Activision sell over 20 million Call of Duty map packs

Over 20 million Call of Duty map packs have been sold since the franchise began in 2003. Six map packs have been released by Activision so far, with one for Call of Duty 4, three for World at War and two for Modern Warfare 2.

The most recent downloadable content came in the form of this years Stimulus and Resurgence packages, both sold very well despite many feeling the asking price of over £10 was far too expensive for a handful of maps.  However, everyone’s favourite Activision CEO Bobby Kotick is obviously pleased with the success of the games:

“The Call of Duty franchise is unique in the world of entertainment and delivers one of the best multiplayer experiences ever”

“We are thrilled to deliver to fans exciting and engaging content that has the intensity they have come to expect from the franchise.”

Activision say that Call of Duty is the number one best-selling first person shooter franchise in both the USA and Europe, with Chart-Track, GfK and NPD group figures showing that sales indicate this to be true.

Of course, Call of Duty: Modern Warfare 2 had one of the biggest first weeks in entertainment history and has no doubt had a massive hand in the success of the franchise. The fact that the smash sequel has only been out of the UK top ten since it was released in November is testament to its triumph.

Despite the massive achievements of the Call of Duty titles, Bobby Kotick still thinks there is more money to be made from them. Last month he told the Wall Street Journal that if he could change one thing about Activision, it’d be to charge a subscription to play Call of Duty online. Rumours of a future pay as you play Call of Duty have been roaming the internet ever since.

So Train2Game students, what do you think about the Call of Duty map packs? Are they a testament to the success of the game? Or just evidence of an exercise in corporate money making?  Would you charge for extra content in future? And is Modern Warfare 2 really one of the best multiplayer games?

As usual, leave your thoughts here or on the Train2Game forum.

Do you Train2Game students fancy an NUS Extra Card?

Train2Game students will shortly be entitled to the NUS Extra Card free of charge, providing you with a range of discounts and benefits.

From September this year, all Train2Game students who have passed the Section 1 Examination of their course will be able to apply for the NUS Extra Card. The cost of the card will be free, giving you access to discounts and special offers from a range of national retailers and brands – including Amazon, Apple, Comet, Game and Odeon Cinemas.

Train2Game Director, Clive Robert is positive about the move:

“We are really pleased that Train2Game students are to be welcomed into the NUS and are now eligible for the NUS Extra Card, opening the door to a whole host of benefits and discounts that are enjoyed by so many students across the UK.”

The NUS is the primary confederation of students’ unions that exist inside the UK. For more information please visit http://www.nus.org.uk

Another essential F1 2010 dev diary for Train2Game students

Codemasters have released another F1 2010 developer diary and once again it should make interesting viewing for Train2Game students, particularly the Games Designers.

Entitled Live the Life, and describes what is essentially the games story. You start off as a new driver, with the expectations placed upon you depending on your team and difficulty setting. The video is once again fronted by Formula 1 driver and Technical Consultant on F1 2010 Anthony Davidson, and he explains how your teams expectations are very authentic.

“The expectations for the driver playing the game are the same as in real life given your machinery. At the end of the day, the teammate that you have is the only direct competition you’ll have through the whole season. There’s a strange balance of having to work together but also this desperate competition. Where it gets a little bit personal is events like qualifying and the race where you’re just out there to beat him, no matter what.”

The video also demonstrates how you won’t just be driving the car, but will be involved in press conferences and other media duties with the in-game journalists’ questions depending on how well you’ve been driving. The video doesn’t reveal how this’ll affect the game, but perhaps it’ll be in the style of Football Manager where your reactions can either boost or lower the morale of your team. Or will your comments cause your rivals to almost run you into a wall?

Interestingly, the developers discuss how they’ve striven for realism in the garage by using motion capture from real F1 mechanics to make everything as close to the real thing as possible. Of course, there are also pit girls, whether or not they were motion captured isn’t revealed…

Anyway, you can watch Live the Life of a Formula 1 driver below.

If you missed the previous developer diary, which examined the work put into recreating the cars, you can watch it here.

