Train2game News Curse Voice success with gamers

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Online gaming is a constant struggle in innovation and finding new ways to make a game successful and build a thriving community around any title is hard work.

Curse wanted to discover not only what players wanted from a VOIP service but what helps build a stronger community for the gamers that spend so much time trying to make the most from their time online. In a survey of 1,001 gamers, Curse has discovered that VoIP does in fact improve the online gaming experience.

Voice Communication and Gaming Go Hand-in-hand
·         78% play video games more than 10 hours a week.
·         100% use  some type of voice communication.
·         64% sometimes used voice, while 36% always used voice communication.

Players “Enjoy the Game” More When Using Voice Communication
·         90% played 2 or more PC games with the majority focusing on 2-4 different games.
·         48% use a voice communication service over 50% of the time while gaming.
·         72% had a more enjoyable experience in-game when using voice communication services.

Voice Communication Makes A Game’s Playerbase Stronger, More Engaged and More Positive
·         67% play more frequently when using a voice communication service.
·         74% experienced longer and more successful sessions when using voice communication.
·         70% had more positive game experiences when using voice communication and would prefer using a standardized service through the games in which they play.

Gamers Crave Great Features From Their VoIP
·         70% choose their communication software based on its Features and Performance. 
·         Free to use, Friends list and Friends Sync were also considered very important features in choosing a VoIP service for online gaming.

This data is based on a survey conducted by Curse.com. The sample consisted of 1,001 people to give an accurate representation of the VoIP market. The survey questionnaire was written by Curse.com and administered through Survata.com. A small, +/- 4% margin of error is accounted for within all results.

Train2game News Streamframe project management available worldwide

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Streamline Media Group announced today that its new proprietary cloud-based project management platform specifically designed for video game development, Streamframe, is now commercially available to users globally.

During its testing phase Streamframe has already served an integral part for thousands of developers creating games worldwide. For more information and to start using Streamframe, visit: www.streamframe.com

“The complexity of game development has moved beyond spreadsheets and one-dimensional systems”, said Alexander Fernandez, CEO of Streamline Media Group. “Teams today need a unified development platform that brings together art, code, production and administration into one place so that they can have a holistic view of their project and its effect upon the organization. Streamframe does just that while also tracking all the individual changes taking place during the course of development. For the first time teams are able to get a general overview and immediately deep dive into the state of play.”

Streamframe builds projects quickly through a sophisticated framework that incorporates tracking of resources, time and finances. Teams collaborate, manage clients, feedback and workflows all through a socially powered interface. Clients stay informed on every aspect of a project whenever they want by simply logging into Streamframe’s Client access to view project status. The ability to implement any necessary changes to development quickly and seamlessly leads to a massive reduction in turnaround times. While most project management tools are static, Streamframe is highly responsive and allows on-the-fly adjustments to free creativity and prevent lags in project timelines.

To register and learn more about Steamframe visit: www.streamframe.com

Train2game News Fallout Shelter now available on Android

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Bethesda Softworks®, a ZeniMax® Media company, today announced that Fallout Shelter™, the first-ever mobile game set in the celebrated Fallout® universe from Bethesda Game Studios®, is now available worldwide for FREE on Google Play for Android devices.

Praised for its fun, addicting gameplay, and for its player-friendly approach to in-app purchases, Fallout Shelter has received accolades from some of the industry’s leading outlets, earning ‘Game of the Week’ from Touch Arcade and nominations for ‘Biggest Surprise’ from IGN and ‘Best Handled/Mobile Game’ from the official Game Critics Awards.

Today’s launch includes all-new game updates, including the introduction of Mr. Handy – the ultimate robotic companion – as a premium reward. Use him to collect resources inside your Vault, send him into the wasteland to collect caps, or defend your Vault from creatures and disasters, including new Deathclaw invasions and Molerat infestations.

Fallout Shelter is a post-nuclear strategy and simulation experience that puts you in control of a state-of-the-art underground Vault. Build the perfect Vault from a variety of rooms, oversee your very own thriving community of Vault Dwellers, and protect them from the dangers of the Wasteland.

