Train2Game News Crazy Taxi free on mobile


​Local taxi companies and drivers around the world, unite! 

After almost two decades of Crazy Taxi games and millions of rides analysed, SEGA is proud to announce it will soon launch Crazy Taxi Gazillionaire, allowing local taxi companies to take back the power from ridesharing conglomerates.

To celebrate the upcoming launch and make sure that drivers around the world have enough time to practice their crazy driving skills, the mobile version of the original Crazy Taxi which was previously £4.99/€4,99, is available for free (with ad support) on the App Store for iPhone, iPad and on Google Play for Android devices from here on out. Controller compatibility has also been added on top of the existing touch controls, and players who have already purchased the game will retain the game without advertisements.

Everyone should be able to fight against powerful ride-sharing company PRESTIGE MEGACORPORATION and its infamous leader Edelbert Von Güber. Whether you are on an iPhone, iPad or Android device, start your training and await further instructions: your time will come soon.

No time for brakes; customers in various states of inebriation from all nations are expecting you. Train hard, stay crazy.

Train2Game News Fabble’s Adventure

Train2Game student, James Mahon, has been working to create a game inspired by kids, for kids.
​The game, Fabble’s Adventure, started with a bad drawing of the character ‘Fabble’, ‘Fabble’ being an urban word for ‘fabulous’. Fabble is a rice grain who some say looks like an astronaut or an eskimo but it’s a rice grain.

Fabble had a name and a face, all that was missing was his personality. James then saw a toddler running around enjoying himself when suddenly, he fell down flat on his face. James’ gut reaction was to laugh but then he realised; Fabble should have the personality of a toddler! 

Every hero needs a villain. After meeting a little boy at a New Year’s Eve party, James and the boy drew some doodles out and the boy drew a picture of a monster with a big head and big red eyes. He coloured it in and explained the picture to me; his name was Ghosthead, a bug that lives underground. The big red eyes shoot lasers and he gets angry easily.

The hero and villain were born thanks to the inspiration of children. 

The whole idea still seemed a bit incomplete, Fabble needed a friend or a sidekick. Left to James’ imagination once more, it was thought A little pink jellyfish can be his sidekick. She was given the personality of a baby and was named ‘Minx’ because she acts mischievously. 

James said:

“I was studying with Train2Game at the time. I was able to use everything it taught me to write a concept and build a working prototype. Since then, I was working hard to get the art into the game and make it all work. One year and five months later, I finally released the game on mobile! The game is heavily inspired by kids so I have to thank them for being in the right place at the right time.

I’m working my way into the gaming industry. I’m a versatile designer with a good work ethic. I’m passionate about the player’s experience and creating content the player will remember.”

You can view the Facebook page for the game here

https://www.facebook.com/fabblesadventure

James Mahon’s portfolio can be viewed here.

www.coroflot.com/jamesmahon/portfolio

Fabbles Adventures can be downloaded now on Android from the play store.

Train2Game News Gaming Istanbul Succcess

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From February 04th – 07th, GL Events celebrated a first of its kind gaming expo for Turkey, attracting over 50,000 visitors to Istanbul’s Congress Center.

Furthermore, more than 300 industry representatives from 13 nations attended Gaming Istanbul trade and industry conference. GIST’s pitch & match system alone counted more than 500 meetings that have been arranged through this system. GIST Gaming Istanbul 2016 attracted visitors from all target markets: Europe, MENA and Asia.

“Gaming Istanbul was intended to create a bridge between markets in Europe, the MENA region and Asia – and this is exactly what we achieved. GIST 2016 was an enormous success, after evaluating all data; we can count around 50,000 visitors, said Cevher Eryürek, Project Director Gaming Istanbul at GL Events. She continued, “Gaming Istanbul debuted as the MENA region’s biggest gaming expo, and ranks GIST in the top 5 of European gaming expos in their first year. We’re very thankful that the Turkish and international gaming industry for their support. GIST 2016 connected industry representatives from all our target markets with each other as well as with the Turkish industry.”

With 84% of all B2B visitors originating from Turkey, including distributors, big and medium-sized developers, as well as indie studios and universities, GIST saw representatives from all areas of the local industry attending. International visitors came mainly from Germany, the UK, France and Poland, as well as from MENA markets such as Tunisia, Jordan, Lebanon and Iran.

