Train2Game News: UK Top 20 Games – 20.05.13

Metro-Last-LightIn this weeks UK Top 20, Dead Island Riptide has been knocked off of the top spot! Metro Last Light has debuted at number one. Pokémon Mystery Dungeon: Infinity has also debuted this week. The Pokémon dungeon crawler wasn’t enough to break into the top three though and sits at number four.

All formats

Week ending 18 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 METRO LAST LIGHT DEEP SILVER
2 DEAD ISLAND: RIPTIDE DEEP SILVER 1
3 FIFA 13 EA SPORTS 5
4 POKEMON MYSTERY DUNGEON: INFINITY NINTENDO
5 CALL OF DUTY: BLACK OPS II ACTIVISION 2
6 TOMB RAIDER SQUARE ENIX 3
7 THE WALKING DEAD TELLTALE GAMES 9
8 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 4
9 ASSASSIN’S CREED III XBOX 360 CLASSICS 7
10 BIOSHOCK INFINITE 2K GAMES 6
11 FAR CRY 3 UBISOFT 12
12 LUIGI’S MANSION 2 NINTENDO 10
13 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
14 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
15 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 14
16 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 17
17 GRAND THEFT AUTO IV XBOX 360 CLASSICS 20
18 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 19
19 SKYLANDERS GIANTS SKYLANDERS
20 DRAGON’S DOGMA: DARK ARISEN CAPCOM 13
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Rugby Nations 13

Rugby Nations 13The biggest rugby game for smart phones and tablets is back and aims to grow its existing 2.5m fans with new features including professional commentary and improved rugby simulation.

Distinctive Games launches the fourth instalment of the biggest rugby title for the smart phone and tablet, Rugby Nations 13. The series has gone from strength-to-strength since its creation in 2009, new features include: Commentary from Sky Sports’ Bill Leslie, improved visuals and animations with guidance from ex-professional rugby player James Waterhouse and increased accuracy and realism of the rugby simulation, directly requested by players of previous games in the franchise.

Powered by the Phoenix engine, the astonishing visuals and incredibly fluid game play of Rugby Nations 13, propel your rugby experience to new heights. Charge into the action with all-new set play mechanics, offload passing and strategically increase your scoring potential using the in-game team management to ensure only the fittest make the pack.

Rugby Nations is one of Distinctive Games major franchises, to date it has released four games in the series that have been played by over 2.5m players. Rugby Nations 13 will the 5th in the series and will be released accompanied by Rugby Kicks 2, a free rugby flicking game which will be available a few weeks after Rugby Nations 13 is released. Rugby Nations 13 will be launched exclusively on iOS with plans for release on additional formats later in the year.

The Distinctive Games team have a huge amount of experience in creating sports games, having previously worked with the biggest sports IPs in gaming and now with over 30 million people playing their sports titles. The franchise has achieved over 2.5m downloads, is the #1 rugby game for smartphones/tablets and has featured in the top 10 sports games on Appstores, with Rugby Nations 2011 reaching #1 within two days of release.

Distinctive games have also recently employed Tarnya Smith, a Train2Game student who worked on this years Rugby Nations game. We will catch up with her soon to find out about her experiences with Distinctive Games.

Nick Dent, Creative Director, Distinctive Games, said: “We’re all huge fans of sports and sporting games at Distinctive Games, so it’s great to bring the latest version of Rugby Nations to our enthusiastic and passionate fan base. We’ve taken a lot of time to look over reviews of the previous titles by the players and improve aspects of the game they have specified. We’ve also been continuing to work with ex-professional rugby player James Waterhouse to improve the realism of the game. With professional commentary by Bill Leslie this is the biggest and best Rugby Nations to date.”

Distinctive Games recently won the Windows 8 “Power Up” gaming App competition. To find out more visit the Distinctive Games website at www.distinctivegames.com.

Train2Game News: The future’s a game as Nicola’s incredible journey across Europe pays off

Nicola When Nicola Valcasara faced nothing but dead-end jobs in his home-town of Verona, he went on an incredible journey which ended on the doorstep of one of the world’s biggest companies.

The ambitious Italian rode almost 2000 miles through Italy, France and the UK on his Honda motorbike to seek his fortune.

Nicola, aged 26, of Lowerstoft Close, south east London, said: “I was delivering pizzas in Italy and working in an amusement park, anything to get by really, but then I found myself out of work for a year…

“I’d always had the ambition to work in the games industry but there are no real opportunities anywhere in Italy. I’d spent months applying to companies but got no response.

