Train2Game News: Microsoft might bring back family sharing for Xbox One

Xbox OneMicrosoft has announced that if demand is high enough, they may bring back the family sharing feature on the Xbox One.

The family sharing feature was one that made sharing games a lot easier. You would be able to select ten people on your friends list and instantly be able to share your games with them. It takes away the need to lend out the hard copies of your games and risk them getting damaged.

Specific details on how the system would work weren’t revealed before Microsoft confirmed that it was putting the idea on the backburner following its decision to reverse various Xbox One DRM policies.

Xbox One chief product officer Marc Whitten said of the possibility of reintroducing Family Sharing:

“If it’s something that people are really excited about and want, we’re going to make sure that we find the right way to bring it back

“A ‘road map’ sort of implies more like ‘on date X it’s back’ than I think exists, but we believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content.”

Whitten continued: “We took some feedback and realized there was some stuff we needed to add to the program. To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done.

“So taking Family Sharing out of the launch window was not about ‘we’re going to take our toys and go home’ or something like that. It was just sort of the logistics of ‘how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?’

“You know, if there’s anything I think that Xbox 360 has proven, it’s that we’re super committed to this constant cycle of improving the experience and the software, and it’s what we’ve been doing for 360 for the past seven years, and it’s certainly where we’re going to go with Xbox One.”

So it won’t be on launch but it could return in the future. I for one would be quite happy to see this return.

Train2Game News: UK Top 20 Games – 16.07.13

The Last Of UsThe dream team of Mario and Luigi’s new game, Mario and Luigi: Dream Team Bros still wasn’t good enough to knock The Last Of Us off of the top spot. If it makes it to six consecutive weeks at number one, then it will equal the unbroken runs of Black Ops II and FIFA 12. Aliens: Colonial Marines has re-entered the charts this week thanks to a budget price.

All formats

Week ending 6 July 2013

POS.  TITLE 

PUBLISHER

 LAST
WEEK 

1

THE LAST OF US

SONY COMPUTER ENT.

1

2

ANIMAL CROSSING: NEW LEAF

NINTENDO

4

3

MARIO AND LUIGI: DREAM TEAM BROS.

NINTENDO

4

FIFA 13

EA SPORTS

3

5

MINECRAFT: XBOX 360 EDITION

MICROSOFT

2

6

FAR CRY 3

UBISOFT

10

7

CALL OF DUTY: BLACK OPS II

ACTIVISION

7

8

ASSASSIN’S CREED III

XBOX 360 CLASSICS

5

9

TOMB RAIDER

SQUARE ENIXACTIVISION

6

10

ALIENS: COLONIAL MARINES

SEGA

11

THE ELDER SCROLLS V: SKYRIM – LEGENDARY

BETHESDA SOFTWORKS

15

12

LEGO BATMAN 2: DC SUPER HEROES

WARNER BROS. INTERACTIVE

13

13

NEED FOR SPEED MOST WANTED

EA GAMES

12

14

LUIGI’S MANSION 2

NINTENDO

19

15

THE SIMS 3: ISLAND PARADISE

EA GAMES

8

16

DEADPOOL

ACTIVISION

9

17

GRAND THEFT AUTO IV

ROCKSTAR

18

GOD OF WAR: ASCENSION

SONY COMPUTER ENT.

16

19

INJUSTICE: GODS AMONG US

WARNER BROS. INTERACTIVE

11

20

LEGO THE LORD OF THE RINGS

WARNER BROS. INTERACTIVE

< previous week

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Valve looks into opening UK office

Valve LogoValve is looking at opening a UK office in the future. This could be good for current Train2Game students as Valve have a well known history for employing promising up and coming games developers.

The firm is currently sounding out the British development scene at the Develop in Brighton conference, and is looking at the potential viability of a local office in the country.

Valve currently has offices in Seattle and the newly set up Luxembourg studio.

The studio famous for its Steam retail platform and titles like Half-Life is exhibiting at the Develop Conference this week and has been sharing its plans with some attendees.

The new European office, which quietly opened last year, currently houses around five staff focusing on Steam and working with its development partners.

If the new Luxembourg studio, Valve’s first foray into the European industry, proves to be a success it could eventually be expanded into a fully-fledged development team.

Valve staff said Luxembourg was the ideal place for its expansion as it was based centrally in Europe, and provides easier accessibility to European developers than its US operations in Seattle, as well as being in a more ideal time zone.

