Train2Game News Halo 5 announced

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The next Halo game has officially been announced as Halo 5: Guardians.

“Any time you transition to a new platform, there is the opportunity to look at things with a new perspective,” wrote 343’s GM Bonnie Ross in a post over on Xbox Wire. “For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the Halo franchise to showcase the platform. And maybe, most importantly, combining our passion for Halo with the vocal and informative input from our fans.

“Halo isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself,” she continued. “In terms of innovation and ideation, it’s sometimes important to people who might not even play Halo. In the past, Halo games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a Halo game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial. It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the Halo game that fans deserve, and a game that is built from the ground up for Xbox One.

“I’m happy to reveal that Halo 5: Guardians, the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015. In the tradition of every Halo game since its debut in 2001, it is a massive and exciting project.”

Ross promised to give further details on the game, and the Halo TV series tie-in, at the Xbox E3 Media Briefing next month in LA, but she did say that Halo 5: Guardians was “a bigger effort than Halo 4. That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine. Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.”

2015 is a bit of a way off though, so to keep us on our toes, 343 also hinted at more, “extra special” Halo news coming at E3 this year. It said that the new Halo franchise endeavors are a “journey,” and that that journey begins in 2014.

Train2Game News Rockstar planning next gen game

Rockstar_GamesRockstar Games is working on an unannounced new-gen game planned for release sometime this fiscal year, parent company Take-Two revealed in a conference call with investors.

Its 2015 fiscal year began in April 2014 and will end in March 2015. Take-Two confirmed in the call Tuesday that Rockstar has not announced any presence at E3 2014 next month.

It did not provide any indication of what the game will be, whether it will represent an existing franchise or a new IP from the studio. Rockstar has not announced any new projects since shipping Grand Theft Auto V in September 2013.

Take-Two CEO Strauss Zelnick said Rockstar is expected to account for 45 per cent of the firm’s fiscal year 2015 revenue.

It has long been rumoured that Rockstar plans to release a PS4 and Xbox One version of GTA 5, which has shipped 33 million units on PS3 and Xbox 360. However, the company has largely refused to comment on the possibility of a new-gen release for the blockbuster open-world game.

Rockstar said last year: “We don’t have anything to share about the possibility of a next-gen or a PC platform release at this time and we are completely focused on delivering the best possible experience for the consoles people have right now.”

In July 2013, Zelnick referred to Red Dead Redemption as one of the publisher’s “permanent” franchises, perhaps suggesting that a sequel to 2010’s game is being worked on behind closed doors.

In the same month, Take-Two filed two trademark registrations for Agent, indicating that the publisher hadn’t given up on the idea of releasing the Rockstar North game.

Train2Game News Microsoft Accelerator Programme open to applicants

Microsoft VenturesStart-ups and new studios can now apply to take part in the next round of Microsoft Ventures’ London Acclerator.

The programme lasts 14 weeks and gives start-ups a space to work in the UK capital, plus access to Microsoft expertise and mentoring. Past participants have even been able to get their hands on hardware such as Xbox One dev kits.

Starting in September, this will be the third round of the London Accelerator, which has previously aided new studios Whispering Gibbon, , 8-bit Studios, Gateway Interactive and Train2Game Student Studio, GallantCloud

Studios interested in taking part should apply for a place here. Spaces are limited as the Accelerator encompasses various tech start-ups, not just games developers.

The programme will end with a special event hosted by Microsoft where start-ups will be able to pitch to potential investors.

Source: Develop

Train2Game News BAFTA breakthrough initiative

BAFTABAFTA are currently accepting applications for their Breakthrough Brits initiative. In partnership with Burberry, they are looking for the British Film, TV and Gaming talent of tomorrow.

The company wants to encourage potential Breakthrough Brits across the UK to apply and to get those who think they might know a potential Breakthrough Brit to nominate them. BAFTA Breakthrough Brit’s will be working professionally in these industries and making a name for themselves in their chosen field. In essence, they’ll just be breaking through and we want to support them in that with a tailored programme of support, mentoring and career development.

