Train2Game News 2D Animation Engine 


​Midas Touch Interactive, a groundbreaking physics based animation and VR/AR interaction technology studio, today released its latest product, Midas Creature – a Directable Automated Animation Engine and workflow for quickly and easily creating complex 2D animations for video games and other creative applications. 

As part of the product rollout, the company is also launching a new website that contains product information along with a purchasing shop.

Midas Creature was developed by Jiayi Chong, a former Technical Director at Pixar Animation Studios whose experience includes working on many feature films, including Toy Story 3, Wall-E, UP, Brave, and Monsters University. Chong’s role at Pixar spanned ten years and involved developing physics simulation tools and engines, including simulations for rigid body dynamics, deformable solids, cloth, hair, fluid dynamics, and skin simulation tools. In his role as Technical Director of Animation for Midas Touch, Chong leads his team on creating cutting-edge animation pipeline and service, such as Midas Creature, that is made available to both internal projects as well as licensing partners.

“Midas Creature is the ideal pipeline for game developers and anyone else looking for a more powerful, efficient, and easy-to-use 2D animation process,” said Kevin He, CEO of Midas Touch Interactive. “The Directable Automated Animation Engine of Midas Creature allows you to create animations you might have previously thought impossible with key frame or flash animation. This includes motion like hair and cloth fluttering in the wind, as well as 3D-to-2D Mocap transfer.”

Video game developers and others can use Midas Creature’s powerful Skeletal Rigging and Animation tools to build, pose, warp, and bring their art to life. These tools are made to streamline the user’s workflow, reducing time and money spent while maintaining high-quality results.

“We’re very excited to have Jiayi on our team as he brings tremendous passion and expertise,” continued He, “which he utilizes to build and implement our next-gen AI driven physics based animation pipeline helping to further establish Midas Touch Interactive as a burgeoning immersive entertainment technology expert developing cost effective and deeply interactive content creation services.”    

Midas Creature caters to 2D developers of all sizes with its “Creature Enterprise” and “Creature Indie” levels. Enterprise is a premium offering that gives users everything they need to get started using Creature for their company and projects. This is the full-featured version of the tool and gives users a license for Sprite Bump, a normal mapping tool that gives 3D lighting effects to 2D images. Unlimited support tickets are included in the Enterprise package. And for first-year Enterprise customers, a Creature Lead Engineer will offer one hour a month of feedback on their projects. “Creature Enterprise” is offered as a subscription, renewed annually.

Indie is designed for small-scale development teams who prefer more flexibility without an annual commitment, while still offering product complete features and support for indie teams to realize their animation needs. The “Creature Indie” license is available to those with less than $100,000 in gross revenues in the current year, and can be purchased for $19.99 per seat for a 30-day license and to be renewed month-by-month. Committed to inspiring young and aspiring creative developers, Midas Touch is also offering students a version of Midas Creature that allows them (with proof of enrollment/student ID) to use the tool free for one month.

Midas Creature is a blend of traditional tools and new technologies. Both premium levels will have comprehensive customer support to aid user needs.  Early adopters have used Midas Creature and seen positive benefits, including a 10x increase in speed of art pipeline performance (source PlayStudios).

Midas Creature is available at the shop page: http://www.creature.midasphysics.com/shop

Train2Game News: Disney’s outside the box idea

Roger A. Iger has said that Disney may be going in to developing their own console. Disney has had trouble utilising the internet to date and this could be the next step.

Their new product is an ambitious and unannounced gaming initiative that is code-named Toy Box which has been described as a game console with extensive mobile and other online applications in which various Pixar and Disney characters will interact with each other for the first time.

Recently detailed was The Walt Disney Company’s struggles as it pertains to mastering the internet. The company’s online components, as well as their gaming and mobile divisions, have posted 15 consecutive quarters of losses.

The company as a whole is doing very well with ventures such as earlier this summer with the big screen phenomena that was The Avengers, which earned over 1.5 billion dollars for Marvel Studios, which is now owned by Walt Disney Pictures.

Its inability to make much headway on the internet and with games however is becoming hard to ignore and given how the importance of such outlets will only increase as time goes on, now might be time for Disney to do something particularly drastic or bold.

There are several other initiatives now under-way, to help turn the online tide. One idea includes another massive redesign of Disney.com, their third in five years.

Given Disney’s long time ties with Pixar, which is also connected to Apple who certainly have aspirations of their own, we could see the rise of an under dog in the next generation.