Train2Game News Nintendo Europe announce management shift

Nintendo of Europe GmbH is pleased to announce the new senior management structure put in place as the company bids a fond farewell to Mr Satoru Shibata, who has returned to the company headquarters in Kyoto, Japan, after fulfilling the role of Nintendo of Europe President for 18 years.

Mr Shibata joined Nintendo of Europe as its president in 2000, after previous engagements at Nintendo Co., Ltd. in Japan, where he started his employment in 1985, Nintendo UK (1993) and Nintendo Australia Pty. Ltd (1996). Mr Shibata returns to Kyoto in a new position within Nintendo Co., Ltd. as General Manager of the Marketing Division as well as of the Licensing Division, in addition to joining the Board of Directors, from 28th June, 2018.

As per 1st July, Mr Koji Miyake, former General Manager of the Human Resources Department at Nintendo Co., Ltd., joins Nintendo of Europe as CEO/Chairman within the new senior management structure. The mantle of Nintendo of Europe President will be taken up by Mr Stephan Bole as COO/President. Mr Bole will be supported by Mr Luciano Pereña as CFO and Mr Laurent Fischer as CMO.

“To say that Mr Shibata’s contributions have been instrumental to Nintendo’s European operations is an understatement,” said new Nintendo of Europe President Stephan Bole, “His efforts over the past 18 years have helped to bring Nintendo products to generations of players across Europe – and beyond. While he will be missed by many, I have full confidence that with our new structure we’ll be able to continue our mission of putting smiles on people’s faces through our unique gaming experiences.”

Mr Bole brings extensive experience to his new position, having served as Managing Director of Nintendo France from 2001-2015, as well as through his roles as Senior Managing Director Corporate Strategy (2009-2015) and Senior Managing Director European Subsidiaries & Affiliates (2015-2018) at Nintendo of Europe.

The new senior management structure at Nintendo of Europe comes on the heels of a change in management structure at the company’s headquarters, where Mr Tatsumi Kimishima recently retired as Representative Director and President at Nintendo Co., Ltd. Effective today, Mr Shuntaro Furukawa was appointed as Representative Director and President.

Train2Game News ToeJam & Earl are Back in the Groove

ToeJam & Earl: Back in the Groove, the upcoming fourth entry of the beloved, funkadelic action roguelike series, releases later this year on consoles and PC.

Greg Johnson, founder, HumaNature Studios, has issued the following statement providing a more exact release window and an update on the developer’s relationship with Adult Swim Games.

“We ARE releasing this year!! Right now we have our sights set on a fall release. We will be making a specific release plan announcement in regards to dates as soon as we have that nailed down.

Going forward Adult Swim Games is no longer going to be our publisher. Instead we are going back to self-publishing! Adult Swim Games has some other big titles they plan to launch this summer so when Back in the Groove pushed back, we both agreed that it made sense for them to hand us the reigns, rather than taking a chance on this getting pushed back any more. Also I’d like to say how deeply grateful I and all of us here at HNS are to Adult Swim Games. We wouldn’t have gotten this game to this point without them…seriously. Thank You Adult Swim!!

We are also going to be opening a closed beta within the next couple weeks for our early-access backers, and we’ll be looking for your feedback! Also, the Nintendo Switch version of the game is just about ready to be submitted for certification by Nintendo, and the other console versions are not too far behind. I’ll give you more details about all of this before this update is done.”

Train2Game News Final Fantasy IV Guitar Collection

Scarlet Moon Records is pleased to present Guitar Collections FINAL FANTASY IV, the first in what is planned as a series of live classical guitar albums featuring performances from across the Final Fantasy series.

