Train2Game News UK Game Charts – 10.03.15

dying lightA very quiet chart this week with Dying Light remaining at number one. There is only new game in the charts this week which is Sold Out’s Zombie Trilogy at number eight.

All formats

Week ending 7 March 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DYING LIGHT WARNER BROS. INTERACTIVE 1
2 GRAND THEFT AUTO V ROCKSTAR 5
3 FIFA 15 EA SPORTS 6
4 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 2
5 DRAGON BALL XENOVERSE BANDAI NAMCO GAMES 3
6 MINECRAFT: XBOX EDITION MICROSOFT 9
7 THE ORDER: 1886 SONY COMPUTER ENT. 4
8 ZOMBIE ARMY TRILOGY SOLD OUT SALES & MARKETING
9 EVOLVE 2K GAMES 8
10 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 10
11 FAR CRY 4 UBISOFT 7
12 DESTINY ACTIVISION 11
13 WWE 2K15 2K SPORTS 17
14 TERRARIA XBOX 360 CLASSICS 19
15 FORZA HORIZON 2 MICROSOFT 12
16 THE LEGEND OF ZELDA: MAJORA’S MASK 3D NINTENDO 14
17 DISNEY INFINITY 2.0 DISNEY INFINITY 16
18 SAINTS ROW IV RE-ELECTED/GAT OUT OF HELL DEEP SILVER
19 THE CREW UBISOFT 18
20 ASSASSIN’S CREED: UNITY UBISOFT 13
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

VIP passes available for Train2Game students to attend Cloud Expo Europe this week!

Train2Game Students are invited to attend Cloud Expo Europe and FIVE LUCKY WINNERS will get free VIP tickets

Cloud Expo Europe takes place this week at London Excel on the 11th and 12th March. Train2Game students have been invited to apply for free passes and five lucky students will be granted VIP access. It’s a great chance to see how your Train2Game qualification qualifies you for other sectors, network with potential employers and interact with the wider Games Industry. Also, there’s an area dedicated to cloud Video Games Development and a Double Decker bus containing a Hackathon.

Cloud Expo Europe is the biggest and best attended cloud event in the world. Key sponsors at the event include IBM, Cisco, ScanDisk, Telefonica and Vodaphone. There’s a record 300+ cutting-edge suppliers, plus 300 global expert speakers in a conference and seminar programme covering all the key issues and the opportunity to network with the entire industry. Showcasing the latest technology solutions and services, including number one rated CIOs, Acclaimed Global Cloud Leaders, Cloud Gurus – all speaking in a compelling conference and seminar programme, which covers all the major technology and business issues. Cloud Expo Europe is the place to discover the industry’s newest and upcoming technologies and business solutions.

The event takes place at London Excel Royal Victoria Dock, 1 Western Gateway, London E16 1XL. Simply apply for a ticket to Cloud Expo Europe this week and the first FIVE to email the Train2Game team will gain a FREE VIP upgrade.

Register for the event at http://closerstill.circdata-solutions.co.uk/Microsites/RFG/publish/CEE15/?source=train2game and email harry@swanpr.co.uk for your ticket to be bumped up to VIP

Train2Game www.train2game.com

Excel Website http://www.excel-london.co.uk/

Cloud Expo Europe Website www.cloudexpoeurope.com

Train2Game News EGX 2015 Tickets

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Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, today announced that tickets for this year’s EGX – powered by Virgin Media – will go on sale at 11:00 GMT (12:00 CET) on Friday 20th March.

Now in its 8th year, EGX 2015 – held at the NEC from 24-27th September – will be the UK’s largest ever games event with upwards of 80,000 attendees expected. A cornerstone of the video games calendar, EGX features high profile game announcements, playable PC, console and indie games, developer sessions from leading industry spokespeople, and the GamesIndustry Fair – where the next-generation of games industry professionals can find a career in this highly successful industry.

EGX is working closely with Yogscast in 2015. The famous YouTube creators will be bringing their signature personality to the event. In addition to meeting fans and producing EGX content, Yogscast will also be teaching budding YouTube creators the tricks-of-the-trade.

“We’re thrilled to be supporting the UK’s number one games event”,  said Mark Turpin, CEO of Yogscast. “This year at EGX the Yogscast team will be producing extensive content, meeting fans and passing on our YouTube skill and knowledge”.

David Lilley, Managing Director of Gamer Events, added; “This year’s EGX will be the biggest games event in UK history, both in terms of scale and scope. For consumers this means over 1000 screens of playable games, a boatload of insightful developer sessions, upwards of 10 headline features such as Yogscast’s showing, eSports, cosplay and more. For exhibitors, EGX offers the perfect platform to engage with customers, announce products and showcase the latest game developments. We’re very excited about our new home at the NEC, which means EGX is now in the perfect location; the heart of the UK”.

