Train2Game News Tenshi Grants

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Tenshi Grants today announces that games industry consultant Ella Romanos will lead the expansion of their Tenshi Grants service, which helps companies to access grant funding.

Tenshi Grants works specifically within the games and digital sectors, offering support for applications for UK and EU grants, including InnovateUK SMART grants and Horizon 2020 EU grants. The team are all experienced in the industry and in running their own businesses, which gives them a unique ability to understand what companies need, as well as having a proven track record in successfully winning grants.

“Tenshi Grants has a great legacy of successfully supporting developers with grant funding applications, which gives me a great opportunity to work with the team to expand their offering and help a larger number of companies in games and digital” says Ella Romanos.

“Ella joins us as an experienced games industry consultant and developer. By combining Tenshi’s track record and depth of knowledge with Ella’s experience in growing and assisting small and medium sized digital businesses, we can offer significant added value to our customers and the industry.” says Ian Baverstock, Tenshi Director

Tenshi Grants has to date helped companies such as Coatsink, Whispering Gibbon and Brightbook, and works with all types of companies, from startups to larger more established teams.

To discuss if there might be grants available for your company, please contact Ella on grants@tenshi.co.uk or visit www.tenshigrants.com.

Train2Game News Summer Video Game Book Bundle

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Continuing its popular “pay what you want” ebook bundles, StoryBundle is proud to present the Summer Video Game Book Bundle – the sixth in the super popular series. Curated over the past 6 months, this specially picked set of 20+ fascinating game culture & history books/magazines.

It once again features over $100+ worth of books & magazines for a fraction of that price – including a world exclusive debut and literally thousands of pages of amazingly written and compiled content. This summer, either binge on the lot, or pick your favorites to read at your leisure!

The basic purchase tier ($3 or above) for the Summer Video Game Bundle, curated by game industry veteran Simon Carless, includes unprecdeented ‘behind the scenes’ development story ‘How Video Games Are Made’ by Russ Pitts, as well as the special multi-author Virtual Reality issue from the brains at Kill Screen Magazine.

Also available at this tier is the immensely entertaining ‘Boss Fight Books: Bible Adventures’ by Gabe Durham, exploring the odd story behind the even odder Christian NES games, plus ‘Put This In Your Brain’, a world exclusive to this Storybundle compiling some amazing writing from the first year of game culture pub Unwinnable Weekly.

The higher-tier rewards—available at the higher payment tier of $12 or your local equivalent—include ‘HG101 Presents An Unofficial Guide To Castlevania’ – Kurt Kalata & friends coming up trumps again on Konami’s seminal series, as well as the four-book series (!) revealing the fascinating history of the tabletop RPG, ‘Designers & Dragons – The ’70s, ’80s, ’90s, & ’00s’ by Shannon Appelcline.

In addition, you’ll get SCROLL #12 by Ray Barnholt, the final issue of the acclaimed game history magazine focusing on the MSX (plus SCROLL #1-#11 as a special bonus if you didn’t pick ’em up in a previous bundle!) – and finally, ‘The Untold History Of Japanese Game Developers, Vol. 1′ by John Szczepaniak, going super duper deep into the unknown past of Japanese game creation.

As always, StoryBundle lets you name your own price to get a whole bunch of epic and excellent titles. A minimum bid of $3 gets you the basic set of four books:

    Boss Fight Books: Bible Adventures by Gabe Durham
    How Video Games Are Made by Russ Pitts
    Put This In Your Brain: The Best of Unwinnable Weekly by Stu Horvath & the Unwinnable Writers
    Kill Screen Issue 8: Virtual Reality by Kill Screen Magazine

Even better, if you pay $12 or higher, you unlock four more titles, which includes the four volumes of Designers & Dragons, and all 12 volumes of SCROLL #1-12! That’s twenty-two total books and magazine issues!

    Designers & Dragons – 1970s, 1980s, 1990s & 2000s by Shannon Appelcline
    The Untold History of Japanese Game Developers by John Szczepaniak
    HG 101 Presents: An Unofficial Guide to Castlevania by Kurt Kalata
    SCROLL: #12 – Introducing MSX (Plus #1-11 Bonus!) by Ray Barnholt

Finally, both the optional charity and the curator’s full cut from this bundle will be going to Pixelles (http://pixelles.ca/), a non-profit initiative committed to helping more women make and change games. The organization is based in Montreal, and have already succeeded in building a supportive community of hobbyist and professional game creators.