Luxembourg is also home to the HQs of a number of other online companies, such as Amazon, and is controversially known as a tax shelter for larger businesses.

Train2Game News: SpecialEffect goes International and also changes the life of a gamer closer to home

Dr Mick in VeniceDr Mick Donegon, CEO of games charity SpecialEffect, has taken the charity global and started helping people on an international scale.

The video game charities founder has been visiting San Camillo Hospital, Venice, to train staff and collaborate on assessments with their patients who have a range of complex neurological conditions. He got the pleasure of working with Albert Einstein World Award of Science Winner Niels Bierbaumer who is a Professor of Medical Psychology and Behavioural Neurobiology.

This was a great chance for Dr Mick and Professor Bierbaummer to learn from each other and in addition Dr Mick got to spread the word of SpecialEffect to Italy.

SpecialEffect at home

Thanks to all the work that Dr Mick and his team do they are able to help people like Ray who has spinal muscular atrophy which makes it very difficult for him to move.

Ray was introduced to the SpecialEffect team when they were visiting a young man named Jacob who they helped to play FIFA again.

When the team returned to help Ray his face lit up and he said: “All my Christmases have come at once!”

Call of Duty and FIFA 13 are top of the playing wish list for many people at the moment, and Ray was desperate to play them as well. So after an intense session working with his abilities and trying a handful of different access strategies, the SpecialEffect team settled on a set-up that included two switches on his PlayStation joypad, two in his palms and two head-switches on his wheelchair headrest.

It was a hit. Ray’s occupational therapist asked: “On a scale of one to ten, how happy are you?” Ray replied with a hugely ecstatic “Eleven!!”

For Ray this means much more than simply having fun. His disability means that he’s incredibly limited in doing any sort of activity, let alone one that gives such a sense of achievement. The benefits aren’t just personal – while he was playing, an off-duty member of staff jumped at the opportunity to pit his gaming skills against Ray. I’m sure he’s just the first of many new friends, offline and online, that the gift of gaming will give to Ray.

Train2Game News: Unity supports Xbox One and Windows 8

unity-logoMicrosoft has entered a partnership with the makers of the Unity game engine that will add tools and support for Windows 8, Windows Phone 8 and Xbox One.

The deal, unveiled at Microsoft’s Build Conference in San Francisco, brings yet another set of tools to reach Microsoft’s new platforms and will see the two companies collaborating to make Windows 8 and Xbox One even more approachable for Unity developers.

Xbox 360 and Xbox One developers who have their games published by Microsoft Studios will be given free access to Unity tools.

“Our vision is to democratize game development and provide opportunity for all developers, from individuals to massive teams,” said Unity CEO David Helgason.

“Our collaboration will help further these goals by empowering our community to create games across Microsoft’s powerful platforms. Their vision to provide the best outlet for games to be enjoyed parallels our own vision to build the best platform for games to be developed and we’re excited to work with them to shape the future of the industry.”

Unity’s support for the Xbox One includes many next-generation features like Kinect gestures and recognition, multiplayer matchmaking, SmartGlass, and the console’s cloud features.

The Windows 8 support includes a Windows Store Add-on that will be available for free to Unity Pro 4 licensees once it’s launched this summer. The add-on will support both Windows Store apps and Windows Phone 8 apps.

“Unity has established itself not only as an incredible development toolset and engine, but as a significant force for creative freedom and innovation in the games development community,” said Microsoft’s Steven Guggenheimer.

“With Unity’s commitment to support Windows 8, Windows Phone 8, Xbox One and Xbox 360, Microsoft’s gaming ecosystem will benefit from the wealth of ideas and imagination flowing from the Unity games development community.”

This should be great news for Train2Game students who enjoy creating with the Unity engine. It opens bigger, wider markets to get your work out in to the world.

Train2Game News: Games Industry News- 05.07.13

Xbox360 DashboardIt’s Friday so it is time for the end of the week games industry news round up!

Microsoft has begun inviting Xbox Live members worldwide to participate in the public beta for its 2013 Xbox Live Update for Xbox 360. The update will include improvements to overall performance and the ability to conduct transactions with local currency, as Microsoft Points will be retired later this year. To join, interested 360 owners should look for the Xbox Beta Program tile on the home hub of the Xbox Dashboard and once the places are filled the beta will be closed to the public. You will be required to sign an NDA for security reasons.