To download Fallout Shelter for Android devices, visit: https://play.google.com/store/apps/details?id=com.bethsoft.falloutshelter

To learn more about Fallout Shelter, visit the game’s official website: www.FalloutShelter.com.

Train2Game News Leftfield Collection at EGX

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EGX, the UK’s largest games event, today announced the 21 playable indie games and game experiences selected for this year’s Leftfield Collection, coming to EGX this 24th -27th September.

The Leftfield Collection, sponsored by SEGA, provides a free platform for indie developers to show their latest projects. Since 2008 it has quickly become a standard bearer for quality and original indie titles, with many award-winning and highly successful games. Previous collections have featured Thomas Was Alone, Joe Danger and Don’t Starve, to name but a few. Exhibiting in the Leftfield Collection is free for developers, however space is extremely limited and fiercely contested. This year, over 200 games – the greatest ever number – were submitted for consideration, displaying an exceptionally high level of quality throughout.

The eclectic mix of games at next month’s EGX include: ‘atmospheric, relaxing, childhood countryside exploration simulator’ Quiet as a Stone; Man or Goat, where the player must decide whether pre-recorded goat noises are real or a man pretending to be a goat; and Kill Box (working title), which critically explores the nature of drone warfare through an interactive installation. ‘One-dimensional dungeon crawler’ Line Wobbler, the favourite Leftfield Collection game of this year’s EGX Rezzed, also makes a very welcome appearance. The 21 games selected are:

Den (working title, Nate Gallardo & Cat Burton), Face It! (Navel), FRIENDSHAPES (SFB Games), Galacto’s Intolerant (Kiwi Soft), HoPiKo (Laser Dog), Iconoclasts (Bifrost Entertainment), Kill Box (working title, Malath Abbas), Line Wobbler (Robin Baumgarten), Loot Rascals (Hollow Ponds), Man Or Goat (Newtquest Games), Megaton Rainfall (Pentadimensional Games, SL), Memory of a Broken Dimension (Outbounds), MODSORK (CinnoMan Games), Odonata (Rob Laro), PANORAMICAL (Fernando Ramallo & David Kanaga), Quiet as a Stone (Richard Whitelock), Southbank Portrait (Ian MacLarty), SpaceRagers (Alex Johansson), The Tamperdrome Collection (KO_OP Mode), The Wall Shall Stand (Pixel Tailors), Thumper (Drool).

The Leftfield Collection joins the Rezzed Zone (named after EGX’s springtime indie-focussed sibling) and the Indie MEGABOOTH (North America’s highly successful showcase of independent game developers) to bring over 200 screens of playable indie games to EGX, the largest ever showing. Whether a seasoned indie gamer or exploring the incredible diversity of these games, EGX will have countless moments of indie gaming joy.

For all the information about EGX, including the playable games and features announced so far, plus to buy a ticket to this year’s show, please visit www.egx.net/egx .

Train2game News Hansoft Team Helper Updated

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Hansoft, award-winning tool for agile team collaboration and management, releases Hansoft Enterprise 9.0.

The latest release comes with a new UI which allows for even smoother team collaboration. Hansoft 9 makes it easier for both managers and team members to understand and participate in large and small projects thanks to better contextualization and clearer visuals.

“We have had some customers running their agile portfolio, program, and project management in Hansoft but who had their issue tickets in other tools. The improved capabilities now makes it easy for these teams to migrate also their defect tracking process to Hansoft to help them minimize technical debt,” said Patric Palm, Hansoft Chair and CEO.

In a blog post today, he also talked roadmap forward for the company.

“We have gathered a large amount of great feedback from our community of users for smaller improvements. One small improvement can mean a lot for the person who really wants it and all those small improvements together makes a big difference for everyone. We recognize the need to focus on putting all this input into action.”

In the blog post Patric Palm also announced that Hansoft will be moving into a new headquarters in Uppsala, Sweden, by the end of the year.