Further information on Breakthrough Brits and how to apply can be found at: http://www.bafta.org/about/supporting-talent/breakthrough-brits,3784,BA.html. The deadline for applications is Monday 9 June 2014.

Also, the BAFTA UK Scholarship Programme is now accepting applications. It assists up to 10 talented UK nationals in need of financial support to study a post-graduate course in film, television or games in the UK and each BAFTA Scholar will receive up to £10,000 towards their course fees for a year, mentoring support from BAFTA members and free access to BAFTA events around the UK.

The deadline for applications is Monday 16 June and further information on how to apply can be found here.

Train2Game News NaturalMotion hiring spree

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CEO Torsten Reil says the tool maker and games studio wants to recruit a ‘sizeable’ number of staff as it aims to create ‘something truly amazing’ on mobile platforms

NaturalMotion has begun a “sizeable” recruitment drive intended to help the studio expand its offering of console-quality mobile games.

The games and tool maker is hiring for numerous positions at varying levels, ranging from game design to producers and product leads for its Oxford, London and Brighton studios, CEO Torsten Reil told Develop.

“We are attempting to create console-quality games on mobile that go way beyond what people have seen before. For that we need to have the best people in the industry,” Reil said.

“We’re looking to grow our teams with designers, programmers and project managers in order to achieve those goals. But we’re also looking to fill some of the gaps we have in our teams, some of which are already fully functional, but some of them aren’t yet.”

NaturalMotion is best known for its animation middleware Euphoria and Morpheme, which have been in used in the likes of GTA IV and BioShock Infinite respectively. Its in-house development teams have created successful mobile hits such as My Horse, Clumsy Ninja and CSR Racing.

While its middleware is built to handle the demands of console game development, Reil says its team sizes are unusually slim by comparison.

“Our team sizes are quite small compared to a console studio, usually 20 to 25 people. But the output is quality high-end, so we need to have the best people to achieve that.”

Reil said the reason devs should choose to work at NaturalMotion is because “we have ambition”.

He explained: “We try to do something truly amazing. And hopefully people can see than in our games – it’s not lip service.

“We really try to push the boundaries all the time. And that means that, working here, there’s a sense of purpose. This not a job just to earn money or to make a few nice games. This is a job to move millions and millions of people. And that is what drives us. And if we find people or talent who are hungry and who want to do that, I think it’s a great combination.”

In addition to display and online advertising, the UK developer also visits game events and hosts some of its own, such as one recently held for data scientists, where attendees gave talks and shared knowledge.

The studio, which currently employs more than 200 staff, is headquartered in Oxford and has studios in London, Brighton and San Francisco. It was acquired earlier this year by social game maker Zynga for £317m ($527m).

Train2Game News Unity introducing multiplayer tools

unity-logoUnity is developing an array of new multiplayer tools and services for developers using its game engine.

The first phase of the new UNET project will include features such as a high performance transport layer based on UDP to support all game types, a matchmaker service and a relay server to help solve connectivity problems.

The new multiplayer tools will be introduced when Unity 5 is released later this year.

You can find more details on UNET here.

Unity’s announcement comes as indie developers have aired mixed opinions on whether multiplayer games are viable for small teams What are your thoughts?

Train2Game News Pokémon art academy

PokemonGrab your stylus and start your Pokémon-drawing journey in Pokémon Art Academy launching on 4th July exclusively on Nintendo 3DS and Nintendo 2DS systems.

This Pokémon-themed iteration of the Art Academy series offers budding illustrators and Pokémon fans alike 40 lessons to learn how to paint, sketch and draw with beloved Pokémon characters. Along the way, students of Pokémon Art Academy can pick up actual illustration skills that they can transfer onto real canvas or paper, or share their digital masterpieces with the world.

