Train2Game News: Icey Monty score a direct hit with archery game for Strongbow

Icey MontyTrain2Game student studio, Icey Monty, designed a game to launch Strongbow Berry at Victoria train station last Friday.

John Esslemont, Nick Walker and Domm Young, joined forces with Frank PR in an initiative to launch Strong Bow’s latest flavour. The Icey Monty crew were part of a team that created a vending machine which had members of the public using Microsoft Kinect to shoot berries on the Icey Monty designed game. Players with enough skill to hit the berry were rewarded with ice cold cans of new Strongbow Berry to enjoy on what was another scorching day in the capital.

You can enjoy a video of Nick being interviewed below

Train2Game News: Valve looks into opening UK office

Valve LogoValve is looking at opening a UK office in the future. This could be good for current Train2Game students as Valve have a well known history for employing promising up and coming games developers.

The firm is currently sounding out the British development scene at the Develop in Brighton conference, and is looking at the potential viability of a local office in the country.

Valve currently has offices in Seattle and the newly set up Luxembourg studio.

The studio famous for its Steam retail platform and titles like Half-Life is exhibiting at the Develop Conference this week and has been sharing its plans with some attendees.

The new European office, which quietly opened last year, currently houses around five staff focusing on Steam and working with its development partners.

If the new Luxembourg studio, Valve’s first foray into the European industry, proves to be a success it could eventually be expanded into a fully-fledged development team.

Valve staff said Luxembourg was the ideal place for its expansion as it was based centrally in Europe, and provides easier accessibility to European developers than its US operations in Seattle, as well as being in a more ideal time zone.

Luxembourg is also home to the HQs of a number of other online companies, such as Amazon, and is controversially known as a tax shelter for larger businesses.

Train2Game News: Home Gaming Competition

Gaming SetupAttention all gamers! Do you think you’ve got the ultimate video gaming set up? Do you treasure your home entertainment centre above all else? Is your lounge set up for gaming complete with your favourite comfy DFS sofas?

Well, here’s your chance to prove it! Send us a photo of your best home setup and if you’re chosen, you’ll win an Amazon voucher worth £50!

It really doesn’t matter whether you favour an Xbox over a Nintendo Wii, or even if you are a diehard Playstation fan. Show us what makes your lounge setup stand out above all others and we’ll see if we agree!

What We Want to See:

This is your chance to be creative and send us a photo of your best gaming set up. Whether you prefer to unwind in the lounge while playing your Wii, Xbox or Playstation or if you choose to chill in your office with your awesome gaming PC; it doesn’t matter where you are or what you play!

What we’re interested in is what your place looks like, the whole gaming room feng shui if you will, when you immerse yourself in the gaming zone. Send us a photo and you could be a winner! Best of luck!

To submit your entry contact: maria@train2game.com

Terms and Conditions:

  • This competition is open to all www.Train2Game.com readers in the UK
  • Prizes cannot be swapped for a cash alternative
  • Multiple entries will be disqualified – please include your contact details (shipping address, contact telephone number and full names) in the email
  • Emails must be received by 30 July to qualify
  • By entering this competition, competitors will be deemed to have accepted and agreed to be bound by the rules, and all entry instructions given are deemed to form part of the rules of the competition
  • Train2Game’s decision over the winning entry is final
  • Your email address will only be stored for the purpose of this competition and will not be passed on to any third parties
  • The winner will be informed by email

Train2Game News: SpecialEffect goes International and also changes the life of a gamer closer to home

Dr Mick in VeniceDr Mick Donegon, CEO of games charity SpecialEffect, has taken the charity global and started helping people on an international scale.

The video game charities founder has been visiting San Camillo Hospital, Venice, to train staff and collaborate on assessments with their patients who have a range of complex neurological conditions. He got the pleasure of working with Albert Einstein World Award of Science Winner Niels Bierbaumer who is a Professor of Medical Psychology and Behavioural Neurobiology.

This was a great chance for Dr Mick and Professor Bierbaummer to learn from each other and in addition Dr Mick got to spread the word of SpecialEffect to Italy.

SpecialEffect at home

Thanks to all the work that Dr Mick and his team do they are able to help people like Ray who has spinal muscular atrophy which makes it very difficult for him to move.

Ray was introduced to the SpecialEffect team when they were visiting a young man named Jacob who they helped to play FIFA again.

When the team returned to help Ray his face lit up and he said: “All my Christmases have come at once!”