In celebration of summer, Warner Bros. Interactive Entertainment announces that all its mobile games in the App Store are priced at £0.69 this week including Man of Steel, LEGO Harry Potter Years 5-7, Batman Arkham City Lockdown, Scribblenauts Remix, LEGO Batman DC Superheroes, Midway Arcade and Bastion. Man of Steel, Batman: Arkham City Lockdown and Scribblenauts Remix are also available on Google Play at the same low price.

Warner Bros. Interactive Entertainment announced the Mortal Kombat Komplete Edition is available for PC from Steam and other digital download portals. Originally developed by NetherRealm Studios, led by Mortal Kombat co-creator and creative director Ed Boon it has been adapted for PC by High Voltage Software. If you have always wanted to try your hand in Mortal Kombat, now is the time.

2K unveiled the WWE 2K14 cover art featuring WWE Superstar Dwayne “The Rock” Johnson. The official reveal, which took place during an episode of Monday Night Raw, showcased cover artwork designed in partnership with “The People’s Champion.” The cover art reflects The Rock’s physicality and signature in-ring pose. To further celebrate, 2K recently launched a consumer contest for the opportunity to create alternate cover artwork to be included with WWE 2K14 retail copies. “I am exceptionally grateful to be chosen for the cover of WWE 2K14 and serve as the first cover Superstar under 2K’s leadership,” said The Rock.

Square Enix has released a new Lightning Returns: Final Fantasy XIII trailer dubbed “The Divine Task”. The latest video reveals more about the game’s story, including the appearance of supporting character Hope. Lightning Returns was revealed at the Final Fantasy 25th anniversary event in 2012 and is billed as the last entry in the “Lightning saga”. The Lightning Returns: Final Fantasy XIII’s release date has been confirmed as February 11, 2014 in North America and February 14 Europe on Xbox 360 and PS3. You can enjoy the trailer, here.

Train2Game News: Opportunity to work with SpecialEffect on once in a lifetime project

Special Effect logoSpecialEffect have an exciting opportunity for a talented programmer from the Train2Game student pool.

SpecialEffect are working on a very exciting, helpful new project. The games charity is creating a fully accessible chess game for absolutely anyone to play, no matter what disability they may have.

The plan for the game is to be able to use any body part to play the game or even using the power of the mind thanks to technology such as the EPOC system. SpecialEffect specialise in creating hardware and software that is simple to use for people with all abilities.

The charity require a programmer to help finish off the work they have been doing on the project. This could be a once in a life time opportunity to work on an amazing project and really make a difference in the lives of so many people who may have trouble playing games in the fashion we are all so used to.

The charity are looking for a C++ programmer and the programmer who has developed the software so far will be available to give support.

This is an unpaid position but working on this project would be a brilliant addition to your CV as it will get some a lot of attention from the games industry media and possibly national media.

Dr Mick Donegan, Founder and CEO of SpecialEffect, said “Anyone who is potentially interested is welcome to get in touch and we’ll happily send the existing code for them to look at. We’ll also demo what we’ve got and talk them through what’s required to finish off the game.”

If you are interested in the job get in contact with at mick@specialeffect.org.uk

Train2Game News: Heavy Metal comic book game

Eternal DescentLondon-based PLA Studios, have created a mobile game which sees Heavy Metal music and comics join together.

Eternal Descent: Heavy Metal Heroes is the brainchild of British guitarist and comic creator Llexi Leon. Llexi is the guitarist of the band Eternal Descent that the game and comics are based on.

Eternal Descent: Heavy Metal Heroes is an action-packed 3D scrolling endless brawler. Carve a path through hordes of daemonic minions and fight your way to Hell – all to a killer soundtrack. Set in a fantasy universe where lost souls lurk in every shadow and darkness veils sinister designs, heavy metal could be the key to salvation… or the gateway to destruction!

In addition to a cast of original characters, the game will feature appearances and original performances from Joe Satriani, Arch Enemy, Wayne Static, Periphery, Andrew W.K., and many more rock/metal music acts appearing through regular updates. Numerous real-world instrument brands such as ESP, Jackson and Dean Guitars have endorsed Eternal Descent: Heavy Metal Heroes, allowing the game to accurately portray cameo musicians with their signature instruments for real shred guitar action.

