Train2Game News Big Gamification Challenge 2019

At the annual Showcase event at The Junction in Cambridge, REACTOR – the regional development project which supports the growth of the games sector in Cambridgeshire and Peterborough – announced a partnership for 2018/2019 with Cambridge Wireless (CW), and officially launched the Big Gamification Challenge 2019.

Keynote speaker, Cambridge Wireless’s Chief Commercial Officer Abhi Naha, addressed the audience: “At Cambridge Wireless we are passionate about strengthening the UK technology community, through the development of strong inter-organisational networks, the delivery of events that enable individuals to share expert knowledge with their peers and facilitating business growth across all corners of the industry. Encouraging and equipping entrepreneurs to develop tech-based concepts that will improve experiences, raise living standards and enhance the world is an ambition that we share with REACTOR. Combining CW’s well-established relationships with technology leaders and REACTOR’s reach into the next generation of technology talent makes perfect sense and we look forward to seeing what positive disruption the upcoming cohort of Big Gamification Challenge contestants produces.”

“I have seen first-hand the positive impact tech based solutions can have. From co-designing an adaptive sensory smartphone for an ageing population of 1 billion+, to co-designing and testing a multi lingual education, employment and healthcare voice based platform for blind women in India, I have seen the potential for tech to be used for good. Further significant, positive disruption is completely within reach and I can’t wait to see what local SMEs and start-ups produce, with the support of Cambridge Wireless and REACTOR, in the coming year.”

Also speaking at the Showcase event, Jan Storgårds, REACTOR Project Director, Anglia Ruskin University, unveiled the theme for REACTOR’s Big Gamification Challenge 2019: “Connectivity plays a fundamental role in driving progress – whether in creating and sharing big data to inform systems or in the sharing of knowledge and resources – and so I am delighted to announce that the theme for the Big Gamification Challenge 2019 is: Connectivity. Connectivity is not simply defined, but SMEs and start-ups will be tasked with using systems thinking; working together for shared purposes; and sharing responsibility for driving progress. Everything on the planet is interconnected – people, machines, nature, built environments, other species, even androids – and we want to inspire our local creative and tech clusters to crowdsource ideas, interests, challenges, and solutions for the benefit of us all.”

As part of the Showcase event nine SMEs presented the products and services they have been devising, developing and refining, with REACTOR’s support, in recent months. Pantea Lotifan spoke about how, with guidance from the team at REACTOR, she has adapted her initial strategy board game concept to support her business strategy work for Camrosh, incorporating more of the joy of games – to boost participation and increase the value of playing.

Oscar Gillespie presented The Theatre in the Clouds, which went live this month, and which stages Shakespeare plays in a web browser, for the purpose of increasing access and understanding. The Theatre provides an interactive, visual representation of the plot, with an accompanying guide to support exploration of the dialogue. Gillespie has taken advantage of the REACTOR match-funded grants to recruit graphic designers and a Shakespeare expert, and will continue to receive business development support from REACTOR in the year ahead.

Olu Orugboh, CEO of Synergy Organisational Solutions, is incorporating game theory and Artificial Intelligence into her customer service business to increase affordability and availability for her clients. Orugboh said: “Without REACTOR I would not have been able to move forward with my concept. I would have had to pay an enormous sum of money to consultants, which I couldn’t afford as a small business, or my idea would have been resigned to the ‘future projects’ category – probably to never be seen again. But, with REACTOR’s business development mentoring, events focused on refining and practising pitching, I have been able to progress my idea – REACTOR has been invaluable in my business development.”

Storgårds added: “We have seen the success that is possible for start-ups and SMEs when their ideas are combined with access to mentors, networks, support and funding. We are pleased to announce an increased upper limit to the match-funded grants eligible SMEs can apply for, from £6,000 to £12,000. With the ingenuity and determination of the Cambridgeshire and Peterborough tech clusters, combined with support from REACTOR and Cambridge Wireless, our ambitions for the year ahead are even loftier, as we promote Connectivity to spur greater uses of tech for good.”