Call of Duty and FIFA 13 are top of the playing wish list for many people at the moment, and Ray was desperate to play them as well. So after an intense session working with his abilities and trying a handful of different access strategies, the SpecialEffect team settled on a set-up that included two switches on his PlayStation joypad, two in his palms and two head-switches on his wheelchair headrest.

It was a hit. Ray’s occupational therapist asked: “On a scale of one to ten, how happy are you?” Ray replied with a hugely ecstatic “Eleven!!”

For Ray this means much more than simply having fun. His disability means that he’s incredibly limited in doing any sort of activity, let alone one that gives such a sense of achievement. The benefits aren’t just personal – while he was playing, an off-duty member of staff jumped at the opportunity to pit his gaming skills against Ray. I’m sure he’s just the first of many new friends, offline and online, that the gift of gaming will give to Ray.

Train2Game News: Unity supports Xbox One and Windows 8

unity-logoMicrosoft has entered a partnership with the makers of the Unity game engine that will add tools and support for Windows 8, Windows Phone 8 and Xbox One.

The deal, unveiled at Microsoft’s Build Conference in San Francisco, brings yet another set of tools to reach Microsoft’s new platforms and will see the two companies collaborating to make Windows 8 and Xbox One even more approachable for Unity developers.

Xbox 360 and Xbox One developers who have their games published by Microsoft Studios will be given free access to Unity tools.

“Our vision is to democratize game development and provide opportunity for all developers, from individuals to massive teams,” said Unity CEO David Helgason.

“Our collaboration will help further these goals by empowering our community to create games across Microsoft’s powerful platforms. Their vision to provide the best outlet for games to be enjoyed parallels our own vision to build the best platform for games to be developed and we’re excited to work with them to shape the future of the industry.”

Unity’s support for the Xbox One includes many next-generation features like Kinect gestures and recognition, multiplayer matchmaking, SmartGlass, and the console’s cloud features.

The Windows 8 support includes a Windows Store Add-on that will be available for free to Unity Pro 4 licensees once it’s launched this summer. The add-on will support both Windows Store apps and Windows Phone 8 apps.

“Unity has established itself not only as an incredible development toolset and engine, but as a significant force for creative freedom and innovation in the games development community,” said Microsoft’s Steven Guggenheimer.

“With Unity’s commitment to support Windows 8, Windows Phone 8, Xbox One and Xbox 360, Microsoft’s gaming ecosystem will benefit from the wealth of ideas and imagination flowing from the Unity games development community.”

This should be great news for Train2Game students who enjoy creating with the Unity engine. It opens bigger, wider markets to get your work out in to the world.

Train2Game News: Opportunity to work with SpecialEffect on once in a lifetime project

Special Effect logoSpecialEffect have an exciting opportunity for a talented programmer from the Train2Game student pool.

SpecialEffect are working on a very exciting, helpful new project. The games charity is creating a fully accessible chess game for absolutely anyone to play, no matter what disability they may have.

The plan for the game is to be able to use any body part to play the game or even using the power of the mind thanks to technology such as the EPOC system. SpecialEffect specialise in creating hardware and software that is simple to use for people with all abilities.

The charity require a programmer to help finish off the work they have been doing on the project. This could be a once in a life time opportunity to work on an amazing project and really make a difference in the lives of so many people who may have trouble playing games in the fashion we are all so used to.

The charity are looking for a C++ programmer and the programmer who has developed the software so far will be available to give support.

This is an unpaid position but working on this project would be a brilliant addition to your CV as it will get some a lot of attention from the games industry media and possibly national media.

Dr Mick Donegan, Founder and CEO of SpecialEffect, said “Anyone who is potentially interested is welcome to get in touch and we’ll happily send the existing code for them to look at. We’ll also demo what we’ve got and talk them through what’s required to finish off the game.”

If you are interested in the job get in contact with at mick@specialeffect.org.uk

Train2Game News: Over 1,600 developers attending Develop Conference

DevelopOn Tuesday 9 July, any Train2Game students lucky enough to attend the eight annual Develop Conference in Brighton will have the chance to interact with over 1,600 developers.

The three day conference will host over 90 sessions covering the whole spectrum of games development. 120 speakers will debate the biggest issues and trends in the industry, from Neil Brown’s session on PlayStation 4, to developments in touch-screen technology, discussions about Kickstarter and funding, global markets and even a session on cyber-psychology.