“I couldn’t see any future at home and one day I just jumped on my motorbike and rode off into the night with my heart set on finding work.”

After five days of travelling across Europe Nicola finally arrived in London. “It wasn’t that I believed the streets were paved with gold but I knew it was a major centre for the games industry and that’s all I wanted to get in to.”

David Cameron has made the video games and apps industry one of his main focuses of the UK’s economic recovery offering major tax breaks to companies offering new jobs and opportunities to talented people and financial support to major organisations. But Nicola’s arrival in the capital was a nightmare – within 24 hours a gang tried to steal his motorbike and a few days later he was conned out of £300 by a company which promised to get him into the games industry.

“It was terrible, I’d parked my bike in the street and five men tried to steal it – the police woke me up at 3am. The next blow was meeting up with a man who convinced me that his firm could teach me what I needed to know to realise my techy ambitions. They ripped me off. I was pretty despondent.”

Nicola and chefs

“I didn’t know he was in the competition. When he told us he had won we were in shock. He’s a very quiet guy, then out of nowhere he told us he had won £10,000”, head chef Sandro Jaupi

But within ten days Nicola had found himself a job as a chef in one of London’s top restaurants.

“Things were looking up and I have always enjoyed cooking – but it still wasn’t what I was looking for. I knew Microsoft’s London offices weren’t far from where I was working and I’d always wanted the chance to prove my abilities to them in particular. It was like I was standing on the doorstep of a dream.”

Nicola started burning the midnight oil in a bid to break in to the games industry. “I used my wages to pay for aTrain2Game course, one of the biggest training colleges in the UK, and right away I began making games and apps.”

It was then he entered the national Rapid2D development competition to find the best apps created for Microsoft’s Windows 8. Nicola was amazed to hear he’d won the top prize of £10,000. Part of the prize was to see his work go up on line, a visit to Microsoft’s new centre in London and to receive mentoring from Gurus.

Myra and Andrew presenting the cheque

“I can’t believe it – it was worth that incredible journey through the nights on a motorbike from Italy. Now I have money in the bank, I’m learning to build games which is my real ambition and I’ve got an introduction to Microsoft. I feel like I’m really on top of life.”

Dr. Jan Telensky senior JV of Train2Game where Nicola is learning said: “We think Nicola has done really well and what a journey he went on to get here. We wish him all the best. This really is an exciting time to get into the industry, particularly with the Government tax breaks and the support of major organisations. Our students are becoming main players in games design.”

Nicola coaching Andrew

Nicola coaching Andrew Weber, Microsoft at Le Mercury {deuxiéme}

Nicola chefs and cheque

Sandro Jaupi, head chef (Nicola’s boss)

How do you feel about Nicola winning?

Absolutely amazing,

He has worked for us for around 5 months.

He really likes gaming; all he talks about is gaming in the kitchen.

He works in the kitchen for a job but his heart is set on making games, this is like a dream come true for him.

Nicolas cheque

Train2Game News: Train2Game Students helping Help for Heroes

Help for HeroesA few of our Train2Game Students have taken it upon themselves to help out Help For Heroes. They will be attempting to break the world record for a gaming marathon.

Christopher Edwards and his friends contacted me a while ago with their plan and they have since got in touch with Guinness. They have had their record accepted and they have the support of Help For Heroes.

They are planning on playing Battlefield 3 for a total of 150 hours, beating the current record of 135 hours. In total, there will be five people competing to beat the time, the game will be played online so other members of the public can join and play with them.

They will rent a server where they will place a banner and a friendly message for players to see before they enter the game, mentioning their pledge to Help for Heroes and the fact it is a Guinness World Records attempt.

The Guinness World Records rules state that the group are allowed a 10 minute break every hour which can be saved up to use when they choose. The location is not yet decided, however, where ever it is staged the attempt is going to be live streamed online and will include a link to make donations.

Chris said “I hope that you find my cause a worthy one and that myself and my friend’s can count on your support and sponsorship. We hope to make a lot of money for charity, if not we may just make it over the hundreds, however we believe any amount could be a great asset to Help for Heroes.”

If you wish to support Chris and his friends you can do so by visiting http://www.bmycharity.com/150hoursgaming4charity

You can also like and follow their progress at https://www.facebook.com/150HoursOfGaming4Charity

I wish Chris and his friends the best of luck!

