Train2Game News: Microsoft have announced their Eurogamer line up

Microsoft have announced their line up for Eurogamer. They will demonstrate the games they have been working on through out the year.

The games that Microsoft have announced are Halo 4 Infinity multiplayer, Forza Horizon, Fable: The Journey, Gears of War: Judgment and Dance Central 3. Xbox LIVE Arcade and entertainment will all be available for visitors to sample on the show floor.

In addition, Gears of War: Judgment is playable for the first time in the UK, with the new multiplayer mode OverRun available for fans to try.

Franchise development director Frank O’Connor from 343 Industries will open the dev sessions at midday on Thursday 27th September with a presentation of Halo 4. At 4pm on Friday 28th September Ralph Fulton from Playground Games will introduce Forza Horizon to attendees.

Eurogamer Managing Director Rupert Loman said “Microsoft Studios’ line-up for the Eurogamer Expo is one of the strongest offerings from any publisher.

“We’re thrilled to offer so many heavyweight titles for gamers to play before release.”

In addition a Halo 4 partnership with Mountain Dew Energy will also come to life with the Mountain Dew Crew fuelling gamers and keeping energy levels up across the four days.

Train2Game will also have their yearly stand at Eurogamer. You will be able to talk to tutors and ask any questions you may have.

 

Train2Game news: Virgin launch 100 day game project contest for aspiring game developers

Train2Game students have the chance to design and publish a mobile video game if they take part in Virgin Media’s 100 day game project contest.

“We’re looking for amateur and student game designers from across the country to come to us with their concepts for a top quality mobile/tablet game.” reads the announcement.

“Utilising some of the industry’s brightest brains, we’ll select one concept and help the lucky winning team create their game and make their vision a reality. Reaching out to gaming fans everywhere, the project will culminate with the beta game launch at the Eurogamer Expo on 27th September.”

To enter Virgin Media’s 100 day game projects, you need to be in a team of 3 or 4 members aged 18-35, and pitch your iOS or Android game using this entry form.

Entries will be judged by a panel of experts on Tuesday 12th June, with the winning team being taken to game development labs in Dundee to build their game between 18th June and 26th September. The beta of the winning game will be presented at the Eurogamer Expo at the end of September.

FULL information about entry criteria and all terms and conditions are on the Virgin Media 100 day game project website.

Will you and a small team of fellow Train2Game students give this a go? Keep in mind that this isn’t a Train2Game contest, but it’s a great opportunity.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.  Good luck to any Train2Game student teams who enter!

Train2Game student Fee Stewart presents her 2nd Video Diary

Train2Game student video diary from  Train2Game Artist & Animator Fee Stewart. In her second Train2Game video diary, Fee tells us about her time at The EuroGamer Expo and Women In Games Conference, and reveals her latest TMA score. Watch Fee’s video diary below, right here on The Train2Game blog.

You can also see Fee’s first Train2Game video diary here.

What are your thoughts on Fee’s second Train2Game video diary?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game at Eurogamer with Neil Parmer CEO of BlueGFX

Train2Game at EuroGamer with Neil Parmer CEO of BlueGFX

Neil Parmer is currently the CEO of BlueGFX based in Guildford. Blue GFX continues to win awards with Autodesk and remains a Gold Partner for Northern Europe, Media & Entertainment. BlueGFX focused their business in games, design visualisation, film/TV, broadcast and educational industries. Worldwide manufacturers of both software and hardware, constantly evaluating and researching the ideal tools in the market that will give their customers competitive advantage, and future proof all investments made.

For more information: http://www.train2game.com

Train2Game at Eurogamer with Jonathan Neweth, Partner from Tenshi Ventures

Train2Game at EuroGamer with Jonathan Neweth, Partner from Tenshi Ventures

Jonathan is a founding partner at Tenshi Ventures. He has been growing and leading businesses in the games and technology sectors since 1989. This has included game developer Kuju Entertainment, an IPO on the AIM market, several trade sales of businesses and various fund raising exercises. Operationally, Jonathan drove Kuju’s business development expertise for many years, acquiring in-depth knowledge of marketing and brand development in the creative sector.