Tickets will go on sale on the EGX website (www.egx.net ) at 11:00 GMT (12:00 CET) on Friday 20th March.

For the latest information and exclusive content and giveaway please visit, follow, like and subscribe to our channels:

EGX 2015 event website: www.egx.net

Train2Game News Rock Band 4

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Mad Catz Interactive, Inc. announced today an agreement with Harmonix Music Systems, Inc. to launch  Rock Band 4, the next generation of the award-winning social and interactive music-gaming platform, later this year for the PlayStation 4 computer entertainment system and Xbox One, the all-in-one games and entertainment system from Microsoft.

Mad Catz will develop and manufacture a new generation of wireless  Rock Band 4 music game controllers.  The launch products include:

-Band-in-a-Box Bundle, which includes the  Rock Band 4 game, a Wireless Fender Stratocaster Guitar Controller, a Wireless Drum Kit Controller and a Microphone.

-Guitar Bundle, which includes the  Rock Band 4 game and a Wireless Fender Stratocaster Guitar Controller. 

To celebrate the announcement of  Rock Band 4,  Harmonix are offering a special edition, Wireless Stratocaster Guitar Controller, featuring custom artwork of “Gabe” from the immensely popular Penny Arcade webcomic.  This limited-edition collectible is only available for on-site pre-orders at the Harmonix booth during the PAX East video game festival.

“We are very excited to bring the band back together, and re-team with Harmonix to deliver the next installment of the legendary  Rock Band franchise to a new generation of consoles,” said Darren Richardson, President and Chief Executive Officer of Mad Catz.  “Harmonix understands music gaming better than anyone, and we are confident that the unrivalled music selection and next generation features will prove incredibly enticing to passionate gamers and music fans alike.”

Daniel Sussman, Product Manager for Harmonix commented, “The creative energy and excitement at the studio right now is at an all-time high. We’re thrilled to have Mad Catz as an important partner as we move the franchise to a new generation of consoles, and we can’t wait to show our fans how we’re evolving the gameplay they love.”

Rock Band 4 brings the critically-acclaimed franchise to a new generation of consoles, focusing on the features and gameplay that people love, and expanding the franchise in innovative ways informed by how fans play and what they want.  In addition to a killer on-disc soundtrack,  Rock Band 4 will support the over 2000 tracks released since the 2007 debut of the original  Rock Band, accounting for more than 500 of rock music’s most legendary artists.

In addition, players who have purchased or downloaded music on last-generation consoles will be able to download and play those tracks on their new platforms at no additional charge.  Hundreds of tracks will be available at launch, with more back catalog music – and new tracks – added regularly after launch.

For more information on  Rock Band and Harmonix Music Systems, visit:  http://www.harmonixmusic.com/games/rock-band/

Train2Game News FaceFX

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OC3 Entertainment, the leader in audio-based facial animation technology for the gaming industry, announces an integration of the FaceFX Runtime with Unreal Engine 4.

The combined solution will create a streamlined process for creating talking characters in Epic Games’ award winning engine and will be available free of charge for non-commercial projects and indie games. Interested developers can sign up at https://unreal.facefx.com to get additional information.

The FaceFX Runtime is an optimized playback engine for facial animation data and is currently in-use by several high-profile UE4 games. The integration, developed in cooperation with YAGER embeds compressed facial animation data generated by FaceFX Studio into the Unreal package system and plays it back in synchronization with recorded audio files.

The FaceFX Runtime will be available free of charge to non-commercial projects and commercial projects earning less than $500,000. A license to FaceFX Studio Professional ($899) will be required to generate the facial animation data.

“Some of the best developers in the world are using the FaceFX Runtime with Unreal Engine 4.” Says Jamie Redmond, CTO of OC3 Entertainment. “We are very excited that the same technology will be available to all UE4 developers regardless of size.”

Train2Game News Raptr colloborates with Intel

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Raptr, a leading provider of optimization utilities for PC gamers, today announced a collaboration with Intel to provide PC gamers worldwide who are playing on Intel Graphics-based personal computers with a suite of lightweight, powerful tools for improving the performance of their gaming hardware and software.

As of today, the Raptr application provides game optimization, hardware-accelerated gameplay recording and streaming, and automated driver detection for the more than half a billion PCs that include Intel Graphics technology released in the past three years.

“Our relationship with Intel brings us the resources and expertise to fulfill our vision of providing every PC gamer with the simplest way to have a fast, beautiful, hassle-free gaming experience,” said Dennis Fong, founder and CEO of Raptr. “This collaboration also increases our development, distribution and marketing capabilities and gives us the opportunity to expand both our user base and the services we deliver to them.”