Train2Game News: Train2Game Radio – Muir Halleron

Muir HalleronI got the pleasure of interviewing a young man named Muir recently who is just coming to the end of section 1 of his course. You may have seen Muir on Twitter or the Train2Game Forum as he is always very active on there. Now you can find out more about him!

You can here the interview here: http://audioboo.fm/boos/1391947-train2game-student-muir-halleron-talks-to-t2g-radio

Or read the transcript below:

Hi my name is Muir, I’m a Games Development student with Train2Game and I live in Widnes, Cheshire.

Hi Muir, how you doing mate?

I’m alright thanks Mark, how are you?

I’m good cheers buddy. So tell me, how did you get into Games Development?

Well, I’ve always loved games. My first games console was when I was like four years old and it was an Odyssey 2, if you can remember back that far! Showing my age. I’ve just been really interested in games going all the way up to Nintendo, Xbox360 and PlayStation. When I saw the Train2Game thing online I went on the website, filled out a form and didn’t think twice about it really.

Was there any particular game that made you want to get in to development its self?

Probably the Elder Scrolls series. I had a play with the Elder Scrolls, Skrim it was, there game engine that they use that they have opened up to allow people to mod the game. I was just absolutely gob smacked by it and everything that goes in to making a game. I’d say that’s probably the biggest series that’s worked.

Yeah. Were you into coding before that or is it something you have learnt through Train2Game entirely?

It’s pretty much something I am learning just through Train2Game. I remember when I was really little, about five or six years old, my Dad bought a home computer and I actually had a go at learning BASIC on that. It got to the point where I could make a really, really simple game on BASIC and that was about it.

So what have you been up to with your games development at the minute?

Well right now I’m nearly finished with Section one in the course and I’ve lately been doing the one game a month challenge that’s online. That’s www.onegameamonth.com

Oh yeah? How’s that going?

It’s going pretty good, this month has been pretty slow, I’ve had a mental block with coding for some reason this month but the last 3 months I’ve made one game a month. The first one was something based on one of the Game Maker tutorials in the intro booklet for the Train2Game course and the other two were ones I came up with, on myself. The last one being completely done in C++. I’m actually really proud of that one!

Nice, so it sounds like you are progressing quite well then?

Yeah and I just recently I’ve also been accepted with Road Hog Games. Doing there student initiative.

Ah very nice and what are you doing with them?

Well right now it’s a group of two developers, two designers and two artists I believe. We are in the process of making a game under the tutelage and support of Road Hog Games.

Finally, What is your greatest ambition for your career?

Well I am hoping eventually to be able to get to a point where I can either work for a well developed gaming company as a developer or go in as an indie dev and make my own games.

Is there any company in particular that you’d want to work for?

Well in this area, just in Widnes, there’s actually Sony Evolution Studios is in Runcorn which is real close to where I live. So I’ve been feeling the waters with them a bit and there’s a few other small gaming companies in Liverpool and Manchester as well.

Excellent. Well thank you very much Muir!

Thank you Mark!

Train2Game News: UK Top 20 Games – 13.05.13

Dead Island RiptideDead Island: Riptide goes one week better than its predecessor by holding on to number one for a third consecutive week, despite a 55% drop in sales.  Bioshock Infinite is the only other title so far this year to record three consecutive weeks at number one.  Competition for top spot comes in the form of an unexpected familiar face, Call of Duty: Black Ops II which climbs four places to number two, boosted by strong retailer price promotions only two weeks after dropping out of the Top Ten for the first time. The Walking Dead from Telltale Games and Avanquest – now available on disc has entered at number nine and Luigi’s Mansion 2 being at number ten keeps this week’s only other new entry out of the Top Ten with PQube’s critically acclaimed Persona 4 Arena having to settle for a debut at number eleven.

All formats

Week ending 11 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DEAD ISLAND: RIPTIDE DEEP SILVER 1
2 CALL OF DUTY: BLACK OPS II ACTIVISION 6
3 TOMB RAIDER SQUARE ENIX 3
4 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 2
5 FIFA 13 EA SPORTS 4
6 BIOSHOCK INFINITE 2K GAMES 7
7 ASSASSIN’S CREED III UBISOFT 11
8 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
9 THE WALKING DEAD TELLTALE GAMES
10 LUIGI’S MANSION 2 NINTENDO 9
11 PERSONA 4 ARENA PQUBE
12 FAR CRY 3 UBISOFT 12
13 DRAGON’S DOGMA: DARK ARISEN CAPCOM 5
14 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 16
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
16 DEFIANCE TRION WORLDS 13
17 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 14
18 NEED FOR SPEED MOST WANTED EA GAMES 17
19 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 19
20 GRAND THEFT AUTO IV XBOX 360 CLASSICS 20
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Help SpecialEffect get a charity bucket at Chelsea F.C

SpecialEffect Train2Game’s friends at SpecialEffect have had an amazing opportunity put forward to them. They have the chance of getting a charity bucket at Chelsea F.C’s grounds.

