Train2Game News: BioWare senior writer Jennifer Hepler on getting into the industry

Dragon Age 2 Train2Game

Aspiring game designers looking to break into the industry should work on tabletop roleplaying games in order to learn about writing. That’s according to BioWare senior writer Jennifer Hepler who wrote plots for Dragon Age: Origins, Dragon Age 2 and Star Wars: The Old Republic.

“If you don’t have a pressing need to make money, do a little time working for tabletop roleplaying games. It’s fairly easy to break in, because they pay peanuts, but you learn a ton about game design from working with dice systems.” she told the BioWare Blog, adding that it looks good when applying for jobs in the games industry.

“And since most videogame designers (certainly of RPGs) are huge tabletop game geeks, it’s a great credit to have when applying for jobs. Most people in the tabletop field end up drifting into videogames eventually, since you can live on what they pay you, so you’ll also make contacts who can end up being helpful down the line.” said the Dragon Age writer.

Hepler also described how she and her husband – Mass Effect writer Chris Hepler – broke into the games industry and even had a stint in Hollywood.

“My entry into games came in college when I met my now-husband and was introduced to Vampire and Shadowrun.” she said.

“Having spent my high school years writing and trying to sell short stories, I immediately thought about trying to do some professional writing for RPGs, and by the time we graduated college, Chris Hepler (now a writer on Mass Effect) and I had written several books for Shadowrun, Earthdawn and Paranoia.”

“We then took a detour in Hollywood for a few years, but it was a very natural gravitation back toward games which brought us to GDC to meet Bioware. After six years in Hollywood, when we were still calling “extras” “NPCs,” we figured maybe we were in the wrong field.” Hepler added.

Read the full interview with BioWare senior writer Jennifer Hepler here, in which she also details what her job involves.

There’s more advice from professionals on getting into the industry here on The Train2Game Blog, with more information on Train2Game courses here.

What are your thoughts on the idea of using tabletop RPGs as a base for getting into the games industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Hideo Kojima on why he can’t walk away from Metal Gear Solid

Metal Gear mastermind Hideo Kojima keeps coming back to it because he isn’t convinced his true vision for the games can be achieved without his involvement.

Kojima has attempted to walk away from the stealth action series since each game after Metal Gear Solid 2, but keeps returning to work on them in order to ensure his ideals are followed.

“It’s very hard to come up with the concept of a game and hand it off to other people, as of course they can’t see what’s in my head.” Kojima told CVG when asked why he keeps coming back to Metal Gear.

“They may not be able to understand the concept completely or the messages that I want to convey and that’s where things went awry in the past as people couldn’t really understand what I wanted.”

I decided at that point that if I was going to make a game based around these ideals that I would do it myself, which is why I keep getting involved.” he added.

The full interview with Hideo Kojima is here, and should make interesting reading for Train2Game students. Metal Gear Rising: Revenge is scheduled to be released next year.

There’s more from Hideo Kojima here on the Train2Game Blog.

What are your thoughts on Kojima’s reluctance to walk away from Metal Gear Solid? When you have ideas in game development, do you find you’d rather work on them yourself than delegate your vision to others?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: UK Charts – Third No.1 for Ghost Recon: Future Soldier

Tom Clancy’s Ghost Recon: Future Soldier once again tops the UK charts, taking No.1 for the third week in a row.

The Train2Game Blog recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey, with the pair offering advice on getting into the industry.

Ghost Recon is only the third game this year to score more than three No.1’s, the others being FIFA Street and FIFA 12. FIFA 12 itself stays at No.3 this week, just behind another non-mover in the form of Max Payne at No.2 . Battlefield 3 is up four to No.4, with Sniper Elite V2 up one to No.5.

Game of Thrones is the only new entry into the top 40 at No.6,  entering ahead of Call of Duty: Modern Warfare 3 at No.7.  The rest of the top ten looks familiar with FIFA Street at No.8, Mario & Sonic at the London 2012 Olympic games at No.9, and DiRT Showdown at No.10.

The UKIE Gfk Chart-Track All Formats Top 10 for the week ending 9th June is therefore as follows:

1. Ghost Recon: Future Soldier (Ubisoft)
2. Max Payne 3 (Rockstar)
3. FIFA 12 (EA)
4. Battlefield 3 (EA)
5. Sniper Elite V2 (505 Games)
6. Game of Thrones (Koch Media)
7. Call of Duty: Modern Warfare 3 (Activision)
8. FIFA Street (EA)
9. Mario & Sonic at the London 2012 Olympic Games (Sega)
10. Dirt Showdown (Codemasters)

Releases for the week ahead include Lollipop Chainsaw.

There’s more UK Charts news here on the Train2Game Blog.

What are your thoughts on this week’s top ten? Is it another well deserved No.1 for Ghost Recon: Future Soldier? Will Lollipop Chainsaw steal the limelight this time next week?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: BAFTA offering prizes for best Games Question Time questions

BAFTA want your questions for industry professionals including Peter Molyneux and Ian Livingstone when they take part in BAFTA Games Question Time next Tuesday 12th June. It’s the perfect opportunity for Train2Game students to quiz some of the most respected figures in gaming.

Submitting a question to be used at the event is now the only way you can attend Games Question Time which has now sold out. If that isn’t enough incentive for you, BAFTA are offering prizes for what the panel judge as the three best questions of the night. Send your questions to events@bafta.org or #BAFTAgamesQT, or leave them here for us to forward on your behalf.

If you’re unable to attend BAFTA Games Question Time, the full event will be streamed live  from 7p.m. on Tuesday here.

The full panel will involve Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey, with more information about all of them here.

There’s more BAFTA news here on The Train2Game Blog.

