Train2Game News Introducing Heresy Studios

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Train2Game catch-up with Steven Herod CEO of student studio

This week Tain2Game spoke with Steven Herod in regards to his student studio Heresy Studios. Heresy is a student studio, made up a majority of Train2Game students. It’s working on multiple projects and operating an ‘all welcome’ policy when it comes to recruiting new team members.

The team are great advocates of ‘learning through doing’ and have recruited many team members through the offer of creating portfolio content. Train2Game spoke to Steven about what the team are currently working on, recruitment and what Heresy has planned in the future.

Steven Herod, CEO, Heresy Games: “I’m classed as the team leader/boss but within the group I have four team leaders, Chris is Team Leader on the frosty Pigeon project, Jason is running the House project, Myself and Valo are running Ming In Space Project, Mauro and Heather are running Desert Raiders (Newest addition to the list).”

“We came together, well let me start from the beginning, I started the course and made that first game on construct 2, Asteroid dodger game, And I thought about how to expand it and make is an actual decent game, Me and My bestfriend (Cara, She quit XD), started to the make the group.”

“As I was getting really eager to make something happen and Cara basically put it all off I started asking around the forum for some people to work with me, that’s where I got Heather to join. She spent most her weekends working on the logo, different panda images etc. She became a very valuable member.”

“At the same time I was talking to an artist called slinkydink (Not her real name) and she was supposed to help with the company logo (heather’s logo was for the actual game), Slinky kept putting it off and it never got done BUT she set up a TeamSpeak channel and started inviting people from the course.”

“This is where we got one of our artists: Vampii (Not her real name, She’s really called Nair) So Nair has been doing some concept art ideas, different animal images etc. and she introduced me to Mauro (Her son’s godmother’s son or something like that) and he immediately started on some artwork too.”

“This is when I decided Ming In Space is going to be huge and 3D XD, So this prompted me to recruit like crazy,  Whilst all of this was happening I was a part of a Train2Game developers group on Skype which was set up by one of the students, (Think its Richard S) and I’ve grabbed a couple of developers from there, One of whom is Valo (He’s done some unity terrains and is really taking to this teamwork business ideas).”

“One night I stayed up until about 5am messaging a lot of people on Train2Game course that had posted about working on projects etc. And we’ve got ourselves a nice range of QA Level Designs and just Designers too, many of whom are on the About Us section of the website but since we’ve increased in numbers I need to update that. There are many members I could write about but then you’d just be here for ages XD”

“I feel we all work extremely well together, most of us have the course in common (This is my recruitment selling point, I can say that because we’ll from the course we can all help when it comes to coursework except from the projects later on because I don’t think we can help but none of us are at this stage yet.)

“We’re always accepting new members to be honest, although it might sound stupid to accept endless amount of members its actually quite smart. Some people won’t be here for the actual studios set up, some members just want some portfolio work, some people just want to be a part of something. By accepting every member possibly it allows me to manage several different projects and elect team leaders for each project, and when we release these projects, we will see who’s done what, who we want for the founding party of the company and who is not pulling their weight (If we find anyone not really pulling their weight we will address this formally, maybe see if they want to work on another project and find out what exactly they want, If they don’t want to be a part of it then we’ll suggest they stay as a background member until they time or something like that).”

“Not all of our members are Train2Game. An old best friend/neighbour is mad on gaming so immediately I’ve got him involved and some of his arty friends involved so I’m teaching them about Unity, (Can’t teach them construct2 very well without them having the licence to release stuff but I’ll buy them that in the future.)”

“But in terms of living in different locations, The campus forum, Facebook, Skype and TeamSpeak solve that right away, also drop box is key here too, Naturally it can be difficult explaining things without being able to sit next to someone as say look at that there BUT Skype has screenshare :P”

“In my opinion, The Train2Game course has been fantastic so far, (Little hiccup with TIGA but if they don’t want to accredit us then fine, I’ll be successful without them :P.) But in terms of the actual course, the work I’m really enjoying it, I’m super looking forward to my projects at the end, The TMA’s could maybe be a bit harder than multiple choice questions but on the other hand they are just checkpoints really so I’ll see what the projects are like,, ABSOLUTELY love the Unity book, It’s got everything in it!!”

