Train2Game News Zero Hour Contracts

Vince CableEmployees on zero hours contracts will have the freedom to find work with more than one employer after Business Secretary Vince Cable announced plans to ban exclusivity clauses.

Exclusivity clauses prevent an individual from working for another employer, even when no work is guaranteed. The use of exclusivity clauses in zero hours contracts undermines choice and flexibility for the individuals concerned.

The ban, set to benefit the 125,000 zero hours contract workers estimated to be tied to an exclusivity clause, is part of a bid to clamp down on abuses in the workplace by less scrupulous employers. It will allow workers to look for additional work to boost their income.

Business Secretary Vince Cable said:

“ Zero hours contracts have a place in today’s labour market. They offer valuable flexible working opportunities for students, older people and other people looking to top up their income and find work that suits their personal circumstances.

But it has become clear that some unscrupulous employers abuse the flexibility that these contracts offer to the detriment of their workers. Today (25 June 2014), we are legislating to clamp down on abuses to ensure people get a fair deal.

Last December (2013), I launched a consultation into this issue. Following overwhelming evidence we are now banning the use of exclusivity in zero hours contracts and committing to increase the availability of information for employees on these contracts. We will also work with unions and business to develop a best practice code of conduct aimed at employers who wish to use zero hours contracts as part of their workforce.”

This action follows a government consultation into zero hours contracts which received over 36,000 responses. 83% were in favour of banning exclusivity clauses in zero hours contacts.

The Business Secretary also announced that the government will:

  • consult further on how to prevent rogue employers evading the exclusivity ban, for example through offering 1 hour fixed contracts
  • work with business representatives and unions to develop a code of practice on the fair use of zero hours contracts by the end of the year (2014)
  • work with stakeholders to review existing guidance and improve information available to employees and employers on using these contracts

The ban will be part of the Small Business, Enterprise and Employment Bill, which is being introduced to Parliament today (25 June 2014).

Train2Game News Oculus Rift researched with Children

Oculus RiftGood news for Oculus VR and Facebook as new research from Dubit shows kids not only love to use Oculus Rift but they want to see it used in schools and other areas outside of gaming.

They are some of the findings from research recently carried out by youth research and digital entertainment agency, Dubit, and virtual reality consultancy KZero into children’s experiences of, and expectations for Oculus Rift – the virtual reality headset created by Oculus VR, which was acquired by Facebook for $2bn in March this year.

Dubit’s work was carried out with 12 children aged between seven and 12 years-of-age. All 12 played a variety of games using the headset (first development kit version) before working together in pairs to explain their feelings and reactions towards the technology.

Dubit’s head of research, Peter Robinson led the groups. Commenting on the children’s experiences he said: “The overarching message from our sessions is that children love using Oculus Rift and felt immersed in the games in ways they’ve never felt before! Comments along the lines of it being the best way to play games were common. Oculus VR may not see children as their core market but there’s no doubting the device’s potential popularity with kids.”

Robinson continued: “We were glad to see that none of the children in our groups felt dizzy or ill after using the headset; the only usability issues occurred when the children had to move their heads to look down and found the headset heavy. A couple of the younger children also reported fitting issues with the head-straps. With lighter headsets on the way we don’t see Oculus Rift causing many usability issues for young wearers.”

Since Facebook’s acquisition of Oculus VR there has been much discussion around the technology’s application outside of gaming. This was also covered in the research with Robinson saying: “Without prompting all children said they thought virtual reality would be great in their schools. They thought it would make lessons more interesting and allow them to take ‘virtual field tips’. But they wanted to do more than just visit new places; they wanted to go back in time and interact with people, like the Captain of the Titanic or people living in Tudor England and get their views on history. They were more interested about exploring history than changing it through gaming.

“We also found that children placed great emphasis on exploration – a trait they wanted to see in all games, not just educational experiences.”

Bearing in mind the age of the children Robinson didn’t find it surprising to hear them suggest that Minecraft would be great on Oculus Rift: ”It’s striking how much of an impact Minecraft has had on children’s gaming expectations. While most of the children wanted to see Oculus Rift used in first-person-shooter games like Call of Duty – yes, even the young ones – it was games that allowed them to explore, like Skyrim, or create their own content, Minecraft, that came up time and time again as being great fits for virtual reality. We didn’t have the heart to tell them that Notch had refused to bring his game to the system due to the Facebook acquisition – maybe now he’ll reconsider.”