The bundle is available for a very limited time only, via http://www.storybundle.com . It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub, .mobi and some .pdf) for all books!

It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

Train2Game News GamesIndustry.biz Summit at EGX

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GamesIndustry.biz, the world’s leading video games trade website, and Creative England, who support and invest in the creative industries, today announced a partnership to bring the GamesIndustry.biz Investment Summit to this September’s EGX – the largest video gaming event in UK history.
  
Running at The Vox Conference Centre Resorts – next to EGX at the NEC – on Thursday 24th September, the GamesIndustry.biz Investment Summit will provide the perfect platform for small-to-medium-sized games companies to learn about public and private games investment opportunities.
  
“The Gamesindustry.biz Investment Summit has always been a fantastic venue for developers to get the inside track on investment opportunities available specially for them”, said Jaspal Sohal, Head of Games at Creative England. “Creative England has funded a number of companies in attendance during previous summits, so it’s great that we’re able to play a larger role in bringing the Investment Summit to Birmingham this year”.
  
As the UK’s premier games investment event, the summit attracts industry leaders and investors from all corners of the games industry. High profile speaker sessions will feature topics such as crowdfunding, market opportunities and pitching advice, while the Games Investment Panel will bring together an eclectic mix of venture capitalists, angel investors, publishers, platform holders and public investors to present a fantastic opportunity for developers to ask questions about every type of games investment.
  
Attendees will not only have the ability to pitch their ideas informally to investors during the event, but also to apply for formal one-to-one meetings during the afternoon of the Investment Summit. Last year, the Investment Summit enjoyed more than 50 highly successful formal pitch meetings, and in previous years these meetings have resulted in direct funding for games developers, such as a £25,000 investment from Creative England for Mad Fellows Games in 2014.
  
Investors and speakers already confirmed include Creative England, Nintendo of Europe, All 4 Games (Channel 4) and Chris Lee (Media Molecule co-founder & investor) – with more to be confirmed soon.
   
A special Early Bird price of £69 (plus Eventbrite fee) – a huge £30 off the full price of £99 (plus Eventbrite fee) – is available until Friday, 31st July. Every ticket purchase for the GamesIndustry.biz Investment Summit includes:

●    Four morning speaker sessions from major games industry spokespeople
●    The Games Investment Panel featuring Chris Lee (Media Molecule co-founder and investor), Jas Sohal (Head of Games at Creative England) and more
●    Introductory coffee/tea and a full networking lunch
●    Full access to EGX, featuring all the latest & greatest games & developer sessions
●    Exclusive access to the non-public EGX Press Area
●    An application form for games companies to apply for formal pitch meetings with investors, which take place in private meeting rooms in the EGX Press Area from 1.30-6.00pm
  
For more information about the GamesIndustry.biz Investment Summit and to secure your place, please visit: www.gamesindustryinvestmentsummit2015.eventbrite.co.uk .

Train2Game News Jobs for Devs in Denmark

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Employment opportunities in Denmark at major companies and indie developers.

The Train2Game team is always on the lookout for employment openings for students and possible job opportunities in the future. We’ve recently been in touch with Copenhagen Capacity, an employment drive for jobs in Denmark and heard about the incredible opportunities available to IT and gaming professionals.

We spoke with Anders Peter Kierbye Johansen about job opportunities in Denmark and his role as HR Director for Unity. We also managed to get our hands on a video that shows Australian Wayne Johnson talking about his experiences working as an Indie Developer in Denmark.

”My name is Anders Peter Kierbye Johansen, I am 40 years old and an HR Director for Unity. I am currently responsible for HR in Europe.  In my role I organize the HR team in Europe which consists of six employees and six recruiters. I studied Psychology, worked as a Psychologist, then went into Recruitment, Business support and then heading up HR for Unity.”

“I ensure we solve the key challenges which Unity needs to get right, concerning:”

“Recruitment:  We need to hire 200+ people before end of the year. So recruitment of highly technical talent is a difficult challenge and we aim to hire some of the best we can.”

“Onboarding: Ensuring all new employees are introduced to the company and the way we work; methods, best practice and a clear definition of their job, so they can become productive asap.”

“Data Quality: When we grow as rapidly as we do (50% growth per year in employees) it is critical that the basic data is in place. Otherwise the organisation will become messy and this will affect everyone in the company. So we need to get it right the first time around.”