The Art Academy series made its debut on Nintendo DS in 2009, offering a comprehensive virtual art studio with a variety of realistically behaving art materials. Wield the stylus with tactile precision on the Touch Screen to use the plethora of paint, pencils and pastels. What sets the Art Academy series apart are its easy-to-follow lessons with step-by-step guides that teach genuine painting and drawing techniques. A friendly tutor takes students of all ages through these lessons, each of which breaks down complex-looking images into simple steps. Gradually, players pick up more and new techniques that allow anyone to create artwork they can be proud of. Whilst previous Art Academy titles were focused on traditional and fine art, this Pokémon-themed iteration lets players try their hand at illustration. So join the Pokémon Art Academy and meet Professor Andy, who teaches players to draw and train their creative skills – beginning with starter Pokémon and working up to legendary masterpieces.

Every artist needs tools, and the Touch Screen toolbox once again houses a bright range of pencils, pastels and paint. There are also art materials brand new to the series, such as Markers that make block colours with clean sharp edges, and Airbrushes that allow for a fine graduation of colour. In addition, the new Outline Pen leaves a smooth line that cannot be coloured over – perfect for cartoon drawings with slick borders. Finally, players need not worry about making mistakes when experimenting, as the new Undo feature allows the removal of several previously made steps from a masterpiece-in-progress.

Pokémon Art Academy boasts 40 lessons in which players can encounter favourite Pokémon from throughout the series – even including those from the recent Pokémon X and Pokémon Y games – such as Pikachu, Oshawott, Charizard, Torchic, Fletchling, Fennekin and many more! Students can progress through four different levels of lesson, beginning with first drawings in Starter, discovering new skills during Novice and Apprentice, and culminating with mastering a new talent in Graduate courses. They will first learn how to draw colourful Pokémon profiles, then build up Pokémon out of simple shapes like a cartoonist. Later lessons introduce colouring techniques such shading, shadow and depth that bring drawings to life. For the first time in the Art Academy series, it’s even possible to add a finishing touch by placing completed artwork against a selection of backgrounds for dramatic effect.

As players hone their skills, they can try out Free Paint mode, where Pokémon can be created in any style using the full range of tools. Over 100 reference pictures of Pokémon are included for inspiration, while images taken with Nintendo 3DS Camera can also be imported into the game. For those who want to keep their artistic juices flowing, there’s the new Quick Sketch mode where players can jump into short, simple drawings and practice producing Pokémon sketches quickly – perfect when out and about, or as daily practice.

All accomplishments can be saved into an album, as a truly personal collection of character cards featuring your artwork as the illustration, together with your signature. Share masterpieces locally with other Pokémon Art Academy players, or post them to Miiverse to show the world your greatest artistic triumphs. And while you’re there, you can always ask for help with techniques from the friendly Miiverse community of art and Pokémon fans.

Learn to draw your favourite Pokémon characters and gain real-life illustration skills in Pokémon Art Academy. Start your Pokémon-drawing journey on 4th July 2014 exclusively on Nintendo 3DS and Nintendo 2DS systems, available via the Official Nintendo Online Store, at retail or as a digital version from the Nintendo eShop.

Train2Game News Develop 2014 keynote speakers

DevelopAndrew House, President and Group CEO of Sony Computer Entertainment Inc. (SCEI), and Mark Cerny, Lead System Architect for the PlayStation 4 computer entertainment system, have been confirmed as the keynote for the Develop in Brighton conference which takes place at the city’s Hilton Metropole from 8-10 July 2014.

House and Cerny’s in conversation keynote, 20 Years of PlayStation, 40 Years of Console Games, and 100 Years to Come, will see these two industry heavyweights look over the history of PlayStation and how it propelled console gaming into the mainstream.

The pair will explore what the company has learnt along this journey, how these principles were applied to PlayStation 4 and what the future holds, both in terms of the opportunities PlayStation 4 presents and the long term direction of the industry.