During Dubit’s tests the children controlled the games using either head movements, an Xbox control pad or keyboard and mouse. Robinson said: “Xbox pads were the most familiar to the children and the preferred control method, unless the games were meant to be passive, like the rollercoaster simulator, in these cases they were happy to have no control. In most cases the children wanted even greater immersion and suggested peripherals such as steering wheels would make the experience feel even more realistic. Kinect was suggested so the game could track the player’s movements. The consensus was that an innovative device like the Oculus Rift needed an innovative method of control.

“While we understand that it won’t be children buying this technology with their pocket money it’s still interesting to see how much they think it will cost. It can also help us understand whether they see it as better or worse than current technology.
“While there was quite a swing between estimates the average price suggested by the children was £430, quite a lot higher than we expected. To gauge their ability to estimate such costs we asked them to guess the price of existing technology like games consoles, mobile devices and TVs. In all cases, except for the TV, their average estimates were within £50 of the correct price, showing they have a good idea of tech costs.”

These focus groups are the first in a number of internal research projects being carried out by Dubit on the new technology. The company also comprises of a games development studio, creating virtual worlds for the likes of BBC Worldwide, Cartoon Network and PBS KIDS. Their work in virtual reality began with their first virtual world for Oculus Rift, Fairy Forest. Over the next six months the agency is will publish further work, this time with the University of Sheffield, that looks to provide understanding of how children engage with entertainment across devices and platforms.

Train2Game News Turtle Beach launches your beautiful game

BeautifulGameTurtle Beach, the leading audio brand in the videogames industry, is today embarking on a quest to crown the community’s favourite game.

From now until July 9, gamers are being encouraged to nominate their favourite videogame in a poll which will ask male, female, young and old to come together to crown the most popular title of all time.

Before the poll begins Turtle Beach is asking the community to support their favourite game or series by submitting a campaign video, image or even text nomination explaining why it’s so deserving. Nominations can be submitted via http://yourbeautifulgame.com or on the Turtle Beach Facebook page.

Spot prizes will be available throughout the nomination period – with one lucky winner bagging the ultimate gaming prize, consisting of several next-gen consoles complete with a top-of-the-range Turtle Beach headsets with which to enjoy the best possible gaming experience.

“During this summer of sport, everyone’s talking about the ‘beautiful game’, but we wanted to discover the world’s most celebrated videogame,” said David Roberton, VP of International Marketing at Turtle Beach Corporation. “We’re genuinely interested to see people’s passion for their favourite games, characters and franchises and why they consider them to be so enthralling.”

Voting and full terms and conditions are now open at http://yourbeautifulgame.com

Train2Game News Endemol Job deadline approaching

EndemolThe deadline for the position at Endemol is fast approaching, get your application in quickly if you want a chance to work on some great projects.

A position like this doesn’t come along very often with the possibility to work on some good intellectual properties like Catchphrase and Pointless with a chance of getting one of your ideas off the ground with a strong team behind you. A job here would gain you great experience for future prospects you may have.

The deadline for the position is this Friday June 27.

To read more about the position you can see the previous post here and you can apply by visting https://adobeformscentral.com/?f=YRHOo0wfT6koVipNUDC-8A#

Train2Game News UK Top 20 games – 23.06.14

bruce_leeWatch_Dogs has been beaten from it’s top spot down by EA Sports UFC. Further down the charts the only other new entrant is Moto GP 14 which enters at number fourteen.

