Train2Game Student Radio Featured Programmes

T2G RadioTrain2Game student radio has gone LIVE! This service will play all the best Train2Game interviews around on a loop so you never miss anything good.

The schedule for the interviews the service plays is as follows:

Phil Cross Audience Marketing Manager at Microsoft UK Mentors Train2Game Students: Phil answers questions from students and explains how Train2Game students can gain many areas of on-going support free from Microsoft.

On BBC Oxford Mike Gamble from Epic advises Parents: Mike shares how parents can help youngsters wanting a career in the gaming industry.

BBC Radio Derby talks to Train2Game Student Daniel Gent: An inspirational interview with Daniel who following a car accident is now Quadriplegic, Daniel says if he can do a Train2Game course anyone can.

On Juice FM Mike Gamble from Epic advises Parents: Mike gives further advice to parents and would be students.

Steve Lindsay from the Princes’ Trust: shares how Train2Game often mirrors the aims of the Princes’ Trust with young people.

Train2Game Student Amy Methven from Scotland: explains how she has already started working with a student studio group.

Train2Game Student Dan Rutter explains: how Train2Game has given him the skills to become a published games studio and start his own games company with his wife.

Train2game student Gareth Brook shares: how an ex-Army communication technician has now joined a games studio.

Train2Game Student Neil Gorman details:how he has already gained work from Microsoft and further his Train2Game course has inspired him to now take a Masters Degree in games. Neil said of the course and the Train2game academic team “it’s been great, it’s been fantastic”.

Ken Gains from City and Guilds shares: how Train2Game works with City and Guilds.

Tune in via Train2Game Student Radio or more information via www.train2game.com

Train2Game News: 2013 BAFTA Video Game Awards

BAFTAThe video game BAFTAs were held earlier this week and Train2Game has the results for you. It was an excellent night for PlayStation exclusive, Journey, in particular.

The list of winners is as follows:

Audio Achievement – Journey

  • Steve Johnson, Austin Wintory, Keith Leary

Best Action Game 2013 – Far Cry 3

  • Dan Hay, Patrick Plourde, Patrik Methe

Best Game – Dishonored

  • Arkane Studios/Bethesda Softworks

British Game – The Room

  • Fireproof Games/Fireproof Games

Debut Game – The Unfinished Swan

  • Ian Dallas, Nathan Gary
  • Giant Sparrow/Sony Computer Entertainment Europe

Family – LEGO Batman 2: DC Super Heroes

  • Jon Burton, Jonathan Smith, John Hodskinson
  • TT Games/Warner Brothers Interactive Entertainment

Game Design – Journey

  • That Game Company/Sony Computer Entertainment Europe

Game Innovation – The Unfinished Swan

  • Ian Dallas, Nathan Gary
  • Giant Sparrow/Sony Computer Entertainment Europe

Mobile & Handheld – The Walking Dead

  • Dan Connors, Kevin Bruner, Kevin Boyle
  • Telltale Games/Telltale

Online (Browser) – SongPop

  • Olivier Michon, Thibaut Crenn, Daouna Jeong
  • FreshPlanet/FreshPlanet

Online-Multiplayer – Journey

  • That Game Company/Sony Computer Entertainment Europe

Original Music – Journey

  • Austin Wintory, Keith Leary, Mony Mudd
  • That Game Company/Sony Computer Entertainment Europe

Performer – Danny Wallace

  • (The Narrator) Thomas Was Alone

Sports/Fitness – New Star Soccer

  • Simon Read
  • New Star Games/New Star Games

Story – The Walking Dead

  • Telltale Games/Telltale

Strategy – XCOM: Enemy Unknown

  • Firaxis/2K Games

BAFTA Ones to Watch Award in association with Dare to Be Digital

  • Starcrossed
  • Kimi Sulopuisto, Vili Viitaniemi, Minttu Meriläinen, Petri Liuska, Andrew MacLean

 

At the end of the event Valve CEO and BAFTA Fellowship winner, Gabe Newell, come to the stage with a standing ovation and said “On behalf of everyone at Valve, and all of the gamers who have gone with us on this adventure over the last few years – thank you very much,”

If you want to watch the event you can do so here: http://www.bafta.org/games/awards/watch-live,3664,BA.html

Train2Game News: Games Industry Jobs – 06.03.13

It’s the time of the week again for Train2Game to post some entry level jobs in the hope that it will help get you in to the games industry!