SpecialEffect has been chosen in the Military Charity category for its work with injured military personnel and it would be great if you can donate a few seconds to click and fill in a few basic details to vote for SpecialEffect. The gaming charity is up against some really stiff competition and this sort of cash contribution is exactly what the charity needs.

Excellent causes like Help For Heroes are in the running to receive the opportunity and although equally as deserving, SpecialEffect needs the games industry’s support to make sure its niche area of life changing charity work receives this funding.

To give you an idea of the work SpecialEffect does, SpecialEffect has worked hard to help some of the more unfortunate members of the military such as Lloyd. Lloyd is a young war hero who lost both legs and some of the fingers on his right hand while serving in Afghanistan. One of his passions was playing computer games with his friends, but he found that his injuries had devastated his ability to use a controller.

SpecialEffect loaned him a range of one-handed games controllers to try, and after finding one that’s just right, he’s been back in the game and competing with his mates ever since!

Mark Saville, Communications, SpecialEffect: “We’re dealing with something that’s often overlooked but that’s essential for rehabilitation, the fact that injured service personnel want to enjoy themselves, and in doing so regain the sort of quality of life that we take for granted. Time and time again we’ve seen hardcore-gamer servicemen who are desperate to regain a sense of normality, and regaining the ability to play video games competitively again is one of the very few activities that can absolutely level the playing field. It can be a huge step to increasing self-esteem and inclusion.”

If you would like to help SpecialEffect to get their charity bucket at Chelsea F.C then please click here to cast your vote: Vote for SpecialEfffect

Train2Game News: Games Industry Jobs – 07.05.13

It is Wednesday so it is time for a job blog in the hopes we can help you get in to the industry we all love!

DEVELOPER

Job Title Gameplay Programmer
Job Category Programming
Skills Required Gameplay, Mobile / iOS / Android, Core Technology, UI / Front End, Flash / Actionscript / HTML5, Mac / OSX
Location warwick, Midlands
Job Description Founded in 1996, Full Fat is an independent company that is proud, passionate and tirelessly dedicated in making innovative, world-class games that surprise, entertain and delight players.

Over the past 15 years, we’ve helped create and build some of the biggest game franchises in games; Harry Potter, The Sims, Spore, Sid Meier’s Pirates, Littlest Pet Shop, Dave Mirra and Sim City.
We’ve developed over 75 games (more than 100 across all formats), and we continue to be an accomplished partner to publishers wishing to build new IP for handheld, mobile and emerging digital markets.

In the last 3 years, we’ve developed and self-published 11 games on the App Store, all brand-new intellectual properties, achieving worldwide Apple features and fantastic chart successes, Metacritic and player ratings. To date, our games have been downloaded by over 25 million people, with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Full Fat is looking for an iphone programmer. Joining the programming team, the candidate must be a team player, with awareness of all aspects of Game related Programming. The candidate will get the opportunity to work in all code disciplines within the Game development environment. The Candidate will be joining our experienced teams and will have the chance to progress and learn within FullFat.

-Objective-C, XCode
-MAC-OS
-C++
-C#

Experience with any of the following iPhone technologies is beneficial:

+Maps and GPS integration
+Push notifications
+Calendar and Contacts integration
+Data Visualisation

If you’re interested in the above position, then please forward your CV’s to Job Enquiries

 

ART

Job Title Game Marketing Artist
Job Category Art / Animation
Skills Required Environment Artist, 2D / Concept / Texture Artist
Location Oxford
Job Description Rebellion Oxford is currently seeking a Marketing Artist who is passionate about creating world-class promotional graphic artwork. The successful applicant will be talented, highly motivated and enthusiastic with a genuine interest in playing games and being part of the games industry.