REACTOR is a regional development project led by Anglia Ruskin University and co-funded by the European Regional Development Fund and, since the project’s launch last year, 39 eligible SMEs have received support, accessing REACTOR’s network of business mentors, game designers and entrepreneurs. REACTOR participants have benefitted from £36,000 of match-funded grants to date, attended practical workshops to develop business know-how and to refine skills in pitching to investors, and have put those skills to the test at events ranging from informal meet-ups to Concept Development Workshops and the annual Showcase.

Train2Game News Life is Strange 2 Release Date

SQUARE ENIX® is delighted to announce that the DONTNOD Entertainment development team behind the critically acclaimed, award-winning narrative adventure, LIFE IS STRANGE™, will return with an all-new 5-episode story.

LIFE IS STRANGE™ 2 is coming to XBOX ONE®, the all-in-one games and entertainment system from Microsoft, PlayStation®4 and Windows PC on September 27th, 2018.

LIFE IS STRANGE was first released in 2015 and received generally favourable reviews, receiving 75 Game of the Year listings and awards and a Metacritic score of 85/100 on PlayStation 4 and Xbox One.

The story focused on Max Caulfield, an 18-year-old photography student who discovers that she has the ability to rewind time at any moment, leading her every choice to enact the butterfly effect.

LIFE IS STRANGE 2 will feature new characters and a new location to the original.

In addition, THE AWESOME ADVENTURES OF CAPTAIN SPIRIT™, a narrative experience demo that links to LIFE IS STRANGE 2, releases 100% free on June 26, 2018, on XBOX ONE, PlayStation 4 and Windows PC.

Watch the LIFE IS STRANGE 2 release date reveal now:

Train2Game News Dragon Ball Game Bonuses

BANDAI NAMCO Entertainment Europe can confirm that DRAGON BALL FighterZ for Nintendo Switch™ will be launched 28th September, 2018.

Players will be able to experience the spectacular fights, iconic fighters and fast-paced action on the Switch. On release all the extra characters already released on other platforms will be available for purchase from day one.

Additionally, players that pre-order the game will be rewarded with 2 gifts:

  • Immediate access to Goku and Vegeta SSGSS
  • The Japanese version of the classic Super NES game: Dragon Ball Z: Super Butoden.

DRAGON BALL XENOVERSE 2 EXTRA PACK 3 will also be available this summer on PlayStation®4, Xbox One, PC and Nintendo Switch.

EXTRA PACK 3 will offer a long awaited character, Super Baby Vegeta. Baby is a parasite-like organism created from the DNA of King Tuffle before the extinction of his race. His only goal is to obtain vengeance against the Saiyans. By taking possession of Vegeta’s body, Baby became Super Baby Vegeta, one of the strongest fighters in the universe. Try to tame his amazing power in the DRAGON BALL XENOVERSE 2 EXTRA PACK 3!

DRAGON BALL FighterZ for the Nintendo Switch will be available 28th September, 2018. DRAGON BALL FighterZ is available now on Xbox One, PlayStation®4, and PC. DRAGON BALL XENOVERSE 2 is available now on the Xbox One, PlayStation®4, PC and Nintendo Switch.

Train2Game News Game Dev Heroes Awards

The heroes of the UK’s games development community will be honoured next month during the Develop Brighton conference.

You still have chance to nominate yourself, a colleague or peer for a Game Dev Heroes award – but act swiftly as the nomination period closes today (June 21st).

The Game Dev Heroes Awards [http://www.gamedevheroes.co] will take place on Tuesday July 10th at the Mesmerist [http://www.mesmerist.pub] from 5.30-8pm.

Awards up for grabs include:

• Programming
• Design
• Art
• Animation
• Sound
• Production
• QA
• Marketing & Community
• Diversity Champion
• Unsung Hero

An Outstanding Contribution Award will also be presented on the evening.

To nominate yourself, a member of staff, colleague or peer, visit http://www.gamedevheroes.co/nominations-2018/

The Game Dev Heroes Awards are the brainchild of industry veteran Alex Boucher. Sponsors include Aardvark Swift, Games Jobs Direct, Analog, Launchpad and Mimram Media.