Cevher Eryürek continued, “Exhibitors from all areas of the industry, from AAA to indie, presented the latest in gaming and hardware. For the first time, Turkish consumers had the chance to personally interact with the gaming industry in such a broad manner. Consumers reacted very positively, while we had constantly well-filled halls on all four expo days.”

Additionally to Gaming Istanbul, GIST Developer Conference, which took place prior to the expo, and the Turkish gaming industry association TOGED’s symposium generated exceptional content and was well received by local and international attendees.

GIST Gaming Istanbul 2017 is scheduled for February 2017, taking place in Istanbul Congress Center as before. GL Events will announce detailed event dates shortly. For 2017, GIST plans to continue following its successful blueprint and grow in all areas, attracting more international exhibitors and visitors.

Train2Game News 8 Bit Music Power for NES

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For the first time in over two decades, Nintendo’s flagship console, the legendary NES, got a new release, but it’s not a game…

8 BIT MUSIC POWER is the one and only chiptune album for the NES and it’s available from today on Play-Asia.com.

This cartridge features retro 8 bit chip tunes meant to be played on the beloved machine of yesteryear.

Only a thousand copies of this hot fire mixtape has been released and we’re pretty sure that this cartridge will become one of the rarest gems for  in a very short time!

The team featured in 8 Bit Music Power includes talents like Yuriko Keino (Xevious, Pac-Land), Takeaki Kunimoto (Star Soldier, Ninja Hattori-kun), Masahiro Kajihara (Trigger Heart Exelica, Princess Maker) and many others.

As well, all the nostalgic pixel art is created by Hiroshi Ono (Pac-Land, Bahamut Lagoon, Final Fantasy Tactics).

The compilation contains 12 tracks and here below you may find the complete tracklist

01 / 2:36 / BLACK CARTRIDGE : Hally
02 / 2:06 / PICO MY HEART : Takeaki Kunimoto
03 / 2:16 / CIRCUS GAME : Hiroaki Sano
04 / 3:46 / MASS PURPLE : Keishi Yonao
05 / 2:04 / NARU YONI NARU : Prof.Sakamoto
06 / 7:07 / PHASE OUT(0.8) : Saitone
07 / 3:12 / ORIENTAL MYSTIQUE : Masahiro Kajihara
08 / 3:51 / EIGHT BIT JUNGLE : Yuriko Keino
09 / 2:53 / TIP-TRACK 303 : Tappy
10 / 4:46 / KIRAKIRA BUSHI : Omodaka
11 / 7:23 / TESTPATTERN : Nobuyuki Shioda
00 / 2:20 / secret : secret

This cartridge will push the RP2A03 sound processor to its limit, is your NES ready for it?

Train2Game News Insomnia success in 2014

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Multiplay, organiser of the UK’s biggest gaming festival, celebrated an outstanding year in 2014, recording a 60% increase in footfall at its Insomnia events against the previous year and cementing its place as the number one gaming festival in the UK.

With an ever growing community of all ages and backgrounds, the Insomnia Gaming Festival experienced its highest ever year of growth with significant increases across the board at all three of its 2014 events. Working with more partners than ever before to expose a variety of brands to its diverse audience, Multiplay also saw record footfall figures with that trend set to continue throughout the new year.

Insomnia54 will be Multiplay’s biggest spring event to-date, taking place on the Easter Bank Holiday weekend (April 3rd-6th 2015). With the show increasing not just in attendance but also footprint at an additional 45% floor space across over 2014, there’s even more great gaming festival fun for Insomnia’s dedicated and growing community.

2014 also witnessed a huge year for Insomnia events online, with over 45m consumers engaged through Twitch, YouTube and Flickr whilst over 1.4m consumers logged on to the official Insomnia website making http://insomniagamingfestival.com a top five gaming destination in the UK, a trend that Multiplay has committed to continuing over the next years’ worth of events.

Multiplay MD Craig Fletcher said: “We’re delighted to have had another incredible year, and we continue to see huge opportunities for growth, not just in our amazing community, but in what we can offer to publishers to showcase their products and partners who want to expose their brands to an engaged audience.”

He continued, “We’ve developed and grown organically to become the UK’s number one destination for fans of gaming culture with our partners, driven by our incredible community, and we’re ready to go even further in 2015 starting with Easter’s Insomnia54.”

For more information on Insomnia54, please visit http://insomniagamingfestival.com.

Train2Game News: Ten tips from CNS to keep your apps safe

Hut-3 1The people at CNS security firm who we interviewed at the end of last year have sent us ten recommendations for staying safe when developing games and applications for mobile devices.

