Train2Game News: Games Industry news – 15.08.13

Jason HoltmanIt’s the end of the week which means it is time for the industry news round up!

Jason Holtman, who spearheaded Valve’s Steam business for eight years before leaving the company in February, has a new job at Microsoft with a focus on PC gaming and entertainment strategy. At Valve, Holtman was the primary point of contact for developers that distributed games on Steam – and, to many in the gaming world, was the service’s driving force. While he certainly wasn’t the sole reason for its success, he was its biggest cheerleader and an even bigger proponent of digital distribution. What this means for Microsoft is yet to be seen.

The Call of Duty: Ghosts multiplayer trailer was revealed yesterday and the franchise has finally introduced female characters to play as! You can enjoy the trailer on YouTube here: http://www.youtube.com/watch?v=h2lJcbeBerQ

Dishonored: The Brigmore Witches, the final add-on pack for Arkane Studios’ critically-acclaimed first-person action game, is now available worldwide via Xbox LIVE (800 Microsoft Points), Steam (£7.99 / €9.99 / AU$14.45) and on PlayStation Store. Additionally, a new gameplay trailer for the add-on was released which you can watch here: https://www.youtube.com/watch?v=JLEfvTkYHeE

Warner Bros. Interactive Entertainment announced it has released Zatanna, the latest downloadable content (DLC) character to be added to the DC Comics fighting game Injustice: Gods Among Us. Based on NetherRealm Studios’ interpretation of the famed DC Comics character, Zatanna is available now on Xbox LIVE Marketplace for 400 Microsoft Points and will be available on the PlayStation Network at a price of £3.99 soon. A second generation magician and a master of trickery known for her clever escapes and summons executed by speaking backwards, Zatanna is certainly a force to be reckoned with in the futuristic world of Injustice: Gods Among Us. If my geek memory serves me well I believe her and her father helped teach a young Bruce Wayne that art of escape in one of the Batman story lines.

Finally Little Orbit, a worldwide video game publisher, today announced a partnership with TNT to bring the epic alien-invasion television series Falling Skies to multiple video game consoles. Depicting a world gone mad after an alien invasion, the Falling Skies video games will grab a foothold in the gaming world with a mobile game due out this holiday and multiple consoles launching in 2014. Falling Skies is based on the popular TNT show of the same name and will tie directly into the television series, with a scenario that will weave itself into the existing universe and feature voice work by the show’s actors. This has worked incredibly well for The Walking Dead but time will tell how this one will do!

Train2Game News: More Xbox One Changes

Xbox OneAs has been common lately, Microsoft has changed some more of the policies on the Xbox One.

The Xbox One now will not need Kinect to function. The system still comes with the Kinect but it means that if anything happens to your Kinect sensor then it will not cripple your console. However some of the features such as face recognition and voice commands won’t work without it. There is also the ability to turn the Kinect sensor off in the settings of the console if you so desire.

It has also come to light that you will require an Xbox Live gold membership for some of the features on the Xbox One such asthe DVR and the Skype calling. Only Gold members will get access to the new OneGuide system, which curates TV and other entertainment based on viewing patterns. Existing functionality, such as Netflix support, web browsing, and other features familiar from the Xbox 360 will still demand Xbox Gold membership as well.

Finally the more recent update to come to light is Xbox One launch has been delayed until 2014 in eight countries. These include: Russia, Belgium, Netherlands, Switzerland, Sweden, Norway, Finland, and Denmark. Xbox One will launch first in the US, Canada, Mexico, Brazil, Australia, New Zealand, United Kingdom, France, Germany, Spain, Italy, Ireland and Austria in November 2013. Microsoft has said they will give a free game to those who are affected by the delay who have already pre ordered the console.

With just over three months to go before the console is released in most places, what other aspects could Microsoft change?

Train2Game News: Call of Duty Infographic

Call of Duty GhostsAhead of the Call of Duty: Ghosts Multiplayer Reveal Activision have released an infographic containing some stats on the Call of Duty franchise.

The reveal will be streamed live from LA at 10:30 am today.

You can view the infographic in the link below

Call of Duty Franchise Infographic

Train2Game News: Video game news radio show

XfmGlobal Radio has joined forces with video game media and events business Gamer Network, to produce regular gaming content for XFM’s on air and online platforms.

Jo Good’s weekday 1-4pm XFM show will feature fortnightly appearances from the Gamer Network’s Mike Channell, who will deliver gaming news on air. Regular video content for the XFM website will also be produced, and will include exciting news on new game releases relevant to the target ‘pre order’ audience.

Alison Page, Director of Client and Category Development, said: “XFM listeners are keen gamers so we have long thought it appropriate to have dedicated game content to signpost upcoming releases. We struck lucky with Jo Good, XFM’s afternoon presenter – she’s a game fan herself and came up with the idea of a regular review feature. With the lovely guys at Gamer Network providing the industry know-how, XFM’s Favourite Games was born!”