The judging panel comprises leading names in the sector, including:-

Adam Campbell – Azoomee
Ben Sewell – Launchpad
Caroline Hinds – Creative England
Dana Ramnarine – Rhum
Ed Perkins – Square Enix
Eithne Metcalfe-Bliss – SEGA
Emma Purvey – Outplay
Emma Smith – Creative Assembly
Harinder Sangha – SEGA Hardlight
Lisa Carter – Mimram Media
Marie-Claire Isaaman – Women in Games
Marina Jonsdottir – Wargaming
Nick Duncombe – Playground Games
Simon Iwaniszak – Red Kite Games
Tamsin O’Luanaigh – nDreams
Thad – Boss Alien

If you would like to join the judging panel, email info@GameDevHeroes.co

“Game Dev Heroes is a new initiative to recognise and celebrate the work of the people behind the scenes of the games industry,” said Boucher. “Our industry is fantastic at bringing attention and accolades to studios and end products, and we want to extend the benefits to the creators, having their personal contributions celebrated more widely.

“We want these unsung heroes of the games industry, from veteran developers and resourceful support staff, to inspiring management and visionary role models, to be able to have their contributions recognised.”

To find out more, contact Alex@GameDevHeroes.co

Train2Game News Make Real Investments

Solutions-driven immersive technology company, Make Real, has secured equity investment to fund the development of Virtual Reality & immersive products.

The Brighton-based company has raised an undisclosed amount, via the investment round led by M&A Advisory.

This investment arrives at a key time in the immersive technology space, especially as Brighton has been highlighted as one of the growing key clusters, according to Innovate UK’s Immersive Economy in the UK Report, launched in May this year.

Make Real intends to use the investment to fuel significant growth, including the hiring of new talent and building out a number of immersive e-learning products.

The focus of the investment will cover three core areas ;
● Building an R&D team to focus on prototyping and creative product development.
● Marketing & PR investment to increase Make Real’s discoverability and presence within the industry.
● Investing in experimentation with non-commercialised technology for learning and development applications.

Robin Scott, Managing Director said:

“The Immersive technology market is growing and maturing rapidly. This investment round allows Make Real the opportunity to exploit the background IP we have generated over our decade of immersive development. We are thrilled that our new partners have seen the potential in our business and look forward to contributing further to this fast growth sector.”

Jane Burgess, Chairman said

“Make Real has established a strong position in the growing immersive industry. With this capital injection, we’re excited to move to the next stage of company growth, focusing on the areas that provide even more value to our clients. We are delighted to be working with an investment partner who provides us not only capital, but also years of strategic experience in growing businesses.”

Train2Game News Military Gaming Discount

Green Man Gaming, a fast-growth technology company at the centre of the video games industry, has become the first digital video game retailer to partner with the Defence Discount Service to offer the UK’s military community and their families exclusive discounts on video games.

Green Man Gaming is committed to recognising the hard work and dedication of our service men, women, veterans and their families. The company believes that video games are awesome and everyone should have the opportunity to be part of the magic of games.

This exclusive discount will hopefully give the military community the opportunity to save money and enjoy the magic of games so that they can experience some downtime from their challenging daily routines.

The initiative is very important to the Green Man Gaming team, with the company’s CEO, Paul Sulyok and CMO, Ian McGregor previously serving in the British Army and its COO, Tim Sawyer, serving in the Royal Navy. As veterans, all of them hold accounts with the Defence Discount Service.

Paul Sulyok, CEO and Founder of Green Man Gaming, said: “We’re so proud to recognise the great service and dedication of our Armed Forces and hope that Green Man Gaming’s discount will give them an opportunity to save money and enjoy the magic of playing games during their well-earned breaks. As a veteran myself, I understand the challenges that come with being part of the community and strongly believe in giving something back to those brave and determined service men and women who have served the country, as well as their families.”

The discount is available to all serving Armed Forces, Reserve Forces, spouses and partners of serving personnel, HM Armed Forces Veterans (ex serving), MoD civil servants, bereaved family members, war and service widows and widowers, Cadet Forces (over 16) and NATO personnel in the UK from today, 18 June 2018. Green Man Gaming’s exclusive discount on top of its already great deals, can be redeemed on the Defence Discount Service’s secure and dedicated website.

Train2Game News Next Evolution of Interactive Storytelling

Gaming Corps AB (Nasdaq: GCOR) is pleased to announce its partnership with world class production house and digital agency Chimney Pot AB to begin to develop the next evolution of interactive storytelling for both streaming video platforms like Netflix and Hulu and conventional video game platforms like PS4 and XBox ONE.