All formats
Week ending 14 June 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 EA SPORTS UFC EA SPORTS
2   WATCH DOGS UBISOFT 1
3 TITANFALL EA GAMES 6
4  WOLFENSTEIN: THE NEW ORDER BETHESDA SOFTWORKS NINTENDO 2
5 FIFA 14 EA SPORTS 5
6   2014 FIFA WORLD CUP BRAZIL EA SPORTS 2
7 MARIO KART 8  NINTENDO 4
8 CALL OF DUTY: GHOSTS ACTIVISION 8
9 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 3
10 MINECRAFT: XBOX 360 EDITION MICROSOFT 10
11 GRAND THEFT AUTO V ROCKSTAR 11
12 BATTLEFIELD 4 EA GAMES 12
13 MURDERED: SOUL SUSPECT SQUARE ENIX 9
14  – MOTO GP 14 PQUBE
15 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 13
16 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 16
17 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 14
18 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 17
19   TOMODACHI LIFE NINTENDO 15
20   LEGO THE HOBBIT WARNER BROS. INTERACTIVE 18
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Unity for PS Mobile offers Vita support

PS VitaUnity now fully supports PlayStation Mobile, allowing users on the PSM Developer Program to publish content to the PlayStation Store and Vita for free.

The PSM build option works with both the free and Pro versions of the Unity game engine.

The new release features in-app purchase APIs and also allows developers to distribute their titles to PlayStation TV.

Unity for PS Mobile differs from the existing Vita build option however. PSM support is designed to provide free access for development on a standard retail Vita, while the existing Vita build option provides full native access to the handheld and full access to PSN.

Visit the official website for more information.

Train2Game News Psychology in Games at Develop

DevelopTandem Events – organisers of Develop in Brighton – today announced the inclusion of three psychology sessions as part of the Evolve day.

Taking place on the first of the three days of Develop in Brighton, Evolve is dedicated to sharing new ideas about the latest and hottest trends in video games development.

One of those trends, using psychology within video games development, has become of increasing importance to the flow and style of modern day gaming. Evolve will have three sessions dedicated to the latest research curated by Berni Good, founder of Cyberpsychologist Limited.

Dr Linda Kaye from Edge Hill University will begin proceedings with her session entitled Social Psychology and Digital Gaming Experiences – What Can Developers Learn From This Discipline? Dr Kaye will outline some key insights from her research on concepts such as group flow and social identity theory. Linda will help delegates understand how gaming with others provides largely positive psychological experiences and outcomes for players, as well as outlining the implications for game development.

Following on from Dr Kaye is Alex Meredith from Nottingham Trent University with his session Psychological Research in Video Gaming 101 which will delve into the methods available to developers to doing psychological research in video games. He’ll explain under which circumstances certain research methods and types of analysis should be used.

Finally, Berni Good of Cyberpsychologist Limited will discuss the future of gaming psychology in her session Using Psychology in an Applied Way in Game Development – and a Glimpse into the Future of Psychology in Gaming. Berni will talk about how psychology is used and applied in video game development and research, with examples of real life success stories.

At the end of the sessions, there will be a Q&A with all three speakers, chaired by Berni Good.

Evolve takes place on Tuesday 8 July, with the Develop in Brighton Conference continuing on Wednesday 9 and Thursday 10 July at Brighton’s Hilton Metropole.

To find out more about these sessions and to register visit www.developconference.com

Train2Game News Amazon Phone

Amazon FireAmazon is getting into the smartphone market with its freshly revealed Fire Phone, the company announced this week.

Engadget reports the phone will pack support for a 3D interface with Dynamic Perspective head-tracking system that can be used in games.

The gadget packs a 4.7 inch Gorilla Glass display with HD resolution screen, a 13 megapixel camera, dual stereo speakers, a quad-core 2.2GHz processor, Adreno 330 GPU and 2GB of RAM.

It also includes Amazon’s free Mayday customer support service, unlimited cloud storage for photos, and Firefly – a feature that uses Fire Phone’s camera to recognize a variety of items, such as games, books, DVDs, CDs, bar codes, URLs, phone numbers, QR codes, and more.

Fire Phone will be priced at $200 for the 32GB version and $300 for the 64GB, but note that’s with a vaild AT&T contract – off-contract the devices will cost an additional $450. Pre-orders can be put down directly through Amazon starting today.

Reports of an Amazon smartphone emerged earlier this year, around the unveiling on new microconsole Fire TV.

Train2Game News Fission Mailed

Fission MailedREZtron Ltd., are thrilled to announce that it will be part of FISSION MAILED – The Art of Videogaming, Act 1 exhibition at The White Building in London’s creative district of Hackney.