Simon Maxwell, Group Publishing Director of Gamer Network, commented: “XFM is a fantastic brand to be working with as their listeners have a strong interest in gaming and the demographic fits well with our portfolio offering. They have a great team and a very passionate audience, so I look forward to seeing this partnership flourish over the coming months with further content and commercial opportunities for our gaming clients and the XFM audience.”

You can listen to the show and find out more about the station at http://www.xfm.co.uk/onair

Train2Game News: WWE 2K14 30 years of Wrestlemania mode annouced

ultimate-warrior-wwe2k142K announced that WWE 2K14, the forthcoming release in the WWE flagship video game franchise, will include the 30 Years of WrestleMania Mode.

This will be an unprecedented single-player campaign featuring iconic WrestleMania matches and an unparalleled roster spanning three decades of WWE history.

Commencing with the inaugural WrestleMania, the nostalgic journey takes players through more than 45 matches, including the legendary match between Hulk Hogan vs. Andre the Giant for the WWE Championship at WrestleMania 3; WWE 2K14 cover Superstar Dwayne “The Rock” Johnson vs. “Hollywood” Hulk Hogan in an “Icon vs. Icon” match at WrestleMania 18; and the much-anticipated WrestleMania 28 main event featuring The Rock vs. John Cena.

The 30 Years of WrestleMania Mode is inspired by the forthcoming WWE milestone – WrestleMania 30, scheduled for Sunday, April 6, 2014 at the Mercedes-Benz Superdome in New Orleans.

“For nearly three decades, WWE has inspired millions worldwide through the historic, cultural and undeniable phenomenon that is WrestleMania,” said Chris Snyder, Senior Director of Marketing at 2K. “Through the 30 Years of WrestleMania Mode in WWE 2K14, players can now relive their favorite nostalgic and recent WrestleMania moments – from an incredible roster to authentic presentation and match play – in a unique and engaging way.”

WWE 2K14’s 30 Years of WrestleMania Mode will organize matches into a progressive single-player campaign, with the format curated by five distinct eras in WWE history. Unique presentation elements transport players through the different eras, including authentically recreated arenas, WWE Superstar entrances and ring attires, as well as era-specific graphics, screen filters and other presentation elements. In addition, extensive WWE-produced video packages and in-game, cinematic cut scenes set the stage and provide detailed background information on key matches.

Historical objectives encourage players to authentically replicate popular match moments, while completing objectives will unlock a host of rewards, including additional playable WWE Superstars, alternate attire options, new arenas and WWE archive photography.

In celebration of the 30 Years of WrestleMania Mode announcement, 2K also disclosed the Company and Twitch.TV will present the WWE 2K14 30 Years of WrestleMania Mode Roster Reveal – live on www.twitch.tv/2K from WWE SummerSlam Axxess on Saturday, August 17, 2013 at 12:30 p.m. PDT. The reveal will be hosted by WWE Hall of Famer Jim Ross, WWE Hall of Famer Jerry “The King” Lawler and WWE Superstar Damien Sandow.

WWE 2K14 is out on October 29, 2013 in North America and November 1, 2013 internationally.

Train2Game News: Train2Game Radio talks to Richard Hoffman

Game_Jam_T2GI had the pleasure of talking to Richard Hoffman who has recently released his game, Man Alive on iOS and Android. Richard spoke to me about his career history and where the idea for the game came from.

You can listen to part one here: https://audioboo.fm/boos/1544558-train2game-student-richard-hoffman-talks-to-t2g-radio-part-1

and part two here: https://audioboo.fm/boos/1544556-train2game-student-richard-hoffman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hello, my name is Richard Hoffman, I am an indie game developer and I am on theGame Designer course with the Train2Game programme. I have my own indie company and we are doing cool indie games, developing and publishing on different platforms including Apple’s iOS and the Google Play Store.

Hi Richard, how you doing mate?

I’m alright thank, yourself?

I’m good cheers buddy. So tell us a bit about yourself, what’ve you been up too lately?

We have just finalised our game Man Alive which is now out for two platforms, iOS and Android. We also intend to publish it on Windows 8, so that will be out quite soon with a little bit of help with Microsoft’s tech team.

Yeah and how was it working on Man Alive?

It took a long time actually because we are working full time and doing this in our spare time. We started two years ago at the Global Gamejam and we saw it’s a really cool game which emerged after those two days and we just continued working and getting it to the stage it’s at now and we are quite proud of it.

Yeah, I’ve had a bit of a play of it myself on my tablet and it is quite a good different idea. Where did the idea come from?

