Train2Game News: Train2Game in 2012 – January to March

Train2Game2012 has been a good year for Train2Game and the students and I am going to take you through some of the best bits.

At the end of January some Train2Game students entered a game jam in Scotland.

The Scottish Game Jam is part of Global Game Jam 2012 and at the event Train2Game Art & Animation students Fiona Stewart and Corinna Bruce were winners of the Best Art Award at the Scottish Game Jam.

It was at this jam where the game Shplem was created and nominated for a BAFTA award.

The first quarter of the year was also the run up to the Make Something Unreal Live competition.

Four student studios: Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam were working hard trying to get together their games which were based on the Fighting Fantasy books which would be displayed at The Gadget Show live in April.

It is a time I remember well as I was a proud member of Digital Mage and it was one of the greatest times of my life.

Possibly the most important part of early 2012 was the government announcing that they would implement the Games Tax Relief. Just the mere announcement of this has seen the games industry grow to new heights.

Train2Game News: Fiona Stewart radio transcript

Fiona Stewart spoke to BBC Radio Leeds recently. You can listen to the interview in the link below or read the following transcript.

http://audioboo.fm/boos/1049459-train2game-student-fee-stewart-on-bbc-radio-leeds-8-november

So what to do then if you are a talented budding artist but you hate the smell of paint? Well our next guest has just the answer you decide to start drawing art work for computer games and use a PC as your easel and brush. Fiona Stewart from Holmfirth has become so successful at this that the biggest company in the world has given her financial backing. Hi Fiona

Hello

What happened was it a sudden hatred of paint or had you always had it?

No, after I had the children it became more difficult obviously, with three kids running around the house and the paint drying and things like that, the smell and everything became more and more difficult as the kids were starting to grow up.

And it’s not a natural move then for someone who creates with a canvas say, to someone who designs games. How did that transition happen?

Well a friend of mine made 3D models and she asked if I could texture for her because that’s more sort of drawing and I started doing that then decided I actually wanted to make the 3D models as well and do the whole process.

How fascinating. What sort of things do you actually design now then, what do you work on?

Well I work on video games now, so we make apps, console games, games for 3DS and Android phones things like that.

So does it feel like art in the way it did perhaps pre-kids, when you were doing what most people listening to us would consider conventional art?

I actually think its more artistic. If you look at video games and things, the amount of art work thats in it is a good proportion of the actual game its self. I feel more that I’m contributing in an artistic way perhaps more than I did when I was doing it on canvas.

Of course, probably our best known Bradford artist, David Hockney he does so much of his work on the iPad now, doesn’t he?

Yes he does, yeah.

What about this backing from Microsoft then, how did that come about?

Well I met with Microsoft and showed them the game we have been making from the beginning of January. We did a Game Jam up in Scotland and won various awards and got BAFTA nominated for the New Challenge Award. So I showed him the game and he was very interested in it and it would make a very nice game on the Windows 8 mobile platform. He thought we would do very well, so he has been helping us

That’s rather nice and probably rather different from what most struggling artists experience in terms of funding supplies.

Yes, we have been very lucky really in so much that Microsoft have given us BitSpark programme, which is £30,000 worth of software that we can use and integrate throughout the whole of the team so that we are all using the same platform and various talks with other start ups which is very helpful as a start up.

Well good luck, it’s not the easiest of climates to be heading into any sort of start up business. Can I just ask you finally, do you miss the traditional art stuff or do you ever dabble occasionally?

It’s becoming more and more rare that I do because doing it digitally it’s there instantly, I don’t have to wait for any paints to dry. I am still being incredibly artistic but not having to wait around for things to dry.

Fascinating Fiona, really good to speak to you thanks for your time this afternoon. Fiona Stewart from Holmfirth on BBC Radio Leeds.

 

Fiona was also featured in develop magazine and you can read that in the link below.

Develop Magazine

Very well done Fiona! Good luck with everything.

Train2Game News BAFTA Masterclass

A BAFTA Masterclass with LA Noire BAFTA-Nominee Simon Wood on Tuesday 31 July at 19:00.

Join BAFTA at The Hospital Club with Simon Wood, an award winning Production Designer and creator of Rockstar Games LA Noire. Simon started as an Industrial designer before crossing over into films and working on The Phantom Menace, Tomorrow Never Dies and Thunderbirds. He then settled in as the Production Designer at Sony Europe (PlayStation) on The Getaway series. Haven spoken extensively at conferences around the world, Simon will be describing his role on projects and then discussing ‘good art’, ‘good design’ and the creative processes as a whole.

Tickets are £5.00

Thanks to BAFTA for the heads-up

Train2Game News: L.A. Noire production designer Simon Wood to host BAFTA masterclass

L.A. Noire Cole Phelps Train2Game blog image

L.A. Noire production designer Simon Wood is hosting a BAFTA masterclass at the end of this month, giving you the chance to learn about game design, art & animation and more from the BAFTA-nominated former Rockstar man.