Input Validation

Never assume that the end user won’t try something stupid. If the
application asks the user to enter a number into a field, they could
legitimately type ‘one’. If the application doesn’t check that the input is
a number before trying to process it, it may lead to a security
vulnerability.

Sanitise Onward Data

Don’t rely on the receiving service to filter the content your application
sends. For example, if gamer tags or high scores are sent from the game onto
a third party score site. Attackers may be able to attack the third party
via your application, potentially putting your application at risk.

Least Privilege

Never request that your application be run as a system level account like
root or Administrator. If a bug exists in your application and an attacker
manages to exploit it, they may be able to run commands at the program user
level, with access to the system account meaning the attacker could take
over the entire computer.

It is very rare that an application or game would need a high privilege
level to run, and often operating systems provide APIs to developers that
allow them to access system devices (e.g. graphics cards) without having to
directly run as a system user.

Keep it Simple

Nothing is gained by having overly complex code. Clear and concise code
allows errors to be spotted quicker, and also allows multiple people to
write the code at once without running into problems. If another person or
team takes over development, proper code layout and commenting can reduce
the amount of time required to become familiar with the program, allowing
for faster development of patches and updates.

Tamper Prevention

Important data such as high scores should be kept in a place that the user
cannot modify, preferably on a server where they can be audited and checked
for validity. Storing important data on the device may allow users to easily
cheat in the game.

Transport Security

If information which is potentially sensitive (e.g. user’s address, contact
information, credit card number, etc.) is transmitted over the Internet, it
should be done so over a secure connection, ideally one that uses SSL / TLS
and uses certificates to validate the end server.

Information which is not transmitted in this way can be observed,
intercepted, or even modified by an attacker before it reaches the server.

Encoding is not Encryption

If sensitive data is to be stored, ensure that it is properly encrypted
rather than encoded, using a strong and public encryption algorithm.
Encoding is not a secure way to store data, as anyone with knowledge of the
encoding algorithm can easily retrieve the encoded information. With
encryption, even if the attacker knows the algorithm used (and it should be
assumed that they do), they still have to find the secret key before they
can decrypt the information.

Never try to invent your own encryption algorithm. Cryptographers have
worked for years to create a small set of algorithms that are considered to
be secure by Information Security specialists, which should give you an idea
of how hard creating secure encryption algorithms is!

Fail Safe

Make sure that if your application crashes, is doesn’t drop into a
development or debug mode, but rather catches the exception and returns the
user back to their desktop or home screen.

Mobile Devices

If developing for a mobile device, make sure to look into and make use of
any security features and APIs that the manufacturer provides. An example of
this is the data protection API from Apple for iOS.

Don’t Use Untrusted APIs

There are plenty of APIs out there on the Internet, but not all of them can
be trusted. Make sure to search for any related vulnerabilities in the API
before using it, and if possible, only use open source APIs that have large
communities behind them. Some closed-source APIs are also secure to use, but
be wary and always do proper research on them before including them in your
application.

Train2Game would like to thank CNS for these helpful tips to keep you safe!

Train2Game News A Warm Welcome to Mark Kington

Our very own Mark Kington is joining the Train2Game Online Team replacing Danny as our team blogger.

We would like to thank the amazing number of people that applied for the position. With so many GREAT candidates it was a really tough process, but after being grilled by three of us at the Luton Office. Mark, also a T2G Student, is the victor.

After a period of training, so don’t bug him for now, Mark will take charge of Train2Game News, Facebook and other social media, plus Train2Game Student Radio. Mark will also become an Admin of the T2G Forum and work with the Forum Admin Team.

If you fancy being one of his first victims, I mean guests, on Train2Game Student radio drop a note to suggestionbox@train2game.com giving a little detail about things you would like to talk about.

Again congrats to Mark and WELCOME aboard.

