Train2Game News: Train2Game Radio interviews Michael Bird

Michael BirdTrain2Game radio interviewed Michael Bird last week. Michael has very nearly finished the Train2Game Art & Animation course. He tells about how he grew up and became the artist he is today with help from his parents. He also has a valuable bit of advice for all students!

You can listen to the interview with Michael here: http://audioboo.fm/boos/1260505-train2game-student-michael-bird-on-t2g-student-radio

Or read the transcript below:

Hello my name is Michael Bird, I live in Kettering which is in Northamptonshire and the course I’m doing is the Art & Animation course.

Hi Michael, how you doing?

Hi, Mark, I’m all right thank you.

 

Excellent, So what’s your story? What are the past experiences that have shaped your life?

Well I’ve always been an artist. I was never taught how to be an artist, I inherited it from my parents. When they discovered I could draw from drawing on walls and stuff, they pushed me to do it and I’ve exhibited my work throughout my life, when I was at school and times after that. I have always had it as a passion and I’ve always played Video Games from the day the first Video Games came out like Pong and Pacman that we could play at home. Since then it’s been two passions, parallel with each other and this came along and I’ve had a chance to combine the two. Hopefully I can prosper doing them both!

 

So where as most people were told off for drawing on walls, you were encouraged!?

Yeah, yeah, basically yeah! Well you know, I wasn’t encouraged to draw all over the walls but they felt he has obviously got something, let’s give him some paper and pencil and let him just scribble. They guided me where I needed to be guided and yeah! I’m just blessed with being able to do it without being taught how to do it.

 

So are your parents quite good artists as well then I assume?

Yeah yeah, my Dad’s had art sold all over the world, commissions sold all over the world. My Mum is more of a colourist. She’s excellent with colour and I’ve picked it up off both of them. They’ve had all their work exhibited everywhere so yeah, it’s all good!

 

You said you’d exhibited some of your work somewhere, where have you exhibited your work?

My work has been exhibited locally around the Northamptonshire area. It’s been in the local press, this is going back to when I was about twelve, I think I had my first exhibition. I say, it got in the news because it was very different to everyone else. I was very fantasy art then, swords and dungeons and dragons and all that stuff and since then since I’ve done continuous exhibitions people have come up to me and say “I’d like to know if you can do this for me” and it’s commission pieces. Most of my work is actually all around my house.

 

To display to all the people who come in and see you I guess?

Yes! I do have comments like “What’s that?” or “Who did that?” and I say “Well I did!”. They then just stand there or sit there and stare at it and usually they come up and say “Oh. Can you do something for me then?”.

 

That’s got to feel nice when people come up and say that to you?

Yeah! They go through “well what inspired you to do that piece?” I say it’s just in my head so I do it! They say “What does it mean” well what do you think it means? Because what it means to me is different to what it means to them. When you do a picture or a piece of art it’s what a person thinks when they look at it.

 

So where are you in the course now?

I’ve just completed assignment 42, so I’m right near the very end. I’ve got one more portfolio piece to do and then I’ve got one more lesson and then I think it’s on to do a demo reel.

 

So that’s got to feel pretty exciting hasn’t it?

Yeah! I’ve gone through the waves and the troughs to do the course. You get so far and then you’re brain can’t take it any more and you wonder, can I really carry on with this course? Or you’ll have big failures and you think well I’ve got to carry on! What’s the point in doing it if you get half way through and can’t be doing it any more?

 

So you said you had a bit of trouble going through with the course, so what made you say you will keep going with everything, what made you push through?

Determination. Just the will to get it done! If you do it and you fail, you may as well not even have tried. You do get these bad points and you have to carry on. You do have these bad bits, you just pick yourself up and start again.

 

Well that’s perfect! Thank you very much for your time today Michael.

It’s a pleasure. Thank you very much for letting me do it!

 

It’s my pleasure, I will talk to you soon.

OK, thank you very much!

Train2Game Student Radio Featured Programmes

T2G RadioTrain2Game student radio has gone LIVE! This service will play all the best Train2Game interviews around on a loop so you never miss anything good.

The schedule for the interviews the service plays is as follows:

Phil Cross Audience Marketing Manager at Microsoft UK Mentors Train2Game Students: Phil answers questions from students and explains how Train2Game students can gain many areas of on-going support free from Microsoft.

On BBC Oxford Mike Gamble from Epic advises Parents: Mike shares how parents can help youngsters wanting a career in the gaming industry.

BBC Radio Derby talks to Train2Game Student Daniel Gent: An inspirational interview with Daniel who following a car accident is now Quadriplegic, Daniel says if he can do a Train2Game course anyone can.