He’ll also be discussing his role on projects including The Getaway and L.A. Noire in what would be a very interesting event for Train2Game students to attend.

Simon started as an Industrial designer before crossing over into films and working on The Phantom Menace, Tomorrow Never Dies and Thunderbirds. He then settled in as the Production Designer at Sony Europe (PlayStation) on The Getaway series.”

“Haven spoken extensively at conferences around the world, Simon will be describing his role on projects and then discussing ‘good art’, ‘good design’ and the creative processes as a whole.” reads the statement from BAFTA.

BAFTA Masterclass: Multiplatform Production Design with LA Noire BAFTA-Nominee Simon Wood takes place from 19:00 on Tuesday 31st July at The Hospital Club in central London. For more information, and to buy tickets, visit the BAFTA website.

There’s more about L.A. Noire and its impressive motion-captured facial animation here on The Train2Game Blog, while be sure to keep reading for the latest from BAFTA.

Will you be attending the production design masterclass?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: BAFTA Games Question Time in Sheffield on Monday 2nd July

Games Britannia and BAFTA are hosting a special games question time event at Sheffield Hallam University next Monday, giving you the chance to quiz industry experts.

You could ask the panel anything from creating games, the business around games, advice on getting into the industry or what they think the future holds. It’s a great opportunity for any Train2Game students in the Sheffield area.

On the panel are:

Charles Cecil MBE – Creator of the Broken Sword series of adventures, Designer of the BBC Dr Who Adventure Games and founder of Revolution Software

Maria Stukoff – Academic Partnership Manager for SONY Computer Entertainment Europe

Andy Payne OBE – Managing Director of Mastertronic, UKIE Chairman, Just Flight, The Producers, BAFTA, Just Trains, Get Games, GamesAid and AppyNation

Sean Millard – Creative Director at Sheffield’s SUMO Digital – one of the UK’s largest independent videogame development studios

BAFTA Games Question Time takes place on Monday 2nd June at 18:15. Get your free ticket and find out more here.

There’s more BAFA news here on The Train2Game Blog.

Will you attend BAFTA Games Question Time in Sheffield?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: BAFTA offering prizes for best Games Question Time questions

BAFTA want your questions for industry professionals including Peter Molyneux and Ian Livingstone when they take part in BAFTA Games Question Time next Tuesday 12th June. It’s the perfect opportunity for Train2Game students to quiz some of the most respected figures in gaming.

Submitting a question to be used at the event is now the only way you can attend Games Question Time which has now sold out. If that isn’t enough incentive for you, BAFTA are offering prizes for what the panel judge as the three best questions of the night. Send your questions to events@bafta.org or #BAFTAgamesQT, or leave them here for us to forward on your behalf.

If you’re unable to attend BAFTA Games Question Time, the full event will be streamed live  from 7p.m. on Tuesday here.

The full panel will involve Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey, with more information about all of them here.

There’s more BAFTA news here on The Train2Game Blog.

Are you going to BAFTA Games Question Time next week? What would you live to ask the panel?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Molyneux and Livingstone on next BAFTA Games Question Time panel

Peter Molyneux BAFTA Train2Game blog image

BAFTA Games Question Time returns on Tuesday 12th June, with the free event offering Train2Game students the chance to ask a panel of experts about the games industry.  The BAFTA panel will include Peter Molyneux OBE, Ian Livingstone OBE, Alice Taylor and David Bailey.

Peter Molyneux founded Lionhead and Bullfrog productions and was until recently Creative Director of Microsoft Games Europe.  He left to form startup 22 Cans. He recently appeared at Train2Game and Epic’s Make Something Unreal Live, mentoring Train2Game students as they built games.

As co-author of the Fighting Fantasy series, Ian Livingstone also played a huge part in Make Something Unreal Live, something he was “delighted” to have taken part in. He’s also Life President of Eidos, Vice Chairman of UKIE and co-chair of their Next Gen Skills Campaign.

Alice Taylor was previously VP Digital for BBC Worldwide, and commissioner of Channel 4 Education games, apps and web TV shows, Alice is the founder of MakieLab, a new company producing customisable, 3D-printed, game-enabled toys.

Dave Bailey  is co-founder of Mediatonic, a studio based in central London whose team of around 40 design high quality social and mobile games in partnership with media giants such as Disney, EA, Time Warner and Sony.

The event will be chaired by games industry journalist Johnny Minkley.

BAFTA Games Question time takes place on Tuesday 12th June from 18:30p.m. For more information, or to book free tickets for the event, visit the BAFTA website.