“As a leading supplier of graphics to the PC market, Intel is excited to partner with Raptr to bring their best-in-class optimization technology to our users,” said Navin Shenoy, Intel Corporate Vice President and General Manager of Mobility Client Platforms. “Intel and Raptr share a common goal of making the PC gaming experience simple and fun for as many users as possible.”

Raptr’s unique approach to game optimizations starts with access to Intel’s and AMD’s internal, lab-tested performance databases, sampled from hundreds of the most popular games across a comprehensive range of system configurations. The application of machine learning and real-world telemetry data from the tens of millions of Raptr users’ PCs further refines the accuracy of recommendations, giving players instant, precise settings that unlock the full potential of their particular system configuration. Given the frequency of driver and game updates designed to improve game performance, this machine learning-driven approach gives consumers a solution that improves and evolves in real-time.

Furthermore, Raptr has added support for Intel Quick Sync technology, which enables users with Intel-based systems to record and stream video of their gameplay while minimizing the impact on system performance via hardware accelerated video encoding. Raptr’s gameplay recording technology allows gamers to easily capture and share video of their epic gaming moments in multiple ways – even after they’ve occurred – while maintaining the preferred framerate and resolution.

Through relationships with Intel and AMD, and additional support for Nvidia graphics hardware, Raptr now provides game optimizations, driver updates and ultra-efficient gameplay recording and streaming tools for nearly 100 percent of the global PC market. Raptr also disclosed that, based on data gathered from its tens of millions of users, nearly 90 percent of PC gamers worldwide are running their games at less than optimum performance settings.

Train2Game News Jagex GameBlast funds raised

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Jagex Games Studio, custodians of the long-running fantasy MMORPG, RuneScape, is pleased to announce that £50,000 was raised during the recently held 24-hour GameBlast15 marathon for SpecialEffect.

The figure compares favourably against the £48,000 raised by RuneScape and Ace of Spades during last year’s inaugural GameBlast event.

On 20th February, around 90 people – both staff and players – embarked on the challenge to play RuneScape, Block N Load and many other games in Jagex’s permanent LAN arena and the attending Fragers GamersBus. The marathon, which included a series of outrageous challenges, was livestreamed on the official GameBlast15 channel on Twitch.tv and watched by tens of thousands of people online.

In addition to making direct donations, the community also utilised RuneScape’s ‘Well of Goodwill’ to bequeath in-game gold, items and Bonds to SpecialEffect. These were then converted into a real world contribution on behalf of the charity.

“We were thrilled to host SpecialEffect and kick off GameBlast15 with our telethon-style livestream. It not only showed off the dedication of our players and staff, but also highlighted the crazy antics people are prepared to do in the name of charity,” said Jane Ryan, director of community and events at Jagex. “I think that after a second successful year of fundraising to help people with physical disabilities play videogames, both Jagex and the wider community are looking forward to offering our support for GameBlast16!”

“The support and enthusiasm of Jagex and their communities in supporting GameBlast has been truly staggering. Being personally present during their livestream was an amazing and humbling experience, and on behalf of all the staff of SpecialEffect I’d like to pass on my heartfelt thanks to everyone who took part or donated,” said Dr Mick Donegan, founder and director of SpecialEffect. “Yet again they’ve raised the lion’s share of the overall GameBlast total, and it will make a huge difference in ensuring we can continue to bring the magic of video games to those who would otherwise be excluded from their many, many benefits.”

A number of companies supported the Jagex hosted marathon, including We Got Game, Multiplay, CoolerMaster, and Fragers, as well as local franchises of Domino’s Pizza and Subway.

Train2Game News Game to help Amblyopia

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Ubisoft and Amblyotech Inc. announced their collaboration on the development of Dig Rush, the first video game based on a patented method exclusively used for the treatment of Amblyopia, also known as “lazy eye.”

Using inventions initially patented by Drs. Robert Hess, Benjamin Thompson, Behzad Mansouri, Jeremy Cooperstock, Long To and Jeff Blum at McGill University, and subsequently licensed to Amblyotech, Ubisoft is applying gameplay principles to create an entertaining method that can improve patients’ engagement and experience during Amblyopia therapy. This new video game offers the potential of long-lasting treatment for this condition.

“While current treatments options, such as eye patching, provide limited relief and have poor patient compliance due to discomfort and social stigmas, the Amblyotech-patented electronic therapy has been tested clinically to significantly increase the visual acuity of both children and adults who suffer from this condition without the use of an eye patch. With our agreement with Ubisoft, we are further able to provide physicians with a complete and accurate picture of treatment compliance to help them monitor patient progress throughout therapy”, stated Joseph Koziak, CEO of Amblyotech.