“Long term goals, Be Bigger than Microsoft, XD, Or own Microsoft,, Whichever comes first, but no, seriously I’m going to open and run a studios in Manchester and Mauro is going to run the studios in London. We’re going to be the best game developers ever and we will owe each other for our success. Like I said though, some people aren’t here for the long run, I know some people just want some money and portfolio work which when they get this and leave we’ll keep their info for when we’re a huge success and they want to come back, and we’ll either welcome them back with open arms or assign them to the mail room (Depends how they left).”

“By making actual games instead of brainstorming and saying that’s cool has really given such a better understanding of how to make the games, what is needed, and how to improve. An example is for a Construct 2 mess around project I made a level select screen, it didn’t really thrill me but then because I had learnt it in Train2Game I used an array to set it up and BAM much better, So using that example project I’ve shown some people and they’ve adapted their ways and Chris even said that without actually making the level select screen he had no idea how it really worked (If you understand?)”

“We want to release at least 1 game by Christmas (It’s doable) but if not then March is the ultimate final deadline. Ambitions for the games; Ming in Space is going to be a best seller, the mobile games will do extremely well and help us fund the studios, Project 64 is going to be the killer.”

“The kickstarter project: That’s For Ming In Space as you probably know, it was an idea to attempt to get some funding for that game but also to test out what we need for funding, like I don’t think we’ll get a backer on there this time around because we’re so new to it, but by doing it with a semi ready project we get the understanding of what we need for the next crowd funding. Fingers crossed we get a backer for it BUT who knows??”

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Dungeon Hacks book

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A book detailing some early RPGs is being released to give aspiring developers and fans a look at where these games came from.

PressStart Press is proud to announce the release of Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games in paperback as well as on Kindle, iBooks, and other popular e-reading platforms.
                                                                                            
Written by Stay Awhile and Listen author David L. Craddock, Dungeon Hacks whisks readers back in time to the computer labs where seminal roguelike role-playing games (RPGs) such as Rogue and Moria originated. Roguelikes are beloved among their fans, who tout grueling difficulty, a wide breadth of character types, and procedural algorithms that generate brand new levels every time players begin a new quest as defining characteristics of the genre.

Dungeon Hacks has earned acclaim from visionary game designers like Warren Spector, director of Deus Ex and Disney’s Epic Mickey. “The design of roguelike classics still resonates today, inspiring many modern game designers. Read this book and you’re understand how and why,” Spector said. Torchlight and Rebel Galaxy designer Travis Baldree echoed Spector’s enthusiasm, praising the book for “capturing the human element behind the games—the particulars of the people, the context, and the time period.”

Dungeon Hacks was assembled from years of research and interviews with developers such as Michael Toy, Robert Koeneke, Thomas Biskup, and the architects of NetHack, which TIME magazine commended as one of the best 100 games ever made. Dungeon Hacks is available now in paperback, as well as on popular e-reading platforms. An audio release will be made available later this month.

Alongside Dungeon Hacks, PressStart Press is publishing two additional books. One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge follows programmers of varying skill levels as they race the clock to design a game in a single week. Angels, Devils, and Boomsticks: The Making of Demons with Shotguns tells the story of an aspiring programmer who must conquer his fear of math if he wishes to realize his dream of making games. Both books are available now on Kindle, iBooks, Nook, and other popular e-reading storefronts.

Train2Game News UK Top 20 Games – 10.08.15

rare replayOnly one new name in the charts this week and it goes straight to number one. Rare Replay is the first Xbox One exclusive to hit the number one spot on its début.

All formats

Week ending 8 August 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 RARE REPLAY MICROSOFT
2 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 1
3 BATMAN: ARKHAM KNIGHT WARNER BROS. INTERACTIVE 2
4 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 6
5 GRAND THEFT AUTO V ROCKSTAR 3
6 FIFA 15 EA SPORTS 5
7 BATTLEFIELD HARDLINE EA GAMES 7
8 RORY MCILROY PGA TOUR EA SPORTS 4
9 F1 2015 CODEMASTERS 8
10 MINECRAFT: XBOX EDITION MICROSOFT 12
11 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 11
12 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 9
13 DYING LIGHT WARNER BROS. INTERACTIVE 19
14 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 14
15 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE
16 WWE 2K15 2K SPORTS 13
17 DESTINY ACTIVISION 15
18 FAR CRY 4 UBISOFT 16
19 TERRARIA XBOX 360 CLASSICS 18
20 LITTLEBIGPLANET 3 SONY COMPUTER ENT. 17
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News World of Warcraft Legion

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The sixth expansion of World of Warcraft has been announced at gamescom.