On Juice FM Mike Gamble from Epic advises Parents: Mike gives further advice to parents and would be students.

Steve Lindsay from the Princes’ Trust: shares how Train2Game often mirrors the aims of the Princes’ Trust with young people.

Train2Game Student Amy Methven from Scotland: explains how she has already started working with a student studio group.

Train2Game Student Dan Rutter explains: how Train2Game has given him the skills to become a published games studio and start his own games company with his wife.

Train2game student Gareth Brook shares: how an ex-Army communication technician has now joined a games studio.

Train2Game Student Neil Gorman details:how he has already gained work from Microsoft and further his Train2Game course has inspired him to now take a Masters Degree in games. Neil said of the course and the Train2game academic team “it’s been great, it’s been fantastic”.

Ken Gains from City and Guilds shares: how Train2Game works with City and Guilds.

Tune in via Train2Game Student Radio or more information via www.train2game.com

Train2Game News: Games Industry Jobs – 06.03.13

It’s the time of the week again for Train2Game to post some entry level jobs in the hope that it will help get you in to the games industry!

Art

Job Title 2D Flash Artist
Job Category Art / Animation
Skills Required Art / Animation
Location South
Job Description 2D Flash Artist

Stainless Games requires a 2D Flash artist with a wide range of skills at our studio on the South Coast of England to work on high-profile projects. We offer excellent conditions and a competitive package in a fun working environment.

Role and responsibilities:

  • Work closely with Art, Design and Programming to concept and then create compelling user interface experiences.
  • Create artwork and animations for the HUD/UI.
  • Prototype interface functionality and aesthetics.
  • Create high quality 2D game art assets using industry standard packages such as Adobe Photoshop and Flash.
  • Fast turnaround of 2D look and feel concepts using Photoshop and Flash.

Skills Required:

  • Passionate about art for games with a strong appreciation of graphic design in games.
  • Good eye for graphic and interface design
  • Professional attitude and work ethic.
  • Good written and verbal communication skills.
  • Self-motivation and organised

Desirable:

  • Formal qualifications in related fields such as graphic design, visual communication or multimedia design.
  • Traditional art skills
  • Basic scripting

You can apply by emailing : jobs@stainlessgames.com

 

Developer

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply here.

 

Design

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

 

QA

Area:
South East
Location:
Oxford
Start Date:
ASAP
Recruiter:
NaturalMotion Games

Role Summary:
NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:
– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.
– Self-motivation and enthusiasm.
– Diligence in conducting sometimes-repetitive tests and bug isolation.
– Ability to quickly learn new software tools.
– Knowledge of current generation games and hardware.
– Knowledge and use of mobile platforms (such as iOS and Android)
– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:
– Experience of software testing on several different titles.
– Familiarity with testing on the iOS and Android platforms.
– Experience in using bug-tracking and test management tools.
– Experience testing in an Agile environment.
– Understanding of and design of Test Cases.
-Working knowledge of a programming or scripting language.

You can apply here.

Train2Game News: Train2Game radio talks to Neil Gorman

Neil GormanLast week I got to talk to Train2Game student, Neil Gorman. Neil is a full time plumber who has had an incredibly busy games industry career so far and his hard work has paid off! Neil is now on his way to Birmingham University to do a Masters degree in Games Development.

You can listen to part 1 of the interview here: http://audioboo.fm/boos/1249949-train2game-student-neil-gorman-talks-to-t2g-radio-part-1

and part 2 here: http://audioboo.fm/boos/1249947-train2game-student-neil-gorman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hi, I’m Neil Gorman, I’m from Worcester and I am on the Art & Animation course.

Hi Neil, how you doing mate?

Not so bad Mark, how are you?

I’m very well ta buddy! So we’ve got quite a bit to cover with you haven’t we?

Oh right! I do try to keep me hand in!

So tell me about all the stuff you’ve been up to lately.

Lately? Uh, well. Over Christmas I did a couple of weeks for Lightwood Studios and Microsoft, doing a little bit of illustration but it was for fifty apps, so I got a bit of a sweat on with that! I had a word with Myra Smallman and she got Cat Forsyth and a lad called Malik involved as well. We managed to plough through them, it went really well, it was a good experience. Before that we did a Game Jam which was a World Record which was really good. I’m doing a little bit for Team Dart, done a little bit of work for Derp, as you know and I’ve just been accepted to Birmingham University on a Masters Games Development course as well.

And I also do life drawing on a Tuesday!

Just to add that little bit extra because you weren’t busy enough!

Yeah that’s right, yeah! Oh I also work full time!

That it now, you sure?

Yeah!

What do you do full time?

I’m a plumber.

