Train2Game News Develop 2015 People’s Choice session


Today, Develop:Brighton, Europe’s leading game developers conference, opened voting for the brand new People’s Choice session.

Taking place on Thursday 16 July at 2pm, the People’s Choice session puts the power in the hands of the delegates by allowing them to choose the session they would like to see.

Attendees have three options to choose from and voting closes on Wednesday 24 June. The three choices are:

Filling the Gap – Financing Tips from the UK Film Industry
Jonny Kane, Iglu Media

Market It Like An Indie
Colm Larkin, Gambrinous

Becoming Indie Before the Word was Invented
Robert Muresan, Exosyphen Studios

More information, video pitches for each session and links to vote can be found by visiting

Develop:Brighton 2015 takes place from Tuesday 14 July to Thursday 16 July at the Hilton Brighton Metropole. For more information visit

Train2Game News PLAY Expo tickets on sale


Tickets for PLAY Expo, the North’s biggest gaming expo have gone on sale this morning. The show will take place at EventCity, Manchester on 10th and 11th October 2015.

PLAY Expo is in its fourth year in Manchester and has more than doubled in size over that time. Hundreds of screens of next-gen, indie and retro games as well as eSports, cosplay and stars of film and TV pulled 19,000 attendees through the doors of the highly-successful two day event last October.

Replay Events Director Andy Brown said “PLAY Expo 2014 was a huge leap forward for us in terms of scale and ambition but we delivered a knockout show that our attendees absolutely loved. The bar has been set very high for PLAY Expo this year, but we already have plans underway to smash all previous records out of the water.

Show features we introduced last year such as celebrity signings, our careers fair and Youtuber meet and greets will be expanded plus we are adding even more new content for 2015 including an area dedicated to the immensely popular Minecraft, where we will be running a Hunger Games tournament and a creative build server. Of course this won’t be at the expense of any of the other parts of the show – we know how passionate our attendees are about all aspects of PLAY Expo.

We pride ourselves on being the most diverse gaming expo in the UK – where else can you see so many of the latest games and technologies alongside arcades, pinballs, retro consoles and computers? The response we get from the gaming community is overwhelming, we’re immensely proud of what the show has become and we look forward to delivering yet another phenomenal event to our audience and partners this October.”

PLAY Expo 2015 will also feature the UK’s largest arcade and pinball display, industry speakers, movie props and vehicles, card and board games, merchandise plus a host of other features. More announcements will be made in the coming months. Further information and tickets are available from

Train2Game News GAME at EGX 2015


GAME, the UK’s leading video games retailer has been announced as this year’s retail partner for EGX 2015, cementing the brand’s ongoing relationship with the biggest video games event in UK history.

EGX 2015, hosted at the NEC in Birmingham from the 24th to 27th September, will give over 80,000 gamers the chance to play over 100 of the most anticipated console and PC games months before their release, as well as the opportunity to hear from well-known game designers. GAME’s sponsorship will give all those in attendance the opportunity to play, pre-order and buy the latest games directly from the event itself.

Fred Prego, Marketing & Insight Director at GAME, says, “We’ve been working closely with EGX for years, so we’re really excited to be an official sponsor again in 2015 and having a retail presence at this huge event will make gaming even more accessible to attendees. We can’t wait to be part of it and to see all the exciting new additions this year”.

David Lilley, Managing Director of Gamer Events, says, “We’re delighted to welcome GAME as the retail channel sponsor for another year. It’s brilliant that attendees can play games coming for Christmas and then pre-order on the spot.

“EGX promises to be even better with the broadest range of content including e-Sports, Cosplay, fighting tournaments and board games, not forgetting the parties every night too.”

To find about more about EGX and how to purchase tickets visit:

Train2Game News EGX 2015 Cosplay


Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, and European Cosplay Gathering (ECG), Europe’s premier cosplay competition, today announced the UK Preliminaries will be held for the first time at this September’s event.
With 11 European countries participating, the internationally recognised European Cosplay Gathering is one of the largest cosplay events on the continent. The UK Preliminaries – held on the dedicated EGX cosplay stage – will take place on Sunday 27th September, and are open to UK passport-holders and permanent residents aged 17 and over. Whether passionate about video games, comics or anime, ECG encourages all styles of cosplay and costuming. The overall winning individual and group will be selected to represent the UK in an ‘all expenses’ trip to the finals at Japan Expo – held in Paris in July 2016. Those wishing to enter the European Cosplay Gathering will be able to enter via the EGX website cosplay section (available through ) from June.
Further to the EGC UK Preliminaries, EGX 2015 will see the return of the firmly established EGX Cosplay Championship – in association with cosplay organiser Zonic Productions – on Saturday 26th September. Now in its third year, the EGX Cosplay Championship is the UK gaming community’s largest cosplay contest, attracting scores of entrants. With high profile judges invited from the cosplay community, plus a high value mystery prize, this year’s cosplay contest will be – in keeping with the rest of the show – the largest and most impressive EGX has seen. Cosplayers can register for the competition at the show’s cosplay desk at least two hours prior to the competition. More information on the entry requirements will be available on the EGX website ( ) or by emailing
In addition to these two headline events, the EGX 2015 cosplay stage has activity throughout the four days of the show, including panels, mini masquerades, photo shoots and the return of the hilarious timed cosplay show ‘Beat The Cosplay Clock’. More information, as well as a full activity schedule, will be revealed in the coming weeks and months.
For more information about the European Cosplay Gathering, please visit the following links:
ECG website:

Train2Game News EGX 2015 Tickets Selling Fast


Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, today announced that tickets for this year’s EGX – powered by Virgin Media – have smashed through the 20,000 sales milestone.

In just two weeks 20,000 – or one quarter – of all EGX tickets have been sold, including 100% of the Virgin Media Early Entry and Saturday and Sunday Early Entry tickets. Tickets of all types are selling quickly (Friday Early Entry tickets are especially limited), with consumers demonstrating their excitement for EGX 2015; the UK’s biggest ever video games event, with the greatest number of playable pre-release games.

With the huge initial publisher support – 2K, Bandai Namco Games, Bethesda Softworks, Capcom, Electronic Arts, Green Man Loaded, Introversion Software, Nintendo, Oculus VR, PlayStation, SEGA, Square Enix, Team17, Ubisoft, Versus Evil and Xbox – gamers know they’ll be getting their hands on 2015’s best gaming experiences before the general public.

Fans have also fully embraced the new venue. Centrally located just outside Birmingham, with fantastic transport routes to the north and south of the country, the NEC provides the ideal space to support the whole of the UK.

For the small number of Londoners afraid to leave the capital (you know who you are) EGX has partnered with Virgin Trains to offer a 25% discount on rail travel (offer also available nationwide). Visit for more information and join the rest of us at this year’s massive show.

Frozen at last year’s prices, tickets are available from the EGX website ( ), with a variety of day and full event passes available:

●     Day ticket – £17.50
●     Early Entry ticket – £20
●     Four day Super Pass – £60

Stay up-to-date with EGX online, including heads-up on ticket and game giveaways and to purchase tickets visit the  EGX 2015 event website,

Train2Game News EGX 2015 Tickets On Sale


Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, today announced that tickets for this year’s EGX – powered by Virgin Media – are now on sale.

Running from 24-27th September at the NEC in Birmingham, this year’s event will not only be the largest in EGX history but the largest gaming event ever held in the UK. With over 80,000 members of the gaming community, thousands of screens of playable PC, console, mobile and indie games, plus the largest number of gaming culture features – cosplay, eSports, retro gaming, merchandise and more – EGX 2015 will be a massive festival of video games and gamer culture.

Playing exclusive, pre-release games is the very core of the EGX experience. This year, more leading publishers than ever have already confirmed their support for the show, including 2K, Bandai Namco Games, Bethesda Softworks, Capcom, Electronic Arts, Introversion Software, Nintendo, PlayStation, SEGA, Square Enix, Team17, Ubisoft, Versus Evil and Xbox. Virtual Reality also returns to EGX, with Oculus VR the first company to confirm its attendance.

EGX 2015 is the best platform for indulging a passion for video games. Throughout the four days of the show, visitors can meet games industry legends – such as developers, pro-gamers and press – discover how to get a job in the games industry at the careers-focussed GamesIndustry Fair and watch their games development heroes in the Developer Sessions.

EGX 2015 will have an extra focus on YouTube channels and creators this year. Through a partnership with famous YouTube network Yogscast, visitors to the show will learn how to become the next YouTube sensation, plus gamers will be able to meet many Internet stars in person.

