Train2Game News UK Top 20 Games – 03.07.14

Sniper Elite 3The charts are late this week but there is a new number one with 505 Games Sniper Elite 3 shooting to number one in its debut. Grid Autosport from Codemasters enters the chart at number seven and further down Transformers: Rise of the Dark Spark comes in at number twelve.

All formats

Week ending 28 June 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 SNIPER ELITE 3 505 GAMES
2 WATCH DOGS UBISOFT 2
3 EA SPORTS UFC EA SPORTS 1
4 TITANFALL EA GAMES 3
5 WOLFENSTEIN: THE NEW ORDER BETHESDA SOFTWORKS 4
6 FIFA 14 EA SPORTS 5
7 GRID AUTOSPORT CODEMASTERS
8 CALL OF DUTY: GHOSTS ACTIVISION 8
9 MINECRAFT: XBOX 360 EDITION MICROSOFT 10
10 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 9
11 2014 FIFA WORLD CUP BRAZIL EA SPORTS 6
12 TRANSFORMERS: RISE OF THE DARK SPARK ACTIVISION
13 MARIO KART 8 NINTENDO 7
14 GRAND THEFT AUTO V ROCKSTAR 11
15 BATTLEFIELD 4 EA GAMES 12
16 TOMODACHI LIFE NINTENDO 19
17 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 16
18 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 17
19 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 15
20 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 18
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News 12 Year Old launches successful game

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Spacepants, the hit iPhone and iPad game developed by 12-year-old Sam Smith, is now available for Android devices on the Google Play store.

Spacepants was named one of the “Best Apps of the Week” in  The Guardian on its original release, and was featured by Apple on the front page of the UK App Store. Since then, it has received acclaim from players and critics across the world for its “Easy to play, hard to master”, “just-one-more-go” gameplay.

“Spacepants are the future of trousers,” explained Sam. “In the game they give our hero, Guy, the ability to walk up walls and along ceilings. But when his Spacepants malfunction and cannot be stopped, Guy’s survival skills will be tested to the limit. And beyond. And, incredibly, beyond even that.”

The objective is to survive for as long as possible against hordes of deadly aliens, and to compete against other players for the highest score possible.

Its young creator has been delighted by the game’s success. Despite his age, Sam has been making games for some time, having been taken out of school and home educated from the age of nine.

“School just didn’t work for me,” he said. “I’ve learned much more through game development than I ever could in the classroom. I couldn’t be happier to see so many people play and enjoy Spacepants, and I’m thrilled to bring it to Android devices.”

Sam has received tremendous support from the game development community. Thomas Was Alone creator Mike Bithell helped Sam to launch his Twitter presence @boxfacegames, and gave Spacepants breakthrough coverage. Gaming radio show One Life Left and the Indie Haven podcast had Sam as a guest – and Spacepants has been used as an outstanding example of British creativity in presentations to teachers, students and even to government.

Sam is now hard at work on his next game. At this stage, he will only reveal that “it’s about a robot”.

Spacpants costs 99p from the App Store or Google Play Store.

Train2Game News Develop next week

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One week from today, Tuesday 8 July, over 1,600 developers are set to descend on Brighton as the industry comes together for the ninth annual Develop in Brighton Conference.

The three day conference will host over 90 sessions covering the whole spectrum of games development. More than 100 speakers will debate the biggest issues and trends in the industry, from the Virtual Reality boom and growth in Second Screen to cloud gaming, new types of funding, alternative publishing models and the psychology behind player interaction.

Rob Fraser, Chief Technology Officer for Cloud Services at Microsoft UK, will open the Evolve Conference on Tuesday. Wednesday starts with Andrew House, President and CEO of Sony Computer Entertainment, and Mark Cerny, Lead System Architect for the PlayStation 4 computer entertainment system, giving the Develop in Brighton opening keynote entitled 20 Years of PlayStation, 40 Years of Console Games and 100 Years to Come. On Thursday, Co-founder and President of Capybara Games, Nathan Vella, will deliver the Indie keynote, while Garry Taylor, Audio Director for Sony Computer Entertainment, will give the audio keynote.

Other headline speakers include Peter Molyneux, David Braben, Chris Charla, Dave Ranyard, Roberta Lucca and Siobhan Reddy, Ian Livingstone and Richard Bartle, while the list of companies speaking includes Amazon, Google, Versu, Twitch, Nickelodeon and Lift London.

In the Expo area, delegates attending Develop in Brighton can meet some of the biggest names in the industry including Sony Computer Entertainment, Microsoft and Epic, as well as discovering some breakthrough talent in the Develop Conference Indie Showcase, sponsored by Unity.

