Train2Game News Presale for breakthrough physical character animation tool

DeepMotion, a pioneer in the field of Motion Intelligence, announced today that DeepMotion Neuron, the first tool for completely procedural, physical character animation, has launched for presale.

The breakthrough cloud application trains digital characters to develop physical intelligence using advanced AI, physics, and deep learning. With guidance and practice, digital characters can now achieve adaptive motor control just as humans do, allowing animators and developers to create more lifelike and responsive animations than those possible using traditional methods.

DeepMotion Neuron is a Behavior-as-a-Service platform for developers to upload and train their own 3D characters—choosing from hundreds of interactive motions available via an online library. Neuron will enable content creators to tell more immersive stories by adding responsive actors to games and experiences, and the service will free up time for artists to focus on expressive details by handling large portions of technical animation automatically.

“DeepMotion Neuron is designed to help developers close the gap between reality and digital representation by making high-fidelity, interactive simulation accessible and easy to use,” said Kevin He, CEO of DeepMotion. “By granting characters true motion intelligence we believe we can greatly reduce the ‘uncanny valley’ that has haunted those of us in the entertainment industry for over 50 years.”

The core technology of DeepMotion Neuron is built upon state-of-the-art techniques revealed in a research paper presented at SIGGRAPH 2018 by scientists from DeepMotion and Carnegie Mellon University. The paper applies reinforcement learning to the growing domain of sports simulation, specifically basketball, where real-world human motor intelligence is at its peak. After training and optimization, the researchers’ characters were able to perform interactive ball handling skills in real-time simulation. The same technology used to teach digital actors how to dribble can be applied to any physical movement using Neuron.

In the DeepMotion Neuron prelaunch, developers can register for early access and discounts. Those that back the campaign will get first access to the Neuron cloud service, personalized onboarding, in addition to receiving an exclusive demo package and free training time. Developers and animators can learn more and participate in the campaign at deepmotion.com/neuron_prelaunch.

DeepMotion Neuron’s cloud platform is slated to for release in Q4 of 2018.

Train2Game News EGX Rezzed 2019

Gamer Network, organisers of the UK’s premier games events, is delighted to announce that EGX Rezzed will return to London’s Tobacco Dock on the 4th-6th April 2019.

Now in its eighth year and powered by Virgin Media, EGX Rezzed is the world’s premier indie games event and an essential destination for both creators and consumers. Over 200 individual playable games are expected at 2019’s event, spread over 600 playing positions with PC and console formats represented.

A packed schedule of talks and panel sessions covering a range of topics including exclusive updates on major titles, deep dive insights into specific areas of game development and invaluable career advice from experienced professionals will take place in the event’s numerous theatre spaces.

Attendees will have the opportunity to meet their favourite video content creators with Outside Xbox, Eurogamer and Rock Paper Shotgun teams all expected to participate in the event.

The renowned Leftfield Collection will return for 2019 offering a platform to creators whose games sit outside the mainstream the chance to exhibit their projects for free to a passionate audience.

EGX Rezzed 2019 is set to be the biggest in the event’s history with additional space now available within Tobacco Dock, the beautiful listed building in the heart of London which has hosted the event since 2015.

EGX Rezzed is once again partnered with BAFTA with the independent charity set to have a presence on the event’s show floor. The BAFTA Games Awards will take place on Thursday 4th April at a venue set to be revealed later this year.

EGX Rezzed 2019 takes place from the 4th-6th April at Tobacco Dock in London. Tickets will go on sale in the autumn.

Train2Game News Eleven new companies join the UK Games Fund community

The fourth round of companies to be awarded grants from the UK Games Fund has been announced today.

Eleven projects including PC, console and VR games developed by companies based across the UK have been selected and will now receive grants to develop their prototypes and undertake to support fellow developers with knowledge-sharing.

The fourth round of funded projects is the most demographically diverse group of companies since the UK Games Fund launched in 2015; 40% of project development teams are female-led and for the first time no London-based companies have made the final selection.