In a first step, Gaming Corps and Chimney Pot aim to cooperate on developing and promoting a demo production with ambitions to be sold to a major streaming content provider along with keeping the IP-rights to be able to also monetize through traditional platforms in the games industry.

The two companies have entered a term sheet regarding the cooperation, where Gaming Corps commits to invest 500 KSEK into the demo along with providing project management, while Chimney Pot commits to invest production resources equivalent to 2 MSEK into the demo. The term sheet forms the basis for reaching a definitive long form agreement before July 15, 2018.

Mike Doyle, new CEO of Gaming Corps and production veteran from companies that include THQ, EA and Twentieth Century Fox says, “We feel enormously privileged to be able to partner with a truly elite creative production house like Chimney Pot. We are especially excited to begin to blend feature film visual fidelity and storytelling with the compelling interactive mechanics of the video game industry. Our goal is to set the next bar for interactive narrative experiences and to become the next content channel for all streaming platforms.”

For more information about Chimney Pot, please visit: https://www.chimneygroup.com

Train2Game News 10 years of Brains Eden

One of the top games events in the UK, Brains Eden, is set to kick off next month and celebrate its 10th anniversary, in the games and technology hot-bed Cambridge.

Hosted at Anglia Ruskin University, the four-day festival which centres on a 48-hour games jam with a surprise theme, has sold out of team places, making it the biggest jam to date.

University teams from the UK, across Europe and as far afield as China, will be travelling to Cambridge to compete in the event.

Completely backed and supported by organisations in the games, technology and education industries, Playstation, Frontier Developments, ARM, Cambridge Assessment English, Jagex, Codemasters and Sumo Digital (just to name a few) will all be present at this year’s festival.

Alongside some of the biggest industry names will be a full roster of mentors, specialising in everything from environment artwork to sound production, helping the student teams along the way.

To find out more about the event visit http://www.brainseden.net/

Train2Game News Escape Studios Game Jam

The Future is Creative – it’s time to make your mark on the games industry by joining your peers and taking part in the annual Escape Studios’ Game Jam, from 22 nd – 24 th June at 190 High Holborn, London.

At the Escape Studios Game Jam, gain insight and advice from industry leaders, and learn about the creative job opportunities in the games space.

For the third year running, the Escape Studios’ Game Jam is going to be offering up-and-coming talent a chance to meet their peers and put their skills to the test. In a task set against the clock, teams will be challenged to create the best game to fit the brief and theme (the theme will be revealed at the start of the event!).

Team work, creativity, endurance and a desire to learn from your peers are all that is required in this annual game design competition, which is now in its third year.

Running from Friday 22nd June, through to Sunday 24th June, each team will get 48 hours to create and present their game to a panel of industry judges, in order to win an exclusive prize package!

Full Details on the weekend’s activities can be found below:

Exclusive Prize

Part of the grand prize is a Total War Saga: Thrones of Britannia game code and exclusive t-shirt, with further prizes to be announced.

The Teams

Each team will consist of 4 gamers and members will be selected by the event organisers to ensure an even skill-set for each team. The Game Jam 2018 will be made up of a maximum of 6 teams, so get in early to secure your spot!

As part of the sign-up process, to secure your place, you will need to submit a £10 deposit, which will be refunded once the event is complete. The deposit will not be refunded if you do not turn up to take part after committing to do so.

The Competition

The theme of the Game Jam will be provided on the day and teams must make all components of their game over the weekend – no part of the game can be pre-made.

The competition will be judged on the game concept, design, art, relevance to the brief and overall delivery.

Mentors

We have teamed up with up with Industry body UKIE, Creative Assembly and 3D World Magazine to bring you top industry professionals to help build your ideas. Representatives will drop in over the course of the weekend, to offer advice and will be part of the final judging panel.

Additional judges also include Tom Constable, Seconded Level Designer at Creative Assembly. who has worked on games such as Total War, Alien Isolation and Halo Wars 2 ‘Awakening The Nightmare’. Escape Studios’ Head of Games, Simon Fenton, who has over 23 years’ experience in the games industry and has worked for the likes of Sony Computer Entertainment Europe. Simon will also be on hand to provide mentoring and guidance over the weekend. In addition to Simon’s expertise, jammers will be joined by George O’Keefe, alumni of Escape Studios who is currently an Environment Artist at Rare Ltd.

