Train2Game News Video Game Pioneers Advice

Andrew HewsonAn exclusive talk by UK games industry pioneer Andrew Hewson has been released publically for the first time.

In the three-part video of his seminar, entitled “Hints & Tips for Videogame Pioneers” (in keeping with his upcoming book of the same name), Andrew describes the fascinating story behind the formation of Hewson Consultants, the production of some of their hit games and his key lessons from the formative decades of videogames.

Part 1: The Birth of Hewson Consultants
Youtube: https://www.youtube.com/watch?v=4xHP4BqtChw

Part 2: The Games
Youtube: https://www.youtube.com/watch?v=IZCK0WS39ys

Part 3: Key Lessons
Youtube: https://www.youtube.com/watch?v=3_y7ziK524o

Andrew Hewson was the founder of Hewson Consultants, 21st Century Entertainment and the founding Chairman of United Kingdom trade body ELSPA (now known as UKIE). His companies were known for producing original smash hits like Paradroid, Uridium, Nebulus, Cybernoid, Pinball Dreams and Pinball Fantasies as well as promoting famous developers like Andrew Braybrook, Raffaele Cecco, Stewart Gilray and the original founders of DICE.

In 2013 Andrew Hewson reformed Hewson Consultants Ltd, the celebrated retro-games outfit he originally founded in 1980, in order to write & publish his new book “Hints & Tips for Videogame Pioneers” which was successfully funded on Kickstarter in November 2013. The book is scheduled for release later this year.

Train2Game News Derp Studios demo on Android

Two SoulsIntroducing one of the most challenging games to grace the Google Store; Two Souls. In the game you take control of two little androids on their journey through the stars. Although their goal is the same, their paths are very different. Using the analog sticks guide your two little soul mates towards the end zone of each level in the best time you can achieve!

  • 10 levels, each more challenging than the last
  • Challenge mode, a true test of dexterity!
  • Achievements; beat the challenges set by the developers and earn achievements via Swarm.
  • Leader- boards: Attain bragging rights and post high score on; Swarm, Facebook and social media. Show the world you have what it takes to be the best!
  • Beautifully composed soundtrack.

Two Souls is Train2Game student studio; Derp Studio’s, award winning game from the Swan PR competition. Derp Studios would like to thank all those who helped get Two Souls where it is and a very special thanks to Train2game for allowing it to use their iconic robot as the in game character.

Click here to visit Derp Studios. Download the game for free on Android devices here!

Found a bug or want to give your thoughts on the game? Contribute to the game’s development by taking part in QA here.

Train2Game News Develop looking for Indies

DevelopDevelop in Brighton’s annual search for the next big thing in independent games development is underway again as submissions open for its fourth Indie Showcase at www.developconference.com.

The conference’s Indie Showcase celebrates the very best of indie game development with an exhibition featuring the ten best entries as chosen by a panel of experts led by Assyria Games’ Adam Green. One of these 10 games will be judged overall Indie Showcase Winner by the judging panel, one will be selected by journalists in the Editors Choice Award and there will also be the chance for all delegates to vote for their favourite game during the event in the People’s Choice Award.

All 10 finalists receive two free Indie Dev Day conference passes, up to five Expo passes, pre-event publicity and a profile on the event website, plus the opportunity to show off their games to around 1,600 developers and publishers at the event.

Last year, a record number of indie developers submitted their games to the judging panel. Winners included People’s Choice award That Dragon, Cancer, a game created to help developer Ryan’s four year old son in his battle against cancer and financed by OUYA to launch this year; Editors’ Choice award Gunpoint, out on Steam which received an 83 metacritic score on launch and Indie Showcase overall winner Ibb and Obb which launched in Europe and America on the PlayStation Store a month after winning the award.

“It is fantastic that The Indie Showcase is back for a fourth year. Last year produced a record number of submissions and I think it is safe to say we are in a golden age for indie developers. I have high hopes there will be even more amazing games submitted this year and I can’t wait to check them all out,” said Adam Green, managing director Assyria Games.