The marketing artist will work with both the game art team and our marketing team to create stunning artwork for press releases, print & web articles, box art, logos, icons and other supporting artwork. The role will require the creation of both original materials and an ability to work within the existing art style defined by the game. The successful candidate will have a strong creative vision, realized through their outstanding 2d and 3d skills.  This role is full-time based in-house at our Oxford headquarters. We can consider permanent or contract employment but not freelance or agencies. You must be able to legally work in the UK.

*Important* In order to be considered for this role, we require:
– A completed Rebellion application form
– A portfolio or samples of your work – please provide the address of your website/portfolio if applicable

Qualifications & Experience:
A degree-level education would be preferred. Video games industry experience is not essential but you must have experience in producing promotional 2D and 3D artwork in various styles suitable for games.

Responsibilities:
– Working with the Art Director and Marketing team to produce promotional artwork to support our games marketing strategies
– Working closely with the development team in the production of screenshots and promotional video work
– Creating logos and key art for Rebellions forthcoming game titles
– Creating printed materials including final box art

Skills:
– Excellent artistic ability, with an excellent eye for colour and composition
– Ability to take the initiative, be highly disciplined to produce impeccable artwork
– Highly experienced and knowledgeable in Photoshop
– Experience of using other 2d packages such as Illustrator and InDesign
– Experience creating a large variety of online media, including flash banners, HTML email templates and website assets
– Highly experienced in using and rendering from 3d software such as 3dMax/Maya
– A familiarity with animation either independently or working alongside an animation team
– A knowledge of graphic/visual/stylistic trends through art, film, games…
– Additional knowledge of other software – Zbrush, After Effects, video editing, etc – may further support your application, as would any additional knowledge of photography, traditional arts, sculpting, etc.

To Apply:
Our application form is available at our jobs pages www.rebellion.co.uk/jobs/ along with details of other opportunities at our UK offices.

Please apply to vacancies@rebellion.co.uk quoting “Games Marketing Artist GI214CP” – remember to include your CV, completed application form and a link to your portfolio.

Rebellion can only consider applicants who can legally work in the UK. This is a permanent full-time role based in-house at our Oxford headquarters, not open to freelance or agencies.

Join the Rebellion… find out more about us at www.rebellion.co.uk

 

QA

Job Title QA Engineer
Job Category QA / Localisation
Skills Required QA Tester, Lead QA Tester
Location London
Job Description Hello, we’re Mindshapes.

Mindshapes is an award-winning creator of fun mobile learning applications for kids aged 2 to 8, used by more than 400,000 families every month!

Mindshapes creates enhanced storybook experiences for kids, which feature educational learn and play activities, and a reward system.

Mindshapes apps aim to delight, engage and educate kids, while allowing them to engage with their favorite characters from the worlds of illustrated books, TV and film.

The company was founded by veterans of the gaming, entertainment, publishing and mobile industries, and has offices in London, Los Angeles and San Francisco.

Description

Mindshapes is a interactive education company, which means we make educational apps that kids actually want to play with. We’re putting the fun into learning, and we like to put the fun into working too! Our passionate, friendly team works out of an open-plan studio in Chelsea with state-of-the-art equipment and software, a well-stocked fridge and snack cupboards, and a delicious team lunch every Friday.We have the opportunity to make a real mark on educational technology – are you in?

Main responsibilities

  • Creation of functionality test plan and test cases.
  • Coordination and execution of thorough functionality testing.
  • Coordination with external test teams when required.
  • Evaluate test coverage with a view to assisting QA Manager in determining and updating test strategy and approach.
  • Clear, concise bug reporting and verification of bug fixes.
  • Validation of bugs entered.
  • Compiling database reports when required.
  • Ability to provide qualitative feedback regarding game content and features.

Skills and experience

  • Experience testing mobile applications on iOS and Android
  • A clear and confident communicator with the ability to perform under own initiative.
  • High IT proficiency with strong knowledge of PC and Mac hardware.
  • Previous experience in a Games QA role.
  • Experience using bug reporting databases (e.g. JIRA, TTP, Devtrack, etc).
  • Experience testing Flash applications and websites an advantage though not essential.
  • Ability to perform to a high standard, especially when under pressure.
  • Ability to adapt to a fast moving development environment.
  • A passion for games and games development.
  • Flexibility to work additional hours when required.

If you’d like to make exceptional kids’ apps, and work with a committed team in a fun, fast-paced environment, send your CV and a covering letter to careers@mindshapes.com

Train2Game News: UK Top 20 Games – 07.05.13

Dead Island RiptideThis week, with the bank holiday weekend, was a very quiet week for new games. There isn’t much change in the top 20 and no new games. Dead Island Riptide has kept its number one position as well.