Train2Game Student Diaries Matty WS weeks 36 and 37

Week 36
On week 36 of my diaries now! That’s a lot of weeks so far, and yet everything is still going swimmingly well. The new project is underway now and we are all working hard on it. My Sea Park is doing pretty well too. This week has been quiet though, since Jonny and Ben are no longer here and there are some people away too, making the office a lot more empty than normal. I’ve been quietly working away doing what I’ve needed to do. Not much of an eventful week really.
I have also been going through the course a little faster, currently verging on the end of section 2, so far the course has provided some insightful knowledge into my role as an artist, I look forward to seeing what section three will teach me, which I should be on very soon if I keep up the pace I am at. I have spoken to quite a few students on the artist course and none that I know of are on section 3, so I have no idea what it’s going to be like! Should be interesting
Week 37
This week so far has been a bit of a headache week, as I try to fix a problem we are having with axis translates vertex values, local and world pivot locations and parent/child objects,
since all of these values display differently from Maya to Unity or Max. This is probably the most confusing problem I’ve come across since I started modelling eight years ago. Other than that issue my week has been ok! We have started doing regular weekly sprint meetings again which is good, because it means I can be a little more organised with my work and it also means I always know what I am doing.
I’ve also now done the section 2 exam for the A&A course, which makes me on section 3 in five working days! This also means I am as far in to the course as Craig Moore is into the
designer course, he started the course about a week before I did so I’m not doing too badly I don’t think. That being said, how far people are into the course is not a rating for how good they are at their roles, there is a lot more information to learn that may not be on the courses that people can acquire through experience or looking up online for info or tutorials.
http://www.train2game.com

Train2Game interview: Train2Game game developer Paul Cullum from Merthyr Tydfil

Train2Game student Paul Cullum from Merthyr Tydfil – AKA Superfurry on the Train2Game forum – is on the Train2Game Game Developer course. In an interview with Train2Game Radio, he tells us why he chose to study with Train2Game, how he fits it around his life as a musician and what he hopes to achieve in the games industry.

Read the interview on the Train2Game blog or on the Train2Game Scribd page. Alternatively, you can listen to it via Train2Game Radio. Leave your comments here on the Train2Game blog, or on the Train2Game forum.

OK Paul, what first got you into video games?

Probably my father. I’ve been playing computer games since about 5 on the Spectrum, that’s where I started. Manic Miner, that was the game that got me into it.

What made you decide you wanted to forge a career in the games industry?

Well I’ve always been into games as I said and I used to programme on the Spectrum and on the Amiga. I’ve had pretty much every console that’s come out.

So what got you into programming?

I just had the brain for it I suppose. I used to love programming little things on the Spectrum, little games from magazines, putting in thousands of code and then…it didn’t work! And then finding the problem. But I’ve never really programmed any games because I didn’t know how to really.

And is this why you decided to join the Train2Game Game Developer course?

It is, yeah.

What does your partner think about being on a Train2Game course?

She’s OK with it, she thinks it’s good. I mean she’s seen some of the programmes I’ve written. Her sister works for Nintendo advertising the games, the new Zelda game I think she was advertising that.

Tell us a little about yourself, what do you do?

I’m a musician, I play in pubs and bars, and I’ve played in Europe: Denmark, Sweden, places like that.

How do you find fitting the Train2Game course around the rest of your life then?

I’ve been ill for the last couple of months, in hospital, so I haven’t had much of a chance to get into it lately.

What’s been your favourite part of the Train2Game course so far?

I’ve not been able to get stuck into it that much, but just making little games from the first book, just making the little platform games, which I enjoyed doing because I love platform games. That’s my favourite part so far. And I’ve got a bit of knowledge of C++ and other languages already so I’m sure I’ll get to a point where it’ll fry my brain, but it’s going alright so far.

And what do you want to achieve with Train2Game this year?

I want to put together a portfolio, learn more C++, incorporate that with other languages and learn databases and things like that and how to put them in games.  Just to get a head start to get me into the industry.

How useful have you found the Train2Game forum so far?

I’ve met a couple of people actually. I met up with a few people in Cardiff a few months ago, and they want to work on a game with me when we’ve got further into the course.

How do you see yourself entering the games industry, would you like to get a role at an established developer, or do you want to form your own studio with other Train2Game students?

An indie done would be perfect because I’ve got some ideas once I get my head round stuff, and the two lads I met, they’ve got some good ideas for games so hopefully we’ll get to a point where we can develop it more.  It’s just ideas at the moment.

Can you see your music career and games career joining together at all?

Possibly, yeah. I use a lot of software to record stuff at home so it’s pretty easy to knock up a little background music for a game.

What would your ideal job in the industry be?

Just being a part of a team really, learning new things and getting better.

Thanks for your time Paul.

For more information go to www.train2game.com

Train2Game at gamescom Neven Dravinski Producer UFC Undisputed 3 talks to Danny Palmer

Train2Game at gamescom Neven Dravinski Producer UFC Undisputed 3 talks to Danny Palmer and shares the shortage of QA testers in the industry!