Eternal Descent: Heavy Metal Heroes will be available in July on iTunes for £1.99, with a series of updates and expansions planned throughout the year. Android, PC and home console versions of Eternal Descent: Heavy Metal Heroes are planned throughout 2014.

Llexi Leon is not the first person to go from music to comic book writing. Gerard Way of My Chemical Romance has written a couple of comics and Corey Taylor from Slipknot and Stone Sour has also started his own series.

Llexi is the first musician to have his comic developed in to a game however and I am incredibly interested to see how this game turns out.

To find out more about the game, band or comic, visit http://www.eternaldescent.com/

Train2Game News: Train2Game Radio talks to Domm Young

Domm YoungI got the pleasure of talking to Domm Young who is Icey Montys new developer. You can hear how Domm started coding and how he got involved with Icey Monty.

You can listen to the interview here: http://audioboo.fm/boos/1475212-train2game-radio-talks-to-student-domm-young

Or read the transcript below:

Hi I’m Domm Young, I live in Portsmouth and I’m on the Developer course with Train2Game.

Hiya Domm, how you doing mate?

I’m not bad thank you. Yourself?

I’m alright cheers bud. So tell me a bit about yourself then?

I came out of college when I was 19. I’ve always wanted to be a Developer. I worked on a lot of stuff during my college time. I did Visual Basic to start with, it’s not the language I had in mind but it’s the only one they taught there at the time. From then onwards I’ve just been doing jobs that I didn’t really want to do and in my own time I’ve just been working on my own thing, but about a year ago or so I decided to join the Train2Game course because I needed a little bit more structure and discipline in my learning and that’s basically what’s brought me to here, really.

What started off your want for coding and stuff like that?

It was basically all down to the fact that when I was younger and playing games and stuff, I always thought it would be cool to implement my own things and I always had an imaginative way of thinking. So when it come to the PC I started playing a game called Vice City at the time, I’m sure everyone knows that!

Indeed.

There was stuff you could do by changing some of the scripts like replacing some of the models in the game but you could also add predefined scripts that were already done, you could put them in to the game and see how they worked. I thought that was pretty cool. From then onwards it was just basically researching and seeing how that all worked.

So were you doing a lot of Game Mods and stuff like that during your college years?

A little bit. When I started learning Visual Basic I thought, I’m going to be learning Visual Basic through the three years I’m at college I might as well get comfortable with using that. Obviously it got constraints when it comes to making games like the fact you can’t, you know, it misses an API basically. I was playing around with that and making little games on screen. When I left college, I started learning C++ as a full time thing and then obviously I found out that the Train2Game course also teaches C++ so it works out really well.

Now you’re with Train2Game you said you were working on other projects. What are you working on now?

I joined a company called Icey Monty. I found Nick on the Train2Game forum and then through Nick I met John. Within that company we do a lot of client work, primarily, that’s mainly our focus. We put our clients first and then we work on our own thing during the evenings or at weekends. Most of the time it’s just ideas we throw about, we get together in a call, we write a few documents and then we see if we can implement it and then if it actually works out, we’ll go ahead and do it. If it seems like it’s going to be boring or it’s not going to work out we decide not to bother with it any more. We’ve got a few projects we are playing around with it at the moment, one being a sort of racing game where you start off and you’ve got to see how far you can get whilst being obstructed by various types of Zombies, it’s just an idea we are throwing out there but at the moment it’s all in the works.

Yeah. So is it a few time job for you now working with Icey Monty?

It is now, yeah. I worked in retail, prior and then I got the chance to join Icey Monty, doing something I really like doing and no one would turn that down.

That’s gotta be a bit of a relief hasn’t it!

Yeah exactly. I’ve been working in jobs I hate for most of my life, since I left college. I’ve worked in stuff like Warehouses and Call Centers and Retail and all that sort of stuff. As soon as I heard Icey Monty were interviewing, I inquired more about it and managed to get hooked up with an interview, that’s where I met John, and it happened straight away. He asked within a couple of days if I wanted to start and I handed in my notice at work.

Excellent. So what was it you think they liked about you so much then?

It was more the drive. I didn’t care how much it was more the fact I wanted to do what I like doing and that’s all I really cared about. As soon as Nick told me they were looking for someone to be a developer for them, he told me what they were using like Unity and C# and stuff. Straight away I started getting straight on to it, started learning Unity, obviously told him about it and both of them were quite shocked about the drive that I had. So I think that played a big part in the reason why I got the job.