Doom comes for the Alliance and the Horde as a great burning shadow falls over Azeroth. During an event streamed live around the world from gamescom 2015, Blizzard Entertainment today unveiled World of Warcraft®: Legion™, the sixth expansion to its acclaimed massively multiplayer online role-playing game.

In this dire new chapter of the Warcraft® saga, the demonic Burning Legion has returned, seeking to call forth their fallen leader—the dark titan Sargeras, Ravager of Worlds. As destruction rains across Azeroth, its heroes must seek salvation among the ruins of the Broken Isles, doomed center of ancient night elf civilization and birthplace of myths dating back to the world’s creation. In the face of hopeless odds, they must learn to master mighty Artifacts—legendary weapons that hold the potential to bring down the corrupted armies of the Legion—and strike an infernal pact with the dread Demon Hunters of the Illidari . . . accursed followers of the infamous Illidan the Betrayer.

World of Warcraft: Legion ushers in an era of unprecedented conflict for the Alliance and the Horde as the Burning Legion’s crusade against creation enters a terrifying new stage. The expansion is loaded with features and content that will transform players into Azeroth’s elite vanguard against the shadow, including:

    New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.

    New Feature: Artifact Weapons— Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.

    New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.

    New Feature: Order Hall— Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.

    New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

    Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.

“In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.”

Stalk Your Prey as a Demon Hunter

Dexterous and deadly, World of Warcraft: Legion’s new Demon Hunter hero class turns the twisted power of the Burning Legion against them. Drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. Demon Hunters sacrifice their natural vision for Spectral Sight—preternatural perception that allows them to detect targets that regular mortals could not normally see. Whether avatars of Havoc (damage-dealing) or Vengeance (tank), these melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need.

As a World of Warcraft hero class, Demon Hunters have honed their skills over millennia—and much like Wrath of the Lich King®’s Death Knight, Demon Hunters appropriately begin their journey prepared to battle the Legion at a higher level than most other World of Warcraft classes. Demon Hunters also have a unique starting experience that reflects their background and the terrible source of their power.

Wield Legendary Artifacts Against the Legion

To face the seemingly unstoppable might of the Legion, the heroes of Azeroth will need a legendary arsenal worthy of the task. World of Warcraft: Legion equips every champion with their own Artifact—a class-specific, highly customizable weapon forged in the fires of Warcraft mythology. Each character’s Artifact grows in power with its owner, and players can personalize their Artifact with perks, abilities, and appearance-altering characteristics that reflect the hero wielding it, transforming the Artifact into an instrument of order . . . or twisting it into an implement of devastation.

The Broken Isles and Beyond

World of Warcraft: Legion sends players on a forbidden journey to the ruins of the Broken Isles in search of the mythic Pillars of Creation—powerful titan relics said to have shaped Azeroth, and last hope for the world’s salvation. Once the magnificent seat of an ancient night elf civilization, the Broken Isles are now haunted by twisted elven aberrations, horrors from the Emerald Nightmare, and other grim remnants of legends long forgotten. Among the Isles, players will face the armies of the Legion and other dark forces across an array of all-new zones, dungeons, raids, and more on the way to the new level cap of 110.

With the Horde and the Alliance in disarray, players must seek out and bring together other like-minded champions to stand against the demonic hordes. In Legion, each player will take charge of an Order Hall—a site of great power linked closely to a character’s class and cause. The Order Hall will serve as each hero’s base of operations—and a bastion of hope—during their journey to the Broken Isles. From there, players will send NPC followers on missions to help defend Azeroth from the demonic incursion . . . and forge their Artifact into a Legion-felling force to be reckoned with.