“Talent Management: Making sure we know the talents of our employees and that we provide the right challenges for them, while ensuring there is never a chance they will consider leaving us!”

“Performance Management: Making sure our employees receive the feedback and support they need to become successful in their jobs. This requires clear goals and constant feedback so any employee at any time will know exactly if the work he or she delivers is what it should be.”

“Organisational development: Ensuring flexible structures which are continuously adapted to fit the current state of the organisation. Reviewing how to best organise teams and work so the company is able to grow while being able to deliver results.”

“It is rare you get an opportunity to be part of a company with a mission that makes complete sense. Unity Technologies wants to democratise games development. This purpose is still as valid today as when it was decided almost ten years ago. Unity is actually fulfilling its mission and is making a difference for people all over the world, both people who are building games but also people that are playing games, for example; playing Hearthstone on various platforms against each other.”

“It is exciting to be in a company which is going through a hyper growth phase. This is very challenging as we are hiring highly talented employees that need to be hired and relocated from all over the world, at the same time managing a complex organization which needs to absorb these new people while at the same time remaining productive.”

“We recruit for all areas. Software Engineers are always welcome and people who have tried building games, we will always be interested in. We are at any time ready to do some opportunistic hires. Meaning when we meet great people we are ready to hire them even though the right job may not be immediately available. However we are able to offer so many hard problems to solve that we can absorb every talented engineer we encounter.”

“I have been in the Games industry for two years now. It is an exciting industry, filled with small independent entrepreneurs and start-ups. It is exciting to work with people who truly have a passion for what they do. Of course people are people and what Software Developers need to be empowered is only slightly different from how you need to support other types of professions.”
 
“In general Denmark is an easy place to live. You basically only have to pay your rent and other than that everything else is paid for. It is a safe and truly pleasant place to live. In Copenhagen there are many quiet and meditative places to relax and hang out and the quality of life is high. Almost all developers which we have working here enjoy their life here and the attrition is close to zero so we must be doing something right, both in Unity but also in Copenhagen. Also, industry statistics say that Games Development is growing here.”

“At Unity we look for people with an inherent passion. People who prefer to spend their evenings hacking away on their pet projects. We most often see these people as successful at Unity. So when they apply they can often attach a nice portfolio which is a testament to their skills and achievements and also show us what they could do for us in regards to some of the hard problems we are trying to solve.”
 

Interview with games developer Wayne Johnson, living and working in Denmark

https://www.youtube.com/watch?v=nUi6Ehtvhno

For more information and to apply for jobs in Denmark, visit:
http://it.talentattractiondenmark.com/

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Sony at E3 2015

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Sony ended its string of E3 2015 press conferences with an assortment of game news and announcements.

The company’s conference started off with a bang with a new trailer for The Last Guardian. It then followed up with tons of new trailers and footage for Street Fighter V, No Man’s Sky, and Uncharted 4: A Thief’s End. But there were also announcements for brand new games like the next Hitman game, Guerrilla Games’ new IP Horizon: Zero Dawn, and a remake of Final Fantasy VII.

Here’s a roundup of all the biggest news from Sony’s E3 2015 press conference.

Previously Announced Games With New Info:

    Sony began the press conference with a new gameplay demonstration for The Last Guardian, which confirmed that the long awaited Sony title is still alive and well. The game is being directed by Fumito Ueda and will release in 2016.

    A new trailer for Street Fighter V revealed classic series characters Cammy and Birdie for the roster.

    Hello Games gave an all-new gameplay demonstration of No Man’s Sky. It featured a glimpse of space combat and a planet generated on the fly.

    Media Molecule came up to give more information on their newest IP called Dreams. The developer also showed some of the interactive animated sequences that players can create.

    Santo’s humorous Firewatch was announced to be getting a release on the PS4.

    A new trailer announced the newest Destiny expansion called The Taken King.

    PS4 will be getting a Devolver Digital bundle of indie titles.

    Sony showed the other side of Assassin Syndicate with some gameplay of Evie Frye, the twin sister of Jacob Frye. The game will be getting content exclusive to the PS4.

    Sony showed off a cinematic trailer for Batman: Arkham Knight that covers the first moments of the upcoming open world game.

    Activision took to the stage to reveal Call of Duty: Black Ops III’s co-op campaign gameplay and a multiplayer gameplay trailer. It was also announced that PS4 users will be getting exclusive map packs and access to online betas.

    John Vignocchi appeared on to the Sony stage to show a new trailer of Disney Infinity 3.0 Edition, which adds Star Wars characters to the roster. The game is expected to launch this fall.