Guitarist William Carlos Reyes (of The OneUps) arranges and performs Nobuo Uematsu’s iconic themes from FINAL FANTASY IV to celebrate the game’s 27th anniversary. The album is licensed and now available for pre-order on Bandcamp ahead of the July 19, 2018 release date:

Guitar Collections FINAL FANTASY IV Preorders on Bandcamp

“I’ve always enjoyed Square Enix’s Piano Collections FINAL FANTASY series, but I have a personal preference for the sound of the guitar” explains Scarlet Moon Records producer Jayson Napolitano. “I wanted to produce a series of guitar albums starting with FINAL FANTASY IV, just as the Piano Collections series did. I also knew based on William Carlos Reyes’s past arrangements that he’d be perfect for this project with his ability to layer his performances in a very natural and pleasing way, and I couldn’t be happier with the result. I want Guitar Collections FINAL FANTASY to become a series, so we hope everyone’s as eager as we are to hear more!”

Key themes such as “Theme of Love,” “Welcome to Our Town!,” and the final dungeon theme, “Within the Giant,” are featured alongside an original composition by Reyes inspired by FINAL FANTASY IV titled “The Crystals.” The full track list is as follows:

01. Main Theme of FINAL FANTASY IV
02. Theme of Love
03. Welcome to Our Town!
04. Fight 2
05. Rydia
06. Melody of Lute
07. Golbeza Clad in the Dark
08. Troian Beauty
09. Illusionary World
10. Another Moon
11. Within the Giant
12. The Crystals (Original)

For more information about the Guitar Collections FINAL FANTASY series, visit the official website: http://www.scarletmoonproductions.com/guitar/

Train2Game News Pokémon Quest now on mobile

The Pokémon Company International announced today that Pokémon Quest is now available for download at no charge on the App Store and Google Play.

The rambunctious action RPG first launched on Nintendo Switch in May and has captivated players, achieving more than a million downloads on the system worldwide.

Developed by GAME FREAK inc., Pokémon Quest takes players across Tumblecube Island, where everything’s a cube—including the Pokémon.

Travel the length and breadth of the island hunting for treasure, battling with wild Pokémon, discovering unexplored territories, and even cooking tasty treats to tempt new Pokémon to join your party. Gameplay features of Pokémon Quest include:

  • Battle by tapping—Pokémon Quest uses simple touch controls that can be enjoyed by everyone.
  • Befriend many Pokémon—Use items collected throughout expeditions to befriend a wide array of Pokémon.
  • Create your Pokémon dream team—Partner with three of your Pokémon friends to battle through diverse environments.
  • Pokémon unique to you—Use different Power Stones to personalize your Pokémon friends however you want and give them unique stats.
  • Customize your base camp—Decorate your home with cute and fun collectibles that not only look good, but can provide in-game benefits.

Pokémon Quest also features in-app purchases that enable players to buy additional Power Stones and other useful items that can be used in the game.

For more information about Pokémon Quest, please visit: pokemon.com/uk/app/pokemon-quest/

To download Pokémon Quest for your mobile device, please visit:
itunes.apple.com/gb/app/id1345187641?mt=8 or
play.google.com/store/apps/details?id=jp.pokemon.pokemonquest

Train2Game News The Awesome Adventures of Captain Spirit

SQUARE ENIX® is excited to announce that THE AWESOME ADVENTURES OF CAPTAIN SPIRIT™, an all-new original narrative experience demo set in the highly successful, award-winning LIFE IS STRANGE™ franchise, is OUT NOW on XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 and Windows PC.

THE AWESOME ADVENTURES OF CAPTAIN SPIRIT is available digitally and completely free on a permanent basis for everyone. It is completely free of charge, and does not require any additional purchases to enjoy the full experience.

Watch THE AWESOME ADVENTURES OF CAPTAIN SPIRIT launch trailer here:

9-year old Chris is an ordinary boy who really wants to be a superhero. With the help of his toys and a big imagination, he turns a normal Saturday into a series of exciting adventures, but he is not prepared for what today has in store for him, today something truly extraordinary will happen…

As a self-contained original story in the LIFE IS STRANGE universe from developer DONTNOD Entertainment, THE AWESOME ADVENTURES OF CAPTAIN SPIRIT not only takes the first steps into the world of LIFE IS STRANGE 2, it features links to the brand-new story of the highly anticipated upcoming sequel.