Andrew House has been President and Group Chief Executive Officer of Sony Computer Entertainment Inc. (SCEI) since September 2011.  Working closely with Sony Corporation’s senior management, as well as business units and regional management teams, he is responsible for the development and growth of the PlayStation business globally.

House joined the Sony family in 1990 and in those 24 years has held a number of positions including Executive Vice President, Sony Computer Entertainment America and, Chief Executive Officer and Co-Chief Operating Officer of Sony Computer Entertainment Europe and Chief Marketing Officer, Sony Corporation.  He has been part of the PlayStation team virtually since its inception.

Since joining Atari Games in 1982, Mark Cerny has had a long and storied career. He has worked variously as a producer, programmer, and game designer, in the US and Japan, in arcade games and console games. He is best known for his collaborations with Naughty Dog (on Crash Bandicoot, Jak and Daxter, and Uncharted) and Insomniac Games (on Spyro the Dragon, Ratchet & Clank, and Resistance).

Most recently Cerny served as Lead System Architect of the PlayStation 4 system, guiding the development of the hardware and system software over the course of its six years of development.

“It is hard to believe it has been 20 years since the arrival of the first PlayStation,” commented President and Group CEO of Sony Computer Entertainment Inc., Andrew House. “Mark Cerny and I will look back over this fantastic period in which console gaming became mainstream, how our experiences shaped PlayStation 4 and where the industry will go from here.”

“We learnt a lot of lessons over the past 20 years which shaped the decisions taken in designing PlayStation 4,” said Mark Cerny, Lead System Architect on PlayStation 4 and President of Cerny Games. “The Develop in Brighton conference is a wonderful opportunity for us to share some of these experiences with the industry and discuss what the future might hold.”

“Following the rave reviews and accolades PlayStation 4 has received we are honoured to have Andrew House and Mark Cerny deliver the Develop in Brighton this July,” said Andy Lane, managing director of Tandem Events.

Registration is open at www.developconference.com with passes starting from as little as £75. Entry to the Expo is free.

Train2Game News UK Top 20 Games – 12.05.14

TitanfallTitanfall once again stomps its way back to the number one spot this week pushing The Amazing Spider-man 2 down to number three. There is only one new entry to the charts this week which is Bound by Flame, developed by a small french studio, it enters the charts at number twelve.

All formats
Week ending 10 May 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 TITANFALL EA GAMES 2
2 FIFA 14 EA SPORTS 3
3 THE AMAZING SPIDER-MAN 2 ACTIVISION 1
4 MINECRAFT: XBOX 360 EDITION MICROSOFT 6
5 2014 FIFA WORLD CUP BRAZIL EA SPORTS 4
6 CALL OF DUTY: GHOSTS ACTIVISION 5
7 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 8
8 BATTLEFIELD 4 EA GAMES 10
9 LEGO THE HOBBIT WARNER BROS. INTERACTIVE 7
10 LEGO MARVEL SUPER HEROES WARNER BROS. INTERACTIVE 11
11 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 13
12 BOUND BY FLAME FOCUS HOME INTERACTIVE
13 GRAND THEFT AUTO V ROCKSTAR 18
14 INFAMOUS: SECOND SON SONY COMPUTER ENT. 16
15 METAL GEAR SOLID V: GROUND ZEROES KONAMI 15
16 THIEF SQUARE ENIX 17
17 ASSASSIN’S CREED IV: BLACK FLAG UBISOFT 17
18 BATMAN: ARKHAM ORIGINS WARNER BROS. INTERACTIVE 20
19 SOUTH PARK: THE STICK OF TRUTH UBISOFT 12
20 TRIALS FUSION UBISOFT 19
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News Meet the Students

Train2GameWhilst at the 2014 Train2Game Game Jam there were several students who got interviewed about their time with Train2Game.

You can now view the students opinions in the document below! Enjoy what the Train2Game students had to say.