Are you going to BAFTA Games Question Time next week? What would you live to ask the panel?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Paradox Interactive’s Naval War: Arctic Circle introduces modding support

Modding support has been introduced for Paradox Interactive’s Naval War: Arctic Circle with the release of a free mission editor update. The Naval War: Arctic Circle mission editor comes with full Steam Workshop support for publishing and downloading user-created missions.

Naval War: Arctic Circle is a real time naval wargame set in the near future. With the mission editor, you get access to all units in the game, and the ability to create your own missions anywhere in the North Atlantic Ocean. The game is currently discounted to half price on Steam. Get a taste of Naval War: Arctic Circle in the trailer below.

Modding is a great way for Train2Game students to practice and show off their skills, and there’s a lot more about it here on The Train2Game Blog. Keep reading for the latest news from Paradox Interactive.

What are your thoughts on the Naval War: Arctic Circle mission editor? Will you be giving it a try?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Watch the Unreal Engine 4 tech demo now

Watch Unreal Engine 4 in action now in Unreal Technology’s elemental demo showcase, and get a glimpse at what could be just around the corner when it comes to tools in game development.  See it below, here on The Train2Game Blog.

It’s the same video Wired got exclusive access to a few weeks ago, when they spoke about it in depth with Epic Games. This week, Epic Games revealed they want Unreal Engine 4 to shorten game development time with.

There’s more on Unreal Engine 4 here on the Unreal Engine here on the Train2Game Blog.

What are your impressions of the Unreal Engine 4 demo? Does it leave you excited for the future of game development?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Call of Duty: Black Ops II developer diary takes you behind the scenes

Get a glimpse at development of Call of Duty: Black Ops II in a behind the scenes preview from Treyarch.

The video sees studio head Mark Lamia discuss how Black Ops II is “pushing the boundaries of Call of Duty on every front,” while the team also discuss game design, technology, overhauling the lighting, the zombie mode and more.

The Call of Duty: Black Ops II behind the scenes video features Treyarch developers including director Dave Anthony, game design director David Vonderhaar, and lead animator Adam Rosas, and you can watch it below, right here on The Train2Game Blog.

Keep reading for the latest Call of Duty: Black Ops II news, while you can see developer diaries for a variety of games here on The Train2Game Blog.

What are your thoughts on the Call of Duty: Black Ops II behind the scenes video?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Peter Molyneux’s £50,000 DLC experiment ‘Curiosity’

Peter Molyneux’s upcoming game has DLC that costs £50,000. The former Microsoft and Lionhead man told New Scientist that it forms part of an experiment to explore the minds of social media users, he told New Scientist.

Curiosity, the first game from Molynex’s new 22 Cans studio sees the player in a virtual room that contains just one black cube. As players attempt to chisel away at the cube, fractures will appear and you’ll also be able to see all of those left by others.  After a certain, unspecified amount of taps the cube will open, revealing its contents, but only to the player that performs the final tap.

Players will be able to buy a limited chisels in order to speed up their mining, with the cheapest at 59p improving progress by over ten times. A special one of a kind diamond chisel speeds up mining by 100,000 times, but costs £50,000.

“It’s an insane amount of money,” said Molyneux. “This is not a money-making exercise; it is a test about the psychology of monetisation.” Will one person buy the chisel, or will players club together to share its power?”

Curiosity is will be available for PC and mobiles, and is expected to arrive within the next six weeks.

Of course, Peter Molyneux was one of a number of high profile games industry figures who mentored Train2Game students taking part in Make Something Unreal Live. You can see Molyneux giving advice to Train2Game students here.  He’s also going to be taking part in next week’s  BAFTA Games Question Time.

What are your thoughts on Peter Molyneux’s Curiosity experiment?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Gears of War: Judgement developer diary discusses multiplayer game design changes

Gears of War: Judgement will expose players to a time zone they’ve not accessed before and a new type of class based multiplayer. That’s what Epic Games has revealed in a Gears of War: Judgement E3 2012 developer diary.

The game is a prequel which Director of development Rod Fergusson, multiplayer designer Quinn Delhoyo believe offers a different style of gameplay that puts a twist on the Gears of War series.

They also run through the game design mechanics of Overrun, the class based multiplayer mode and reveal that inspiration for it came from the feedback of Gears of War players.

Watch the Gears of War: Judgement E3 2012 developer diary below, right here on The Train2Game Blog.

Keep reading The Train2Game Blog for news from E3 2012, while there’s more from Epic Games here.

What are your thoughts on the game design changes of multiplayer for Gears of War: Judgement?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game News: Epic want to shorten game development time with Unreal Engine 4

 Epic Games president Mike Capps wants their upcoming Unreal Engine 4 to make game development time much shorter.

“Our goal is to keep bringing budgets down for making games because we get more games and more game content that way. Iteration is really the key to good games.” he told GamesIndustry.biz in an extensive interview, when asked if the new engine will cut down the time needed for making games.

“You build something you think is going to be fun and you try it out and if it’s not, you just keep trying again. The faster that cycle works, the more likely you are to get something that’s really fun.” Capps continued, before discussing how Unreal Engine 3 changed things for game designers.

“For us, Kismet was a big step towards empowering level designers with Unreal Engine 3 to get them to be able to do some of that iteration themselves. They could see what it would be like to kick open the door and have two locust grunts come out from either side and play it themselves.” he said.

“The things we’re doing to empower content creators this time around, and to accelerate that iteration loop, are going to have a pretty profound impact on how fun games get quickly.” the Epic Games president added.

Train2Game recently partnered with Epic Games for Make Something Unreal Live, a contest that saw student teams building mobile games based on the Fighting Fantasy series using the Unreal Engine. There’s more on Make Something Unreal Live  on The Train2Game Blog, while you can keep up to date with the latest from Epic here.

What do you think about Epic Games aiming to make game development shorter with Unreal Engine 4?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.