In the last 12 months REZtron’s ‘retrotainment’ has been going from strength to strength catering for the Hospitality industry, Festivals, Corporate functions and Product launches. This will be its first entry in collaborating with the Art world.

FISSION MAILED is a one day interactive gaming art exhibition at The White Building exploring the evolution and creativity of video games and its parallel adoption as an artistic medium.

The pop-up exhibition showcases the interplay of graphics, technology and storytelling through some of the most iconic (and underrated) games ever produced such as Asteroids, Panzer Dragoon, Ikaruga, Rez, Shenmue and Cosmic Smash to name but a few. Alongside these there will also be classic multi-player games open to the public to try out such as Micro Machines, Bomberman, Sonic 2 and Street Fighter II. These will be displayed on projectors and iconic CRT TVs.

Juxtaposed with these iconic and popular games, a parallel history of gaming will unfold through the practices of artists and indie game developers who provide a more pluralistic and subversive approach to exposing the darker underbelly of the gaming industry both past, present and future. Work by some of the most progressive and responsive game developers will be showcased, including work by Anna Anthropy, Merritt Kopas, Ben Eposito and Sophie Houlden.

The first part of the FREE exhibition will take place on Sunday 29th June, 4pm til 10.30pm.Tickets can be booked through Eventbrite.

Train2Game News AdSpruce partners with BoosterMedia

BoostermediaMobile Video Advertising network and technology company AdSpruce has announced the launch of a new partnership with Amsterdam based HTML5 games network BoosterMedia. The new partnership will provide game developers with the opportunity to monetize and increase revenue from any HTML5 game on the mobile web.

The partnership provides a new and better way for games developers to get a return on their investment. Mobile video advertising has a proven higher eCPM rate and is a significant improvement on the current banner advertising model widely available in the casual games market.

Founded in 2009, BoosterMedia has become the world’s leading HTML5 games network, pioneering the development and distribution of games on the mobile web. The BoosterMedia game platform boasts an audience of over six million active gamers with 350+ titles currently available to play. Through BoosterMedia, developers are given direct access to millions of gamers in over 50 countries. These games are distributed in app stores and on the mobile web, not only giving developers freedom from Apple and Google but massively increasing the potential audience for any mobile game.

Laurens Rutten, founder and CEO of BoosterMedia comments: “Video advertising is already a proven model for the monetisation of desktop game sites. However, until now, we could not find a good solution to monetise the mobile web. We are therefore happy to work with AdSpruce and bring video advertising to our mobile game sites.”

By partnering with AdSpruce, BoosterMedia has gained access to the “Native Ad Serving Platform” a proprietary technology developed by AdSpruce that can dynamically insert, target, track and deliver a wide range of innovative mobile video advertising formats to the mobile web on over 15,000 different mobile devices. This technology gives game developers the first real opportunity to pursue ad-funded revenue models on the mobile web. The Native Ad Serving Platform allows game developers to monetize their games using a variety of premium video ad formats – from rich media video banners to interstitial video ads and “Watch-To-Access” ads that provide players with targeted, relevant video ads prior to the start of a game.

AdSpruce CEO Ian Mullins spoke in-depth regarding the partnership
“ BoosterMedia is the leading HTML5 games network globally, the clear leader in its field. AdSpruce has the best watch-to-play mobile video advertising technology, so this was a great match and everyone wins. As the casual games model rapidly evolves to ad-funded and freemium, games networks and developers need the best in-game advertising technology and that ’ s where AdSpruce adds real value.

“ We are delighted to be partnering with BoosterMedia, giving their global audience of gamers a better in-game experience and enabling the games eco-system to continue to thrive. In-game video advertising delivers higher eCPMs with minimum disruption to gamers – either for initial access or for access to additional levels and functionality.”

The partnership comes at a time when many of the larger mobile game developers (such as Zynga) are creating new games and porting existing titles to HTML5 amid concerns of rising acquisition costs for app installs and questionable churn rates. Together, AdSpruce and Boostermedia have opened up a clear opportunity for forward thinking developers to create profitable games and apps on the mobile web.