Train2Game News Extra Credits EDU curation channel

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After a successful initial beta, the Extra Credits EDU curation channel on Steam formally launched today!

Created in partnership with teachers from Nordahl Greig High School in Norway, the list makes it easy for teachers and students alike to find good educational games along with basic guidelines to use them in class. Given the correct mindset and approach, even commercial titles such as Assassin’s Creed and Bioshock can become valuable teaching and learning tools.

Developers at Slitherine (Commander: Europe at War and To End All Wars), 11 Bit Studios (This War of Mine) and Little Worlds Interactive (The Counting Kingdom) have thrown their support behind the project by providing teachers who use the Curators list with free video game licenses. The team at Gamindex have also begun writing full, educationally-focused reviews to help teachers who wish to learn more about the games on the Extra Credits EDU curation list.

While the curation channel has moved into a formal release, the effort to grow the list continues. The games featured vary greatly in their content, complexity, and theme, and are assembled thanks to the continued efforts of volunteers.

Experienced educators are invited to improve the list by reaching out to tobias@extra-credits.net with their suggestions.

Train2Game News Introducing Heresy Studios

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Train2Game catch-up with Steven Herod CEO of student studio

This week Tain2Game spoke with Steven Herod in regards to his student studio Heresy Studios. Heresy is a student studio, made up a majority of Train2Game students. It’s working on multiple projects and operating an ‘all welcome’ policy when it comes to recruiting new team members.

The team are great advocates of ‘learning through doing’ and have recruited many team members through the offer of creating portfolio content. Train2Game spoke to Steven about what the team are currently working on, recruitment and what Heresy has planned in the future.

Steven Herod, CEO, Heresy Games: “I’m classed as the team leader/boss but within the group I have four team leaders, Chris is Team Leader on the frosty Pigeon project, Jason is running the House project, Myself and Valo are running Ming In Space Project, Mauro and Heather are running Desert Raiders (Newest addition to the list).”

“We came together, well let me start from the beginning, I started the course and made that first game on construct 2, Asteroid dodger game, And I thought about how to expand it and make is an actual decent game, Me and My bestfriend (Cara, She quit XD), started to the make the group.”

“As I was getting really eager to make something happen and Cara basically put it all off I started asking around the forum for some people to work with me, that’s where I got Heather to join. She spent most her weekends working on the logo, different panda images etc. She became a very valuable member.”

“At the same time I was talking to an artist called slinkydink (Not her real name) and she was supposed to help with the company logo (heather’s logo was for the actual game), Slinky kept putting it off and it never got done BUT she set up a TeamSpeak channel and started inviting people from the course.”

“This is where we got one of our artists: Vampii (Not her real name, She’s really called Nair) So Nair has been doing some concept art ideas, different animal images etc. and she introduced me to Mauro (Her son’s godmother’s son or something like that) and he immediately started on some artwork too.”

“This is when I decided Ming In Space is going to be huge and 3D XD, So this prompted me to recruit like crazy,  Whilst all of this was happening I was a part of a Train2Game developers group on Skype which was set up by one of the students, (Think its Richard S) and I’ve grabbed a couple of developers from there, One of whom is Valo (He’s done some unity terrains and is really taking to this teamwork business ideas).”

“One night I stayed up until about 5am messaging a lot of people on Train2Game course that had posted about working on projects etc. And we’ve got ourselves a nice range of QA Level Designs and just Designers too, many of whom are on the About Us section of the website but since we’ve increased in numbers I need to update that. There are many members I could write about but then you’d just be here for ages XD”

“I feel we all work extremely well together, most of us have the course in common (This is my recruitment selling point, I can say that because we’ll from the course we can all help when it comes to coursework except from the projects later on because I don’t think we can help but none of us are at this stage yet.)