How long you been doing that for?

I’ve been doing it for… Well a bit too long really! I’ve been doing it for twenty years.

What made you go from Plumbing to Game Design and Art instead?

Well I’ve always been in to games, since I was about 4 years old when my Uncle got an Intellivision with Pong and all that on it. I always used to go down the arcades and play 1942. I’ve basically seen the games change through to all the console like the Commodore 64, Sinclair Spectrum and all that. Then a few years ago I got a card through the door for Train2Game, it was just a post card saying what Train2Game did and I think it was just a time in my life where I thought, “yeah I’m going to do this! I’m going to try this course out and see how I do.” Before that I never even dreamed about trying to design assets or anything like that, when I first fired up 3DS Max I couldn’t even model a box! So it’s how it came about really and it’s the best thing I ever did.

Excellent! So the Train2Game course has certainly helped you a lot if you are now going for a Masters degree?

It’s been absolutely unbelievable really. The people I met along the way, including yourself and all the lads at Derp, everyone I’ve met along the way. I’ve made so many friends it’s great, it’s been fantastic!

How did the Masters Degree come about, how did you end up going for that?

Well it was just a punt really! When I finish work, I do my coursework and subsidise with digital tutors and other game stuff and I just love it! It’s my hobby as well as my love. So I saw this advertised on the internet and I also saw at Eurogamer for Gamer Camp. I filled it all in, put my details in for what I’ve done in the past, I’ve done BTEC in Engineering and NVQ’s and what not, told them I was with Train2Game, I sent them an email as well and they got back in touch with me and gave me an art test.

Very nice and I assume you passed that with flying colours?

Yeah, it was a bit of a stretch but it was over 2 weeks and you had so many Polygons you had to adhere too and do textures and what not. So I sent it in and then I had an interview, so I had an interview at Birmingham University. So I went and the lecturer got snowed in so I had to do It over Skype. It went really well and a few days later he sent me an email saying I was accepted, unconditionally!

Excellent! So when do you start doing the course or have you started already?

No I start in September for a year, it’s full time.

For a year full time is it? So I imagine you’ll have to give the plumbing up a bit then will you?

A little bit yeah! I’ll still do a little bit, I’ve still got to pay the bills at the end of the day.

So what other things are you doing, you said you were also working with Derp Studios as well at the minute?

Yeah, ever since the Make Something Unreal and the first Game Jam we did I’ve always loved the lads from Derp as they’re a really good laugh and they really get their heads down and work. I went to Nigel’s 30th birthday and I got talking to Chris and he said “Do I fancy doing some Animation and Modelling for him” and I said “Yeah, no problem!”. I’d give up any time for the Derp lads.

So you really just don’t like sleep any more, you just have to do everything don’t you?

I’m just trying to learn as much as I can really!

Yeah, you also said you are doing a life drawing course, is that helping you a lot?

Oh it is! It really is. It’s all naked models, one week it’s a woman and one week it’s a fella and for anatomy and getting the light and the forms and everything it’s just really good. I suggest any artist to go on a life drawing course, it really helps.

What would be your biggest ambition for your career?

For my career? I would love to work for a big AAA company, possibly as a Technical Artist or Rigger or along those lines and just being involved in the games industry as a whole. Early last week I went to the Animex Festival in Middlesbrough and you just get an energy off of people in the games industry, they’re so enthusiastic, it’s addictive!

Yeah I definitely know what you mean there! It does the same for me. What about your own studio, would you ever be interested in making up your own one?

I think when I’ve got more experience, I know there are lads who have started their own studio but I want to get to a point where I am happy with what I am doing with my art and be at a certain level. At the moment I’m still just learning and that’s why I do so much, just trying to learn as much as I can. When I get to a certain level, I might contemplate it but if someone came alone and said “Hey Neil, how would you fancy starting out our own studio” yeah, I would always give it a go because I just love it!

So if a new student came up to you and asked you what your best bit of advice would be, what would you say?

If you’re going to go in to Games Development or Art or Design or anything like that, don’t go in to it half cocked. If you’re going to do it you have got to be 100% focused because there is so many people out there, if you look on the forums or on polycount, there are so many people out there who are good competition, if you really want to do this you have to get your head down and work! But enjoy it! It is great, there is nothing better than getting home from work, getting on the PC and doing any Art & Animation but to do it as a career, that’s what I am really aiming for!

That’s perfect! I think that’s all we’ve got time for today Neil, thank you very much buddy!

No problem Mark, I’ll talk to you soon!

Talk to you soon mate, bye!

Ok, bye!