You can also submit questions for the event in advance viaevents@bafta.org, the hashtag #baftagamesQT .  It offers a great opportunity for Train2Game students to get advice from some of the best in the UK games industry.

There’s more BAFTA news here on The Train2Game Blog.

Will you attend BAFTA Games Question Time? What would you like to ask the panel?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game News: Watch BAFTA young game designers workshop LIVE at 1pm

Train2Game students can tune in to watch industry experts give advice to BAFTA young game designers when their Bradford Workshop kicks off at 1pm today.

BAFTA Young Game Designers is a competition for 11-16 year olds that gives them the opportunity to make their own games.

The Bradford Workshop will see Senior Designer at Evolution Studios Hal Sandbach, former Head of Design on Worms John Dennis and Curator of New Media at the National Media Museum Tom Wooley offering advice to the BAFTA young game designers.

With the talk aimed at those aspiring to get into the games industry, there could be some great advice for Train2Game students in there.

You can watch the BAFTA young game designers live stream here from 1pm.

Keep reading The Train2Game Blog for the latest news from BAFTA.

Will you be watching?

Leave your comments here on the Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news exclusive: Ubisoft senior figures offer advice on getting into the industry

Train2Game News recently attended the Ghost Recon: Future Soldier game developer Q&A at BAFTA. While there, we were fortunate enough to grab a quick word with Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey.

They gave us some words of wisdom on how you can secure that first job in the games industry, first of all telling The Train2Game Blog that you need to know what specific area you want to go into.

“There are so many different jobs in the video games industry from coders to designers, to artists; there are so many different things it’s so important to know what you want to do. It’s not ‘I want to do video games,’ because that doesn’t exist.” said Geoffroy, who has over 18 years experience in the industry.

So if you want to be a game designer it means you want to rules and mechanics, so study game design.” he continued.

If you want to be an artist, you want to be a modeller, you need to know textures, shadows, 2D art. There’s so much stuff you need to know. Well, not to know, but what you like and what to push into.” said the Ghost Recon: Future Soldier boss.

Ubisoft development director Adrian Lacey added that the variety of platforms available now means aspiring game developers have different options available to them.

“Then push with that experience and from there and there are so many options. Plus I think all the different platforms of video games that are open to you give people ways that they can programme their own game or make their own app, then it’s a starting point.” he said.

Lacey also revealed that a number of Ghost Recon developers started out as modders, and building mods is a great way to show off your ability to a potential employer.

“On Ghost Recon, the amount of modders and stuff like that we ended up hiring. I remember, back in the day [Former Ubisoft designer] Christian Allen was a modder and he got hired because he was doing mods on the original Ghost Recon.” he said.

“We always look at what people are doing, people are making, so if you like to make your own things, it’s always something that’s interesting in the industry.” Lacey added.

Geoffrey added that it’s important for artists and coders to be able to show off their skills too.

“For an artist, making some cool 3D stuff, think about real-time, show that you are creative. Even when you are a coder be creative, because a good creative coder is amazing, like gold-dust!”

There’s much more about the development of Ghost Recon: Future Soldier, in The Train2Game Blog interview with Ubisoft at last year’s Gamescom. You can read more advice from industry professionals about getting into the industry here.

What are your thoughts on the advice from Creative Director Jean-Marc Geoffroy and Ubisoft Development Director Adrian Lacey?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames

Train2Game news: Ghost Recon: Future soldier public developer Q&A at BAFTA next week

Train2Game students have the opportunity to gain insights into the industry and development of Tom Clancy’s Ghost Recon: Future Soldier at a special Q&A event at BAFTA next week.

Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy, Ubisoft IP development director Adrian Lacey and Tom Clancy’s Ghost Recon: Alpha short film director François Alaux will all be speaking at the game developer Q&A. It takes place at BAFTA’s central London HQ on the evening of Tuesday 24th April.

The Ghost Recon: Future Soldier Q&A could potentially provide Train2Game students with the opportunity to get advice on getting into the industry from the Ubisoft team. Those Train2Game students interested in attending the BAFTA event can book their free student place here.

There’s more information about Game Developer Q&A on the BAFTA website.

The Train2Game Blog caught up with Ghost Recon: Future Soldier developers last year. In an extensive interview, Game Director Eric Couzian, Lead Game Designer Roman Campos Oriola and Associate Producer Thomas Leroux-Hugon told us about development of the game and offered advice on getting into the industry. Read it here on The Train2Game Blog.

Keep reading the Train2Game Blog for the latest news and events from BAFTA Games.

Will you attend the BAFTA event? What would you like to ask the Ghost Recon: Future Soldier development team?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

BAFTA’s public events and online resources bring you closer to the creative talent behind your favourite games, films, and TV shows. Find out more at www.bafta.org/newsletter,www.facebook.com/bafta or twitter.com/baftagames