“We’re always accepting new members to be honest, although it might sound stupid to accept endless amount of members its actually quite smart. Some people won’t be here for the actual studios set up, some members just want some portfolio work, some people just want to be a part of something. By accepting every member possibly it allows me to manage several different projects and elect team leaders for each project, and when we release these projects, we will see who’s done what, who we want for the founding party of the company and who is not pulling their weight (If we find anyone not really pulling their weight we will address this formally, maybe see if they want to work on another project and find out what exactly they want, If they don’t want to be a part of it then we’ll suggest they stay as a background member until they time or something like that).”

“Not all of our members are Train2Game. An old best friend/neighbour is mad on gaming so immediately I’ve got him involved and some of his arty friends involved so I’m teaching them about Unity, (Can’t teach them construct2 very well without them having the licence to release stuff but I’ll buy them that in the future.)”

“But in terms of living in different locations, The campus forum, Facebook, Skype and TeamSpeak solve that right away, also drop box is key here too, Naturally it can be difficult explaining things without being able to sit next to someone as say look at that there BUT Skype has screenshare :P”

“In my opinion, The Train2Game course has been fantastic so far, (Little hiccup with TIGA but if they don’t want to accredit us then fine, I’ll be successful without them :P.) But in terms of the actual course, the work I’m really enjoying it, I’m super looking forward to my projects at the end, The TMA’s could maybe be a bit harder than multiple choice questions but on the other hand they are just checkpoints really so I’ll see what the projects are like,, ABSOLUTELY love the Unity book, It’s got everything in it!!”

“Long term goals, Be Bigger than Microsoft, XD, Or own Microsoft,, Whichever comes first, but no, seriously I’m going to open and run a studios in Manchester and Mauro is going to run the studios in London. We’re going to be the best game developers ever and we will owe each other for our success. Like I said though, some people aren’t here for the long run, I know some people just want some money and portfolio work which when they get this and leave we’ll keep their info for when we’re a huge success and they want to come back, and we’ll either welcome them back with open arms or assign them to the mail room (Depends how they left).”

“By making actual games instead of brainstorming and saying that’s cool has really given such a better understanding of how to make the games, what is needed, and how to improve. An example is for a Construct 2 mess around project I made a level select screen, it didn’t really thrill me but then because I had learnt it in Train2Game I used an array to set it up and BAM much better, So using that example project I’ve shown some people and they’ve adapted their ways and Chris even said that without actually making the level select screen he had no idea how it really worked (If you understand?)”

“We want to release at least 1 game by Christmas (It’s doable) but if not then March is the ultimate final deadline. Ambitions for the games; Ming in Space is going to be a best seller, the mobile games will do extremely well and help us fund the studios, Project 64 is going to be the killer.”

“The kickstarter project: That’s For Ming In Space as you probably know, it was an idea to attempt to get some funding for that game but also to test out what we need for funding, like I don’t think we’ll get a backer on there this time around because we’re so new to it, but by doing it with a semi ready project we get the understanding of what we need for the next crowd funding. Fingers crossed we get a backer for it BUT who knows??”

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Dungeon Hacks book

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A book detailing some early RPGs is being released to give aspiring developers and fans a look at where these games came from.

PressStart Press is proud to announce the release of Dungeon Hacks: How NetHack, Angband, and Other Roguelikes Changed the Course of Video Games in paperback as well as on Kindle, iBooks, and other popular e-reading platforms.
                                                                                            
Written by Stay Awhile and Listen author David L. Craddock, Dungeon Hacks whisks readers back in time to the computer labs where seminal roguelike role-playing games (RPGs) such as Rogue and Moria originated. Roguelikes are beloved among their fans, who tout grueling difficulty, a wide breadth of character types, and procedural algorithms that generate brand new levels every time players begin a new quest as defining characteristics of the genre.

Dungeon Hacks has earned acclaim from visionary game designers like Warren Spector, director of Deus Ex and Disney’s Epic Mickey. “The design of roguelike classics still resonates today, inspiring many modern game designers. Read this book and you’re understand how and why,” Spector said. Torchlight and Rebel Galaxy designer Travis Baldree echoed Spector’s enthusiasm, praising the book for “capturing the human element behind the games—the particulars of the people, the context, and the time period.”