“Taking EGX to the NEC gives us a great opportunity to reach a broader audience in the UK and we’re supremely confident that we’ll kick-off strongly today”, said David Lilley, Managing Director of Gamer Events. “We’re very excited about our new home at the NEC”.

It’s now easier and cheaper than ever for gamers to travel to and stay at the event. Gamer Network is partnering with key travel and accommodation partners to offer exclusive discounts to EGX 2015 ticket holders. First to announce is Virgin Trains, who is offering a 25% discount on national train ticket prices when purchased with an EGX 2015 ticket. Additional partner announcements are to follow. All information on travel and accommodation is listed in the Location section of the EGX 2015 website.

Frozen at last year’s prices, tickets are now on sale on the EGX website ( ), with a variety of day and full event passes available:

●        Day ticket – £17.50
●        Early entry ticket – £20
●        Four day Super Pass – £60

For the latest information please visit, the EGX 2015 event website:

Train2Game News BAFTA Award Winners 2015


The British Academy of Film and Television Arts (BAFTA) has announced the winners of yesterdays British Academy Games Awards, which celebrated the very best in games of the past year. The ceremony was hosted by Rufus Hound at Tobacco Dock, London E1, where presenters included Rob Beckett, Alex Brooker, Linford Christie OBE, Dynamo, Ian Livingstone CBE, Tim Schafer, Chet Faliszek.

Destiny – the online first-person shooter in which players work together to protect the last safe city on Earth from aliens – won Best Game. This is the fourth win for US games studio Bungie, whose previous wins have all been for games in the popular Halo series.

Monument Valley, the puzzle adventure game, took home two BAFTAs: British Game and Mobile &; Handheld. Daniel Gray, a BAFTA Breakthrough Brit, collected his first BAFTA for his work on the game.

The Last of Us: Left Behind, an additional chapter to the BAFTA-winning The Last of Us, won for Story and Performer, making it the second consecutive year in which Ashley Johnson has won a BAFTA for her role as Ellie.

Lumino City, a puzzle adventure game handmade in card and paper, won in the Artistic Achievement category, while Alien: Isolation, the first-person survival horror game, collected the BAFTA for Audio Achievement. Far Cry 4 collected the award for Music, the second win for the series after Far Cry 3 won for Action in 2013.

Skateboarding game OlliOlli fought off strong competition to win the BAFTA for Sport, while League of Legends, a leading title in the burgeoning field of eSports, picked up the award for Persistent Game.

Never Alone (Kisima Ingitchuna), an atmospheric platformer that explores the vibrant world of Alaska Native cultures, won Debut Game. Minecraft: Console Editions collected the award for Family.

Game Design was awarded to Middle-Earth: Shadow of Mordor, a dynamic action game set within Tolkien’s universe. The BAFTA for Game Innovation was presented to The Vanishing of Ethan Carter, the story-driven detective mystery.

Valiant Hearts, an animated story inspired by letters sent during the first world war, won the BAFTA for Original Property. Hearthstone: Heroes of Warcraft, an intricately designed card-battling game, collected the award for Multiplayer.

Showcasing the best in young games development and design talent, Chambara, a game created by a team of student developers from the US, won the BAFTA Ones to Watch Award in association with Dare to be Digital.

The Fellowship was presented to David Braben OBE for his outstanding and exceptional creative contribution to the games industry.

The ceremony was streamed live online at BAFTA’s website, , features red carpet highlights, photography and winners’ interviews, as well as dedicated coverage on its social networks including Facebook (/BAFTA), Twitter (@BAFTAGames / #BAFTAGames), and  Tumblr.

BAFTA has a year-round programme of events and initiatives that support the games industry. It includes developer talks, games showcases, debates, scholarships and networking, as well as the flagship Games Lecture by an inspirational practitioner. BAFTA Young Game Designers (YGD) gives young people and educators unique insights into the games industry and access to the creative minds behind some of their favourite games.

Registration for the British Academy Games Awards in 2016 is now open:

Train2Game News GDC 2015


UBM Tech Game Network’s 2015 Game Developers Conference (GDC), the world’s largest and longest-running event serving professionals dedicated to the art and science of making games, has set a record for event attendance, with more than 26,000 game industry professionals at last week’s conference in San Francisco’s Moscone Center.

In 2016, the Game Developers Conference will be celebrating a major milestone with the 30th anniversary of the event. The organizers of the event have announced that GDC 2016 will return to the Moscone Convention Center in San Francisco from Monday, March 14 to Friday, March 18, 2016, with a call for submissions to open this summer.