So Train2Game, what do you think of this latest Codemasters F1 2010 Developer Diary?  Did you expect Games Designers to have to include a story and scripts for a racing game? And how would you like to use motion capture in one of your future games?

As usual, leave your comments here or on the Train2Game forum.

Starcraft II claims Number 1

Starcraft II: Wings of Liberty has launched to top spot of the UK software charts in its debut week. Blizzard’s sequel has been one of the most anticipated PC releases of the year, with hundreds of fans queuing up to be among the first to play the RTS on the early hours of Tuesday morning. Starcraft II has topped the charts through boxed releases alone, and while the long awaited Sci-fi sequel is likely to also have successfully sold in digital form, these downloads are not tracked by Chart-Track.

The Blizzard RTS has bumps Toy Story 3 down to second place, with Rockstar’s Red Dead Redemption still strongly rounding up sales despite dropping to third.  Dance on Broadway and Lego Harry Potter: Years 1-4 move down one place each to forth and fifth.

Just Dance climbs two places from eighth to sixth, while Nintendo DS RPG Dragon Quest IX:  Sentinels Starry Skies also moves up two spots from ninth to seventh in its second week of sales.

FPS rivals Call of Duty: Modern Warfare 2 and Battlefield: Bad Company 2 both re-enter the top ten, climbing from eleventh to eight and twelfth to tenth respectively. Meanwhile Super Mario Galaxy two remains in the top ten, but has dropped from sixth to ninth.

Crackdown 2 has crashed out of the top ten, dropping from tenth to eighteenth, despite holding first place as recently as two weeks ago.

The full top ten for the week ending July 31st is as follows:

1. StarCraft II: Wings of Liberty (Blizzard)
2. Toy Story 3 (Disney)
3. Red Dead Redemption (Rockstar)
4. Dance on Broadway (Ubisoft)
5. LEGO Harry Potter: Years 1-4 (Warner Bros)
6. Just Dance (Ubisoft)
7. Dragon Quest IX: Sentinels of the Starry Sky (Square Enix)
8. Call of Duty: Modern Warfare 2 (Activision Blizzard)
9. Super Mario Galaxy 2 (Nintendo)
10. Battlefield: Bad Company 2 (EA)

So, Train2Game students, will Starcraft II hold onto first place?  Why does Modern Warfare 2 continue to be so popular? And why do you think Crackdown 2 has seen such an undignified drop?

As usual, leave your thoughts here or on the Train2Game forum.

The making of Red Dead Redemption’s music

Here’s something interesting for you dear Train2Game blog readers, Rockstar have released a video describing how they composed and produced authentic music for Read Dead Redemption.  They enlisted musicians to play authentic western style instruments including a Harmonica player with 60 years of experience.

I personally find it interesting when they describe how the music changes depending on player actions. You can check out the video below.

So, what do you think of the video? And how much thought have you Train2Game Designers and Developers put into music for your games? Which game do you think offers the best musical score?

Of course, if music doesn’t take your fancy, you could always watch the F1 2010 Developer Diary that we posted earlier this week. That one may be more up the street of Train2Game Artist & Animators.

As usual, leave your thoughts here or on the Train2Game forums.

Popcap reveal new Disco Zombie

Meet Disco Zombie

Those Plants vs. Zombies guys’ sure work fast! Just one day after Popcap revealed that the Michael Jackson estate demanded they remove the Thriller inspired Disco Zombie, they’ve revealed their new design.

Popcap have this to say about their latest addition:

“‘I can confirm that there is in fact a new ‘disco zombie’ (see image attached) and I would really appreciate if you could ‘be nice to the new guy’…the disco zombie is starting to feel like a second class zombie citizen, which is really unfair considering the length of time he spent doing his hair! I actually managed to catch up with him earlier today and, while he’s a little adverse to public speaking, he gave me the following (badly) written statement:

“Dear Alive Peeples, I am pleazed too join the big brainz at PopCap and can’t wait to meat you all. And yes, I du my own heir.”’

Disco Zombie, likes disco music.