Centrally located within the expo, the Indie Showcase highlights ten unpublished, independently-developed games selected by a judging panel of industry experts. Delegates have the chance to get hands on with the games and vote for their favourite through the People’s Choice vote.

Organisers Tandem Events has also announced new features for the 2014 conference including a new Marketing track, free Indie Boot Camp sessions in the Expo hall and the inaugural Develop Game Jam.

Full information on the conference sessions and speakers together with who is exhibiting at the expo can all be found on the new mobile event app, sponsored by Autodesk, which is available to download through the App, Google Play and Windows store by searching Develop in Brighton.

With around 500 companies booked to attend, the Develop in Brighton Conference isn’t just about the content, but the people you meet during the After Hours events. There’s a host of networking events including Tuesday’s Ice Breaker Drinks, sponsored by Unreal Engine, and the GamesAid Charity Poker Tournament sponsored by Relentless Software. On Wednesday there is the Develop in Brighton Expo Booth Crawl and the Develop Awards. Finally, on Thursday delegates can attend the Close of Conference Beers.

“With only a week to go, we’re thrilled with the quantity and quality of speakers and exhibitors we have to offer our delegates,” commented Andy Lane, managing director of Tandem Events. “From our headline keynote speakers to sessions dedicated to the hottest topics currently in the industry, we have something to offer every type of developer – from one man indies to the biggest studios. Develop in Brighton really is the go-to event for everyone who develops games and I can’t wait to see everyone down in Brighton.”

Train2Game News Develop next week

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One week from today, Tuesday 8 July, over 1,600 developers are set to descend on Brighton as the industry comes together for the ninth annual Develop in Brighton Conference.

The three day conference will host over 90 sessions covering the whole spectrum of games development. More than 100 speakers will debate the biggest issues and trends in the industry, from the Virtual Reality boom and growth in Second Screen to cloud gaming, new types of funding, alternative publishing models and the psychology behind player interaction.

Rob Fraser, Chief Technology Officer for Cloud Services at Microsoft UK, will open the Evolve Conference on Tuesday. Wednesday starts with Andrew House, President and CEO of Sony Computer Entertainment, and Mark Cerny, Lead System Architect for the PlayStation 4 computer entertainment system, giving the Develop in Brighton opening keynote entitled 20 Years of PlayStation, 40 Years of Console Games and 100 Years to Come. On Thursday, Co-founder and President of Capybara Games, Nathan Vella, will deliver the Indie keynote, while Garry Taylor, Audio Director for Sony Computer Entertainment, will give the audio keynote.

Other headline speakers include Peter Molyneux, David Braben, Chris Charla, Dave Ranyard, Roberta Lucca and Siobhan Reddy, Ian Livingstone and Richard Bartle, while the list of companies speaking includes Amazon, Google, Versu, Twitch, Nickelodeon and Lift London.

In the Expo area, delegates attending Develop in Brighton can meet some of the biggest names in the industry including Sony Computer Entertainment, Microsoft and Epic, as well as discovering some breakthrough talent in the Develop Conference Indie Showcase, sponsored by Unity.

Centrally located within the expo, the Indie Showcase highlights ten unpublished, independently-developed games selected by a judging panel of industry experts. Delegates have the chance to get hands on with the games and vote for their favourite through the People’s Choice vote.

Organisers Tandem Events has also announced new features for the 2014 conference including a new Marketing track, free Indie Boot Camp sessions in the Expo hall and the inaugural Develop Game Jam.

Full information on the conference sessions and speakers together with who is exhibiting at the expo can all be found on the new mobile event app, sponsored by Autodesk, which is available to download through the App, Google Play and Windows store by searching Develop in Brighton.

With around 500 companies booked to attend, the Develop in Brighton Conference isn’t just about the content, but the people you meet during the After Hours events. There’s a host of networking events including Tuesday’s Ice Breaker Drinks, sponsored by Unreal Engine, and the GamesAid Charity Poker Tournament sponsored by Relentless Software. On Wednesday there is the Develop in Brighton Expo Booth Crawl and the Develop Awards. Finally, on Thursday delegates can attend the Close of Conference Beers.

“With only a week to go, we’re thrilled with the quantity and quality of speakers and exhibitors we have to offer our delegates,” commented Andy Lane, managing director of Tandem Events. “From our headline keynote speakers to sessions dedicated to the hottest topics currently in the industry, we have something to offer every type of developer – from one man indies to the biggest studios. Develop in Brighton really is the go-to event for everyone who develops games and I can’t wait to see everyone down in Brighton

Train2Game News Organic Motion improves MoCap Market

Organic MotionOrganic Motion has taken another giant step forward in the motion capture market with their release of OpenStage 2.4.