Art

Job Title 2D Flash Artist
Job Category Art / Animation
Skills Required Art / Animation
Location South
Job Description 2D Flash Artist

Stainless Games requires a 2D Flash artist with a wide range of skills at our studio on the South Coast of England to work on high-profile projects. We offer excellent conditions and a competitive package in a fun working environment.

Role and responsibilities:

  • Work closely with Art, Design and Programming to concept and then create compelling user interface experiences.
  • Create artwork and animations for the HUD/UI.
  • Prototype interface functionality and aesthetics.
  • Create high quality 2D game art assets using industry standard packages such as Adobe Photoshop and Flash.
  • Fast turnaround of 2D look and feel concepts using Photoshop and Flash.

Skills Required:

  • Passionate about art for games with a strong appreciation of graphic design in games.
  • Good eye for graphic and interface design
  • Professional attitude and work ethic.
  • Good written and verbal communication skills.
  • Self-motivation and organised

Desirable:

  • Formal qualifications in related fields such as graphic design, visual communication or multimedia design.
  • Traditional art skills
  • Basic scripting

You can apply by emailing : jobs@stainlessgames.com

 

Developer

Job Title Tools Programmer – Runescape MMO
Job Category Programming
Skills Required Tools
Location Cambridge, UK & Europe
Job Description Jagex Ltd, the UK’s leading independent online games studio, is looking for bright and passionate programmers who want to work with cutting edge technology to join our Tools Department. Joining the Jagex Technologies team, you would be developing new in-house tools to support our content development and graphics teams while also working with our code libraries, scripting language and game engine.

Key Duties Include:

  • Develop and maintain bespoke content creation tools using Java to the highest standards
  • Enhance and improve the game engine
  • Research new technology, platforms, techniques and ideas
  • Enhance both the tools team libraries and the game engine libraries
  • Act as lead on project, overseeing design and development

Essential Requirements:

  • High level knowledge of Java, C++ and object orientated programming techniques
  • Strong understanding of computer graphics or computer animation technologies
  • Strong understanding and appreciation of code design philosophies
  • Strong academic background at degree level or equivalent
  • Good industry track record, which may include previously published products, or tools development experience
  • The ability to think creatively to solve coding problems and to demonstrate a high degree of initiative, determination and flexibility

Desirable Requirements:

  • Knowledge of other platforms including, but not limited to, Mac OS, Linux, WII, PS3 and Xbox
  • Good understanding of GUIs and tools
  • Experience of working on network and MMO games
  • Experience as a lead programmer

You can apply here.

 

Design

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

 

QA

Area:
South East
Location:
Oxford
Start Date:
ASAP
Recruiter:
NaturalMotion Games

Role Summary:
NaturalMotion is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:
– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.
– Self-motivation and enthusiasm.
– Diligence in conducting sometimes-repetitive tests and bug isolation.
– Ability to quickly learn new software tools.
– Knowledge of current generation games and hardware.
– Knowledge and use of mobile platforms (such as iOS and Android)
– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:
– Experience of software testing on several different titles.
– Familiarity with testing on the iOS and Android platforms.
– Experience in using bug-tracking and test management tools.
– Experience testing in an Agile environment.
– Understanding of and design of Test Cases.
-Working knowledge of a programming or scripting language.

You can apply here.

Train2Game News: Train2Game radio talks to Neil Gorman

Neil GormanLast week I got to talk to Train2Game student, Neil Gorman. Neil is a full time plumber who has had an incredibly busy games industry career so far and his hard work has paid off! Neil is now on his way to Birmingham University to do a Masters degree in Games Development.

You can listen to part 1 of the interview here: http://audioboo.fm/boos/1249949-train2game-student-neil-gorman-talks-to-t2g-radio-part-1

and part 2 here: http://audioboo.fm/boos/1249947-train2game-student-neil-gorman-talks-to-t2g-radio-part-2

Or you can read the transcript below:

Hi, I’m Neil Gorman, I’m from Worcester and I am on the Art & Animation course.