Lee Schuneman, studio head at Microsoft Lift London, will open the Evolve Conference on Tuesday before Mark Cerny, president of Cerny Games, will give the Develop Conference opening keynote entitled Changing the Game: Developing into the Next Generation. In total, there are nine tracks and seven keynotes over the three days.

Outside the conference, Develop will be hosting its biggest expo yet. Attendees can meet some of the biggest names in the industry including Dolby, Microsoft, Sony Computer Entertainment, Unity, Unreal Engine and Valve, as well as discovering some of the newest talent in the Develop Conference Indie Showcase.

Centrally located within the expo, the Indie Showcase highlights ten unpublished, independently-developed games selected by a judging panel of industry experts. Delegates have the chance to get hands on with the games and vote for their favourite through the People’s Choice vote.

“With only a week to go, we’re delighted with both the quantity and high quality of content we are offering our delegates,” commented Andy Lane, managing director of Tandem Events. “We’re lucky to have some fantastic keynotes and great sessions, which will offer invaluable information for every type of developer – from the smallest indies to established studios. I’m really looking forward to welcoming everyone down to Brighton next week.”

Full information on the conference sessions and speakers together with who is exhibiting at the expo can all be found on the new mobile event app, sponsored by Microsoft, or you can find the information on www.developconference.com.

Train2Game News: SpecialEffect needs the help of Train2Game students with Steam initiative

Team Fortress 2 SpecialEffectSpecialEffect is asking for the help of Train2Game students who use Valve’s Steam system! The charity who provide video gaming equipment to people with disabilities need your votes.

A few select artists from the Steam community have created SpecialEffect themed items for the game Team Fortress 2 and with your votes they can be in game this summer! The items that have been designer are: a viewfinder, cabinet and belt pack. 99% of the profits from these items will go to help disabled players enjoy games to the best of their abilities thanks to the work done by SpecialEffect.

This idea is the brainchild of James Schall, SEGA’s Director of Digital Distribution.

“Demand for SpecialEffect‘s help is rocketing,” said James. “And I’m excited about the potential of these generous artwork donations to kickstart a big-hearted response from the TF2 community to help meet that demand.”

“It’s a fantastic gesture,” said charity CEO Mick Donegan. “Gamers get what we’re trying to do, and to get that support from artists within the community is a real endorsement of our work.”

“We need £750k this year to give people a fighting chance through specialised games control equipment. We’re bringing this technology directly into the homes and hospitals of the people who need it most, and transforming the lives of people with the most severe disabilities through cutting-edge equipment like eye control and brain control.”

You can vote for the items to be in Team Fortress 2 by going to the link below:

http://steamcommunity.com/sharedfiles/filedetails/?id=156361911

You can also find the items from within Steam itself by selecting Workshops from the Community menu. Hit the link in the grey text below the main ‘Create, Discover…’ heading, and on the next page type ‘special effect’ in the search box (note the space between the two words!). Then hit the Rate button.

If you would like to check out the pages of the artists who created the items for SpecialEffect you can view them in the links below:

Psyke

Svdl

*゚✲*。✧*☆Twilight Sparkle☆*✧*✲*

void~

Train2Game News: Train2Game Radio talks to Domm Young

Domm YoungI got the pleasure of talking to Domm Young who is Icey Montys new developer. You can hear how Domm started coding and how he got involved with Icey Monty.

You can listen to the interview here: http://audioboo.fm/boos/1475212-train2game-radio-talks-to-student-domm-young

Or read the transcript below:

Hi I’m Domm Young, I live in Portsmouth and I’m on the Developer course with Train2Game.

Hiya Domm, how you doing mate?

I’m not bad thank you. Yourself?

I’m alright cheers bud. So tell me a bit about yourself then?

I came out of college when I was 19. I’ve always wanted to be a Developer. I worked on a lot of stuff during my college time. I did Visual Basic to start with, it’s not the language I had in mind but it’s the only one they taught there at the time. From then onwards I’ve just been doing jobs that I didn’t really want to do and in my own time I’ve just been working on my own thing, but about a year ago or so I decided to join the Train2Game course because I needed a little bit more structure and discipline in my learning and that’s basically what’s brought me to here, really.

What started off your want for coding and stuff like that?

It was basically all down to the fact that when I was younger and playing games and stuff, I always thought it would be cool to implement my own things and I always had an imaginative way of thinking. So when it come to the PC I started playing a game called Vice City at the time, I’m sure everyone knows that!

