Train2Game News: Creative Assembly dev diary on making Total War Battles: Shogun for mobile

Get behind the scenes of Total War Battles: Shogun, the mobile adaptation of the PC strategy series in a developer diary from The Creative Assembly and SEGA.

Total War Battles: Shogun- Dev Diary #1 sees senior designers Renauld Charpentier and Xu Xiaojun, lead artist Nick Farley and lead programmer Mattijs van Delden discuss the challenges of adapting Total War to mobile, while still ensuring it’s still a “real strategy game.”

For example, the UI needs to be adjusted for a touchscreen, while the art needs to be bright and easily recognisable to distinguish between different types of unit.

Watch the Total War Battles: Shogun developer diary below, right here on The Train2Game Blog.

Total War Battles: Shogun is available now for iOS and is coming soon for Android.

There’s more on Creative Assembly and their Total War titles here on The Train2Game Blog.

What are your thoughts on bringing Total War to mobile? Can it capture the tactical gameplay of the PC titles?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Angry Birds passes 1 billion downloads

Angry Birds Train2Game blog image

Train2Game news recently reported that Angry Birds Space reached 50 million downloads, becoming the fastest growing mobile game ever.

The series shows no signs of slowing down either, with Finnish developer Rovio announcing that Angry Birds has reached 1 billion downloads across all platforms.

The figure incorporates all games in the series including Angry Birds, Rio, Seasons and Space and every platform the game is available on. Rovio made the announcement in a YouTube video you can see below.

Angry Birds Space is currently available for iOS and Android mobile devices, PC and Mac. Angry Birds merchandise is available throughout the High Street!

What are your thoughts on the impressive numbers for Angry Birds?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Virgin launch 100 day game project contest for aspiring game developers

Train2Game students have the chance to design and publish a mobile video game if they take part in Virgin Media’s 100 day game project contest.

“We’re looking for amateur and student game designers from across the country to come to us with their concepts for a top quality mobile/tablet game.” reads the announcement.

“Utilising some of the industry’s brightest brains, we’ll select one concept and help the lucky winning team create their game and make their vision a reality. Reaching out to gaming fans everywhere, the project will culminate with the beta game launch at the Eurogamer Expo on 27th September.”

To enter Virgin Media’s 100 day game projects, you need to be in a team of 3 or 4 members aged 18-35, and pitch your iOS or Android game using this entry form.

Entries will be judged by a panel of experts on Tuesday 12th June, with the winning team being taken to game development labs in Dundee to build their game between 18th June and 26th September. The beta of the winning game will be presented at the Eurogamer Expo at the end of September.

FULL information about entry criteria and all terms and conditions are on the Virgin Media 100 day game project website.

Will you and a small team of fellow Train2Game students give this a go? Keep in mind that this isn’t a Train2Game contest, but it’s a great opportunity.

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.  Good luck to any Train2Game student teams who enter!

Train2Game news: Angry Birds Space becomes the fastest growing mobile game ever

Train2Game students will be familiar with the success of Angry Birds, the casual title that was one of the first huge stars of mobile gaming.

Now Rovio’s latest title, Angry Birds Space ,has become the fastest growing mobile game ever, with 50 million downloads in its first 35 days on release.

“We extend our deepest gratitude to all fans of Angry Birds everywhere.” said a blog post from Finnish developer Rovio.

“While numbers like this certainly say something about the popularity of Angry Birds, for us the main goal is to keep creating fun new experiences that everybody can enjoy! We just launched the first free update for Angry Birds Space, with plenty more surprises in stock.” the post added.

Angry Birds Space is currently available for iOS and Android mobile devices, PC and Mac. Angry Birds merchandise is available throughout the High Street!

What are your thoughts on the continued success of Angry Birds? Do you think it has changed the industry?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Mobile developers “ignore Android at your own peril”

Train2Game students looking to develop mobile games would be best producing them for both iOS and Android devices.  That’s according to mobile developer Mobile Deluxe, in an article posted on Gamasutra.

“Ignore Android at your own peril! Planning an iOS only release strategy is short-sighted and disastrous in the long run.” said Mobile Deluxe’s Sean Thompson.

“Android is too big of an opportunity to leave undeveloped. There are ample resources out there providing best practices for developing for both iOS and Android.”