LIFE IS STRANGE 2 is coming to XBOX ONE®, PlayStation®4 and Windows PC on September 27th, 2018.

THE AWESOME ADVENTURES OF CAPTAIN SPIRIT contains mature language and themes.

LIFE IS STRANGE™ official Facebook page: https://www.facebook.com/LifeIsStrangeGame/
Follow on Twitter: https://twitter.com/LifeIsStrange

Train2Game News Magic the Gathering comes to Puzzle & Dragons

GungHo Online Entertainment is inviting players to channel their inner planeswalker and fight against the many mythical and mysterious creatures in a Magic: The Gathering collab for the mobile game phenomenon, Puzzle & Dragons.

Between June 25 – July 8, players can join forces with powerful allies from the Multiverse in Puzzle & Dragons.

In this collab, players must come up with tactics utilizing their monsters in order to defeat the elder Demonlord Belzenlok in the special collab dungeon. The innovative collab with Magic: The Gathering includes a plethora of characters through the Magic: The Gathering Egg Machine such as Jhoira, Vraska, and Karn. See below for a full list of characters in the lineup.

All players who log in during the event period will receive one free pull at the Magic: The Gathering Memorial Egg Machine for a chance to get a rare collab character. There will also be a special 1 Magic Stone + Magic: The Gathering Egg Machine limited time bundle for the equivalent price of 1 Magic Stone.

Additional details on the collaboration include:

Magic: The Gathering Egg Machine:

★6
● Karn
● Nicol Bolas
● Jhoira
● Vraska

★5
● Shivan Dragon
● Serra Angel
● Gideon Jura
● Jace Beleren
● Liliana Vess
● Chandra Nalaar
● Nissa Revane

Magic: The Gathering Dungeon Floors:
● Dominaria-Mythical
● Dominaria-Legend
● Dominaria-Master
● Dominaria-Expert
● Dominaria-Intermediate

Assist Evolutions:
● Weatherlight

Puzzle & Dragons is a mobile gaming phenomenon that continues to see tremendous growth, featuring an addictive combination of puzzle, dungeon-crawling, and monster-collecting gameplay. In the game, players capture, collect, and evolve thousands of elemental monsters while incorporating quick thinking to chain combos and maximize the abilities and skills of their monsters. To date, Puzzle & Dragons has surpassed 77 million downloads worldwide and can be download from the App Store, Google Play, and Amazon Appstore.

For information on GungHo Online Entertainment America, visit www.gunghoonline.com.

Fans can also follow the latest Puzzle & Dragons news on Facebook and Twitter.

Train2Game News Big Gamification Challenge 2019

At the annual Showcase event at The Junction in Cambridge, REACTOR – the regional development project which supports the growth of the games sector in Cambridgeshire and Peterborough – announced a partnership for 2018/2019 with Cambridge Wireless (CW), and officially launched the Big Gamification Challenge 2019.

Keynote speaker, Cambridge Wireless’s Chief Commercial Officer Abhi Naha, addressed the audience: “At Cambridge Wireless we are passionate about strengthening the UK technology community, through the development of strong inter-organisational networks, the delivery of events that enable individuals to share expert knowledge with their peers and facilitating business growth across all corners of the industry. Encouraging and equipping entrepreneurs to develop tech-based concepts that will improve experiences, raise living standards and enhance the world is an ambition that we share with REACTOR. Combining CW’s well-established relationships with technology leaders and REACTOR’s reach into the next generation of technology talent makes perfect sense and we look forward to seeing what positive disruption the upcoming cohort of Big Gamification Challenge contestants produces.”

