Train2Game News Kingdom Hearts Comes To The Switch

As a part of the ongoing 20th anniversary of KINGDOM HEARTS celebration, SQUARE ENIX® and Disney today released four beloved KINGDOM HEARTS titles for the first time on Nintendo Switch™ via cloud.

Cloud versions include KINGDOM HEARTS HD 1.5 + 2.5 ReMIX, KINGDOM HEARTS HD 2.8 Final Chapter Prologue, KINGDOM HEARTS III + Re Mind (DLC) and the all-in-one KINGDOM HEARTS INTEGRUM MASTERPIECE for Cloud collection.

Players who purchase KINGDOM HEARTS III + Re Mind (DLC), either as a standalone title or through the all-in-one collection, will receive the Advent Red Keyblade for use in that game.


Watch the KINGDOM HEARTS Series for Nintendo Switch Cloud Version launch trailer here: https://youtu.be/5T7Gp3s4liQ

For a full list of games included in each collection, visit: https://square-enix-games.com/en_GB/news/kingdom-hearts-switch
 
Players can test their internet connection prior to purchasing any of the title(s) with free playable demos, available to download now from Nintendo eShop for three of the beloved KINGDOM HEARTS titles, including KINGDOM HEARTS HD 1.5 + 2.5 ReMIX, KINGDOM HEARTS HD 2.8 Final Chapter Prologue and KINGDOM HEARTS III + Re Mind (DLC).
 
The first entry in the KINGDOM HEARTS franchise first released twenty years ago in 2002, thus launching the longstanding collaboration between SQUARE ENIX and Disney. Since then, over 35 million copies have shipped worldwide.

Nintendo Switch players, who have eagerly awaited the arrival of the series’ back catalogue on the platform, will soon be able to join Sora, Donald, Goofy, and many other Disney and Pixar characters on adventures through the “Dark Seeker Saga,” spanning from the original KINGDOM HEARTS to the critically acclaimed KINGDOM HEARTS III + Re Mind (DLC).
 
To order these titles, please visit the page here: www.kingdomhearts.com/switch

Train2Game News Kingdom Hearts Mobile

With over eight million players worldwide, KINGDOM HEARTS Union χ[Cross] players uncover story elements from the earliest parts of the series’ history, as well as from the highly-anticipated, upcoming KINGDOM HEARTS III.

Players can create their very own Keyblade wielder and adventure through Disney worlds with beautiful and stylized art, while interacting with a rich cast of memorable Disney characters.

Yesterday, Square Enix and Disney introduced a new collaboration event based on the hit Disney•Pixar film, Coco. From yesterday through July 31, 2018, Keyblade wielders can take part in a variety of in-game events, including:

Multiplayer Quests with Special Coco Rewards – Players can earn powerful new Medals featuring Miguel and Héctor by completing multiplayer quests.

Miguel Medals – Players can also obtain Miguel Medals by completing special quests.

“Miguel & Dante” Medals – “Miguel & Dante” Medals can be obtained by purchasing the Weekly Jewels Extravaganza bundle.

More information about the collaboration is available on the @kh_ux_na Twitter page.

This game is available now as a free-to-play app (with in-app purchases) through the App Store® for iPhone® and on Google Play™ for Android® devices.

Train2Game News 2D Animation Engine 


​Midas Touch Interactive, a groundbreaking physics based animation and VR/AR interaction technology studio, today released its latest product, Midas Creature – a Directable Automated Animation Engine and workflow for quickly and easily creating complex 2D animations for video games and other creative applications. 

As part of the product rollout, the company is also launching a new website that contains product information along with a purchasing shop.

Midas Creature was developed by Jiayi Chong, a former Technical Director at Pixar Animation Studios whose experience includes working on many feature films, including Toy Story 3, Wall-E, UP, Brave, and Monsters University. Chong’s role at Pixar spanned ten years and involved developing physics simulation tools and engines, including simulations for rigid body dynamics, deformable solids, cloth, hair, fluid dynamics, and skin simulation tools. In his role as Technical Director of Animation for Midas Touch, Chong leads his team on creating cutting-edge animation pipeline and service, such as Midas Creature, that is made available to both internal projects as well as licensing partners.

“Midas Creature is the ideal pipeline for game developers and anyone else looking for a more powerful, efficient, and easy-to-use 2D animation process,” said Kevin He, CEO of Midas Touch Interactive. “The Directable Automated Animation Engine of Midas Creature allows you to create animations you might have previously thought impossible with key frame or flash animation. This includes motion like hair and cloth fluttering in the wind, as well as 3D-to-2D Mocap transfer.”

Video game developers and others can use Midas Creature’s powerful Skeletal Rigging and Animation tools to build, pose, warp, and bring their art to life. These tools are made to streamline the user’s workflow, reducing time and money spent while maintaining high-quality results.

“We’re very excited to have Jiayi on our team as he brings tremendous passion and expertise,” continued He, “which he utilizes to build and implement our next-gen AI driven physics based animation pipeline helping to further establish Midas Touch Interactive as a burgeoning immersive entertainment technology expert developing cost effective and deeply interactive content creation services.”    

Midas Creature caters to 2D developers of all sizes with its “Creature Enterprise” and “Creature Indie” levels. Enterprise is a premium offering that gives users everything they need to get started using Creature for their company and projects. This is the full-featured version of the tool and gives users a license for Sprite Bump, a normal mapping tool that gives 3D lighting effects to 2D images. Unlimited support tickets are included in the Enterprise package. And for first-year Enterprise customers, a Creature Lead Engineer will offer one hour a month of feedback on their projects. “Creature Enterprise” is offered as a subscription, renewed annually.

Indie is designed for small-scale development teams who prefer more flexibility without an annual commitment, while still offering product complete features and support for indie teams to realize their animation needs. The “Creature Indie” license is available to those with less than $100,000 in gross revenues in the current year, and can be purchased for $19.99 per seat for a 30-day license and to be renewed month-by-month. Committed to inspiring young and aspiring creative developers, Midas Touch is also offering students a version of Midas Creature that allows them (with proof of enrollment/student ID) to use the tool free for one month.

Midas Creature is a blend of traditional tools and new technologies. Both premium levels will have comprehensive customer support to aid user needs.  Early adopters have used Midas Creature and seen positive benefits, including a 10x increase in speed of art pipeline performance (source PlayStudios).

Midas Creature is available at the shop page: http://www.creature.midasphysics.com/shop

Train2Game News: Disney’s outside the box idea

Roger A. Iger has said that Disney may be going in to developing their own console. Disney has had trouble utilising the internet to date and this could be the next step.

Their new product is an ambitious and unannounced gaming initiative that is code-named Toy Box which has been described as a game console with extensive mobile and other online applications in which various Pixar and Disney characters will interact with each other for the first time.

Recently detailed was The Walt Disney Company’s struggles as it pertains to mastering the internet. The company’s online components, as well as their gaming and mobile divisions, have posted 15 consecutive quarters of losses.

The company as a whole is doing very well with ventures such as earlier this summer with the big screen phenomena that was The Avengers, which earned over 1.5 billion dollars for Marvel Studios, which is now owned by Walt Disney Pictures.

Its inability to make much headway on the internet and with games however is becoming hard to ignore and given how the importance of such outlets will only increase as time goes on, now might be time for Disney to do something particularly drastic or bold.

There are several other initiatives now under-way, to help turn the online tide. One idea includes another massive redesign of Disney.com, their third in five years.

Given Disney’s long time ties with Pixar, which is also connected to Apple who certainly have aspirations of their own, we could see the rise of an under dog in the next generation.