In addition to multiple usability features added to the product, OpenStage 2.4 boasts a real-time frame capture rate of 120fps; double its previous mark of 60fps. The increase in frame rate means a substantial increase in tracking quality for users of OpenStage 2.4. Quicker character actions, such as kicking, punching or swinging a golf club now track better than ever. Brent George, professional animator and beta tester of OpenStage 2.4, has already recognized a noticeable improvement.

“At 60fps, OpenStage drastically improved the efficiency of my motion capture pipeline. The increase in frame rate opens up even more possibilities to further leverage OpenStage to save money and improve overall animation quality.”

In addition to animation, the upgrade also substantially impacts the system’s versatility within life sciences.  Dynamic Athletics, an Organic Motion partner and the leader in the application of 3D motion capture in human performance and musculoskeletal health, is excited at the possibilities that exist with OpenStage 2.4.
“The advancements that Organic Motion has made with version 2.4 allows the applications of motion capture to expand into new arenas.” explained Patrick Moodie, Chief of Science and Co-Founder of Dynamic Athletics. “At DARI, collections start with simple movements and progress to the more complex. From golf swings to pitching motions, the possibilities with OpenStage 2.4 are now endless.”

In an effort to allow everyone to witness the new features of OpenStage 2.4 live, Organic Motion will be hosting an online live demonstration from their headquarters in Manhattan on July 15th at 2pm ET. Those interested may register via the following link – Organic Motion Live Online Demo Registration.

Train2Game News Eurogamer 2014

EurogamerGamer Network, in partnership with Virgin Media, is delighted to reveal a small selection of the huge number of games that will available to play at EGX London 2014 this September.

Battlefield Hardline, Sunset Overdrive and Alien: Isolation are just some of the games headlining this year’s show, with other titles already confirmed from the likes of 2K Games, Electronic Arts, Activision and SEGA, as well as the console platform holders Sony, Microsoft and Nintendo, and VR powerhouse Oculus.

EGX London 2014 takes place at Earls Court, London, from Thursday 25th September to Sunday 28th September, and is expected to attract 80,000 gamers. For the first time in its history the event will occupy two full floors of Earl’s Court One, packing the space with hundreds of playable pre-release games, along with exclusive developer session presentations on the hour every day and a host of other attractions.

Other playable games include Evolve and Borderlands: The Pre-Sequel from 2K Games and the aforementioned Destiny from Activision and Battlefield Hardline from Electronic Arts. SEGA’s Alien: Isolation, voted game of the show at this year’s EGX Rezzed, will also feature in a big way.

Visitors to EGX London will also have the opportunity to experience Oculus Rift, the cutting-edge VR headset, on its own dedicated stand. It’s another chance for attendees to enjoy what many people consider to be the future of gaming.

Gamer Network is also pleased to confirm that SEGA will continue to sponsor the Leftfield Collection (formerly Indie Games Arcade), offering indie developers the opportunity to showcase innovative projects free of charge to thousands of gamers.

Ticket sales have been very strong with super passes, early-entry tickets and Saturday day passes already sold out. Remaining tickets can be purchased via the EGX London website: http://www.egxlondon.net/tickets

Train2Game News Mytho Games looking for Designer

Mytho GamesTrain2Game student studio, Mytho Games, is looking for a designer to join the team to work on a few projects they have going.

The team already have a current designer but he is busy with life at the moment and unable to devote his time to the team so a second designer is needed to keep the projects rolling along at a good speed.

The company asks “We are looking for an individual that really wants to put their ideas forward into a game. We are big believers in creative freedom so providing your ideas are now so crazy and impossible to do its likely we will use it. Anyone who is a good story teller and excellent level designer will be the best pick.

Only real requirement is you have Facebook and enough enthusiasm to oil the rusted wheels of progress that have coursed our team to a slow to a crawl.”

To register your interest for the position or to find out more contact The Warrior of Jupiter on the Train2Game Forum.

Train2Game News Vote for SpecialEffect for Tech4Good awards

SpecialEffectSpecialEffect are asking for your help in a David and Goliath style contest. The charity are up against Samsung for the National Technology4Good awards.

The Tech4Good Awards celebrate the hard work of people of all ages who use the power of computers and the Internet to make the world a better place. They are the only awards to highlight the wealth of charities, businesses and volunteers across the UK that harness the power of technology to benefit the community. The aim is to celebrate the hard work that these people put into making the world a better place.

All you need to do to vote for SpecialEffect to win this years award is simply create a tweet using the hashtag #T4GSpecialEffect. Every time your tweet is retweeted with that hashtag it counts towards another vote and there is no limit on how many times you can vote!