“I have seen first-hand the positive impact tech based solutions can have. From co-designing an adaptive sensory smartphone for an ageing population of 1 billion+, to co-designing and testing a multi lingual education, employment and healthcare voice based platform for blind women in India, I have seen the potential for tech to be used for good. Further significant, positive disruption is completely within reach and I can’t wait to see what local SMEs and start-ups produce, with the support of Cambridge Wireless and REACTOR, in the coming year.”

Also speaking at the Showcase event, Jan Storgårds, REACTOR Project Director, Anglia Ruskin University, unveiled the theme for REACTOR’s Big Gamification Challenge 2019: “Connectivity plays a fundamental role in driving progress – whether in creating and sharing big data to inform systems or in the sharing of knowledge and resources – and so I am delighted to announce that the theme for the Big Gamification Challenge 2019 is: Connectivity. Connectivity is not simply defined, but SMEs and start-ups will be tasked with using systems thinking; working together for shared purposes; and sharing responsibility for driving progress. Everything on the planet is interconnected – people, machines, nature, built environments, other species, even androids – and we want to inspire our local creative and tech clusters to crowdsource ideas, interests, challenges, and solutions for the benefit of us all.”

As part of the Showcase event nine SMEs presented the products and services they have been devising, developing and refining, with REACTOR’s support, in recent months. Pantea Lotifan spoke about how, with guidance from the team at REACTOR, she has adapted her initial strategy board game concept to support her business strategy work for Camrosh, incorporating more of the joy of games – to boost participation and increase the value of playing.

Oscar Gillespie presented The Theatre in the Clouds, which went live this month, and which stages Shakespeare plays in a web browser, for the purpose of increasing access and understanding. The Theatre provides an interactive, visual representation of the plot, with an accompanying guide to support exploration of the dialogue. Gillespie has taken advantage of the REACTOR match-funded grants to recruit graphic designers and a Shakespeare expert, and will continue to receive business development support from REACTOR in the year ahead.

Olu Orugboh, CEO of Synergy Organisational Solutions, is incorporating game theory and Artificial Intelligence into her customer service business to increase affordability and availability for her clients. Orugboh said: “Without REACTOR I would not have been able to move forward with my concept. I would have had to pay an enormous sum of money to consultants, which I couldn’t afford as a small business, or my idea would have been resigned to the ‘future projects’ category – probably to never be seen again. But, with REACTOR’s business development mentoring, events focused on refining and practising pitching, I have been able to progress my idea – REACTOR has been invaluable in my business development.”

Storgårds added: “We have seen the success that is possible for start-ups and SMEs when their ideas are combined with access to mentors, networks, support and funding. We are pleased to announce an increased upper limit to the match-funded grants eligible SMEs can apply for, from £6,000 to £12,000. With the ingenuity and determination of the Cambridgeshire and Peterborough tech clusters, combined with support from REACTOR and Cambridge Wireless, our ambitions for the year ahead are even loftier, as we promote Connectivity to spur greater uses of tech for good.”

REACTOR is a regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and, since the project’s launch last year, 39 eligible SMEs have received support, accessing REACTOR’s network of business mentors, game designers and entrepreneurs. REACTOR participants have benefitted from £36,000 of match-funded grants to date, attended practical workshops to develop business know-how and to refine skills in pitching to investors, and have put those skills to the test at events ranging from informal meet-ups to Concept Development Workshops and the annual Showcase.

Train2Game News Life is Strange 2 Release Date

SQUARE ENIX® is delighted to announce that the DONTNOD Entertainment development team behind the critically acclaimed, award-winning narrative adventure, LIFE IS STRANGE™, will return with an all-new 5-episode story.

LIFE IS STRANGE™ 2 is coming to XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 and Windows PC on September 27th, 2018.

LIFE IS STRANGE was first released in 2015 and received generally favourable reviews, receiving 75 Game of the Year listings and awards and a Metacritic score of 85/100 on PlayStation 4 and Xbox One.

The story focused on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect.

LIFE IS STRANGE 2 will feature new characters and a new location to the original.