Competition for this round of funding was particularly tough as applicants seeking funding from the UK Games Fund were encouraged to self-select which route was most appropriate for them with the introduction of the Pitch Development Programme. Companies with past experience of shipping a game, a development team in place and ready to mobilise, a business plan and strategy for sustainability in place and with an already well-defined USP were encouraged to apply via the direct application route to Round 4.

Margot James, Minister of State for Digital and Creative Industries said:

“It’s marvellous to see grants awarded to companies that reflect such strength and diversity in the video games sector across the UK.

“The UK Games Fund has a proven track record of supporting innovative early stage games development, and I look forward to seeing these teams realise their creative potential.”

To date, the UK Games Fund has supported over 90 projects, and has a growing community with the increasingly popular Tranzfuser competition currently underway with 18 graduate development teams participating.

Paul Durrant, Managing Director, UK Games Talent and Finance CIC said:
“Our aim is to grow the UK’s early-stage games development ecosystem using a community-led approach and these new grant recipients have all agreed to give back significant time to support other companies through various peer-to-peer activities as part of the Creative Industries Sector Deal. Sharing knowledge and experience in this way adds significant value to the investment.”

Train2Game News Virtual Indie Business Summit

Indie developers are you looking to fund your game, find the best route to publish, even grow your studio into a more profitable and professional, long-term and thriving business?

Well look no further than the Business of Indie Games – Virtual Summit 2018 which goes live 24-27 July 2018.

Our mission is simple. We support new indie devs and small to mid-size studios all over the world. We provide access to the hard-won experience, insights and vision from some of the most successful independent video games developers and business people all over the world.

At The Business of Indie Games – Virtual Summit 2018 a vast array of industry developers and businesses (30+) are a click awayaway from sharing their unique experience, providing information that will be invaluable to indie developers and studios, giving them the extra ‘je ne sais quoi’ to achieve consistent success.

SIGN UP – LOGIN – BE THE CENTRE OF ATTENTION IN SECONDS

Register Now!

Internet access is the name of the game. Whether you live in London, rural Nebraska or Timbuktu, if you’re a game developer or games industry professional, this is for you. Once signed in an agenda page with links to pre-recorded interviews starting on Tuesday 24 July for 24 hours. On Wed 25 July through Friday 27 July for 24 hours there will be new interviews to watch each day!

There’s a free to attend option and no one is excluded. The Virtual Summit goes live from 24-27 July. And developers can upgrade for permanent and unlimited access for a reasonable cost. Free tickets still available – here.

Global Indie MatchMake 2018

There are also opportunities for developers – established and new – to get their games and game ideas in front of 30+ established publishers, investors, government tech funds, incubators and agents at the Global Indie Matchmake 2018. Publishers and Investors will review the games and set up meetings with the people they are interested in discussing things further with.

Snapshot of 30+ Commercially Astute Indie Devs & Business Folk Interviewed

  • Ago Simonetta, Regional Lead – EMEA MICROSOFT – ID@Xbox
  • Amir Rao, Gavin Simon – Co-Founders @SUPERGIANT GAMES
  • Anya Combs, Games Outreach Lead @KICKSTARTER
  • Mark Morris, Managing Director @INTROVERSION SOFTWARE
  • Des Gayle, CEO @ALTERED GENE
  • Kate Edwards, CEO @GEOGRIFY & Board Member @TAKE THIS
  • Mike Wilson, Co-Founder @DEVOLVER DIGITAL & GOOD SHEPHERD ENT & Board Member @TAKE THIS
  • David Clark, Managing Director @GREEN MAN GAMING PUBLISHING

With nothing to lose and everything to gain, check out the web site and sign up.

Join the discussion right now

Hound Picked Games is proud to be working with The Business of Indie Games as their partners to launch this incredible summit. If you can’t wait to start networking with other event attendees, Hound Picked Games is hosting the Official Business of Indie Games Discord channels.

They’ll be LIVE Q&A Sessions via Discord and more to get involved with, so head on over to https://www.discord.gg/HoundPicked

Train2Game News CopperCube game engine now FREE

CopperCube is the most easy to use 3D game engine and now it’s free to use.

