Train2Game News British women game a month a year


Modern British women spend A MONTH of every year playing video games, according to new research.

Researchers from Guinness World Records 2017 (Gamer’s Edition) have revealed the true extent of women’s growing love of gaming.

The study showed the average female spends up to 12 hours a week glued to either a mobile phone screen (8 hours) or a games console (four hours).

Interestingly more than four in ten female gamers said they find it therapeutic and over a quarter said they get a genuine buzz when they successfully complete a level or score sought after points or rewards.

The typical British female has over five gaming apps downloaded to her mobile device and claims she dedicates 15 percent of everyday to playing games and puzzles.

According to the research of 1,500 women, eight in ten prefer to game own their own but 18 percent regularly play with their other half, with 44 percent saying gaming together has brought them closer in their relationship.

However, there is fierce rivalry between couples with over two thirds (68 percent) of females claiming they are far superior than their partner when it comes to gaming.

Phoenix Perry, Lecturer in Computing at Goldsmiths, University of London said: “As someone who works in computing and video game development, these figures do not come as a surprise to me.

“I regularly work with female gamers who will often describe the therapeutic effect of playing and the buzz of succeeding in a game. And of course, it goes without saying that I very much enjoy the experience myself.

“I am a passionate advocate for women in gaming and the tech industry in general, and my work constantly looks for opportunities to bring people together to raise awareness of our collective interconnectivity.

“Studies like this show that the appeal of gaming is anything but exclusive to men, and that can only be a good thing.”

More than two thirds (67 percent) of the 1,000 girls polled said their favourite type of game was a puzzle or pattern game and the most popular place to play was when in bed (54 percent).

Candy Crush emerged as the top game played by the nation’s girl gamers, followed by Angry Birds and Temple Run.

Just over a third (34 percent) said their go-to place to game was on a bus or train and more than one in ten (11 percent) even get tapping away on their smartphone while in work.

However, 23 percent claim their boss has caught them engrossed in an online game once or twice, but a sneaky 77 percent said they play discreetly so that colleagues think they are working.

Interestingly, 28 percent of the females polled think they are a calmer individual since they started gaming and a quarter reckon they have better reflexes.

Nearly a third (31 percent) felt gaming was the best way to get some ‘me time’.

But more than one in ten (11 percent) female gamers said their kids are constantly nagging them to get off their phone and to stop playing games.

TOP 20 MOST POPULAR GAMES (VOTED BY WOMEN)

1. Candy crush

2. Angry birds

3. Temple run

4. Fruit Ninja

5. Words with friends

6. Cut the rope

7. Subway surfers

8. Flappy Bird

9. Despicable Me: Minion Rush

10.Clash of Clans

11.QuizUp

12.Doodle jump

13.Draw me

14.Crossy Road

15.Lara Croft GO

16.Clash Royale

17.Fifa mobile

18.Fallout shelter

19.Real Racing

20.Kingdom Rush 

Train2Game News FIFA 16 to feature female teams

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Electronic Arts Inc. (NASDAQ: EA) today announced that EA SPORTS™ FIFA 16 will feature 12 Women’s National Teams for the first time in franchise history when it launches starting on September 22, 2015 in North America.

Women’s National Teams from Australia, Brazil, Canada, China, England, France, Germany, Italy, Mexico, Spain, Sweden, and the United States of America will all represent their respective federations in several FIFA 16 game modes including Kick Off, an Offline Tournament, as well as Online Friendly Matches.

“Bringing some of the best women’s players and teams in the world to our franchise is a massive event for EA SPORTS, and we are equally excited  about bringing millions of fans a new way to play,” said David Rutter, VP and GM, EA SPORTS FIFA. “We’re making sure fans get an authentic experience when playing with Women’s National Teams thanks to our innovative player capture and reference tools, as well as the sophisticated gameplay platform which we will continue to innovate on in FIFA 16.”

From all new player movement and likeness, to realistic animations and attributes, the FIFA development team have authentically recreated 12 of the top-ranked teams in the world. Capturing all new player movement was done with meticulous detail and supported by a motion capture session at EA Canada with four top players from United States Women’s National Team:  Sydney Leroux, Abby Wambach, Alex Morgan, and Megan Rapinoe. The players’ movements helped to build new locomotion for women in FIFA 16 including new walks, runs, sprints, and horizontal movement. Soccer Canada also visited EA to provide full-player references captured using the 360 degree body scanning rig – the references were then used to develop new player models. And the mobile headscanning unit travelled to a variety of tournaments and events around the world to capture facial features including hairstyles to ensure players look as realistic as possible in FIFA 16. Players in the game will look and move in game like they do on the pitch when representing their country.

“I honestly can’t believe all of the science and technology behind the game itself, let alone getting us into the motion capture suits and eventually into the game,” said Abby Wambach, world record holder for International goals scored and forward, United States Women’s National Team. “We’re all excited to see ourselves in the game, but even more excited to see the reaction from all of the fans, including the fans of our team that maybe wouldn’t be expecting something like this from EA SPORTS.”

FIFA 16 with Women’s National Teams will be available when the game launches on Origin™ on PC, Xbox One, the all-in-one games and entertainment system from Microsoft, Xbox 360® games and entertainment system from Microsoft, PlayStation®4 and PlayStation®3 computer entertainment systems.

Train2Game News Queen of Code Funding

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Female game developers and creators from across England have launched individual Crowdfunder projects to gain funding to make their great ideas a reality as part of Creative England’s Queen of Code campaign.

Jaspal Sohal, Head of Games & Digital at Creative England, said: “England’s creative industries are some of the best in the world, and we work to nurture this exciting home grown talent. Our partnership with Crowdfunder reflects this with initiatives such as Queen of Code taking centre stage.

“A widely reported 49% of gamers in the UK are women but only 12% of people making games are female. With this partnership we aim to put the spotlight on the creative talent of the female counterpart of the industry.

“We are incredibly impressed with the breadth of expertise shown by the Queen of Code campaigns, and this is really exciting for the games industry as a whole.”

Phil Geraghty, MD of Crowdfunder said: “We are delighted with the response Queen Of Code has received and the wealth of talent that has emerged from female game developers in England.

“Creative England has shown real innovation by embracing crowdfunding to distribute funds and reach out to new audiences. Queen of Code is a great example of how Crowdfunder is revolutionising fund allocation across the UK.”

The five projects to gain the most pledges and backers via their Crowdfunder campaigns will each receive £3k match funding from Creative England, a not-for-profit organisation investing and nurturing the country’s richly diverse games, TV, film and digital media industries.

It’s excellent to see deserving games designers get the recognition they deserve.