Hi Neil, how you doing mate?

Not so bad Mark, how are you?

I’m very well ta buddy! So we’ve got quite a bit to cover with you haven’t we?

Oh right! I do try to keep me hand in!

So tell me about all the stuff you’ve been up to lately.

Lately? Uh, well. Over Christmas I did a couple of weeks for Lightwood Studios and Microsoft, doing a little bit of illustration but it was for fifty apps, so I got a bit of a sweat on with that! I had a word with Myra Smallman and she got Cat Forsyth and a lad called Malik involved as well. We managed to plough through them, it went really well, it was a good experience. Before that we did a Game Jam which was a World Record which was really good. I’m doing a little bit for Team Dart, done a little bit of work for Derp, as you know and I’ve just been accepted to Birmingham University on a Masters Games Development course as well.

And I also do life drawing on a Tuesday!

Just to add that little bit extra because you weren’t busy enough!

Yeah that’s right, yeah! Oh I also work full time!

That it now, you sure?

Yeah!

What do you do full time?

I’m a plumber.

How long you been doing that for?

I’ve been doing it for… Well a bit too long really! I’ve been doing it for twenty years.

What made you go from Plumbing to Game Design and Art instead?

Well I’ve always been in to games, since I was about 4 years old when my Uncle got an Intellivision with Pong and all that on it. I always used to go down the arcades and play 1942. I’ve basically seen the games change through to all the console like the Commodore 64, Sinclair Spectrum and all that. Then a few years ago I got a card through the door for Train2Game, it was just a post card saying what Train2Game did and I think it was just a time in my life where I thought, “yeah I’m going to do this! I’m going to try this course out and see how I do.” Before that I never even dreamed about trying to design assets or anything like that, when I first fired up 3DS Max I couldn’t even model a box! So it’s how it came about really and it’s the best thing I ever did.

Excellent! So the Train2Game course has certainly helped you a lot if you are now going for a Masters degree?

It’s been absolutely unbelievable really. The people I met along the way, including yourself and all the lads at Derp, everyone I’ve met along the way. I’ve made so many friends it’s great, it’s been fantastic!

How did the Masters Degree come about, how did you end up going for that?

Well it was just a punt really! When I finish work, I do my coursework and subsidise with digital tutors and other game stuff and I just love it! It’s my hobby as well as my love. So I saw this advertised on the internet and I also saw at Eurogamer for Gamer Camp. I filled it all in, put my details in for what I’ve done in the past, I’ve done BTEC in Engineering and NVQ’s and what not, told them I was with Train2Game, I sent them an email as well and they got back in touch with me and gave me an art test.

Very nice and I assume you passed that with flying colours?

Yeah, it was a bit of a stretch but it was over 2 weeks and you had so many Polygons you had to adhere too and do textures and what not. So I sent it in and then I had an interview, so I had an interview at Birmingham University. So I went and the lecturer got snowed in so I had to do It over Skype. It went really well and a few days later he sent me an email saying I was accepted, unconditionally!

Excellent! So when do you start doing the course or have you started already?

No I start in September for a year, it’s full time.

For a year full time is it? So I imagine you’ll have to give the plumbing up a bit then will you?

A little bit yeah! I’ll still do a little bit, I’ve still got to pay the bills at the end of the day.

So what other things are you doing, you said you were also working with Derp Studios as well at the minute?

Yeah, ever since the Make Something Unreal and the first Game Jam we did I’ve always loved the lads from Derp as they’re a really good laugh and they really get their heads down and work. I went to Nigel’s 30th birthday and I got talking to Chris and he said “Do I fancy doing some Animation and Modelling for him” and I said “Yeah, no problem!”. I’d give up any time for the Derp lads.

So you really just don’t like sleep any more, you just have to do everything don’t you?

I’m just trying to learn as much as I can really!

Yeah, you also said you are doing a life drawing course, is that helping you a lot?