    DICE debuted new gameplay for Star Wars: Battlefront for the game’s survival mode. It had players fighting off waves of enemies while completing objectives.

    To end it off, Naughty Dog revealed new gameplay for Uncharted 4: A Thief’s End.

Newly Announced Games:

    Killzone studio Guerrilla Games announced their newest IP called Horizon: Zero Dawn. A gameplay demonstration was shown that had a tribal protagonist fighting off robotic dinosaur-like creatures.

    A trailer was revealed ahead of the Square Enix press conference for the new Hitman game, which simply titled Hitman. The game will release on other platforms but will feature content exclusive to the PS4.

    Square Enix debuted a trailer for a new game in the Final Fantasy franchise called World of Final Fantasy. It will release for PS4 and PS Vita in 2016.

    Square Enix also announces a remake of Final Fantasy VII. It will be coming to PS4 first.

    Sony announces the launch of a Kickstarter for Shenmue 3.

Other Sony News:

    The company announced more details about its cloud-based TV service called PlayStation Vue. The service will now be rolling into Los Angeles and San Francisco. According to Sony’s Andrew House, PlayStion Vue users can subscribe to individual channels instead of having to subscribe to multi-channel packages. PlayStation Plus members are also able to get discounted rates.

Train2Game News Games Development skills in demand

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Serial Entrepreneur says Games Development expertise are needed in his companies

Koldo Garcia is co-founder and BizDev Director at Madpixel, creator of Madgazine  and also co-founder and CEO at The Mad Video. We spoke to him to hear from this successful Creative about his career in areas similar to games development and to gain an understanding of transferrable skills. It was also a great chance to hear about his personal history and the incredible projects he is currently working on.

What is your personal working history?

“Although I have a degree in business administration early I changed my mind and re-oriented my career towards design. I worked as a freelance designer for years in several areas (graphic design, corporate identity, etc.) until I started to work as web designer around 1998. In 1999 I founded Madpixel with my colleague Iñaki Arredondo, with the idea of combining design and technology. There, I specialized in UI Design and UX. I also played the CEO role. In 2011 I founded The Mad Video, a start-up focused on interactive video, where I’m the CEO. But I still actively collaborate with Madpixel as BizDev Director and Product Strategy Advisor.”

What experiences shaped your development as person and your ideas?

Working with colleagues with strong ethics it’s been definitively very important in my life. Also my experience these three last years with my other project, The Mad Video, it has been very important. I lived for three years in San Francisco, as many other startups from everywhere, and this was challenging and also demystifying. And from the personal point of view, living in a completely different culture was very enriching too.

How did you get into what you do now?

“At the beginning, at Madpixel we were focused on any kind of multimedia projects, but in the last years we began to develop our own products, specially focused on providing digital solutions for Museums and Cultural Institutions. Why this sector? We developed several tailor-made projects for clients in this area which were really successful. This gave us the opportunity to detect some areas where we could offer innovative solutions for them, and we decided to jump into it. Now we commercialize three products/services for this sector: ArtGigapixel (super-high resolution images), SecondCanvas (app/widgets builder for Museums), and Madgazine (platform to build digital magazines).”

Do you find there are transferrable skills from Video Games to what you do?

“Well, I have to say that in our past activity in Madpixel, we developed several online games, and this experience was for sure something worthy for our next projects. But talking more specifically about our present activity, I think there are several areas where Video Games could have a fit with us: 3D environments combined with our gigapixel publishing technology could be something interesting, for instance. And of course, all the gamification techniques are very interesting to offer museums new experiences for their audiences, especially for the younger ones.”

Can you tell us a little bit about Madgazine?

“Madgazine is an online platform which allows any kind of user to build their own digital and multimedia publications, magazine-style. Its CMS allows you to create the content once, and automatically get different outputs adapted to different devices and platforms: web, mobile devices (iOS and Android, both in HTML5 and as native apps).”

How does technology enhance an experience?

“There are so many ways I can’t say just one example. Think of technological companies such as Tesla, Über, Next, Airbnb, and so many more, that are disrupting and innovating through technology so many different aspects of our lives. It’s not only about getting info but about taking actions and interacting with our environment, the closer one and the remote one. I feel like we are living right now a really trascendental change in our world through technology.”
 
Interaction is a theme, is leaping off the screen into a person’s world important?