“The showcase remains an excellent opportunity for indies to put their game in the spotlight at the Develop in Brighton Conference and get in front of publishers, the press and over 1600 delegates.”

Andy Lane, managing director of conference organiser Tandem Events, added: “For the last four years, we’ve been fully committed to giving a platform to the very best indie talent that’s out there. It’s completely free for indies to enter and the top ten games not only get the great opportunity to be showcased to the wider development community who come to be part of Develop in Brighton each year, but the shortlisted Indies will get direct feedback on their games from other developers playing them.”

Entry to the Indie Showcase is open to the following at www.developconference.com:
– Studios with no more than 15 people
– Studios – and games – that are non-publisher funded
– Games which are not published by a third party at the time of submission
– Games that have a development budget of less than £1million
– Games that are created in the “indie spirit”

The deadline to enter is 12 May 2014 and the Indie Showcase, Editors’ Choice and People’s Choice winners will be announced to press and delegates at the Develop in Brighton Conference on Thursday 10 July 2014.

Train2Game News Gamonaut hits big numbers

GamonautOnline gaming website Gamonaut is flying high just a month after the site went live, reaching over half a MILLION plays in March 2014.

The team behind this winning formula are Train2Game student studio Icey Monty. They release at least an exclusive title per week. Popular titles on the site include the park it 3D series: Drunk Parking and Ambulance.

The Gamonaut team is made up of three Directors with Development support. John Esslemont (24) and Nick Walker (20) are based in the UK and Romano Zagoršćak (30) is based in Croatia. The international team have an average age of around just 25. Nick and John are actually still studying with distance learning provider Train2Game which is how they met.

John Esslemont, Director, said: “I thought about creating Gamonaut after working on a client’s game, I was wondering how they’re able to support themselves and started talking with the client. It was Romano who came forward with the idea of a joint venture, Game development + Web portal just made sense.”

Nick Walker, Director, said: “I think the combination of our skillsets has allowed us to drive the site forward. Romano’s expertise in everything related to games portals and publishing, combined with the skills we’ve learned doing client work over the past couple of years allows us to make quality games that brand a genuinely good site. There is fierce competition, but we work extremely hard to get our standard of quality up to the high levels.”

Director Romano Zagoršćak, said:  “We definitely have a bunch of plans for the future. First of all we’ll continue making even better games. We plan to expand to mobile markets and further build up website audience. There’s always room for improvement and we strive towards that in our work – site, strategy, game ideas, development practices and basically everything.”

Play the latest and best free 3D games available at http://www.gamonaut.com/

Train2Game News Pixel Shirts

Pixel ShirtsTrain2Game Student Studio, Merkury Games, have started a new business venture to help aid the company financially.

The studio are now selling a range of different merchandise with pixel designs of yourself or pre designed amusing gaming related images. The images can be put on merchandise ranging from Key Chains, T Shirts, Hoodies and even Clocks.

It is a nice idea and shows that the studio is able to think outside of the box to gain funding to aid their studios and furthering their careers.

If you are interested in buying any of the products from Merkury Games for either yourself or a brilliant nerdy gift for your loved ones, visit Merkury Games website at www.merkurygames.co.uk 

Train2Game News Winners of PR Competition Announced

Swan PRIcey Monty and Derp Studios scoop a month’s free PR in Swan PR Competition. Train2Game student studios beat stiff competition to win free PR services from the leading technology and gaming PR firm.

Judges couldn’t separate the two potential winners of The Swan PR competition, deciding the best thing to do was to have two winners. Both studios will now have PR packages designed for them and Swan PR’s support for a month of PR activity. Icey Monty wowed the judges with its online games website Gamonaut, which releases a new title every week. Whereas Derp Studios impressed the judges with its 2 Souls game, which has players controlling two characters in a platform puzzler.