Oh it is! It really is. It’s all naked models, one week it’s a woman and one week it’s a fella and for anatomy and getting the light and the forms and everything it’s just really good. I suggest any artist to go on a life drawing course, it really helps.

What would be your biggest ambition for your career?

For my career? I would love to work for a big AAA company, possibly as a Technical Artist or Rigger or along those lines and just being involved in the games industry as a whole. Early last week I went to the Animex Festival in Middlesbrough and you just get an energy off of people in the games industry, they’re so enthusiastic, it’s addictive!

Yeah I definitely know what you mean there! It does the same for me. What about your own studio, would you ever be interested in making up your own one?

I think when I’ve got more experience, I know there are lads who have started their own studio but I want to get to a point where I am happy with what I am doing with my art and be at a certain level. At the moment I’m still just learning and that’s why I do so much, just trying to learn as much as I can. When I get to a certain level, I might contemplate it but if someone came alone and said “Hey Neil, how would you fancy starting out our own studio” yeah, I would always give it a go because I just love it!

So if a new student came up to you and asked you what your best bit of advice would be, what would you say?

If you’re going to go in to Games Development or Art or Design or anything like that, don’t go in to it half cocked. If you’re going to do it you have got to be 100% focused because there is so many people out there, if you look on the forums or on polycount, there are so many people out there who are good competition, if you really want to do this you have to get your head down and work! But enjoy it! It is great, there is nothing better than getting home from work, getting on the PC and doing any Art & Animation but to do it as a career, that’s what I am really aiming for!

That’s perfect! I think that’s all we’ve got time for today Neil, thank you very much buddy!

No problem Mark, I’ll talk to you soon!

Talk to you soon mate, bye!

Ok, bye!

Train2Game News: Jonathan Ross’s game coming to Android

Catcha Catcha AliensThe wait for the Android version of Jonathan Ross’s critically acclaimed “Catcha Catcha Aliens!” is over as it will be released on Google Play for Android on March 7. The game will be free to play and the iOS version will follow suit the same day.

Alien catchers who have already purchased the iOS App will be credited with 20,000 Zhillings, the virtual currency of the game, if they have the initial version installed on the device when they update their game.

“Catcha Catcha Aliens!” was originally released on December 3 for iOS and is the first title from Hotsauce interactive, a new development studio set up by TV personality, Jonathan Ross.

The game, which is a mission based catching game, has received plaudits for its high quality distinctive graphics, quirky humour, level based mini-challenges, original sound-track as well as its take on a popular genre. It has also been voiced by Stephen Fry and Jonathan himself.

Commenting on the Android launch and iOS update Jonathan Ross said “We’re quietly pleased with how our first game turned out. An Android version was always in the works but having made the decision to go free to play on iOS devices we decided to wait until we could launch both together.

To ensure that everyone who has already purchased the App won’t lose out, we are giving free in-game money to everyone who has already bought Catcha Catcha. Two new levels are nearly finished, and we are working on more characters as well as more games. Being involved in this process is even more exciting than I imagined it to be, and I hope that at least some of this excitement comes across in the finished game”.

For further information on “Catcha Catcha Aliens!” you can log on to http://hotsauceinteractive.co.uk/ follow on twitter @HotsauceTV or visit http://www.facebook.com/HotsauceInteractive

Train2Game News: Assassin’s Creed IV: Black Flag

Assassin's Creed 4: Black FlagToday, Ubisoft announced Assassin’s Creed IV Black Flag, the next installment in the company’s best-selling franchise. Assassin’s Creed IV Black Flag introduces an all new hero and setting, and will feature the most diverse and seamless Assassin’s Creed world ever created.

In development for nearly two years, the game is being spearheaded by one of the veteran Assassin’s Creed teams in Ubisoft Montreal with support from Ubisoft studios in Annecy, Bucharest, Kiev, Quebec, Singapore and Sofia. Assassin’s Creed IV Black Flag will be released on the Xbox 360, PlayStation 3, PlayStation4, Nintendo’s Wii U, Windows PC and other next generation consoles. The game will be available on 1st November, 2013 in the UK. No date has been confirmed for PS4 launch as of yet.