Excellent so with this full time job then you can pay the bills alright then?

Yeah, it’s fine. I am happy as long as I can make ends meet and do what I love doing really.

You sound like you’ve got a real love of all things code.

Yeah, that’s right, yeah. Like I said, it’s the only thing I ever wanted to do and I’m sure it’s the only thing I’ll ever want to do.

Excellent. So what are your ambitions to move on to or go forward to in the future?

Icey Monty is my first ever game industry job, working with programmers full time so I hope to stick with those guys. Working with John and Nick is really laid back, you couldn’t ask for a better set of managers to be honest with you.

Excellent! So I think that’s all we’ve got time for today Domm. So thank you very much for your time.

Not a problem at all. Thanks for having me!

My pleasure.

Train2Game News: Deadpool launches

DeadpoolThe brand new Deadpool game launches tomorrow in the UK and this is what the Maniac, Merc with a Mouth had to say about it.

Mission accomplished! I, Deadpool, have created the ultimate Deadpool video game masterpiece! I call it…wait for it…DEADPOOL! It’s pretty much the greatest thing I’ve made (besides my ill-fated root beer float hot tub incident of ’93) and is available now in popular retail establishments and most major chimichangerias (like a taqueria…but with chimichangas!) across the UK. Oh yeah, and those video gamey and comics guys at High Moon Studios, Activision Publishing, Inc., a wholly owned subsidiary of Activision Blizzard, Inc and Marvel Entertainment kind of helped, too.

I’ll never forget the day I threatened convinced Peter Della Penna, the head of High Moon Studios, to make a kick-ass, third-person comic book video game with extreme combat and bikini-exploding action, starring me,” said Deadpool, Big Chief and Head Honcho of Things & Stuff regarding DEADPOOL at High Moon Studios. “Peter looked me lovingly in the eyes and said in return, ‘Deadpool, I’ll do whatever you want; just please stop filling up my kitchen with pancakes!’ It was that first moment where I really felt like Peter and I had a connection – an understanding that has stuck with me to this very day. Coincidentally, his family dog stuck with me too, you know…for leverage.”

Fans can rest assured that the first order of business while making DEADPOOL was purchasing a life-size replica statue of me for High Moon Studios, so that my outstanding team of talented, dedicated nerd types could gaze endlessly at it in order to make the digital me look as good as real-life me. I also instructed them in the art of building a fast, fluid combat system that mixes all my upgradable bang-bangs with my mad kung-fu-chop saki skills and mutant abilities, so the Deadpool in DEADPOOL (i.e. that’s me…heh…), is a one-stop wrecking machine, perfect for stealth and balls-out explosive frontal assaults alike.  Forget walking away from explosions in slow motion – I jump right into them to see how hot they are…REGENERATIVE HEALING FACTOR, baby!

I also filled a windowless room with terrifying spiders and locked…er…hired veteran Deadpool writer Daniel Way and provided him with really, just a stupid amount of spiders a “package” to convince him to pen a script that would befit Marvel’s most lovable character’s debut as a leading man. DEADPOOL is the rare game that plays with you while you play with it, delivering a $#!t ton (it’s just a better system of measurement, people – I can’t stress that enough) of fourth-wall-eviscerating humour voiced brilliantly by yours truly, doing a bang-up imitation of what it would be like if a young up-and-comer I discovered named Nolan North were trying to sound like me (Got that?…).

I am currently available and accepting dating offers – please send full-body shots. In other news, my DEADPOOL video game is also now available for the Xbox 360 video game and entertainment system from Microsoft, PlayStation 3 computer entertainment system and on Windows PC. If you’re not into hard, packaged goods, the digital me is also available for digital download (Did you think I wouldn’t diversify my distribution network?  In this economy? Newbs!) on the PlayStation Network for the PS3 and Steam. I will also be available later this summer on Xbox LIVE Marketplace for the Xbox 360. And of course, I…DEADPOOL, am rated PEGI 18! Because if there’s one word that describes Deadpool, it’s “mature.” Want more information? Well, let your fingers inappropriately caress your keyboard over to www.DeadpoolGame.com, or follow along at www.facebook.com/RealDeadpool or on Twitter @RealDeadpool.

You can enjoy my AMAZING trailer, lovingly crafted by yours truly, below!