All formats

Week ending 4 May 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DEAD ISLAND: RIPTIDE DEEP SILVER 1
2 INJUSTICE: GODS AMONG US WARNER BROS. INTERACTIVE 2
3 TOMB RAIDER SQUARE ENIX 5
4 FIFA 13 EA SPORTS 7
5 DRAGON’S DOGMA: DARK ARISEN CAPCOM 3
6 CALL OF DUTY: BLACK OPS II ACTIVISION 11
7 BIOSHOCK INFINITE 2K GAMES 6
8 LEGO CITY UNDERCOVER: THE CHASE BEGINS NINTENDO 8
9 LUIGI’S MANSION 2 NINTENDO 10
10 STAR TREK PARAMOUNT 4
11 ASSASSIN’S CREED III UBISOFT 20
12 FAR CRY 3 UBISOFT 12
13 DEFIANCE TRION WORLDS 9
14 THE ELDER SCROLLS V: SKYRIM XBOX 360 CLASSICS 14
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 16
16 GOD OF WAR: ASCENSION SONY COMPUTER ENT.
17 NEED FOR SPEED MOST WANTED EA GAMES
18 SONIC & ALL STARS RACING TRANSFORMED SEGA 15
19 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR
20 GRAND THEFT AUTO IV XBOX 360 CLASSICS
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Train2Game Radio – Sam Henderson

Sam HendersonLast week I got to interview Sam Henderson who was the runner up in the Rapid2D competition. Sam told me about how he came to Train2Game and how he found working with the engine and Windows 8.

You can listen to the interview here: http://audioboo.fm/boos/1366288-train2game-student-sam-henderson-shares-his-prize-from-rapid2d

Or read the following transcript:

My name’s Sam Henderson, doing the Train2Game developer course and I live in Darlington.

Hi Sam, how you doing mate?

I’m good thanks

Excellent, so tell me who you are and what have you done lately?

Well at the moment just trying to be a games developer, went to university for 2 years, didn’t like it, went on Train2Game, learnt loads from that.

I understand you worked with the Rapid2D engine recently, you were part of the competition weren’t you?

Yeah

How did that go?

I came second, I was runner up.

Yeah and what did you have to do for the competition?

Just design games for Windows 8.

How did you find working with Rapid2D and Windows 8 and all of that?

A lot easier than I thought! It was difficult to get used to it but when I did get used to it, it was perfect to use. A lot easier than I thought it was going to be.

Excellent, so what sort of games did you make?

I made a Space Game, I used templates that they provided to us and just tried to edit them. I used a couple of quiz games based on the template they provided us with and I just went from there really.

You had to make a certain amount of games to enter didn’t you? How many?

Yeah it was 5 to enter then for every one you get an extra entry. I made I think it was twenty three in total.

That must have been quite some work!

Yeah, day and night!.

Yeah, who needs sleep!? So was that on your own you did that?

Yeah I was on my own.

You said you were at University and didn’t enjoy it that much. What was it about University that you weren’t into so much?

Um, because we were quite a big class, because games programming is quite popular, I didn’t get the support, the one to one support, I wanted and needed. So the lecturers came in, dealt with the people they liked and who stood out more to them but for people like me who stay back, stay quiet, through certain things, it was a bit harder for me to grasp everything but then I found Train2Game and I found everything a lot, lot easier, a lot more support, got the forum and got the Tutors. It was so much easier to use. In my own time as well.

How did you find out about Train2Game?

I think it was an ad through Facebook!

So how did you initially get into games development? What sparked off your interest for it?

Well my initial games interest was from when I was a kid, I had a lot of free time because I was in hospital quite a bit because I fell in a river and got an ear infection and lost hearing in my ear. So I was in and out of hospital every now and again and I had a games console to play while recovering. That sparked my interest in games and as I progressed through life I just wanted to do more with games and try and produce them myself and get more involved in development for them.

Excellent. So where would you like to end up working in the games industry?

Not sure! Anywhere that’s willing to take me really.

You haven’t got any ambitions to work at any of the big companies or anything like that?

Well I suppose probably my favourite one to work for would probably be Bethesda, working on the Fallout or The Elder Scroll games.

Yeah? They seem to be popular with the programmers because of just the amount of work that goes in to them must be quite appealing!

Yeah.

Alright, well thank you very much then Sam!

Thank you.