Indeed.

There was stuff you could do by changing some of the scripts like replacing some of the models in the game but you could also add predefined scripts that were already done, you could put them in to the game and see how they worked. I thought that was pretty cool. From then onwards it was just basically researching and seeing how that all worked.

So were you doing a lot of Game Mods and stuff like that during your college years?

A little bit. When I started learning Visual Basic I thought, I’m going to be learning Visual Basic through the three years I’m at college I might as well get comfortable with using that. Obviously it got constraints when it comes to making games like the fact you can’t, you know, it misses an API basically. I was playing around with that and making little games on screen. When I left college, I started learning C++ as a full time thing and then obviously I found out that the Train2Game course also teaches C++ so it works out really well.

Now you’re with Train2Game you said you were working on other projects. What are you working on now?

I joined a company called Icey Monty. I found Nick on the Train2Game forum and then through Nick I met John. Within that company we do a lot of client work, primarily, that’s mainly our focus. We put our clients first and then we work on our own thing during the evenings or at weekends. Most of the time it’s just ideas we throw about, we get together in a call, we write a few documents and then we see if we can implement it and then if it actually works out, we’ll go ahead and do it. If it seems like it’s going to be boring or it’s not going to work out we decide not to bother with it any more. We’ve got a few projects we are playing around with it at the moment, one being a sort of racing game where you start off and you’ve got to see how far you can get whilst being obstructed by various types of Zombies, it’s just an idea we are throwing out there but at the moment it’s all in the works.

Yeah. So is it a few time job for you now working with Icey Monty?

It is now, yeah. I worked in retail, prior and then I got the chance to join Icey Monty, doing something I really like doing and no one would turn that down.

That’s gotta be a bit of a relief hasn’t it!

Yeah exactly. I’ve been working in jobs I hate for most of my life, since I left college. I’ve worked in stuff like Warehouses and Call Centers and Retail and all that sort of stuff. As soon as I heard Icey Monty were interviewing, I inquired more about it and managed to get hooked up with an interview, that’s where I met John, and it happened straight away. He asked within a couple of days if I wanted to start and I handed in my notice at work.

Excellent. So what was it you think they liked about you so much then?

It was more the drive. I didn’t care how much it was more the fact I wanted to do what I like doing and that’s all I really cared about. As soon as Nick told me they were looking for someone to be a developer for them, he told me what they were using like Unity and C# and stuff. Straight away I started getting straight on to it, started learning Unity, obviously told him about it and both of them were quite shocked about the drive that I had. So I think that played a big part in the reason why I got the job.

Excellent so with this full time job then you can pay the bills alright then?

Yeah, it’s fine. I am happy as long as I can make ends meet and do what I love doing really.

You sound like you’ve got a real love of all things code.

Yeah, that’s right, yeah. Like I said, it’s the only thing I ever wanted to do and I’m sure it’s the only thing I’ll ever want to do.

Excellent. So what are your ambitions to move on to or go forward to in the future?

Icey Monty is my first ever game industry job, working with programmers full time so I hope to stick with those guys. Working with John and Nick is really laid back, you couldn’t ask for a better set of managers to be honest with you.

Excellent! So I think that’s all we’ve got time for today Domm. So thank you very much for your time.

Not a problem at all. Thanks for having me!

My pleasure.

Train2Game News: roll7 are hiring!!

OlliOlliroll7 are hiring and Train2Game Students have first opportunity at the positions available.

roll7 are a small indie games developer in New Cross, London. They have previously worked on titles such as the upcoming skate game for PS Vita – OlliOlli, Mobile Adventure game – Get to the exit and Focus Pocus – which was developed to help change the behavior of some seven to thirteen year olds.

They are doing testing of one of their upcoming Indie titles and they need Testers ASAP!

– Testers are needed for individual slots of 4 hours

– Testers need to be gamers and ideally own a PS Vita

– Testers need to be able to get to our offices in New Cross

– Testing will be in the form of a game play though, no repetitive gaming or bug searching!

AND YES YOU GET PAID!!!

This would serve as a great addition to the CV for anyone looking to get into the games industry.

Slots are open from July 3 until Mid-August and are set at 10-2 / 2-6 / 6-10

Simon Bennett, who works in production at roll7 said that good work on these titles could lead to even more opportunities for the right person.

If you want to take part, please contact simon@roll7.co.uk