GDC 2015 saw a huge surge of interest and developer engagement with Virtual Reality (VR) devices and platforms, with huge tech and game industry players including Sony, Oculus, Valve and HTC showcasing new technology months, even years before the products hit retail shelves. Following its debut at GDC 2014, Sony again showcased its Project Morpheus VR headset, while Valve and HTC partnered to show off their new co-developed Vive Virtual reality system, which uses new tracking hardware to offer 3D positioning, allowing users to be fully immersed in a 3D virtual world.

GDC 2015 once again reflected the changing shape of the videogame industry, with a dedicated summit track for the rapidly expanding field of eSports with talks from Riot Games, Blizzard Entertainment, MIT Game Lab and many others. Tied to the theme of videogame spectatorship, GDC has also expanded its focus on Community Management, with a dedicated summit that included talks on building, supporting and maintaining an engaged and respectful online community for gamers.

The Classic Games Postmortems shined a light on the development and inspiration for some of gaming’s most groundbreaking classics, including the seminal Star Control, Yars’ Revenge, Adventure and Loom. The dedicated Advocacy Track of GDC once again shined a light on the need for civil dialogue and engagement, and how developers can deal with issues of harassment in their field. A talk titled “Game Developer Harassment: How to Get Through,” presented by Elizabeth Sampat, Zoe Quinn, Neha Nair and Donna Prior, offered first-hand accounts of online and real-world harassment, invasions of privacy, and described personal experiences coping with hostile threats. The provocative and emotionally cathartic #1Reasontobe session returned to present a powerful panel on what it means to be a woman working in the video game medium and industry, interrupted throughout by thunderous applause.

The Expo Floor in the Moscone South Hall exhibited some of the biggest names in the tech and games industry, including Sony, Google, Qualcomm, Oculus, Valve, Microsoft and nearly 350 other top companies offering product demonstrations, networking and recruitment opportunities. The Moscone North Hall, across from the Expo Floor, housed the GDC Play floor, with additional exhibitors and sponsors showcasing playable games and apps from emerging developers in a low-cost venue. These exhibitors will show off their games to key distributors, potential business partners and investors. GDC Play was inspired by the success of the Independent Games Festival Pavilion, and similarly offers a dedicated space where developers can conduct meaningful business at GDC.

Beyond the business of games, GDC once again offered entertaining spaces for attendees looking to loosen up and have fun. These spaces included the Videogame History Museum, which presented “The History of Atari,” alt.ctrl.GDC explored cool and unusual control methods in games (i.e. foot pedals, briefcases and telephone receivers). The Indie MEGABOOTH Showcase featured a curated selection of the best and brightest indie games of the past year. iam8bit Productions hosted the “Wheel of Whimsy,” a collection of four unique games played by one lucky attendee each hour –PIXLatr, Cheat Code, Videogame Bingo or Name That Chiptune, and GDC hosted “Shut Up & Sit Down: A Lovely Tabletop Lounge,” a dedicated space for participants to try out some of the most fun tabletop games of the year together.

On Wednesday evening, GDC 2015 hosted the 17th annual Independent Games Festival (IGF) Awards and the 15th annual Game Developers Choice Awards (GDCAs) on Wednesday night, March 4. Outer Wilds from Team Outer Wilds won the Seumas McNally Grand Prize award of $30,000, as well as the award for Excellence in Design.  The Game Developers Choice Awards immediately followed the IGF Awards, and Warner Bros. Interactive Entertainment’s epic open-world action title, Middle-earth: Shadow of Mordor, took home the prize for Game of the Year, alongside the night’s other big winners, Monument Valley (winner for Innovation Award, Best Visual Art and Best Handheld/Mobile Game Awards), Destiny (winner of Best Technology) and HearthStone (winner of Best Design).

“As with every year, GDC offered a glimpse into the future of gaming, but still honored the history of the industry. This year’s success is a testament to the hard work of the staff, volunteers, speakers, indies and students who maintained a fun and safe environment for everyone at the show. As the conference enters its 30th year, we reflect on the tremendous growth in the medium of video games, and we’re thankful for the friendly faces, engrossing debates and friendly discussions we’ve had along the way,” said Meggan Scavio, general manager of the Game Developers Conference. “After all the software and hardware demos, networking over drinks, and lively sessions, it’s good to meet with the people who bring life to the most popular form of entertainment in the 21st century, and to discuss how to make these amazing games even better in the years to come.”