Do I get to say I told you so?  The latest addition to the hit Plants vs. Zombies does look like he shares the same stylist as Disco Stu, even down to the dead fish in the platform shoes. The Simpsons won’t be demanding its removal now, will they?

What do you think of the funky new design Train2Game? Do you think you could turnaround a new design in such a short time?

As usual, leave your thoughts here or on the Train2Game forum.

Guillermo del Toro working on games for ‘a big company’

Director Guillermo Del Toro has revealed he’s working on multiple video game projects. In an interview with MTV, the Pans Labyrinth and Hellboy Director said:

“One of the things we’re announcing in the next few weeks is a big deal with a big company. We’re going to do games that are going to be technically and narratively very interesting. It’s not a development deal. We’re going to do it. We’re doing them. And we’re going to announce it soon enough.”

Del Toro unfortunately couldn’t give MTV anymore details, saying that if he did, the ‘big company’ “would probably shoot me in the head.”

It’s nice to see a film director with positive views on video games – Del Toro has previously likened indie game Flower to Haiku poetry – especially after Harry Potter Mike Newell recently told CVG, ‘Video games chat bores the arse off me’

Del Toro was initially on board to direct a film adaptation of The Hobbit, but that fell through. However, could he be about to oversee a game based on J.R.R. Tolkien’s classic title?

Hopefully, ‘soon enough’ won’t be very far away!

So, Train2Game students, what do you think about the prospect of Guillermo Del Toro having a hand in the development of a video game? What do you think the game will be? And what would you like it to be? And who is the mysterious big company?

As usual, leave your thoughts here or on the Train2Game forums.

Microsoft defends Kinect price

The Kinect motion controller is ‘very competitively priced.’ That’s according Microsoft UK Marketing Manager Brett Siddons who also says out that Xbox 360 device offers a full multiplayer experience when compared to its rivals.

Speaking at the Kinect stand at an Amazon event, Siddons told Techradar:

“The price thing itself depends on how you look at it, its £129.99 RRP but it comes with a game within that price – so Adventures will be packed in with the camera.”

“If you buy it with the console which normally costs £149.99, [the package price is] £249.99 with the Kinect and the games – another 100 pound on top.

“The camera tracks six people – with two active gamers – you don’t have to buy anything else.

“I’ll let you do the maths but when you say Nintendo Wii or PlayStation Move you buy this and this, even for a two player games.

“What do you need and what do actually have to spend for a two player game for this device versus that device. You actually find that [Kinect] is very competitively priced.”

TechRadar helpfully do ‘the maths.’  They point out that while a basic PlayStation Move pack consisting of a controller and a PlayStation Eye costs just £49.99, buying another motion sensor controller and two sets of navigation controllers for multiplayer games brings the PlayStation Move price up to £150. Of course, Sony could still announce other packages before Move is released.

It appears Mr Siddons wasn’t asked why Kinect costs more in the UK than in the United States. If the price was directly converted from the $150 US price, Kinect would cost £95. It’s very unlikely that VAT on its own adds the additional £35.

So, Train2Game universe, do you agree with the Microsoft UK Marketing manager that Kinect is competitively priced. Or do you think the PlayStation Move, or indeed, Nintendo Wii offers more value for money? And what do you think of the difference between the UK and US prices?

As usual, leave your thoughts here or on the Train2Game forum.

Konami to showcase Def Jam Rapstar and new Castlevania at Eurogamer

Konami is the latest publisher to commit to October’s Eurogamer Expo – and they’ll be bringing three games for attendees to play. Def Jam Rapstar, Castlevania: Lords of Shadow and Saw II: Flesh & Blood and will all be on offer to Expo-goers, giving them the chance to try them out before they’re released in autumn.

Def Jam Rapstar can be simply summed up as an urban music version of Singstar, with some top hip-hop stars lending their tunes to the game.  But it’s more than that, and will also feature community tools that’ll allow players to upload videos of themselves rapping and dancing while playing, so wannabe hip hop stars take note!

Castlevania: Lords of Shadow brings the series into the world of 3D action for the first time and big things are expected from it. The main character, Gabriel, is voiced by Scottish actor Robert Carlyle.