Harry Cole, Operations Director, Swan PR: “When we launched the competition we didn’t know what to expect from the students, but as soon as the entries began to come in, we were delighted at the standard across the board. We selected Derp Studios and Icey Monty as their titles were what we would describe as ‘ready to go to market,’ we played the games and straight away saw their potential. We can’t wait to start working with both teams.”

Christopher Ledger, CEO, Derp Studios: “We are extremely happy to be joint winners with Icey Monty (well done guys!), it has been a challenging few weeks. We would like to say a massive thank you to Nicola and Darroch for their hard work on developing such a great title and seizing the opportunity to use this competition as a boost to our studios success.”

Nick Walker, Director, Icey Monty: “We’re extremely grateful for the fantastic opportunity that Train2Game and SwanPR have generously awarded us. We would also like to congratulate Derp Studios, as they deserve this success. It’s a humbling surprise to all of us at Icey Monty Ltd, including our partner at Gamonaut. We look forward to the coming month!”

The Swan PR team will be taking the studio’s games to UK press for reviews and features, as well as advising on social media. The studio’s creations will feature in blogs and on websites, getting the much needed publicity that will result in titles getting in the hands of gamers. Introductions will also be made to business connections to give the teams further support in releasing their titles.

Watch this space as Swan PR will continue to announce more details of the winning studio’s games.

Train2Game News YoYo Games partners with Sony

SONY_logoYoYo Games, home of the GameMaker: Studio games development platform and Sony Computer Entertainment Inc. (SCE) have entered into an agreement to collaborate on publishing support.

The collaboration makes creating and publishing GameMaker: Studio games to PlayStation platforms easy and free of charge for all licensed PlayStation developers.

GameMaker: Studio support for PlayStation’s licensed developer program also includes support for PSNSM features as well as licensed platform peripherals including controllers, control inputs and cameras.

“Today’s announcement is a major milestone in our strategy to make powerful, cross-platform game development more widely accessible,” said Sandy Duncan, Chief Executive Officer at YoYo Games. “It’s particularly good news for the Indie development community in that it will remove the complexity barrier that exists in delivering Indie gaming experiences to PlayStation users.”

“We are pleased to be working with YoYo Games to deliver GameMaker: Studio for our PlayStation platforms,” said Teiji Yutaka, Senior Vice President, Technology Platform of Sony Computer Entertainment Inc. “PlayStation users will soon be allowed to enjoy a wide variety of creative games including unique indie game titles from GameMaker’s growing global community of developers, which includes some of the most acclaimed independent talent in the world including indie development community.”

YoYo Games will be demonstrating games created with GameMaker: Studio running on PS4 and PS Vita at the Game Developers Conference (GDC) in San Francisco, Wednesday, March 19 through Friday, March 21 at booth 1924.

The GameMaker: Studio open beta for licensed PlayStation developers will be available immediately following GDC. GameMaker: Studio’s exports for PS4, PS Vita and PS3 are currently in development, with availability to licensed developers expected April 30 for PS4, May 30 for PS Vita and June 30 for PS3.

Anyone interested in becoming a licensed PlayStation developer can register their interest with SCE at https://www.companyregistration.playstation.com/.

Train2Game News UKIE still positive after budget

UKIE LogoUK games trade body still optimistic of getting a decision from the EC soon and urges UK government to continue pushing as hard as possible for their introduction.

Responding to the Budget announcement by Chancellor George Osborne, Ukie CEO Dr Jo Twist said the following about the lack of any announcement on the long-awaited games production tax credits by the Chancellor.

Dr Twist said: “The ongoing delay to the UK games tax relief scheme has been very frustrating for UK developers. Whilst there was not any announcement about the European Commission’s decision in this year’s budget, we continue to be confident that our case is strong and that we will receive word from the EC soon. We know that the Treasury and other UK government departments have worked hard to convince Europe of the case for UK Games Tax Relief, and we will continue to do everything we can to help push tax relief over the finishing line and get this vital scheme in place for UK developers as soon as possible”.