For those seeking glory in Arenas and Battlegrounds, Legion also features a new Honor system that provides an entirely new PvP progression path. As players dominate the enemy faction, they’ll unlock PvP-specific spells and abilities that open up a range of new tactical possibilities, and earn prestigious new titles and rewards.

To help the heroes of Azeroth prepare for the coming invasion, World of Warcraft: Legion will allow players to boost one character to level 100, including a newly created character, quickly getting them primed and ready to battle the Burning Legion alongside their friends.

For more information about World of Warcraft: Legion or to sign up for the beta test scheduled to begin later this year, visit www.worldofwarcraft.com/legion .

Train2Game News Motorhead game expansion

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Motörhead are celebrating their 40th anniversary and a new album is on the way – the perfect time for Rock & Metal fans and gamers alike to experience a video game based on the iconic band and their unique attitude.

The collaboration between Motörhead, Global Merchandising and Haemimont Games will merge the world of Rock and Games in ways never seen before:

Based on the highly acclaimed “Victor Vran” Action-RPG that is already available on STEAM, this official and exclusive Motörhead expansion will feature an entirely new storyline, new enemies, weapons and skills! The expansion, titled “Motörhead through the Ages”, will be entirely Motörhead themed and the established “Victor Vran” universe will be extended with new adventures to experience and bosses to fight.

The Motörhead game will consist of new game environments that have not been seen in the original game. Traverse war-torn landscapes and cities, Wild-West-inspired landscapes and the Dark Ages Castle where the Queen of the Damned resides, all heavily inspired by and based on Motörhead’s history, lyrics and general attitude.

Motörhead define the themes of the game as Victor faces evils relevant to our own world – religious fanatics, corrupt politicians and power-hungry oppressive rulers. During these quests he will be supported not only by the newly designed Motör-Weapons, -Powers and -Skills, but also a soundtrack with over a dozen tracks, partly never heard before!

Give “Victor Vran” a go to prepare for “Motörhead through the Ages”!

Train2Game News Yogscast at EGX

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Popular YouTube stars from Yogscast will be at EGX in September to meet and greet.

Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, and The Yogscast, the YouTube mega stars, today are proud to announce details of the massive EGX Yogscast presence.

Throughout EGX – running 24th-27th September at the NEC, Birmingham – The Yogscast team will be meeting fans in their own special Yogscast Zone, which features a custom designed signing area and merchandise stand. Lewis, Trott, Smiffy, Ross, Sjin, Duncan, Hannah, Kim and Turps will all be attending EGX at varying times. With so many of The Yogscast coming it means that no matter which day visitors attend the show there will always be team members on hand to meet them.

In addition to the daytime activity, from 6pm-8pm on Friday 25th and Saturday 26th September the team are inviting visitors to join them for An Evening with The Yogscast! This relaxed after-show event will give fans more personal time with The Yogscast, with two special behind-closed-doors Q&A panels hosted by Turps and featuring a classic blend of waffle, guff and great prizes. Hannah, Kim, Duncan and Sjin will be enjoying Friday evening with fans. While on Saturday, Ross, Trot, Lewis and Smiffy (AKA Hat Films) will be entertaining the group. Tickets to An Evening with The Yogscast are priced at £15 for a single evening or £20 for both Friday and Saturday evenings. Tickets are available at www.egx.net/egx/tickets.

The Yogscast CEO Mark Turpin said, “We are really excited be working with EGX this year. It is such an important event in the gaming calendar, and we are proud to be part of it again this autumn. We’re especially looking forward to meeting all our fans at the NEC, and sharing some extra special madness with you at An Evening with The Yogscast events!”.

“A huge part of the EGX experience for visitors is getting to meet their gaming heroes”, said David Lilley, Managing Director of Gamer Events. “You don’t get much bigger than The Yogscast, the original UK YouTube gaming stars. We’re delighted to welcome them back to EGX with their largest ever show presence. Fans will have more access to the team, and more fun with The Yogscast, than ever before”.

For more information about The Yogscast’s huge EGX presence, including the full schedule of activity, plus please visit www.yogscast.com . To join the team for An Evening with The Yogscast, tickets are available from www.egx.net/egx/tickets .