Finally, Saw II: Flesh & Blood, is based on the film series, taking place between the second and third movies.  We can no doubt expect it to feature some gruesome puzzles!

Managing Director of Eurogamer, Rupert Loman, is pleased Konami will be attending the expo:

“It’s great to have Konami onboard with such a fantastic line up, particularly one that demonstrates the eclectic mix of games that will be on show and, most importantly, playable.”

Eurogamer takes place from October 1st to 3rd at Earls Court in London. Are any Train2Game students going, and if so, which one these games do you want to play first?

As usual, leave your thoughts here or on the Train2Game forum.

Interesting research into game facial animations

Emotions in games: More sophisticated than this.

Research by the University of Abertay into facial expressions could hold the key to making computer game characters with more realistic facial animations and emotions.

Robin Sloan, a PhD student and lecturer based in the University’s Institute of Arts, Media and Computer Games, has devised a set of rules that could help portray a more convincing facial animations and emotions. These rules will no doubt be very useful to Train2Game students, especially the Artist & Animators!

(Game Designers and Game Developers: you can read on, or watch the impressive F1 2010 Developer Diary that was pointed out yesterday)

The study involved a series of experiments examining how the upper and lower regions of the face move during expressions including happiness, surprise and anger.

The aim was to make every stage of the choreography as believable as possible. Actors were used in order to study realistic expressions induced by genuine emotions.

It was found that for sadness to look real, it needs to lead from the upper face with, the furrowing of the brow and lowering of the eyes should occurring before the mouth corners turn downward. If this expression unfolds the other way round, the study found it looked childlike or faked. (I’ve found the latter often occurs during Dragon Age: Origins, though the rest of the game is excellent!)

Similarly, for anger, initiating the expression with the upper face works best in practice with the lower face following thereafter – rather than gritting one’s teeth alone.

Choreography can also affect how clear the emotions are when observed by audiences, such as the gamer. For instance, disgust animations may look fairly authentic when the upper face leads, but the lowering of the brow can result in the expression being confusable with anger. In this case, leading with the lower face creates a more distinct disgust expression.

The team also studied emotional expression transitions, for example from happiness into sadness, or sadness into anger. Robin Sloan explains the findings:

“What we found in this second stage of the study was, for example with surprise into happiness, if the upper face moved before the lower face, this could result in an insincere happy expression which could be viewed as an exaggeration or, indeed, fake. This could be useful if animators deliberately wanted to create a fake smile, but would otherwise be unhelpful.

“On the other hand, when the lower face led the movement in this transition, the overall animation appeared much more believable. Likewise, for happiness into sadness, upper face leading seemed clear and credible, whereas leading with the lower face seemed childish or sarcastic, as if displaying an interpretation of sadness rather than genuinely portraying the emotion.”

He continued: “While much is known about the appearance and perception of emotional facial expressions, researchers and professionals still struggle to create perceptually believable animated characters. For example, films such as Polar Express and Beowulf are ‘performance-captured’ where the performance of human actors is transferred onto computer animated characters.

“However, the aesthetic results of this technique have not been fully embraced by the public, as it appears that audiences view the characters as fake and unrealistic. Indeed, we are often more likely to believe in characters from more traditional animation films such as Toy Story or Shrek – animations which are carefully crafted by teams of animators.

“While the computer animation research community is quite rightly interested in the technical possibilities of performance capture, we wanted to highlight the fact that traditional animation can still play an important role in research, and to show that an artistic approach to animation can yield tangible research findings. We feel that our research could, for instance, have implications for the development of believable computer game characters, as an understanding of what makes for believable facial expression animation can boost their credibility.”

Mr Sloan hopes that the results could be useful for Games Designers, Game Developers and Games Animators – like Train2Game students – seeking to create more believable and, more interactive characters.

The research was published in the Journal of Computer Animation and Virtual Worlds.

So, Train2Game universe,  what do you think of the study? How much have you thought about how animation works in your games? And what research do you do before animating characters?

As usual, leave your comments here or on the Train2Game forum.