Dungeon Hacks was assembled from years of research and interviews with developers such as Michael Toy, Robert Koeneke, Thomas Biskup, and the architects of NetHack, which TIME magazine commended as one of the best 100 games ever made. Dungeon Hacks is available now in paperback, as well as on popular e-reading platforms. An audio release will be made available later this month.

Alongside Dungeon Hacks, PressStart Press is publishing two additional books. One-Week Dungeons: Diaries of a Seven-Day Roguelike Challenge follows programmers of varying skill levels as they race the clock to design a game in a single week. Angels, Devils, and Boomsticks: The Making of Demons with Shotguns tells the story of an aspiring programmer who must conquer his fear of math if he wishes to realize his dream of making games. Both books are available now on Kindle, iBooks, Nook, and other popular e-reading storefronts.

Train2Game News UK Top 20 Games – 10.08.15

rare replayOnly one new name in the charts this week and it goes straight to number one. Rare Replay is the first Xbox One exclusive to hit the number one spot on its début.

All formats

Week ending 8 August 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 RARE REPLAY MICROSOFT
2 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 1
3 BATMAN: ARKHAM KNIGHT WARNER BROS. INTERACTIVE 2
4 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 6
5 GRAND THEFT AUTO V ROCKSTAR 3
6 FIFA 15 EA SPORTS 5
7 BATTLEFIELD HARDLINE EA GAMES 7
8 RORY MCILROY PGA TOUR EA SPORTS 4
9 F1 2015 CODEMASTERS 8
10 MINECRAFT: XBOX EDITION MICROSOFT 12
11 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 11
12 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 9
13 DYING LIGHT WARNER BROS. INTERACTIVE 19
14 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 14
15 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE
16 WWE 2K15 2K SPORTS 13
17 DESTINY ACTIVISION 15
18 FAR CRY 4 UBISOFT 16
19 TERRARIA XBOX 360 CLASSICS 18
20 LITTLEBIGPLANET 3 SONY COMPUTER ENT. 17
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News World of Warcraft Legion

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The sixth expansion of World of Warcraft has been announced at gamescom.

Doom comes for the Alliance and the Horde as a great burning shadow falls over Azeroth. During an event streamed live around the world from gamescom 2015, Blizzard Entertainment today unveiled World of Warcraft®: Legion™, the sixth expansion to its acclaimed massively multiplayer online role-playing game.

In this dire new chapter of the Warcraft® saga, the demonic Burning Legion has returned, seeking to call forth their fallen leader—the dark titan Sargeras, Ravager of Worlds. As destruction rains across Azeroth, its heroes must seek salvation among the ruins of the Broken Isles, doomed center of ancient night elf civilization and birthplace of myths dating back to the world’s creation. In the face of hopeless odds, they must learn to master mighty Artifacts—legendary weapons that hold the potential to bring down the corrupted armies of the Legion—and strike an infernal pact with the dread Demon Hunters of the Illidari . . . accursed followers of the infamous Illidan the Betrayer.

World of Warcraft: Legion ushers in an era of unprecedented conflict for the Alliance and the Horde as the Burning Legion’s crusade against creation enters a terrifying new stage. The expansion is loaded with features and content that will transform players into Azeroth’s elite vanguard against the shadow, including:

    New Hero Class: Demon Hunter— Unleash the demon within as an all-new melee hero class gifted with preternatural mobility—and the ability to metamorphose into hellish new forms.

    New Feature: Artifact Weapons— Smite the Legion with legendary weapons of lore. Earn Artifact power to unlock abilities and traits, and customize your weapon to suit your needs.

    New Continent: The Broken Isles— Discover the fate of a lost night elf civilization, confront twisted fragments of the Emerald Nightmare, and hunt agents of the Legion in all-new zones.

    New Feature: Order Hall— Whether you’re paladin or warlock, unite fellow NPC members of your class’s order to carry out missions at your command.