For more information: http://www.train2game.com

Train2Game at EuroGamer with Jason Kingsley CEO and Creative Director Rebellion

Train2Game at EuroGamer with Jason Kingsley CEO and Creative Director Rebellion

Together with younger brother Chris, Jason Kingsley formed Oxford-based developer Rebellion in 1991. Their first published title was Alien Vs. Predator on the Atari Jaguar, in 1995. They gained wider acclaim in the late 90’s with the PC game Aliens Vs. Predator. Following that, Jason bought famed UK comic publisher 2000 AD, gaining access to hundreds of intellectual properties, including Judge Dredd, Strontium Dog and Halo Jones.

The first fruits of the deal came with 2003’s PlayStation 2, Xbox and PC game Judge Dredd: Dredd Vs. Death, while Rogue Trooper, released in 2006 for the same platforms, has been its most successful comic-to-game transition. Rebellion’s development headcount grew considerably with the purchase of Eidos’ Core Design, and Empire Interactive’s Strangelite in 2006, and Ignition’s Awesome Developments in spring 2007.

The Kingsley brothers also set up book publisher Abbadon, currently dormant film production company Fearnort and have a controlling share in Oxford-based motion capture studio Audio Motion. More recently Jason has again enjoyed exceptional success with Fox and Sega with the release of the new Aliens V Predators. In March of this year Jason announced the creation of a social division within rebellion responsible for creating games for Facebook and other social media outlets.

Train2Game interview: Gaming Charity Special Effect – Part 1

 

Train2Game was at the Eurogamer Expo, and while there we sat down for a chat with gaming charity Special Effect. Special Effect is dedicated to helping young people with disabilities enjoy computer games when it may not otherwise be possible.  They use their expertise and adapted technology including eye control in order to make this happen.

In first part of a two part interview, R&D at Special Effect Bill Donegan tells the Train2Game blog about what Special Effect do, how eye control technology works and how they adapt games to use it.

Read it below, on the Train2Game Scribd, or listen to it via Train2Game Radio

Can you tell us a bit about the story of Special Effect please?

Special Effect was set up about four years ago. The main aim was to find ways to help people who’ve got some sort of disability, people who can’t use a computer in a normal way or can’t play video games in a normal way using a mouse, controller or keyboard, and find ways for them to play computer games and do other leisure activities if they can’t use the ordinary ways of controlling a computer.

So today we’re showing ‘eye control’ because we’re doing a world record attempt – to get the biggest eye control tournament ever – which I’m guessing is a new record! So hopefully we’ll make a record at least. And we’re also doing a fastest lap competition of the game we’ve got today, which is Trackmania Nations.

The way we’ve got it to work with the eye controller is we created a little bit of software with a volunteer called Tim Brogden, and that turns the mouse movements from the eye control into keyboard presses for the game.

How do you even begin the process of getting eye control into standard games?

It’s often quite tricky because basically what you’re doing with eye control is moving a cursor around the screen by looking around itin the way we’re using it. Obviously there are certain games you can do that with, by doing a left click for instance by blinking or just dwelling on an area.

Obviously point and click games, a lot of those can be played with this; but then if people want to play other types of games such as racing games, there’s only one to my knowledge that you can play using a mouse pointer. So, we came up with the idea of this software to open up lots of games to more people who use things like eye control or head control and can’t use the keyboard to play the game.

So how does Trackmania Nations work with eye control?

The first thing I’d do is…I’ve just sat down in front of the computer which is going to do a quick calibration. Basically this is just telling the computer it’s a different person to the one that’s just had a go on it.

So, I’m going to look at this target on the screen and then the mouse is flickering everywhere because we’ve changed the sensitivity settings to make it work better with this game.  If you’re using it for a normal computer, you need to put some smoothing on to make it a bit more accurate but for this game it works perfectly well.

It looks like it’s working so I’ll just close the calibration down. That’s the alt controller running so what I do is press – we’re doing it in the physical form but you can put on screen buttons up to start the alt controller – so I’m starting that now. Now as I look around the screen the car will follow where I’m looking.

If I want to turn right I’ll look slightly to the right, if I want to turn left at this corner I’ll look to the left. And then if you look at the track you’ll basically accelerate, so if I look down I’ll come to a stop and then roll back down this hill. But it’s set up so you don’t have to look up at the sky to accelerate, you just look at the track ahead of you.

How difficult was it to bring the eye control tech into Trackmania?

It worked quite nicely. The main reason we chose it was because of the short levels, because for people who aren’t used to it it’s quite good just to do a short burst track and do it a few times. But the actual making the profile with the alt controller was one of the easier parts. Obviously it took some tweaking and we made some changes for the Eurogamer event because people aren’t used to using eye control, but it was fairly OK.

