Train2Game News: Craig Moore student diary – week 47

We now have a date for when this next title is due to be available, and we have a lot of work that needs doing. I’m not going to let it slip yet, but it’s still coming on in leaps and bounds edging closer and closer to a releasable game.

Due to the nature of the title release will be a minor milestone. We are looking to further support it after release and add content, modifications and updates as we go.

I keep saying it but work is still incredibly busy, I would never lie to anyone and say this job is easy because it simply isn’t. There is no slacking, no twiddling of thumbs, if work isn’t done it is your fault and everyone is responsible for their own work and workload. It’s great as long as everyone knows this, thankfully everyone here does and it seems to flow pretty well.

Next week we have more work to do, polishing, fixing, tweaking, updating, and balancing. All the fun of the fair!

Craig

Train2Game News: Kickstarter rides in to the UK

The popular business model, Kickstarter is coming to the United Kingdom on October 31.

Kickstarter is the service that allows developers to show their plans and ideas to the public and, if it is liked, people can donate money to the development of the project. It lets consumers decide what gets created.

Kickstarter has announced that it will be opening to projects in the UK on October 31, 2012. Users can begin building their projects today.

The Kickstarter team said “We thought the three-week gap would give everyone plenty of time to build and tweak their projects before launching. Beginning October 31, they can launch and share their projects with the world.”

Kickstarter really flexed its muscles in February earlier this year with Tim Schafer’s Double Fine. Their latest project earned record breaking funding. It has seen many high profile developers creating new interesting projects, which some publishers may not of allowed them to do.

UK campaign amounts will be listed in pounds sterling but international parties that attribute will see their donations in the approximate equivalent of dollars.

Other localised changes see UK backers not being redirected to Amazon for payment, international shipping has been streamlined, and new options are available to campaign organisers to alter reward tiers for international backers.

Train2Game News: Jonny Robinson’s Blog

Train2Game Student Jonny Robinson has been writing his own blog. He talks about his experiences on being a fledgling games designer. He covers subject such as his time at DR Studios and his work with Commando Kiwi, the winning team of the Make Something Unreal Live at the Gadget Show Live earlier this year.

You can read Jonny’s blog below:

http://ironcore1.wordpress.com/

Train2Game News: Game Jam on the Guinness World record site

Train2Game’s World record Game Jam has a story on the Guinness World Record official website.

There are some great pictures from the weekend in the story.

You can read the story in the link below:

http://www.guinnessworldrecords.com/news/2012/10/games-development-students-lose-sleep-but-win-game-jam-record-45209/

Train2Game News: World Record Certificate

We have been sent our Guiness  world record certificate! The certificate was awarded for most participants at a 48 hour Game Jam. Well done everyone once again! It is a huge achievement.

Train2Game News: Craig Moore student diary: Week 45

It’s a long way to the top, if you wanna rock ‘n’ roll!

Another heavy week, things are starting to ramp up and the pressure is really piling on. It’s strange, it doesn’t feel that too long ago we were pushing to get My Sea Park finished and now we are doing it for this new title which just seems mad! But then maybe that is the thing about making smaller bite sized apps and games.

We have spent a lot of time polishing and putting assets into the game, it’s really starting to come together with its full feature set and way more than half the assets. It’s going to be a big push, however, to get it all tied together in time.

I have confidence though that we are going to get there, we can’t really afford for it to slip unless we want to miss out on the Christmas window which could, potentially, be bad. We shall see but I would really like it to be done for then!

In other news, apparently I didn’t make a big enough thing out of Amanda’s car experience the other week, suffice to say, despite what she says, there were flames and exploding babies.. It was pretty horrific!

In further auto-mobile related news, my car went in for a mega-service today, £600! Honestly, I’m glad that only comes around once a year because that’s left me on noodles for the rest of the month, and not even good ones.

It’s lucky I love the job so much

Laters!

Craig

Train2Game News: Mid-week round up

Five months since its release, Minecraft on the Xbox 360 is still selling 27,000 units daily. That’s an estimated 4 million copies sold, further solidifying the games legacy.