    New PvP Honor System— Fight for fame, glory, and a range of new PvP-specific powers as you face the opposing faction in Arenas and Battlegrounds.

    Boost to Level 100— Come fully prepared to battle the Legion with a level-100 character boost, and fight alongside your friends in this epic new chapter of World of Warcraft.

“In World of Warcraft: Legion, the stakes for the Alliance and the Horde are higher than ever, so we’re putting some of Azeroth’s deadliest forces directly in players’ hands,” said Mike Morhaime, CEO and cofounder of Blizzard Entertainment. “Whether they’re wreaking havoc as a Demon Hunter or unlocking awesome new abilities for their Artifact, players will develop their characters’ power in ways they never have before.”

Stalk Your Prey as a Demon Hunter

Dexterous and deadly, World of Warcraft: Legion’s new Demon Hunter hero class turns the twisted power of the Burning Legion against them. Drawing on fel forces to fuel their attacks, Demon Hunters pursue their prey with uncanny agility, dodging away from danger and closing on enemies in the blink of an eye. Demon Hunters sacrifice their natural vision for Spectral Sight—preternatural perception that allows them to detect targets that regular mortals could not normally see. Whether avatars of Havoc (damage-dealing) or Vengeance (tank), these melee-focused assassins unleash pent-up fury in the form of devastating attacks—even metamorphosing into terrifying demonic forms in moments of great need.

As a World of Warcraft hero class, Demon Hunters have honed their skills over millennia—and much like Wrath of the Lich King®’s Death Knight, Demon Hunters appropriately begin their journey prepared to battle the Legion at a higher level than most other World of Warcraft classes. Demon Hunters also have a unique starting experience that reflects their background and the terrible source of their power.

Wield Legendary Artifacts Against the Legion

To face the seemingly unstoppable might of the Legion, the heroes of Azeroth will need a legendary arsenal worthy of the task. World of Warcraft: Legion equips every champion with their own Artifact—a class-specific, highly customizable weapon forged in the fires of Warcraft mythology. Each character’s Artifact grows in power with its owner, and players can personalize their Artifact with perks, abilities, and appearance-altering characteristics that reflect the hero wielding it, transforming the Artifact into an instrument of order . . . or twisting it into an implement of devastation.

The Broken Isles and Beyond

World of Warcraft: Legion sends players on a forbidden journey to the ruins of the Broken Isles in search of the mythic Pillars of Creation—powerful titan relics said to have shaped Azeroth, and last hope for the world’s salvation. Once the magnificent seat of an ancient night elf civilization, the Broken Isles are now haunted by twisted elven aberrations, horrors from the Emerald Nightmare, and other grim remnants of legends long forgotten. Among the Isles, players will face the armies of the Legion and other dark forces across an array of all-new zones, dungeons, raids, and more on the way to the new level cap of 110.

With the Horde and the Alliance in disarray, players must seek out and bring together other like-minded champions to stand against the demonic hordes. In Legion, each player will take charge of an Order Hall—a site of great power linked closely to a character’s class and cause. The Order Hall will serve as each hero’s base of operations—and a bastion of hope—during their journey to the Broken Isles. From there, players will send NPC followers on missions to help defend Azeroth from the demonic incursion . . . and forge their Artifact into a Legion-felling force to be reckoned with.

For those seeking glory in Arenas and Battlegrounds, Legion also features a new Honor system that provides an entirely new PvP progression path. As players dominate the enemy faction, they’ll unlock PvP-specific spells and abilities that open up a range of new tactical possibilities, and earn prestigious new titles and rewards.

To help the heroes of Azeroth prepare for the coming invasion, World of Warcraft: Legion will allow players to boost one character to level 100, including a newly created character, quickly getting them primed and ready to battle the Burning Legion alongside their friends.

For more information about World of Warcraft: Legion or to sign up for the beta test scheduled to begin later this year, visit www.worldofwarcraft.com/legion .