“The development of Dig Rush was a great opportunity for us to contribute our knowledge and skills in video game development to help materialise a breakthrough novel medical treatment.” said Mathieu Ferland, Senior Producer, Ubisoft. “The team from Ubisoft Montreal has been able to create a more engaging and enjoyable experience for patients being treated for Amblyopia, and we’re proud to be involved in such a positive illustration of the impact of video game technology.”

Instead of training just the weak eye, the new game uses both eyes, binocularly, to train the brain in order to improve visual acuity of the patient by using different contrasts levels of red and blue that can be seen through stereoscopic glasses. Using this method, the physician can adjust the game’s settings in accordance with the specific patient’s weak eye’s condition, allowing both eyes to see the gameplay unfolding.

“McGill University has a proud history of innovation and product development in numerous fields, especially life sciences.  It is our pleasure to see one of our invented technologies take the next step to commercialisation” stated Dr. Michèle Beaulieu, Associate Director of the Invention Development and Entrepreneurship Assistance Team in the Office of Innovation and Partnership of McGill University.

Amblyopia is an ocular disorder that involves decreased vision in one eye as the result of a turned eye or unequal refractive error (meaning that one eye is more powerful than the other). Traditional treatments which include patching of the sighted eye have had minimal effect due to poor compliance and other issues such as social stigma, a longer treatment time and a high relapse rate among adolescents and adults.  This medical condition affects up to 3%1 of children internationally, and if unsuccessfully treated, is a leading cause of blindness in adults.

Amblyotech will be seeking FDA clearance to market this therapy in the US.  Upon receipt of all regulatory approvals the treatment will be available worldwide.

Train2Game News Unreal Engine 4 Free

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Epic Games announces that Unreal Engine 4 is now available to everyone for free, and all future updates will be free.

Anyone can download the engine and use it for everything from game development, education, architecture, and visualization to VR, film and animation. When shipping a game or application, developers pay a 5% royalty on gross revenue after the first $3,000 per product, per quarter. Epic succeeds only when creators succeed.

This is the complete technology Epic uses to build their own games. Unreal Engine 4 scales from indie projects to high-end blockbusters; it supports major platforms; and, it includes 100% of the C++ source code. Epic’s goal is to give developers everything, so they can do anything and be in control of their own schedule and their own destiny. Whatever is required to build and ship a game can be found in UE4, sourced in the Marketplace, or built and shared it with others.

Epic’s founder and CEO Tim Sweeney elaborates on the Unreal Engine blog:

“In early 2014, we took the step of making Unreal Engine 4 available to everyone by subscription for $19 per month. We put all of our source code online, available to all who signed up. We flipped the switch and crossed our fingers.

The past year has been a whirlwind for everyone at Epic Games. Our community has grown massively. The quality and variety of creative work being done has been breathtaking. When we asked people to submit their projects to be shown this year at GDC, we had the challenge of picking just eight from over 100 finalists that were all good enough to show.

The state of Unreal is strong, and we’ve realized that as we take away barriers, more people are able to fulfill their creative visions and shape the future of the medium we love. That’s why we’re taking away the last barrier to entry, and going free.

In Epic’s 25 years as an independent company, we have seen no time of greater opportunity for developers than today.  Whatever your development aspirations, Epic stands with you, both as a technology provider, and as a fellow game developer counting on UE4 to power our own games.”

Read the full blog post here:
www.unrealengine.com/blog/ue4-is-free

Train2Game News Transgaming

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TransGaming (TSX-V: TNG) today announced at GDC 2015, the availability of DirectX 11 support as part of its proprietary enablement technology, now allowing for day-and-date cross-platform delivery of games for publishing & development partners.

TransGaming Inc. is the global leader in developing and delivering platform-defining social video game experiences to consumers around the world. From engineering essential technologies for the world’s leading companies, to engaging audiences with truly immersive interactive experiences, TransGaming fuels disruptive innovation across the entire spectrum of consumer technology.

TransGaming’s proprietary cross-platform portability technology enables game developers and publishers to deliver their DirectX-based-content to multiple target-platforms including Mac OS X, SteamOS, Android, and iOS, with ease, efficiency, and low costs.

“We are excited to continue bridging the gap between DirectX and other graphics APIs through our ongoing core technology development,” said Gavriel State, Founder & CTO at TransGaming. “By now offering DirectX 11 support in addition to DirectX 9 – new opportunities are being created to deliver the latest games for Mac, mobile and console gamers worldwide.”

Typically, incorporating new portability technology or targeting new platforms requires implementation early in a game’s development cycle. TransGaming’s technology has the versatility to be deployed at any stage, including at the end of development or post-product launch, providing major benefits and unlimited flexibility for developers.

TransGaming further provides full game-publishing services for cross-platform enabled content on these target platforms, working with world leading games franchises and partners to execute launch and promotional campaigns.