CopperCube is a 3D authoring tool for creating interactive 3D games, apps and websites, without programming developed by Ambiera. It focuses on a user friendly interface which makes it possible create 3D games very easily and Ambiera have now announced the release of CopperCube 6.0.

The just released version 6.0 is a big step forward.

In addition, CopperCube 6 is now free to use. Users can develop games, sell them, publish them on Steam, any App Store, any website, with the free edition.

A major new version of the game engine with new features like post processing effects, new lighting system, WebGL 2 support, FBX import, and much more.

In order to support the development of CopperCube, there are two editions which have a few more features: CopperCube 6 Professional and CopperCube 6 Studio Edition, which can be bought if wished.

The following new features are added in version 6:

– CopperCube now comes as free edition, which includes nearly all of the features previously only available in the professional edition.
– Post-Processing Effects
– Full FBX import with Animation
– New lighting system
– Unified colors and lighting
– DDS support
– WebGL 2 support
– Loading screen image
– Multi Selection
– WebGL automatic pointer lock
– Freeze Scale command
– Better Wireframe mode
– Automatic DirectX installer
– Scene Metrics tool
– Nicer User Interface
– More terrain generation options
– Lots of performance improvements
– Updated Lightmapper
– Improved OpenGL renderer
– Improved WebGL font rendering
– Automatic clip prevention for FPS camera children
– and many more smaller new features.

To learn more visit https://www.ambiera.com/coppercube/

Train2Game News Funding for your game

Global Top Round’s 2018 accelerator program is now accepting applications from independent video game studios around the world, with successful parties potentially receiving up to $300,000 USD of funding.

Now in its fourth consecutive year, GTR is an interactive accelerator program dedicated to supporting small studios, comprised of around one to ten staff members, from all over the world with the development, publishing, and fundraising expertise they need to take their games global and make their businesses sustainable.

The application period for the 2018 program is open from July 1 until August 19, with submissions to be made via the Global Top Round website. All submitting studios must have a playable game/demo build developed, with intentions to launch by mid-2019, and relevant assets prepared. Games that are already fully launched are not eligible.

A total of 20 games, from 20 studios, will be selected from the applicants and invited to attend the GTR 2018 Conference in Kuala Lumpur, Malaysia, on October 27-28 (for which travel and accommodation expenses of up to $2,000 USD will be covered). The event offers attendees two days of networking and showcasing, and it is held in conjunction with the Level Up KL Game Conference, the largest gaming conference in Southeast Asia.

At the GTR 2018 Conference, the 20 studios/games will be assessed by GTR’s core team and participants, with input from attending professionals including the event’s speakers, and a final 10 will move forward into the accelerator program. These 10 studios will be eligible to receive $40,000 USD in direct investments, guidance and exposure after a series of due diligence processes.

A few selected projects, deemed to be of considerable promise, will further benefit by receiving additional direct investments of up to $300,000 USD total from GTR. There is no set limit to the number of studios that could receive this investment, as GTR seeks projects of substantial potential, and talented teams and individuals to believe in. Initial investment and support of projects is provided in exchange for a percentage of studio equity not surpassing 5% and a small portion of the project revenue.

Games to have previously benefited from GTR’s program and its support since 2015 include Relic Hunters Legend by Brazilian studio Rogue Snail, Earth Atlantis by Thailand’s Pixel Perfex, UK team Dream Harvest’s Neuroslicers, and Woodpunk by Spain’s Meteorbyte Studios. These games, and many more to have been through GTR’s accelerator program, have enjoyed several award wins and nominations, and generous media attention.

“We put our greatest efforts into identifying talent and building trust with the studios,” says Global Top Round CEO, Danny Woo. “We’re prepared to go the extra mile once we’ve found the right team.”

“We have an impressive mix of both Western and Eastern publishers keen to review our games,” says Rick Nahm, GTR’s COO. “They take us seriously because we’ve proven of what we can offer, and we try to work very closely with them.”