More information on Game Developers Conference 2015, as well as the other GDC events throughout 2015 – including GDC Europe and GDC China – will be available at

Train2Game News EGX 2015 Tickets


Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, today announced that tickets for this year’s EGX – powered by Virgin Media – will go on sale at 11:00 GMT (12:00 CET) on Friday 20th March.

Now in its 8th year, EGX 2015 – held at the NEC from 24-27th September – will be the UK’s largest ever games event with upwards of 80,000 attendees expected. A cornerstone of the video games calendar, EGX features high profile game announcements, playable PC, console and indie games, developer sessions from leading industry spokespeople, and the GamesIndustry Fair – where the next-generation of games industry professionals can find a career in this highly successful industry.

EGX is working closely with Yogscast in 2015. The famous YouTube creators will be bringing their signature personality to the event. In addition to meeting fans and producing EGX content, Yogscast will also be teaching budding YouTube creators the tricks-of-the-trade.

“We’re thrilled to be supporting the UK’s number one games event”,  said Mark Turpin, CEO of Yogscast. “This year at EGX the Yogscast team will be producing extensive content, meeting fans and passing on our YouTube skill and knowledge”.

David Lilley, Managing Director of Gamer Events, added; “This year’s EGX will be the biggest games event in UK history, both in terms of scale and scope. For consumers this means over 1000 screens of playable games, a boatload of insightful developer sessions, upwards of 10 headline features such as Yogscast’s showing, eSports, cosplay and more. For exhibitors, EGX offers the perfect platform to engage with customers, announce products and showcase the latest game developments. We’re very excited about our new home at the NEC, which means EGX is now in the perfect location; the heart of the UK”.

Tickets will go on sale on the EGX website ( ) at 11:00 GMT (12:00 CET) on Friday 20th March.

For the latest information and exclusive content and giveaway please visit, follow, like and subscribe to our channels:

EGX 2015 event website:

Train2Game News Playable City Award 2015


Watershed is delighted to announce the call for submissions for the £30,000 Playable City Award 2015 is now open.

Creatives from around the world are invited to propose distinctive ideas that put people and play at the heart of the Future City.

All over the world governments and tech companies are investing in smart systems for cities, using communication networks and sensors to join up services, collect data and make efficiencies. The Playable City Award asks us to imagine how we might use these same technologies to make our cities more livable, hopeful and collaborative. The winning proposal will be installed in Bristol, UK for the public to play in autumn 2015.

The Playable City Award, which has captured significant global attention, is open to artists and creatives from all disciplines, from any country. As well as a £30,000 award, the commission offers practical support and generous access to facilities to enable the creators to realize their ideas. Whilst making their project, they will also become part of a vibrant community of artists and creative technologists at Watershed’s Pervasive Media Studio in Bristol – providing extensive opportunities for collaboration. The winners will also travel to Japan in Autumn 2015, to share their project as part of Watershed and British Council’s Playable City Tokyo programme.  The call for applications will remain open until 17:00 GMT on 7 April 2015 and a shortlist will be announced on 5 May 2015.

The Playable City Award was established by Watershed in 2013, and has so far received applications from countries including USA, Japan, China, Uganda, Iraq, Italy, New Zealand, Brazil and Denmark. The first recipients of the award was design and research studio PAN, Tom Armitage and Gyorgyi Galik for their project Hello Lamp Post which received huge global attention and is currently installed in Austin, Texas as part of SXSW. Last year’s winner, Shadowing, created by Jonathan Chomko and Matthew Rosier has also gone on to secure international acclaim and is nominated in the Design Museum’s Design of the Year Award.

The award winner will be judged by a panel of industry experts including Tom Uglow, Director of Google Creative Labs, Sydney, Copenhagen-based play researcher Miguel Sicart, Claire Doherty, Director of Situations, with more judges to be announced in the coming weeks. 

Clare Reddington, Creative Director of Watershed and Executive Producer of the Playable City Award, says, “The international interest in Playable City has been phenomenal, both in terms of applications and requests to host the work. The award celebrates and reflects everything that is interesting, innovative and collaborative about Bristol – and I can’t wait to select a new project to share with the city and the world.”