Train2Game News: Jonathan Ross’s game coming to Android

Catcha Catcha AliensThe wait for the Android version of Jonathan Ross’s critically acclaimed “Catcha Catcha Aliens!” is over as it will be released on Google Play for Android on March 7. The game will be free to play and the iOS version will follow suit the same day.

Alien catchers who have already purchased the iOS App will be credited with 20,000 Zhillings, the virtual currency of the game, if they have the initial version installed on the device when they update their game.

“Catcha Catcha Aliens!” was originally released on December 3 for iOS and is the first title from Hotsauce interactive, a new development studio set up by TV personality, Jonathan Ross.

The game, which is a mission based catching game, has received plaudits for its high quality distinctive graphics, quirky humour, level based mini-challenges, original sound-track as well as its take on a popular genre. It has also been voiced by Stephen Fry and Jonathan himself.

Commenting on the Android launch and iOS update Jonathan Ross said “We’re quietly pleased with how our first game turned out. An Android version was always in the works but having made the decision to go free to play on iOS devices we decided to wait until we could launch both together.

To ensure that everyone who has already purchased the App won’t lose out, we are giving free in-game money to everyone who has already bought Catcha Catcha. Two new levels are nearly finished, and we are working on more characters as well as more games. Being involved in this process is even more exciting than I imagined it to be, and I hope that at least some of this excitement comes across in the finished game”.

For further information on “Catcha Catcha Aliens!” you can log on to http://hotsauceinteractive.co.uk/ follow on twitter @HotsauceTV or visit http://www.facebook.com/HotsauceInteractive

Train2Game News: Icey Monty visits Yippee! Entertainment

Icey Monty and Yippee! EntertainmentThis week the guys at Icey Monty had the privilege of heading over to Yippee! Entertainment as part of a Train2Game scheme to connect students with established games makers.

Yippee! Entertainment are the creators of Chimpact, the monkey-swinging title which hit number one on the Windows Store. Veterans of the UK’s gaming industry, members of the Yippee! team have worked on games such as: FIFA, Mario Artist Paint Studio, The Simpsons and The Rugrats.

The Train2Game student studio, made up of Lee Sainsbury, Nick Walker and John Esslemont, were taken on the visit to get an insight into the Yippee! team’s experiences as a start-up studio, take a look behind the scenes at Chimpact, see the team’s latest project in development and be given advice on video game design and development.

The visit

Icey Monty sat down with Steve Ruddy, Technical Director at Yippee! Entertainment, to discuss the tech they use for their titles. The Icey Monty boys were blown away by some of the things they were shown, and it really gave them an insight into how professional studios develop tech to manage time scales and repetitive tasks, and how to use tech to really polish a game.

They then met with Kevin Green, Lead Artist at Yippee! Entertainment. Icey Monty then discussed the importance of documentation, how to decide on the best design to proceed with and how to go about creating an interesting and innovative GUI. They learnt a lot about how to make the correct design decisions and talked about making an overall enjoyable title.

Icey Monty, were asked to show a short demonstration of Tamarex, their first title for mobile which is yet to be released. It was well received by the Yippee! Team and they got some great feedback on how to improve the game.

It was a pleasure for Icey Monty to meet the Yippee! team and get to see how a professional studio operates, to see what top mobile developers are currently working on. The students are incredibly grateful and wanted to thank Yippee! for giving up their time.

Special thanks to Lorraine Starr, Commercial Director at Yippee! Entertainment, for additionally giving the team a tour of media city and making sure they were well looked after.

Train2Game News: SpecialEffect helps young Arlo

SpecialEffect Train2Game’s friends at SpecialEffect have helped a give a young boy named Arlo the chance to play in a world where he is not impaired by his illness and giving him a chance to dream.

When Arlo’s friends came round, they’d end up playing outside with his brother but Arlo was not able to. He’s now overcoming his disabilities to take on his mates – and he’s winning!

Arlo’s just one of the many people whose lives the charity are transforming. Enabling him to play computer games, SpecialEffect are giving him the precious gift of inclusion with his friends and for a boy of seven, that means everything.

You can join SpecialEffect in changing more lives like Arlo’s by running at the British 10k or simply donate a few pounds to the charity.

Here’s a short video that shows how they’re making it possible.

Train2Game News: SpecialEffect 2013 Charity run

specialeffect-runGaming charity SpecialEffect are gathering members of the UK games industry to enter the British 10K charity run, and inviting Train2Game students to join in.

The charity run will take place in London on 14 July so there is plenty of time to get in shape for the event if you are looking for a worthy goal to help shift those extra Christmas pounds!