The Venue

The Game Jam 2018 will be held at Escape Studios’ campus, 190 High Holborn, London WC1V 7BH, in central London (nearest tube – Holborn).

All participants must bring their own laptop, power cables, converters and any other equipment you may need. All participants are responsible for their own property – Escape Studios cannot be held liable for property damages or loss. We will be providing power supply and Wi-Fi connectivity, as well as food and drink to get you going and everything you need to plan and brainstorm your ideas.

Timings

You will have access to the building within the below dedicated times, outside of these times you are free to work on your game as a team, at a location of your choice:

Friday 22nd June – 19:00 – 21:00pm

Game Jam Kick-Off – Full Briefing and Introduction to Industry Partners.

Saturday 23rd June – 07:00am

Development to commence – You will be given 24hour access to the facilities, to work on your game through the night (if you choose to!) until the end of judging on Sunday.

Sunday 24th June – 15:00pm

Game Jam to end, judging and announcement of winning team to take place.

You will be able to tweet the event across the weekend at @Escape_Studios and share images on Instagram @escapestudios by using #EscapeGameJam

Train2Game News Resident Evil 2

At the Sony Interactive Entertainment (SIE) E3 press conference, Capcom, a leading worldwide developer and publisher of video games, unveiled the first look at the new Resident Evil® 2, one of the most highly anticipated games of all time.

Based on the original genre-defining masterpiece, the new game has been completely rebuilt from the ground up for a deeper narrative experience.

Using Capcom’s proprietary RE Engine, Resident Evil 2 offers a fresh take on the classic survival horror saga with breathtakingly realistic visuals, heart-poundingly immersive audio, a new over-the-shoulder camera, and modernized controls on top of gameplay modes from the original game. Resident Evil 2 brings its reimagined brand of horror to the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and Windows PC on January 25, 2019.

As one of the most influential and critically acclaimed video games of all time, the original Resident Evil 2 introduced some of the most memorable experiences and characters in the long-running Resident Evil franchise, which has sold over 83 million units worldwide. Originally released in 1998 on the PlayStation® console, the game continued the storyline of the first Resident Evil® and embodied the action, tense exploration and puzzle-solving gameplay that defined the series.

Resident Evil 2 introduced characters who would go on to become some of the most iconic and beloved heroes in Capcom’s history: rookie police officer Leon S. Kennedy and college student Claire Redfield, who are thrust together by a disastrous outbreak in Raccoon City that transformed its population into deadly zombies. They must work together to survive and get to the bottom of what is behind the terrifying attack. Both Leon and Claire have their own separately playable campaigns, allowing players to see the story from both characters’ perspective.

Twenty years later, the new Resident Evil 2 sees the nightmare return, now with unprecedented levels of immersion as seen in last year’s acclaimed Resident Evil® 7 biohazard. With Capcom’s proprietary RE Engine powering a new photorealistic style, the characters themselves appear sharper than ever and the grotesque hordes of zombies are brought to life with a horrifyingly realistic wet gore effect. Zombies now react in real time as they take instant visible damage, making every bullet from the player count. Stunning lighting brings the familiar rooms and corridors of Raccoon City Police Department to new life. Players will feel they’re in the shoes of heroes Leon and Claire, terrified to step out of the light for fear of what flesh-eating nightmares might await them in the darkness.

“The press and fan reaction to Resident Evil 2 when we said ‘We Do It’ in 2015 has been overwhelming. We’ve been very eager to unveil the new game to the world this week,” said Capcom Producer Yoshiaki Hirabayashi. “We want fans to see the reimagining of Resident Evil 2 not only captures the magic of the beloved original, but also expands it to deliver a richer experience. The first look at E3 is just a taste of what’s to come.”

Attendees at this year’s Electronic Entertainment Expo (Los Angeles, June 12-14) can get an early preview with the first hands-on demo opportunity for Resident Evil 2 at Capcom’s booth in the South Hall, #2223. There, they can experience a completely new take on one of the most iconic moments in the Resident Evil® franchise – joining Leon on his first day on the job at RPD as he explores the station for clues on how to make it out of this nightmare alive.