The idea came from the Global Gamejam that we were in two years ago where we had a theme set and we had to do something around an ancient symbol of a snake that eats its own tail. This round shaped form, I’ve forgotten the name of it.

The Ouroboros.

That’s the one! My Greek or Latin is a bit limited! So with that theme in mind, we just bounced a few ideas off of each other and that’s basically what came out of it. We thought, we like playing Mario Brothers and platform games like Limbo for instance and we saw that every game has the same pattern; it’s all about survival and you have your set lives and that’s it. We were kind of bored with this, I’ve played games for about thirty years now, and it’s always the same pattern so we thought we’d do something different. With this theme we just twisted the whole platform game paradigm on it’s head, so it’s not about surviving but you have to die at least once in each level to get to the next level or the next stage. It’s an encouragement to throw yourself in to a river and jump up over your corpses which is kind of fun because it has a cute quirky graphic style which doesn’t look too serious at all because if I explain it to people sometimes they kind of get a bit anxious about the subject but it is quite funny.

Yeah it is quite good. It’s along the same sort of line is Limbo where it doesn’t look so bad to die, it doesn’t shock you or anything, it’s just something that happens.

Exactly except that in Limbo, the first time I played it my friends didn’t tell me you could die so I had a kind of shock moment, I thought it was forever and my friends were just laughing at me for not knowing that!

So what is the company your working with to create Man Alive?

It’s my own company called Global Empire Soft which I created three years ago and just started creating apps and games during that time.

Yeah, is it all Train2Game people working with you now or have you got a mixture?

I have a mixture actually, I have people I know from other universities plus Train2Game students. We work on different game projects whenever they have time as well.

So do you work in one place or are you a virtual team?

We are a virtual team but we come together occasionally but mostly we do everything over Skype and organise everything over Skype.

So whilst you are doing that in your spare time, what do you do for a living?

I’m an apps and games developer so usually I work on projects whether it be contract or a permanent position. My last contract or my last employer was Penguin Books which is quite a big publisher. We worked on some games and did occasional apps as well.

Excellent. So you’ve had quite a lot of experience already then?

Yeah I’ve had fifteen years working in the IT industry and working on apps and games on all different platforms. So I probably know most programming languages and in the last thirty years I’ve played a lot of games on all platforms, whatever came out at the time, from home computers to consoles and PC’s, now Mac as well.

So what brought you to Train2Game?

I was just curious to know more about game design because I never learnt it from Start to finish. I did a degree in Computer Science and before that I already was a programmer so it seems to be like I jumped in to the river and start swimming and then I am trying to understand where it starts and where it ends and what the whole spectrum of an education is. So because I am very passionate about game design and very creative and have a lot of ideas, I want to learn more about that the proper way and I thought the best way of doing that is with Train2Game.

So have you found Train2Game has helped you along in this then?

Definitely it’s a really good guide and has a good curriculum to starting from the simple mechanics of game design and platforms and game design and everything so I already got a good idea ready about the game design part. I am still in the middle of it but I am still keen to do the exercises at the end and just finish the TMA’s and just get to the next one.

Perfect. So finally then what are you working on next?

Next we are working on a few title, something called AVA which is an archaic flight simulator. So we are quite excited about that as we are all fans of Top Gun in our team and good old flight movies! We want to create something with a similar feel of the whole subject from landing, to starting from the Aircraft carrier and having all kinds of Airplanes and also using 3D instead of 2D. Our last game was quite an interesting and challenging approach.

Excellent, sounds like it’s going to be fun!

Definitely

Well I think that’s all we’ve got time for today Richard so thank you very much for your time!

You’re welcome, Thanks for having me.

My pleasure Richard, talk to you again

Train2Game News: UK Top 20 Games – 12.08.13

MinecraftIt’s the start of the week which means the games industry charts are out. Still sitting at the top is Minecraft: Xbox360 Edition. Tales of Xillia entered the charts at number four and Saints Row: The Third – Full Package has come into the charts at number with people purchasing the game in anticipation of the fourth installment being released.

All formats

Week ending 10 August 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 MINECRAFT: XBOX 360 EDITION MICROSOFT 1
2 FIFA 13 EA SPORTS 4
3 THE SMURFS 2 UBISOFT 5
4 TALES OF XILLIA NAMCO BANDAI GAMES
5 ANIMAL CROSSING: NEW LEAF NINTENDO 3
6 THE LAST OF US SONY COMPUTER ENT. 2
7 CALL OF DUTY: BLACK OPS II ACTIVISION 8
8 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 7
9 TOMB RAIDER SQUARE ENIX 9
10 ASSASSIN’S CREED III XBOX 360 CLASSICS 10
11 FAR CRY 3 UBISOFT 6
12 NEED FOR SPEED MOST WANTED EA GAMES 16
13 GRAND THEFT AUTO IV XBOX 360 CLASSICS 14
14 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 12
15 MAX PAYNE 3 ROCKSTAR 13
16 THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 19
17 MARIO AND LUIGI: DREAM TEAM BROS. NINTENDO 11
18 GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 18
19 BATTLEFIELD 3 EA GAMES 17
20 SAINTS ROW: THE THIRD – THE FULL PACKAGE XBOX 360 CLASSICS
< previous week
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Games Industry News – 09.08.13

Call of Duty Black Ops IIIt’s the end of the week and time for the industry news round up!