For further information about Global Top Round, please visit the program’s official website.

Train2Game News A new market for you to sell your games

Two entrepreneurs who are creating a new marketplace for online gamers have secured a £200,000 investment from the MEIF Proof of Concept & Early Stage Fund, which is managed by Mercia Fund Managers and part of the Midlands Engine Investment Fund.

The funding will allow Alex Booth and Nick Gillett to bring their idea to market. Player Lands, which will be based in Nottingham, will allow gamers with no previous experience of e-commerce to open online stores and sell the content they create or find while playing.

The system will tap into the growing global market for in-game downloads and aims to become the leading e-commerce platform of its type.

Alex, a serial entrepreneur who also has a yacht and private jet hire business, came up with the idea after working as a consultant in the gaming industry. He joined forces with Nick, an angel investor and founder of London-based digital agency C360 which he sold in 2006. They set up Transaction Technologies in 2016 to pursue the idea.

Player Lands will offer customers a secure and straightforward way to buy content for their favourite games. It will give shopkeepers their own customisable store, together with tools to manage inventory, market their products and run promotions, while also providing detailed reporting to help them increase sales. The platform will be secure, easy-to-use and provide a safe environment for children as well as more seasoned players. It will use blockchain technology to create a completely transparent public ledger for each item traded.

Alex Booth, CEO of Transaction Technologies, said:
“This is an incredibly exciting time to be involved with the games industry, which despite its enormous size is still growing fast. We want to give gamers the opportunity to capitalise on their hard work in-game, letting them trade the items they’ve found or won for real cash. The investment from Mercia is going to help us bring the idea to market quickly and with the technical excellence this market demands.”

Dr Sandy Reid, Investment Manager with Mercia Fund Managers, said:
“The worldwide market for downloadable in-game content is growing rapidly and already dwarfs the income from pay-to-play games. However, it is served by mostly low-level e-commerce providers and content creators are struggling to find platforms that offer the professionalism and service that they need. The funding will enable Alex and Nick to put their idea into practice and fill this gap in the market. We feel there is a real opportunity for Player Lands to become the leading platform of its type in the coming years.”

Lewis Stringer, MEIF Senior Relationship Manager at the British Business Bank, commented:
“The innovative nature of Transaction Technologies is testament to the thriving creative and digital content sector across the Midlands. It’s great to see finance from the Midlands Engine Investment Fund being deployed in such exciting, early-stage technologies, and we look forward to Alex and Nick making a success of this forward-thinking concept.”

Lindsay Wetton, Senior Programme Manager for Business Engagement at the D2N2 Local Enterprise Partnership, said:
“Creative and digital businesses, such as Transaction Technologies, form an integral part of the Derbyshire and Nottinghamshire economy. With help from the Midlands Engine Investment Fund, the D2N2 Local Enterprise Partnership and its Growth Hub is working to ensure that businesses across its area are given the support that they need to grow, succeed and flourish.”

The Midlands Engine Investment Fund project is supported financially by the European Union using funding from the European Regional Development Fund (ERDF) as part of the European Structural and Investment Funds Growth Programme 2014-2020 and the European Investment Bank.

Train2Game News BAFTA Guru Live

The British Academy of Film and Television Arts (BAFTA) will bring together aspiring creatives and leading film, games and television professionals at its flagship careers festival, Guru Live, in London on Saturday 15 and Sunday 16 September 2018.

The annual event, which is now in its third year, will take place at BAFTA’s headquarters, 195 Piccadilly in London, and follows successful editions in Glasgow and Cardiff in April.

Guru Live is an extension of BAFTA Guru Guru.bafta.org, BAFTA’s online resource that shares advice and inspiration from the best creative minds working in film, games and television. Professionals from across these industries, including BAFTA winners and nominees, will present industry-specific masterclasses, Q&As and panel discussions, as well as cross-sector skills-based sessions aimed at aspiring creatives taking their first steps in their careers.

