity to try out cloud gaming for themselves at the upcoming Eurogamer Expo. As previously reported by the Train2Game blog, OnLive will be at the event and Train2Game students could get their hands on a free OnLive system to take home.

Of course, Train2Game will be highly visible at the Eurogamer Expo too, and are giving Train2Game students the opportunity to win an iPad 2 complete with an i OS developer account.

So Train2Game, what do you make of Farrell’s predictions? Do you think there will be consoles that don’t use discs in future? Is cloud gaming the way forward?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game news: Adding Kinect motion control ”not really difficult’ say Ghost Recon developers

Train2Game students may be split over the potential of Kinect, but developing for the motion controller isn’t difficult…so long you know how you want to use it.

That’s according to the developers of the upcoming Ghost Recon: Future solider. The upcoming tactical squad shooter features Kinect compatibility in its Gunsmith mode, which as reported by the Train2Game blog was first revealed at E3.

The mode allows players to put together and take apart weapons using Kinect hand gestures, while motion control can also be used to test the weapons on an in-game firing range.

And developers Ubisoft say adding these features to Ghost Recon: Future soldier was relatively simple

I think adding the motion control of Kinect to a game it’s not really difficult when you know what you want to do with it, when you know to add it into the game” Lead Game Designer Roman Campos Oriola told Train2Game at Gamescom.

“So for us Kinect for the gunsmith is there to enact the fantasy that you are really manipulating your weapons and customising them.”

Associate Producer Thomas Leroux-Hugon added that while Gunsmith mode was originally designed with a control pad in mind, its context meant adding Kinect compatibility made things simpler.

“In the very specific context of the gunsmith mode the design existed already as a pad driven design but Kinect added something that made things simpler in a way” said Lerouz-Hugon

“It’s always easier for us to work from a good ground and then something closer to the actual act of manipulating stuff.”

And Ubisoft are convinced they’ve found the right use for the motion controller, without having to think about it too much

“It could be like ‘we need to put some motion control in, what feature will do? Maybe we could have that?’ No. The case was we had a really clear mind about what we wanted to do with It.” added Oriola.

The full interview Ghost Recon: Future Soldier interview with Ubisoft will be published shortly.

So Train2Game, what are your thoughts on Kinect in Ghost Recon: Future Soldier? Have Ubisoft found the right use? Do you have any ideas about how you’d like to use Kinect in games.

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

Train2Game students have never had a better chance to compete with big companies

In what will be music to Train2Game students ears, there’s never been a better time for small developers to be successful.

That’s according to Kristian Segerstrale, the boss of Playfish. As previously reported by the Train2Game blog, Playfish social games are played by 55 million people a month.

“Never before has there been a time where as a small company you have such an unbelievable opportunity to challenge the big giants in any sector.” Segerstrale said while speaking at an event in London.

“And nowhere is there such an opportunity as in mobile.”

As Train2Game students will know, the rise of mobile gaming has made it much simpler for aspiring developers to get their work out there. Indeed, Train2Game student Georgij Cernysiov from the North East of England has released his own iPhone game, Euro Destruction.

And Segerstrale believes the number of smartphone owners could rise from 1.5 billion to 4 billion over the next five years, thanks to the world’s emerging economies.

“There’s an opportunity that big companies can’t do: it’s hard to focus on this platform when you’re big. People are migrating from desktops to mobiles, and big companies won’t do it, you guys will,” said the Playfish boss.

“It is horrible today to be a big company and want to do something new and innovative and different.”

And as reported by the Train2Game blog, UK developer Ninja Theory appear to agree with Segerstrale in that they believe it’s easier to be creative for a mobile or digital device.

Train2Game students can get an insight into life as an indie developer from the Train2Game blog interview with Liverpool based micro studio Hogrocket. The ex-Bizarre team recently released their first iPhone title, Tiny Invaders.

What are your thoughts on Segerstrale’s comments? Does the emergence of mobile really mean that small developers can compete with the established giants? Would you prefer to develop for mobile?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Develop]