The Yogscast are one of a stack of YouTube stars at this year’s EGX. For all the information about EGX, including the latest publisher and game announcements, plus to buy a ticket to this year’s show – the UK’s largest ever gaming event – please visit www.egx.net/egx .

Train2Game News Attack on Titan game announced

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Prepare to launch an Attack on the Titans with the announcement of a game based on the popular manga and anime.

Koei Tecmo Games is pleased to announce today a collaboration with Kodansha to develop and publish an exciting new action title, based on highly acclaimed worldwide anime hit series ‘Attack on Titan’!

Hisashi Koinuma, President of Koei Tecmo Games and head of the “Attack on Titan” game project comments:

“I am very happy to reveal we have started developing a new action game based on the phenomenally successful “Attack on Titan”! Having evolved from a manga/anime series to an internationally recognised brand, we were enchanted by the opportunity to create our own take on humanity’s last stand against these overwhelmingly powerful beings, the Titans.

Although there is still a long wait until this game is released in 2016, our studios are already pouring all of their passion and excitement into it and we hope to reveal more information soon!

In the meantime, prepare for battle! The Titans are coming.”

The yet-to-be-named game is being developed by Omega Force and is currently planned for release in 2016 in the west.

More information on the title will be made public in the coming weeks.

Train2Game News Betmedia eSports portal

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The world of eSport and gaming is growing as Betmedia have got in on the action.

Betmedia, the supplier of online services based on sports information, announced today that it is launching Gaming eSports, a new portal devoted to the world of electronic sports.

This website will operate as an information platform focusing on the new digital pastime that has become a veritable craze amongst young people. Users will be able to discover all of the latest news regarding national and international eSports, as well as gaining access to up-to-date information regarding tournaments, not to mention feature articles and debates. They will also be able to view recorded broadcasts of their favorite games.

In the words of Daniel Fernández, the CEO and co-founder of Betmedia, “the creation of Gaming eSports is the company’s strategic initiative within the eSports sector and our first step in this line of business, which we hope will be highly prolific given the strong projection of this business in the Spanish-speaking world”.

Electronic sports constitute a mass phenomenon that encompasses some nine million people. eSports are currently witnessing an unprecedented degree of growth and development.

Based on new technologies, the potential of the social media and online broadcasting platforms such as Twitch, these sports have already achieved record audience figures that surpass those of the leading TV channels in the United States. According to recent studies, the World Finals of the “League of Legends” achieved an audience figure of 27 million viewers, whilst the DotA2 International achieved 20 million, far surpassing the Finals of the NBA and the Baseball World Series.

According to the specialized consultant, Newzoo, in 2014 there were a total of 205 million online players throughout the world in the different games and competitions that currently exist, featuring audiences that accounted for 3.7 billion viewing hours.

Train2Game News Autodesk Stingray

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A new games engine was announced from the creators of Maya and 3DS Max.

At the Game Developers Conference (GDC) Europe 2015, Autodesk (NASDAQ: ADSK) announced that its new Stingray game engine will be available to game developers worldwide beginning August 19, 2015. Later this summer, Autodesk will also offer Autodesk Maya LT Desktop Subscription customers access to Autodesk Stingray as part of their subscription.

Built on the powerful, data-driven architecture of the Bitsquid engine, which Autodesk acquired in 2014, Stingray is a comprehensive new platform for making 3D games. The engine supports a host of industry-standard game development workflows and includes powerful connectivity to Autodesk 3D animation software that simplifies game development across a wide range of platforms.

“Between Augmented Reality, Virtual Reality and the proliferation of mobile platforms, the games industry is undergoing a major transition, which poses new complexities for both AAA and indie game developers. Autodesk developed Stingray with these challenges in mind, and we’re excited to share its debut with the game developer community,” said Autodesk senior vice president, Media & Entertainment, Chris Bradshaw. “Stingray makes it easy and intuitive for artists with varying skill sets and programming expertise to create the next generation of 3D blockbuster games, entertainment and even architecture.”

Stingray feature highlights include:

– Seamless Art-to-Engine Workflow: Import, create, iterate, test and review 3D assets and gameplay faster with a one-click workflow and live link between Stingray and Autodesk 3D animation software.