Valve’s Steam distribution service now sells software as well as games. The software is for games development. The products currently available on the store are ArtRage Studio Pro, CameraBag 2, GameMaker: Studio, 3D-Coat, 3DMark Vantage, 3DMark 11 and of course, Source Film-maker.

Halo 4 won’t be getting Kinect controls, says 343 Industries’ Frank O’Connor. His opinion is that while the motion sensor has its uses when it comes to the UI, controlling a core game is not what it’s for. Kinect will be used for Halo Waypoint however, which can be launched from in the game.

Reportedly, Arkane studios’ Dishonored will take over twenty hours to complete playing stealthily with killing no one. A brutal play through, killing anyone in your path, will take between 12 to 14 hours but that’s without exploring every nook and cranny, and knowing the solution to everything beforehand. It should take more thorough or inexperienced players longer than that.

PlayStation Europe is offering a month long internship to who ever can make the best game on LittleBigPlanet for the PS Vita. The best submission, as voted by a PlayStation judging panel, will be rewarded with a month-long internship at Swedish studio Tarsier. Games will be judged on gameplay, originality, and commercial appeal. The winner will eventually help work on official DLC for the game. To register an interest, go here.

A new mod has been developed for Crysis. The mod, StarCry, sees many different hit sci-fi shows making their way into the new user made campaign for the game. Franchises such as Stargate SG1 and Star Wars are featured in the mod.

Chasing Aurora developer, Martin Pichlmair, says that Nintendo is working hard to make the Wii U eShop friendly and open for independent developers. This opens up a whole new market with a new innovative console to work with.

World of Tanks official site, Wargaming.net, say that registration numbers have passed the 40 million mark. Players have been pouring into servers to check out the big 8.0 update, which overhauled WoT’s visuals and added proper physics. World of Tanks is one of the biggest free to play games in the world.

Cliff Bleszinski has announced he is leaving Epic. After two decades with the company he is moving on to expand his career. Whilst with the company he was responsible for games such as Jazzy Jackrabbit and the highly acclaimed Gears Of War series.

Bad Piggies, the Angry Birds spin-off from Rovio, shot to the top spot on the US iTunes App Store within three hours of launch. The firm said the game was the fastest chart-topper in the company’s history. The game is the third from the Finnish studio this year to hit the top spot within it’s first day of release. The other titles were Amazing Alex and of course, Angry Birds Space.

Train2Game News: Ben Stoneman’s final student diary

JOB OFFER

I woke up today feeling great, yes it was a work day, however work was now entwined in my life and I liked what I was doing with my life.

I arrived at Unity, sat down and began to go through the support cases. it got to about 13:00 and I was feeling hungry and ready for lunch when suddenly a small stapled stack of paper was placed next to me. for some reason I knew what it was. “Read it carefully and sign if you agree” I heard.

I slowly drew the document in front of me and began to read…

“TERMS OF CONTRACT”

This was it! My hard work and perseverance has paid off. I had been offered the full time position!

Of course I was not a game designer, time to make games! No, I was a support specialist, dealing with tedious support issues and licence migration. I thought of it like this; I worked in a kitchen once and washed over 100 dishes a shift for 1 year, I got angry in my job because I wanted to be a chef.

The chef said to me “To be a chef like me you must first wash the dishes, we have all done it!”

I knew from this life lesson I was now washing the dishes of the games industry! A great place to start my journey to becoming a successful game designer!

Train2Game News: Students in their local papers

Train2Game Students Aaron Reeve, Michael Wittington and Scott Williams have been featured in their local newspapers for being a part of the world record breaking game jam held at University of Bedfordshire in Luton.

You can see the articles in the links below.

Sevenoaks_Chronicle_September_2012

Southall Gazette September 2012

Woking Informer September 2012

Well done guys. Good luck with everything you do.

Train2Game witnesses start of Zombie apocalypse

Whilst Train2Game were at Eurogamer over the weekend, they witnessed the beginning of the Zombie apocalypse.

The link below shows the picture evidence of these nightmare creatures with Train2Game

http://www.facebook.com/Train2GameEuroGamer2012

See everything Train2Game got up to at Eurogamer 2012

Not for the faint hearted!