SpecialEffect is facing growing demand for participants as this really event gets bigger and bigger, as such we would LOVE to beat the 75 runners it had in 2012 and get 100 participants taking over the streets of London! If you also wanted to make this event even more fun then do feel free to dress up as your favourite Video Game character to sprint through London in. You’ll be running with lots of representatives from the UK’s gaming industry and it’s a great chance to meet new people while taking part in a very positive event.

By committing to the event, all runners are asked for the registration price of £50 and to aim to raise £200 through sponsorship.

SpecialEffect is a very worthy cause to raise money for. Their goal is to help disabled people play video games through the development of specially made technology that make playing games easier for those who are less able or being treated for severe illnesses.

To find out more and to register for the event visit https://www.eventelephant.com/ee/events/pages/summary.htm?siteurl=specialeffect2013

You can enjoy the video of last years 10K run below

Train2Game News: SpecialEffect Charity video

SpecialEffect Over the past few months I have been updating you with all the good work that SpecialEffect have been doing and trying to get their video up to 25,000 views.

SpecialEffect is a wonderful charity that helps the disabled to play games. This means that they can interact with other people and play together on a level playing ground.

The SpecialEffect website describes themselves as “Doing whatever it takes to help everyone with disabilities to have a better quality of life. For some, this means access to fun and leisure activities like computer games. For others, it’s giving them a voice at a time when they can’t even speak.”

SpecialEffect help people by using there loan library which is where all the specially made controllers are loaned to those in need. For example a specially created Wii mote for a girl who lost her limbs to Meningitis.

The charity also uses their StarGaze project to help people who can move nothing but their eyes. StarGaze is, perhaps, the most labour-intensive and demanding element of SpecialEffect’s work. A huge amount of care and sensitivity is required to ensure that the person we support has a gaze controlled computer system – as quickly as possible – that is personalised to meet their specific and often complex needs.

Dr Mick Donegan, the CEO of SpecialEffect said “Time after time, people with disabilities tell us what they want and need most is to find a way to enjoy themselves – a way to interact, compete and make new friends.

“It’s difficult or impossible for them to access mainstream videogames and leisure technology, and before we started there was nowhere to go for independent and expert advice and support to help them use technology to actually have fun!

“At the heart of the charity is the determination to do whatever it takes for as long as it takes to help each individual, and that necessitates a huge range of services. On the one hand, our GameBase website is giving information to many people who might need immediate specialist advice about accessible games and controllers. On the other, we have an increasing waiting list of very severely disabled individuals with complex problems that we know will take us years of support visits and equipment loans to achieve any level of success.

But that’s why we’re here. If the charity had been set up to support just one individual, it would have been more than worthwhile.”

The charity has been trying to get this video to 25,000 views by Christmas day. It isn’t far off so please keep watching and sharing the video as much as possible to spread the word of the amazing work SpecialEffect do.

Train2Game News: Mid-week Round up – 28.11.12

Good news for PlayStation Plus subscribers! For the festive season Sony are adding a number of new games including: Batman: Arkham City, LIMBO and Vanquish. All the games are added to the PlayStation Plus service on December 5.

Nintendo are offering a similar service where new and existing owners of the 3DS XL who register before January 15, 2013 will be able to download one of five games from the eShop. The titles on offer are Super Mario 3D Land, Professor Layton and the Miracle Mask, New Art Academy, New Style Boutique and Freakyforms Deluxe.

Take Two Interactive CEO Strauss Zelnick has announced that the Grand Theft Auto series has shipped over 125 million games since its debut on on the original PSOne. Zelnick put the series’ continued success down to the firm’s refusal to annualise as Activision has with Call of Duty.

Microsoft has announced that they have sold over 750,000 Xbox360’s over the Black Friday week. Xbox LIVE Gold Subscription sales also saw a surge of more than 50 per cent compared to last years Black Friday week, and US entertainment application hours logged on Xbox LIVE during the week of Black Friday was up 43 per cent over last year.

Microsoft has announced sales of 40 million Windows 8 licenses in the operating system’s launch month but 40 million licenses sold does not mean there are now 40 million Windows 8 users. Countless numbers of licences are bought up by hardware manufacturers for future use in new machines.

Dishonored is, clearly, a new franchise, publisher Bethesda has said. Sales of the Arkane-developed first-person action game are above expectations, Bethesda marketing chief Pete Hines told Destructoid, and so publisher Bethesda has added it to its stable of franchises, which includes Fallout, Elder Scrolls and Doom. In the UK Dishonored entered the chart at number two following its October release. It was kept off top spot by FIFA 13, but is the biggest launch for a new IP so far in 2012 (a title previously held by Sleeping Dogs). This record was achieved despite UK numbers company Chart-Track not counting digital copies sold.