“Definitively. Interactions combining both the digital and the real world are more and more important. It’s not the future, it’s the present, and is changing our relation with everything. There are so much opportunities in so many areas that I can’t imagine in the next year’s a single thing where interaction between both worlds doesn’t make sense. Being able to explore artworks that way, makes a big change on how we see, enjoy and understand Art. This definitively gives you a better context of the painting and the painter from several points of view: history, technique, or just curiosities. All of this together allows you to better understand and enjoy Art.”

And Second Canvas, how are you modernising the exhibition experience?

“First at all, we are providing the museums with tools to make easier the process of going digital. And that’s important because museums are facing a big challenge about its own essence, where the digital museum is becoming as important as the physical one: universal and remote access to content, enriched and curated experience, etc. Second Canvas Modules makes this process not only easier, but also affordable for any kind of museum.”

“In this context, some of the modules Second Canvas offers allow visitors (both physical and virtual) enjoy this content in new ways that complement and sometimes enhance the traditional visit: ability to explore artworks with your fingers in your mobile device, zooming in the areas you want to explore until the smallest details, or getting stories about the different elements in a painting, are some of the features we offer. But also the possibility of interacting with beacons during the visit, having experiences combined with wearable gadgets, or changing the way art can be taught at schools and universities. The experience has been really welcomed. Audiences are asking us for more and more artworks in these innovative formats, and that’s incentivising museums to create more Second Canvas-style content.”

Madpixel, please tell us more?

“Madpixel is the company developing our three products/services. I didn’t tell you anything about one of them, ArtGigapixel, yet. ArtGigapixel is a team within Madpixel, specialized in very high resolution images captures. We have developed the software and hardware required for this kind of projects, and we are right now the company leader in this technology, working with hundreds of museums all around the world. Madpixel has given me the opportunity of experiencing art as never before. And as designer, I really love this. To be able to explore these artworks, zooming on details, and see the painter technique, and the evolution of techniques along the years, it’s been really wonderful for me.”

What would you say to a student, wanting to get ahead in the world?

“Don’t be afraid of changing your mind. Follow your instinct and do what you makes you feel great. And work hard, but don’t forget that life is greater than projects.”

To hear more about Koldo’s work or speak to him about future projects, contact the Train2Game blog at Mark Kington (mark@train2game.com)

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News BadLand Games in the UK

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The BadLand family is growing. We are thrilled to announce the opening of its first international office in one of the most active video game industries in Europe, The United Kingdom.

BadLand Games UK Ltd is the UK based operation of Spanish Publisher & Distributor BadLand Games SL. The UK team is tasked with establishing three business units: BadLand Indie, BadLand Tech and BadLand Games, all of which sit under the umbrella brand of BadLand Games UK.

Each business unit has its own objectives in 2015 – these being:

·         BadLand Indie: To offer indie development teams that are both UK and Internationally based access to resources and expertise that can help with every aspect of the development, publishing and global distribution of their gaming projects.
·         BadLand Tech: To establish the BadLand Tech brand and sell into the UK market the exciting range of cutting edge technology products.
·         BadLand Games: To act as a point of contact for BadLand Games UK based distribution partners and to also offer UK (and globally – if required) distribution for digital & boxed video game content.

“BadLand Games UK represents a new challenge, another one, for a small, new business like ours, and supports not only Spanish studios and talent, but also the general indie market.” – Luis Quintans, CEO

In the experienced hands of Ben Stevens, BadLand Games UK represents an important breakthrough for the company.

‘I am delighted to be joining the BadLand Games team, the opening of the UK office is an important milestone for the company and I am now looking forward to building the BadLand Games UK business’. – Ben Stevens, Country Manager

In 2015 the three BadLand Games UK business units will begin the process of building the BadLand Gaming & Technology brands and laying foundations for the ongoing growth of the UK and parent business.

Train2Game News MetalGL available

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The Brenwill Workshop Ltd. announces the availability of MetalGL, which seamlessly brings the performance of Metal to OpenGL games and applications on iOS devices.

MetalGL is an implementation of the  OpenGL ES 2.0 API that runs on Apple’s  Metal graphics framework on compatible iOS devices. With MetalGL,  OpenGL developers get many of the performance benefits of  Metal, without having to abandon the proven and familiar  OpenGL ES 2.0 API, or rewrite rendering logic and shaders for a different platform.

MetalGL unleashes the power of  Metal’s low-latency rendering to let OpenGL games and applications perform up to 3x the number of draw calls, all without changing the way the game or app use  OpenGL.