Highlights of the programme, confirmed to date, include masterclasses with director Luca Guadagnino (Call Me By Your Name, A Bigger Splash) the production team behind the BAFTA-winning Love Island, BAFTA-winning This Country’s creative team and co-writer and star Charlie Cooper and the team behind multi BAFTA-winning game Hellblade. These and further sessions throughout the weekend will focus on the essential skills required for anyone interested in pursuing a career in film, games and television from pitching through to producing with invaluable advice for every stage.

Tim Hunter, Director of Learning and New Talent at BAFTA, said: “Guru Live has become one of the highlights in the BAFTA calendar and an amazing opportunity for budding and established professionals to come together to network and share their experiences and advice. We’re looking forward to welcoming all the creatives so they can learn first-hand from the amazing talent we have lined up.”

Tickets for all individual sessions are priced at £6 (or 2 for £10). BAFTA is also offering the opportunity for individuals who have already started in the industry to apply for a Guru Live Access Pass and a bespoke programme of one-to-one meetings and career development sessions.

For details of confirmed sessions and to book tickets go to:Guru Live London. To apply for the Guru Live Access Pass go to: Guru Live London Access Pass.

Guru Live is funded by generous individuals and brand partners including: EE (official partner to Guru Live); Filmstro (session supporter); Harman (official craft partner); PlayFusion (official games partner); Sara Putt Associates (session supporter); Searchlight (session supporter); Shutterstock (co-host of opening party).

Follow Guru Live by using #GuruLive and following BAFTA Guru on Twitter and YouTube.

Train2Game News Big Gamification Challenge 2019

At the annual Showcase event at The Junction in Cambridge, REACTOR – the regional development project which supports the growth of the games sector in Cambridgeshire and Peterborough – announced a partnership for 2018/2019 with Cambridge Wireless (CW), and officially launched the Big Gamification Challenge 2019.

Keynote speaker, Cambridge Wireless’s Chief Commercial Officer Abhi Naha, addressed the audience: “At Cambridge Wireless we are passionate about strengthening the UK technology community, through the development of strong inter-organisational networks, the delivery of events that enable individuals to share expert knowledge with their peers and facilitating business growth across all corners of the industry. Encouraging and equipping entrepreneurs to develop tech-based concepts that will improve experiences, raise living standards and enhance the world is an ambition that we share with REACTOR. Combining CW’s well-established relationships with technology leaders and REACTOR’s reach into the next generation of technology talent makes perfect sense and we look forward to seeing what positive disruption the upcoming cohort of Big Gamification Challenge contestants produces.”

“I have seen first-hand the positive impact tech based solutions can have. From co-designing an adaptive sensory smartphone for an ageing population of 1 billion+, to co-designing and testing a multi lingual education, employment and healthcare voice based platform for blind women in India, I have seen the potential for tech to be used for good. Further significant, positive disruption is completely within reach and I can’t wait to see what local SMEs and start-ups produce, with the support of Cambridge Wireless and REACTOR, in the coming year.”

Also speaking at the Showcase event, Jan Storgårds, REACTOR Project Director, Anglia Ruskin University, unveiled the theme for REACTOR’s Big Gamification Challenge 2019: “Connectivity plays a fundamental role in driving progress – whether in creating and sharing big data to inform systems or in the sharing of knowledge and resources – and so I am delighted to announce that the theme for the Big Gamification Challenge 2019 is: Connectivity. Connectivity is not simply defined, but SMEs and start-ups will be tasked with using systems thinking; working together for shared purposes; and sharing responsibility for driving progress. Everything on the planet is interconnected – people, machines, nature, built environments, other species, even androids – and we want to inspire our local creative and tech clusters to crowdsource ideas, interests, challenges, and solutions for the benefit of us all.”

As part of the Showcase event nine SMEs presented the products and services they have been devising, developing and refining, with REACTOR’s support, in recent months. Pantea Lotifan spoke about how, with guidance from the team at REACTOR, she has adapted her initial strategy board game concept to support her business strategy work for Camrosh, incorporating more of the joy of games – to boost participation and increase the value of playing.