The epic climax of Activision and Treyarch’s Call of Duty: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Available first on the Xbox Live online entertainment network from Microsoft on August 27, the game’s fourth and final DLC Pack delivers four thrilling, diverse multiplayer maps and the all-new wildly creative Zombies experience – “Origins”. In addition one of my favourite bands, Avenged Sevenfold, will be again lending their musical talent to the game with their song, Shepherd of Fire, from their upcoming album Hail to the King, featuring in the opening cinematic.

Marvelous Games, the European division of the Harvest Moon publisher MarvelousAQL, has today unveiled more details on RunBot – the first title to emerge from the recently announced five-game publishing agreement with Touch Racing Nitro developer Bravo Game Studios. Due for release worldwide on iOS on August 22nd, RunBot is a brilliant Parkour/freerunning twist on the endless runner genre, offering phenomenal 3D visuals across a constantly evolving course.

Sources say that Amazon is working on producing its own android based games console, for release later this year possibly around the US thanksgiving season. There’s no real news about what the console will consist of, other than ‘it’s coming’, but given that Amazon has a pretty healthy stock of games and a download service already in place, it could already be one up on the Ouya, whose exclusive developers have been struggling to turn a profit on the system.

The Suikoden Revival Movement has launched the next phase of its campaign entitled ‘Operation Blinking Mirror.’ Between December 10 and December 12, 2013, the Suikoden Revival Movement will be inundating Konami Japan with Suikoden-related paraphernalia such as letters, artwork, cosplay photographs and sculptures. Operation Blinking Mirror – an ode to a teleportation device found throughout the series – has launched its own Facebook page where fans can find out more.

Finally videos have surfaced from Microsoft and Sony unboxing the Xbox One and PlayStation 4. You can view the Xbox One – here and the PlayStation 4 – here.

Train2Game News: Cyber psychologist talks about game addiction

gamerA cyber psychologist has called on the developers of massively multiplayer online role-playing games to help prevent addiction by tweaking their design.

Dr Zaheer Hussain, a lecturer in psychology at the University of Derby, called on MMORPG designers to look into the structure of their games, and suggested shortening long quests. The recommendation was made in “Social responsibility in online videogaming: What should the videogame industry do?”, a new study authored by Dr Hussain, Dr Shumaila Yousafzai from the Cardiff Business School and Professor Mark Griffiths, of Nottingham Trent University and director of the International Gaming Research Unit.

The study said some gamers play up to 90 hours a session, developing a “pathological” addiction. A distinction was made between video games with an ending and MMORPGs, which do not. The researchers said around seven to 11 per cent of players were considered “pathological” gamers.

Dr Hussain said: “As a first step online game developers and publishers need to look into the structural features of the game design, for example the character development, rapid absorption rate, and multiplayer features which could make them addictive and or problematic for some gamers.

“One idea could be to shorten long quests to minimise the time spent in the game obtaining a certain prized item.”

In a BBC report, UKIE boss Dr Jo Twist responded to the study, saying: “There is no medical diagnosis of game addiction but like anything enjoyable in life, some people play games excessively.”

This is not the first time Video Game addicition has been in the news but it is the same as anything enjoyable. People will use it to escape their own lives.

I, personally, don’t believe any blame can be placed on the developers as the majority don’t spend 90+ hours playing these games non stop. It is down to the individual to control themselves and have a healthy balance in their life.

Train2Game News: Google Play downloads surpass App Store

Google PlayThe number of downloads on Google Play was ten per cent higher than on iOS during the last quarter, according to research.

Stats from analytics firm App Annie claimed that India, Russia and Brazil were helping drive increased downloads on Android devices.

Despite getting more downloads however, the iOS App Store was generating over twice as much revenue as its Google Play counterpart. Games were said to dominate revenue share for both app stores, representing 75 per cent of revenue on iOS, and 80 per cent on Google Play.

The UK, along with the USA and Japan, were ranked as the top countries by revenue on iOS during Q2 2013. Japan, South Korea and the USA meanwhile drove revenue on Google Play, accounting for 70 per cent of total spend. The UK ranked fifth behind Germany.

This information may help influence a mobile game any Train2Game student studio is currently creating. It also does show that the games industry is still constantly growing and has taken over the mobile market.