The full Budget document (the Red Book) sets out a small change to the legislation behind Games Tax Relief, in paragraph 2.114, which would be enacted should the relief get clearance. However, the relief remains subject to state aid clearance, meaning that final European Commission approval is still required before it can go ahead.

There was other relevant news for games companies in the Budget however, with announcements of:

·         The Seed Enterprise Investment Scheme to be made permanent
·         Extra £85 million in next two years in grants to employers to support 100,000 new apprenticeships
·         £20 million over 2 years to support degree-level apprenticeships
·         Confirmation that Corporation Tax will be 21% in April, 20% from April 2015
·         £2,000 Employment Allowance announced last year will come into force in April – reduces Employer National Insurance Contributions
·         UK Export Finance will be reformed to support intangible exports, be much more proactive in support of UK businesses, and have its direct lending budget double to £3 billion at the lowest permitted interest rates.
·         R&D Tax Credit for loss-making SMEs will increase from 11% to 14.5%
·         Enterprise Zone discounts on business rates and Enhanced Capital Allowances will be extended by 3 years
·         Double the Annual Investment Allowance for businesses to £500,000 until the end of 2015
·         Provide £42 million over 5 years to set up the Alan Turing Institute to lead the world in Big Data and algorithm research

In response, Dr Twist said: “Many of these new announcements are welcome steps which should help further cement the position of the UK as the best place in the world to make and sell games. Helping SMEs to grow more quickly is particularly crucial, and the announcements on SEIS and export support should have a good impact in this regard.

“However, it is Games Tax Relief which will have a real impact in unlocking our sector’s cultural and economic potential, as the government recognised when introducing the scheme. It is vital that we get it in place as soon as possible”.

Train2Game News Unreal Engine 4 available

Unreal Engine 4At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.

“This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations,” said Tim Sweeney, founder of Epic Games.

With the release of UE4, Epic is moving to a community-centric model built around forums, a Wiki and AnswerHub Q&A, with GitHub hosting the complete C++ source so developers can utilize its robust collaboration functionality for experimentation and sharing.

“This is smart. It’s an enlightened way for developers to create great games and easily bring them to Steam,” said Gabe Newell of Valve.

“Now is a great time to be an independent developer,” said Sweeney. “There are amazing platforms and distribution opportunities available, and with this release we hope the Unreal Engine can help developers build cool new things.”

– Unreal Engine 4 engine and game code are developed in C++, using Microsoft Visual Studio (a free version is available), and Apple’s Xcode.

– Unreal Engine 4 provides a rich suite of tools for content developers including the Blueprint visual scripting system, giving designers and artists unprecedented power to construct gameplay logic without programming; a visual material editor; the Persona animation system; and Matinee timeline-based machinima and cinematics system.

– In addition to the new subscription model, Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment.

Visit www.unrealengine.com for access to Unreal Engine 4.

You can check out the power of Unreal Engine 4 in the video below

Train2Game News Stand Up For Games Aid 2014

Imran YusufStand Up For Games Aid, the live comedy night attended by games industry professionals and fans, will return to London this April following a successful launch last year.

The show, hosted by comedian and former Eidos man Imran Yusuf, features a string of established acts and rising talent including Eurogamer journalist Ellie Gibson. The debut event last year mixed games humour with routine acts in front of a packed crowd of about 400 people.

Tickets cost £12.50 and proceeds go to GamesAid – a charity that helps disadvantaged and disabled children in numerous ways, often by creating more accessible game technologies for those who cannot use conventional control inputs.

Stand Up For Games Aid takes place on Monday, April 14. Additional acts include Paul Tonkinson, Jarred Christmas, Holly Walsh, Paul Thorne, Ola, Susan Calman and Kev Orkian.

Tickets can be bought on The Comedy Story Store website.