Oscar Gillespie presented The Theatre in the Clouds, which went live this month, and which stages Shakespeare plays in a web browser, for the purpose of increasing access and understanding. The Theatre provides an interactive, visual representation of the plot, with an accompanying guide to support exploration of the dialogue. Gillespie has taken advantage of the REACTOR match-funded grants to recruit graphic designers and a Shakespeare expert, and will continue to receive business development support from REACTOR in the year ahead.

Olu Orugboh, CEO of Synergy Organisational Solutions, is incorporating game theory and Artificial Intelligence into her customer service business to increase affordability and availability for her clients. Orugboh said: “Without REACTOR I would not have been able to move forward with my concept. I would have had to pay an enormous sum of money to consultants, which I couldn’t afford as a small business, or my idea would have been resigned to the ‘future projects’ category – probably to never be seen again. But, with REACTOR’s business development mentoring, events focused on refining and practising pitching, I have been able to progress my idea – REACTOR has been invaluable in my business development.”

Storgårds added: “We have seen the success that is possible for start-ups and SMEs when their ideas are combined with access to mentors, networks, support and funding. We are pleased to announce an increased upper limit to the match-funded grants eligible SMEs can apply for, from £6,000 to £12,000. With the ingenuity and determination of the Cambridgeshire and Peterborough tech clusters, combined with support from REACTOR and Cambridge Wireless, our ambitions for the year ahead are even loftier, as we promote Connectivity to spur greater uses of tech for good.”

REACTOR is a regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and, since the project’s launch last year, 39 eligible SMEs have received support, accessing REACTOR’s network of business mentors, game designers and entrepreneurs. REACTOR participants have benefitted from £36,000 of match-funded grants to date, attended practical workshops to develop business know-how and to refine skills in pitching to investors, and have put those skills to the test at events ranging from informal meet-ups to Concept Development Workshops and the annual Showcase.

Train2Game News Game Dev Heroes Awards

The heroes of the UK’s games development community will be honoured next month during the Develop Brighton conference.

You still have chance to nominate yourself, a colleague or peer for a Game Dev Heroes award – but act swiftly as the nomination period closes today (June 21st).

The Game Dev Heroes Awards [http://www.gamedevheroes.co] will take place on Tuesday July 10th at the Mesmerist [http://www.mesmerist.pub] from 5.30-8pm.

Awards up for grabs include:

• Programming
• Design
• Art
• Animation
• Sound
• Production
• QA
• Marketing & Community
• Diversity Champion
• Unsung Hero

An Outstanding Contribution Award will also be presented on the evening.

To nominate yourself, a member of staff, colleague or peer, visit http://www.gamedevheroes.co/nominations-2018/

The Game Dev Heroes Awards are the brainchild of industry veteran Alex Boucher. Sponsors include Aardvark Swift, Games Jobs Direct, Analog, Launchpad and Mimram Media.

The judging panel comprises leading names in the sector, including:-

Adam Campbell – Azoomee
Ben Sewell – Launchpad
Caroline Hinds – Creative England
Dana Ramnarine – Rhum
Ed Perkins – Square Enix
Eithne Metcalfe-Bliss – SEGA
Emma Purvey – Outplay
Emma Smith – Creative Assembly
Harinder Sangha – SEGA Hardlight
Lisa Carter – Mimram Media
Marie-Claire Isaaman – Women in Games
Marina Jonsdottir – Wargaming
Nick Duncombe – Playground Games
Simon Iwaniszak – Red Kite Games
Tamsin O’Luanaigh – nDreams
Thad – Boss Alien

If you would like to join the judging panel, email info@GameDevHeroes.co

“Game Dev Heroes is a new initiative to recognise and celebrate the work of the people behind the scenes of the games industry,” said Boucher. “Our industry is fantastic at bringing attention and accolades to studios and end products, and we want to extend the benefits to the creators, having their personal contributions celebrated more widely.

“We want these unsung heroes of the games industry, from veteran developers and resourceful support staff, to inspiring management and visionary role models, to be able to have their contributions recognised.”

To find out more, contact Alex@GameDevHeroes.co