Stay tuned for part two of the Train2Game interview with Special Effect and leave your comments here on the Train2Game blog, or on the Train2Game forum.

For more information about Special Effect, www.SpecialEffect.org.uk

For more information about Train2Game, go to www.train2game.com

Train2Game news: Games industry might not be ready for cloud gaming say Crytek

Train2Game students will get the opportunity to try out cloud gaming for themselves at the Eurogamer Expo next week and form their own opinions of the service.

But according to Crysis developers Crytek however, games industry isn’t quite ready for cloud gaming, even if the service does have potential.

“It’s maybe that the concept has come before we were ready for it as an industry,”Crytek Director of Global Business Carl Jones told GamesIndustry.biz

“We’re just trying to throw things at it right now and I’m not sure if that’s going to make people money. And whether or not the consumer needs it.”

Jones suggested that cloud gaming providers  OnLive and Gaikai have great potential, but argues that there’s one major problem holding cloud gaming back: the cost of running the service.

“You talk to anyone whose been in the online gaming business for the last five years and they’ll tell you that server costs have not gone down,” he said.

“Because if you just take Crysis or Crysis 2, run it on the cloud, every extra gamer you add in needs a lot more processing power and that costs a lot of money.”

However, as previously reported by the Train2Game blog, Gaikai founder Dave Perry believes that the service has everything it needs to become successful.

Nonetheless, Jones is excited about the prospect of cloud gaming and suggests that games will be designed specifically for the service in the future. Could it therefore be something Train2Game students develop games for in future?

“I think what’s going to happen now is that we’re going to start seeing people designing games for the cloud, designing technology for the cloud and making the best use of it.” Concluded the Crytek Director.

Train2Game blog readers may remember that last week THQ claimed the future of the industry involves cloud gaming in big way, in that future consoles won’t use discs.

So Train2Game, what are your thoughts on cloud gaming? Is it too early for the service to be successful? Is it indeed the future of the industry? Would you develop games specifically for it?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: GI.biz]

Train2Game Codebox #1 competition winners

Train2Game are pleased to announce the winners of Codebox #1, a competition for those on the Train2Game Game Development course.

The winners are:

1st Place: Dale Haste (Train2Game forum user Hastey)

2nd Place: Alex Gibson (Train2Game forum user crucifieddreams)

3rd Place: Mike Connell (Train2Game forum user Smoothshiny)

Dale wins the awesome Asus nVIDIA 3D GeForce GTX 560 TI DirectCu II TOP Graphics Card (1GB) worth nearly £200 with Alex and Mike win tickets to the Eurogamer Expo courtesy of Train2Game.

All entrants can now talk about the competition, now known as Code Marmelade, on the Train2Game forum.

Thanks to everyone for taking part, and be sure to look out for more competitions in future.

Train2Game Hits Eurogamer Expo 2011 with Students, Gurus and more

 

Train2Game will be taking Eurogamer  Expo 2011 by storm with its biggest presence yet inviting anyone interested in joining the games industry to meet course advisors, current students and the brains behind the syllabus at the Train2Game stand.

Furthermore, keep your eyes peeled for Train2Game students across the show floor in bright orange T-shirts and grab the opportunity to hear more about the course, its future and how you can join the industry.

As part of Train2Game’s commitment to face-to-face time as a key part of students’ education, the show also provides another opportunity for those currently enrolled to touch base with their tutors and meet fellow course mates in the flesh. Building on the strong community established on the Train2Game forums, when the students come together, it’s often a key catalyst for spin-off projects and experiments.

Train2Game will also be running a competition for students to share photos of themselves wearing their T-shirts and win an iPad 2 with accompanying iOS Developer account, kick-starting their ability to develop for the platform. In addition, every photo uploaded to the Train2Game Facebook page will result in a donation to the charity, Child’s Play; a charity which donates consoles, games, books and toys to sick children in hospital.

“Our students are the best out there – they love the industry, they know their stuff and one day they’ll be exhibiting at events like Eurogamer for themselves” said Train2Game Course Director Tony Bickley

“In the meantime, we’re delighted to have hundreds of independent ambassadors representing us at the show, alongside our own stand for anyone who wants to learn more.”

Leave your comments here on the Train2Game blog, or on the Train2Game forum.