Towards the end of last year, The Train2Game Blog reported that Android app downloads had topped six billion, a number which will now be even higher. 2011 saw Android significantly increase its user base, closing down on Apple and their iPhone and iPad.

The full Gamasutra piece therefore very much worth a read for Train2Game students.

Keep up to date with the latest Android news here on The Train2Game Blog.

What are your thoughts on the report? Is developing for Android on your radar?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Ghost Recon: Future Soldier trailer showcases Kinect and mobile functionality

Train2Game students can get a glimpse at how Ubisoft’s upcoming Ghost Recon: Future Soldier utilises Kinect and a mobile app in a new, somewhat tongue-in-cheek trailer. As previously reported by The Train2Game Blog, Ubisoft see a ‘bright future’ in Kinect.

The Gunsmith trailer shows off how you can build your own weapons using the Xbox 360’s Kinect functionality, or even a smartphone app when you’re away from the console. Watch it below, right here on The Train2Game Blog.

Ghost Recon: Future Soldier is currently in closed beta, with the game scheduled for full release for PlayStation 3 and Xbox 360 on Friday 25th May, with a PC version arriving on Friday 15th June.

There’s more Ghost Recon news here on The Train2Game Blog, including our interview with the development team at last year’s Gamescom.

We recently spoke to Ghost Recon: Future Soldier Creative Director Jean-Marc Geoffroy and Ubisoft IP development director Adrian Lacey about getting into the industry, with their advice to Train2Game students to be published soon.

What are your thoughts on Ghost Recon: Future Soldier’s Gunsmith trailer? And what do you think about both Kinect and mobile integration?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: Valve announces Steam mobile beta release for iOS and Android

Train2Game students will soon be able to use Steam via mobile phones, Valve has announced.

The Half-Life, Portal, Team Fortress and Left 4 Dead developer also announced that a closed beta will be available for iOS and Android devices.

The Steam mobile app will allow you to chat with Steam friends, browse community groups and user profiles, view screenshots and of course, will let you keep up to date with the latest Steam sales.

“The Steam app comes from many direct requests from our customers,” said Valve co-founder and President Gabe Newell, who as recently reported by The Train2Game Blog, offered some excellent advice to aspiring game developers.

“Seeing which of your friends are online and playing a game, sending quick messages, looking at screenshots for an upcoming game, or catching a sale – these are all features customers have requested.” he continued, before adding that mobile is having a huge impact on the games industry.

“Mobile is changing way people interact, play games and consume media, and the Steam app is part of our commitment to meet customer demands and expand the service functionality of Steam to make it richer and more accessible for everyone.” said Newell.

Train2Game students who wish to take part in the Steam mobile beta, should download the app for free from http://store.steampowered.com/mobile then use it to log into their Steam account.

Keep up to date with the latest news from Valve, here on The Train2Game Blog.

So Train2Game, what are your thoughts on Steam going mobile? Will use the Steam via your smartphone?

Leave your comments here on The Train2Game Blog, or on the Train2Game forum.

Train2Game news: GTA developer criticises money focused mobile games

Train2Game students have seen a huge rise in studios producing mobile games in recent years, and will be aware that it’s potentially a great way to get a product into the market. (Just ook at how well micro studio Hogrocket has done in this Train2Game blog interview)

However Grand Theft Auto developer Dan Houser believes a lot of publishers and studios have turned to mobile only to make money, with less focus on developing quality titles.

“This is my personal opinion, but I think a lot of people in the general mobile industry are more focused on making money than making good products,” the Rockstar man told Japan’s Famitsu Magazine.

And Houser revealed he believes the focus on making money ‘depresses’ him, and thinks games are more than an exercise in making money.

“We’re a business, too — we have to think about how to build revenue and we value the knowledge you need for that, but we want to conduct business with superior products. Focusing on nothing but business is depressing to me; it’s boring. I want people to understand that we make games for more than just to make money.”

“Our mobile strategy is not at all different from our console strategy — in other words, we don’t have one,” he said.

“Our focus is purely on making games that we can be confident on the quality of. We’ve never made something because we felt it was a business opportunity or because we thought there was some niche in the marketplace we could fill.”

Big developers including Bioware and Activision have recently looked into the possibility of developing for mobile.

Some believe mobile, and Apple in particular, are a threat to consoles, Houser argues that while an important area, in won’t swallow up the entire games industry.