– Modern Data-Driven Architecture: A lightweight code base gives game developers the freedom to make significant changes to the engine and renderer without requiring source code access.

– Advanced Visuals and Rendering: Produce visually stunning games with a powerful rendering pipeline, physically-based shading, advanced particle effects, post processed visual effects, lightmap baking and a high-performance reflection system

– Proven Creative Toolset: Stingray includes proven solutions like Beast, HumanIK, Navigation, Scaleform Studio (UI technology built on Scaleform), FBX, Audiokinetic Wwise and NVIDIA PhysX.

– Versatile Game Logic Creation: Stingray includes a wide range of development tools, making game creation more accessible for game makers with varying levels of experience – including visual node-based-scripting and Lua scripting. C++ source code will also be available as an additional purchase upon request.

– Multiplatform Deployment and Testing: Quickly make and apply changes to gameplay and visuals across supported platforms: Apple iOS, Google Android, Microsoft Windows 7 and Windows 8, Oculus Rift DevKit 2, Sony PlayStation 4 and Microsoft Xbox One.

Autodesk previewed Stingray at GDC 2015 earlier this year in San Francisco. Since then, game developers around the world have signed up for Autodesk’s beta program, shipped games using this technology and provided feedback including:

“Stingray’s data-driven architecture and flexibility have helped us build a broad portfolio of games, and quick iteration times for both code and content creators has boosted our productivity significantly. The engine has been a key success factor for us because we’re able to produce high quality games in a shortened timeframe. We’re excited to see how Autodesk will continue to evolve the engine,” shared Martin Wahlund, CEO of Fatshark.

“We never know what kind of games we’re going to create, and the engine is good for that. It really allows us to just make anything. We can make an FPS or an RTS, or a top-down shooter, or a role-playing game, or whatever. It’s not tied to a specific genre,” explained Johan Pilestedt, CEO, Arrowhead Game Studios.

The Stingray engine can also be used in design environments and is an informative next step to further understand design data before anything is physically built. The engine’s real-time digital environment, on a powerful, data-driven architecture, is programmed to look and feel like the physical world. Through the high-end development tools and visual scripting system, customers can program objects, light effects, environmental elements, materials, and entourage elements to behave and react as they would in the physical world.

Connected to Autodesk 3ds Max, architecture, engineering and construction customers can import Autodesk Revit data into 3ds Max, add content to the 3ds Max scene and then place that scene in the Stingray engine to explore, animate, and interact in the designed space.

Autodesk Stingray runs on Windows and will be available via Autodesk Subscription starting August 19, 2015 for $30 US MSRP per month.

Later this summer, Autodesk plans to offer Maya LT Desktop Subscription customers access to the engine as part of Maya LT. For more details about Stingray, visit: www.autodesk.com/stingrayengine

Train2Game News UK Top 20 Games – 03.08.15

Lego Jurrasic WorldLEGO Dinosaurs have taken over… the charts number one spot as LEGO Jurassic World is back at number one with the caped crusader is second with Batman: Arkham Knight. No new games have entered the charts this week again.

All formats

Week ending 1 August 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 2
2 BATMAN: ARKHAM KNIGHT WARNER BROS. INTERACTIVE 3
3 GRAND THEFT AUTO V ROCKSTAR 5
4 RORY MCILROY PGA TOUR EA SPORTS 1
5 FIFA 15 EA SPORTS 10
6 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 9
7 BATTLEFIELD HARDLINE EA GAMES 13
8 F1 2015 CODEMASTERS 4
9 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 6
10 GOD OF WAR III: REMASTERED SONY COMPUTER ENT. 15
11 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 8
12 MINECRAFT: XBOX EDITION MICROSOFT 7
13 WWE 2K15 2K SPORTS 14
14 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 12
15 DESTINY ACTIVISION 11
16 FAR CRY 4 UBISOFT 16
17 LITTLEBIGPLANET 3 SONY COMPUTER ENT.
18 TERRARIA XBOX 360 CLASSICS 17
19 DYING LIGHT WARNER BROS. INTERACTIVE 19
20 HALO: THE MASTER CHIEF COLLECTION MICROSOFT 18
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.