In addition, THE AWESOME ADVENTURES OF CAPTAIN SPIRIT™, a narrative experience demo that links to LIFE IS STRANGE 2, releases 100% free on June 26, 2018, on XBOX ONE, PlayStation 4 and Windows PC.

Watch the LIFE IS STRANGE 2 release date reveal now:

Train2Game News Game Dev Heroes Awards

The heroes of the UK’s games development community will be honoured next month during the Develop Brighton conference.

You still have chance to nominate yourself, a colleague or peer for a Game Dev Heroes award – but act swiftly as the nomination period closes today (June 21st).

The Game Dev Heroes Awards [http://www.gamedevheroes.co] will take place on Tuesday July 10th at the Mesmerist [http://www.mesmerist.pub] from 5.30-8pm.

Awards up for grabs include:

• Programming
• Design
• Art
• Animation
• Sound
• Production
• QA
• Marketing & Community
• Diversity Champion
• Unsung Hero

An Outstanding Contribution Award will also be presented on the evening.

To nominate yourself, a member of staff, colleague or peer, visit http://www.gamedevheroes.co/nominations-2018/

The Game Dev Heroes Awards are the brainchild of industry veteran Alex Boucher. Sponsors include Aardvark Swift, Games Jobs Direct, Analog, Launchpad and Mimram Media.

The judging panel comprises leading names in the sector, including:-

Adam Campbell – Azoomee
Ben Sewell – Launchpad
Caroline Hinds – Creative England
Dana Ramnarine – Rhum
Ed Perkins – Square Enix
Eithne Metcalfe-Bliss – SEGA
Emma Purvey – Outplay
Emma Smith – Creative Assembly
Harinder Sangha – SEGA Hardlight
Lisa Carter – Mimram Media
Marie-Claire Isaaman – Women in Games
Marina Jonsdottir – Wargaming
Nick Duncombe – Playground Games
Simon Iwaniszak – Red Kite Games
Tamsin O’Luanaigh – nDreams
Thad – Boss Alien

If you would like to join the judging panel, email info@GameDevHeroes.co

“Game Dev Heroes is a new initiative to recognise and celebrate the work of the people behind the scenes of the games industry,” said Boucher. “Our industry is fantastic at bringing attention and accolades to studios and end products, and we want to extend the benefits to the creators, having their personal contributions celebrated more widely.

“We want these unsung heroes of the games industry, from veteran developers and resourceful support staff, to inspiring management and visionary role models, to be able to have their contributions recognised.”

To find out more, contact Alex@GameDevHeroes.co

Train2Game News Make Real Investments

Solutions-driven immersive technology company, Make Real, has secured equity investment to fund the development of Virtual Reality & immersive products.

The Brighton-based company has raised an undisclosed amount, via the investment round led by M&A Advisory.

This investment arrives at a key time in the immersive technology space, especially as Brighton has been highlighted as one of the growing key clusters, according to Innovate UK’s Immersive Economy in the UK Report, launched in May this year.

Make Real intends to use the investment to fuel significant growth, including the hiring of new talent and building out a number of immersive e-learning products.

The focus of the investment will cover three core areas ;
● Building an R&D team to focus on prototyping and creative product development.
● Marketing & PR investment to increase Make Real’s discoverability and presence within the industry.
● Investing in experimentation with non-commercialised technology for learning and development applications.

Robin Scott, Managing Director said:

“The Immersive technology market is growing and maturing rapidly. This investment round allows Make Real the opportunity to exploit the background IP we have generated over our decade of immersive development. We are thrilled that our new partners have seen the potential in our business and look forward to contributing further to this fast growth sector.”

Jane Burgess, Chairman said

“Make Real has established a strong position in the growing immersive industry. With this capital injection, we’re excited to move to the next stage of company growth, focusing on the areas that provide even more value to our clients. We are delighted to be working with an investment partner who provides us not only capital, but also years of strategic experience in growing businesses.”