“I don’t think mobile is going to swallow up video games, but it’s an important topic. The massive phenomenon we saw when portable game systems came out has already spread over the mobile market, but we’ve experienced successes and failures in portables in the past.” Houser concluded.

Rockstar have had a high profile week, with the Train2Game blog reporting that the developer finally officially revealed Grand Theft Auto V. See what Train2Game students want from Grand Theft Auto V here on the Train2Game blog, or on the Train2Game Facebook page.

So Train2Game, what are your thoughts on Housers’ comments? Are some developers focusing on making money from mobile rather than producing quality products? What’s your opinion on Rockstars commitment to making quality games?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Industry Gamers]

Train2Game news: Bioware exploring ‘experimental’ mobile market

Train2Game students will know that iPhone gaming as a whole has become big business with a number of publishers plotting a long term mobile strategy.

And while the Train2Game blog has previously reported that EA has detailed plans for mobiles, Bioware, who publish the Mass Effect and Dragon Age series’ under the EA, don’t have any specific plans for mobile, but it’s something they’re looking into.

“We’re doing more stuff. EA as a whole is doing more mobile games, and at BioWare we’re looking at mobile extensions for our franchises as well,” BioWare founder Dr. Ray Muzyka told Industry Gamers.

“Nothing to announce specifically right now, but mobile’s going to be one of the dominant platforms going forward.” added co-founder Dr. Greg Zeschuk

And he believes mobile will become as strong as traditional consoles.

“It’s going to be right up there with anything else – it already is in a sense. In terms of dollar share, maybe not yet, but we’re just starting down the hill on free-to-play on mobile devices. That’s a big thing right now. So yeah, we take mobile pretty seriously.”

As previously reported by the Train2Game blog, free-to-play games generate a majority of App store revenue.  And Zeschuk believes the  free-to-play is a low risk environment to test out new ideas, with the prospect of failure not a catastrophe.

“One thing we’ve learned is that you need to lead with gameplay – making sure the core gameplay is really tight”

And another thing is just understanding the platform well enough that you really are state of the art in terms of what you’re delivering relative to what’s there.” said the Bioware co-founder.

“And sometimes it’s just experimental too, and on mobile with something of that scale it’s actually a lot safer to explore ideas,” he added.

So Train2Game, what are your thoughts on Bioware looking into mobile? Is it a good area to experiment with?

Leave your comments here on the Train2Game blog, or here on the Train2Game forum.

[Source: Industry Gamers]

Train2Game news: Telltale Games – iPad ‘obvious place to focus’

Train2Game students will be aware of the significance of the iPad and how Apple has changed the games industry.

Not only has it provided indie developers with the opportunity to release games, but bigger, more established studios are also seeing its benefits.

Telltale games are one such studio,  last month seeing 30% of their revenue come from the sale of iOS titles, and now CEO Dan Connors says they’re planning to focus more resources on iPad game development.

“The tablet is super interesting to us because we believe the style of content we build is perfect for the form factor,” he told Gamasutra.

“The fact that Apple has been able to get such a powerful tablet out there with a big install base makes it the obvious place to focus.”

Telltale games available in Apple’s app store include episodic titles Back to the Future, Sam & Max, Monkey Island and Hector: Badge of Carnagae.

And the studio CEO praised Apple’s global appeal and commented that the App store is an excellent way of getting games in front of a wide audience.

“What we’re seeing is you have access to a worldwide audience. There seems to be a real proliferation of these devices across the world,” he said.

“And the app store is so easy for people to purchase from. You can get your products to market really quickly and get them in front of people really quickly. There’s a good diverse audience – which is really good for the content that we do.”

Train2Game student Georgij Cernysiov has already seen his own iPad title released through the app store, while Train2Game student team Horizon Studios released Postal Panic for iPad earlier this year.

Train2Game students have also contributed to the development of DR Studios’ Bug Wings for iPhone and iPad. All of these show that producing iPad games could potentially be a great way for Train2Game students to get their games on the market.

And as previously reported by the Train2Game blog, Apple could potentially continue to revolutionise the games industry.

So Train2Game, what are your thoughts on Telltale’s move towards more focus on iPad development? Is it something more developers will do? Would you focus on developing games for Apple devices?

Leave your comments here on the Train2Game blog, or on the Train2Game forum.

[Source: Gamasutra]