You can also vote by visiting http://bit.ly/1i4qU6j

The votes ends next Monday at 5pm so you have the weekend to get tweeting!

Train2Game News Great British Summer Game Jam

Great British Summer Game JamMind Candy has partnered with Autodesk to encourage people to get into game development, promote the UK’s games industry and experiment with new technology and hardware in the first ever Great British Summer Game Jam.

The Jam will see development teams creating games around the “British Summer” theme to win a variety of prizes from the likes of Unity3d, Marmalade and PlayJam. Ukie is also supporting a special “Accessibility Award”, judged by accessibility consultant Ian Hamilton, for the game which is the most accessible to those with impairments and disabilities.

The Great British Summer Game Jam will run from Saturday 5th July to Sunday 6th July but teams will be encouraged to tinker with some of the new technology that Mind Candy has collected from various partners from Thursday 26th June to start preparing for their game. The technology for the jam is provided by partners Autodesk, Marmalade, Unity3d, Simplygon, Allegorithmic, PlayCanvas, PlayJam (GameStick), Simplygon and AMD. Anybody of any skill level can sign up, be it students or established developers, and take part remotely or in person at Mind Candy’s offices in East London, where jammers will be kept supplied with sustenance, funky office space, WiFi and power.

CTO of Mind Candy, Jeff Reynar said “At Mind Candy, we know from experience that a small game idea can turn into a massive break-out hit.  We love Game Jams and run them internally – they are a great way to discover and try out new ideas, or just to have fun! We are hugely excited to be hosting The Great British Game Jam in our London office and can’t wait to see what everyone creates!”

CEO of Ukie, Dr Jo Twist said “We are really proud to be part of this fantastic initiative and to be supporting the Accessibility Award in particular. Jams like these are a great way to raise awareness around issues like accessibility and with today’s huge array of technology, tools, and ways to reach new audiences on different platforms, there has never been a more exciting time to make games. It will be fantastic to see what kind of creative and innovative projects come out of the Jam from some of the UKs best developers.”

The Jam kicks off with a briefing session and tech presentation at Mind Candy’s office today (Thursday 26th June). It will be recorded and put on online after for anybody who misses it. For more information or to register for the briefing session, follow this link – http://gbsgamejam.eventbrite.com

Train2Game News Survey shows rise in females in Games Industry

IGDAThe percentage of women in the game development workforce has nearly doubled since 2009 according to a survey of more than 2,200 developers in the industry by the International Game Developers Association (IGDA).

The survey also showed that workers change jobs frequently, but most love their jobs and are in a career that is their passion – but crunch time and the desire to have more work/life balance still exists.

IDGA’s 2014 Developer Satisfaction Survey is the evolution of the association’s previous Quality of Life and Diversity surveys, aimed at better understanding the game industry from the perspective of the individual developer. The IGDA survey was a joint project with its research partners, M2 Research and the University of Western Ontario, which oversaw, the organization’s Quality of Life surveys in 2004 and 2009.

The IGDA plans to use the results to better understand its members’ priorities and the most critical issues affecting their overall satisfaction, and in turn use that information to help prioritize the association’s advocacy efforts and initiatives, according to Kate Edwards, executive director.

The IGDA will be releasing the Summary Report of its Developer Satisfaction Survey in July and following up in subsequent months with more in-depth, thematic reports on developer response to topics like Diversity, Quality of Life and Employment Practices.

Here are some of the key findings:

Demographics
·         Men still dominate the industry: 76% of respondents identified as male; 22% identified as female.  The other 2% listed themselves as male-to-female transgender, male-to female transgender or “other.”   This represents a significant change from 2009, when women made up 11.5% of the industry. (The prior IGDA survey tracked only male and female gender identification)
·         Nearly 50% of all members of the developer work force earn less than $50,000 annually.   34% earn between $50 and $100,000. At the other end of the spectrum, 19% earn more than $100,000.

Employment Experience

·         The average survey respondent has worked in the game industry for nine years; has worked on 16 distinct projects and had an average of four employers in the last five years.
·         The primary reason for working in the industry is “to earn a living doing what I enjoy” (41%) and 61% plan to work indefinitely in the field. That said, the top reason for wanting to leave the industry is “I want a better quality of life.” (39%)

Work/Life Issues

·         Similar to the findings in the 2009 survey, respondents say they feel they need to work more hours than are specifically required or expected.  53% responded either “disagree” or “strongly disagree” to the notion that crunch is a necessary part of game development.
·         While crunch exists, 37% of respondents indicated that they receive no compensation for that extra time.