It’s all automatic. Developers can continue to use a single  OpenGL API to build games and applications that run unchanged across multiple devices, platforms, and operating systems, including those that support Metal.  MetalGL automatically detects whether the iOS device supports  Metal, and will use it where available. This automatic portability even extends to shaders, as  MetalGL will convert GLSL shaders to their  Metal Shading Language  equivalents, either automatically and transparently at run time, or at development time using  MetalGL’s shader conversion tools.

“With MetalGL, developers have the opportunity to triple the performance of their  OpenGL ES 2.0 games and apps on iOS devices without having to rewrite a single line of their game logic, OpenGL framework calls, or shaders”, said Bill Hollings, President of The Brenwill Workshop Ltd., the creators of MetalGL.

Train2Game News BearGames recruiting

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Interested in working with a start-up studio? Train2Game student studio BearGames on the lookout for additional team members

BearGames is looking for team members to join them in creating some really cool and exciting games. For junior developers working in a student studio is a great way to broaden your games industry network, have some fun and create content for a portfolio.

There are three team members in BearGames, the team are looking to expand to produce more work and complete their games. The team are currently working on a strategy spaceship game and have some huge plans for the future. In Particular BearGames is looking for team members with skills in: Development, Artistry/Animation and Music.
We spoke with team leader, Daniel Bartlett, 18, from Trowbridge, Wiltshire, to find out more about his journey in games, experiences so far on Train2Game, the studio and the games they are working on.

“I realised I wanted to study game design when I would be sat in class or in my room thinking of ideas for games. And when I played games I would always be thinking ‘how could this game be better?’”

“Then one day searching through the internet to see how easy it was to become a games designer, I came across the Train2Game website. I liked what I saw so applied. A month later I had a phone call saying someone will be round to make sure this is what and then I started.”

“Studying Games Design at Train2Game is great because I study when I want and at my own pace. But when I get to a point I get stuck on, other students help me more than the tutor team does!”

“My team is called BearGames. We are currently made up of three people: me as the Games Designer, Finance, Marketing and Leader. Macaulay Tennant as the developer who I met on the 2014 fun day on Minecraft, Fabio Rodrigues as artist and animator who I recruited from the Train2Game FB page.”

“Both of them are great people and we are all great friends that can have a laugh and play games together. We are currently looking for another Developer and Artist/Animator to help on the work load and most importantly we need someone who is good at sounds and music.”

“We are currently working on a command your own spaceship fleet to defeat the aliens. It will include a campaign and various multiplayer modes so you can work in a team or on your own to complete different objectives. We don’t have a name for it yet but we do have most of the art work completed.”

“It is a combat strategy game, players will use a different strategy for each level that you will decide from either a pre-set group or one that the you created yourself. While shooting at the aliens who’s strategy will be constantly changing throughout each level.”

“For the success of our game we want to build a fan base that can help us fundraise for our next bigger game. We want to work with another studio to include voice activation in our games to make them more fun and interactive for the player.”

“We already have our next game planned and will be a much bigger project. Our long team goal is to become a well-known game studio that creates games we want and to make, games the community wants by using the ideas they have and putting some ideas together, then making games for You Tubers and other famous people in the games world.”

“My personal dream is to become the leader of a big games studio based in the UK that creates games for the community and to give a percentage of our profits to charity.”

If you’re interested in working with BearGames you can email mark@train2game.com with a copy of your cv.

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Jagex QA Role

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Jagex are looking for a QA tester. However, being a QA tester in the Old School team is so much more than you think.

You’ll be bringing your ideas to design meetings to help the company decide how the studio can best implement the players’ ideas. In time you’ll be creating content while under the mentorship of the content developers.

You’ll be answering the questions from the community in the live streams and on video. You’ll be using your understanding of the community to make every update as community focused as possible, but most importantly, you’ll be helping to turn the community’s wishes into reality.

You’ll need to be incredibly community focused and passionate about making Old School the best game it can be. You’ll need to be able to listen to the community and not be afraid to change your opinions based on what they say and you’ll need to know what happens when you use a herring on a tree.

You must live and breathe Old School, you must be a walking Old School wiki page and you must be able to work well with the Old School team.

You will be an integral part of the Old School team and Jagex strive to give their community the best!

If you haven’t applied yet, then have a look at the extra details on the site below and apply!

http://www.jagex.com/careers/jobs/1112