“With the new hero and new setting we are creating the boldest and most unique Assassin’s Creed game yet, while still respecting the pillars of the franchise that have made it such a fan favorite,” said Yves Guillemot, chief executive officer at Ubisoft.

“Assassin’s Creed IV Black Flag is based on a true, harsh and exciting part of a legendary era and will thrill longtime fans and newcomers alike.”

Assassin’s Creed IV Black Flag tells the story of Edward Kenway, a young British man with a thirst for danger and adventure, who falls from privateering for the Royal Navy into piracy as the war between the major Empires comes to an end. Edward is a fierce pirate and seasoned fighter who soon finds himself embroiled in the ancient war between Assassins and Templars. Set at the dawn of the 18th Century, the game features some of the most infamous pirates in history, such as Blackbeard and Charles Vane, and takes players on a journey throughout the West Indies during a turbulent and violent period of time later to become known as the Golden Age of Pirates.

Gameplay in Assassin’s Creed IV Black Flag is based upon the franchise’s proven tenets. Assassin’s Creed IV Black Flag features a vast open world with more than 50 navigable locations. Combat combines the weaponry of the Assassin’s Order with armaments of the era, and rewards both daring and stealth. And the series’ acclaimed multiplayer experience is more varied and ruthless than ever in Assassin’s Creed IV Black Flag.

Customers who purchase Assassin’s Creed IV Black Flag on PlayStation 3 or PlayStation 4 can download 60 minutes of additional gameplay via the PlayStation Network after the game’s launch.

Collector’s Editions of Assassin’s Creed IV Black Flag will be available in the EMEA region. More details will be unveiled by the end of March.

You can enjoy the first trailer below

Assassin’s Creed IV Black Flag can be pre-ordered at Uplay shop by visiting: http://shop.ubi.com/AC4BF

For more information on Assassin’s Creed, please visit: assassinscreed.com and facebook.com/assassinscreed.

Train2Game News: UK Top 20 Games – 04.03.13

Crysis 3Crysis 3 holds the number 1 crown for a second week while FIFA 13 is up a place to number 2 rounding off a good week for EA. Metal Gear Rising: Revengeance slips a spot to number 3 ahead of non-mover Call of Duty: Black Ops II. Sega’s Aliens: Colonial Marines slips down again to number 7 following its number 1 debut 2 weeks ago. It’s a quiet week for new releases with no new entries into the Top 10 and 4 of its occupants being non movers.

All formats
Week ending 2 March 2013
POS.  TITLE  PUBLISHER  LAST
WEEK 
1 CRYSIS 3 EA GAMES 1
2 FIFA 13 EA SPORTS 3
3 METAL GEAR RISING: REVENGEANCE KONAMI 2
4 CALL OF DUTY: BLACK OPS II ACTIVISION 4
5 FAR CRY 3 UBISOFT 7
6 NEED FOR SPEED MOST WANTED EA GAMES 8
7 ALIENS: COLONIAL MARINES SEGA 5
8 DEAD SPACE 3 EA GAMES 6
9 ASSASSIN’S CREED III UBISOFT 9
10 HITMAN ABSOLUTION SQUARE ENIX 10
11 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 12
12 SKYLANDERS GIANTS SKYLANDERS 14
13 HALO 4 MICROSOFT 16
14 SONIC & ALL STARS RACING TRANSFORMED SEGA 13
15 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 15
16 JUST DANCE 4 UBISOFT 11
17 GRAND THEFT AUTO IV XBOX 360 CLASSICS 18
18 LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 17
19 RED DEAD REDEMPTION: GOTY ROCKSTAR
20 FORZA MOTORSPORT 4 MICROSOFT 20

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

Train2Game News: Games Industry News – 01.03.13

It’s the end of the week so it is time for a round up of news from Train2Game!

Ubisoft revealed the name of the next instalment in the Assassin’s Creed saga, Assassin’s Creed IV: Black Flag. The evidence is all pointing towards a Pirate theme but whether the Assassin is a Pirate or battling Pirates waits to be seen. Ubisoft are releasing more information on Monday.

Two weeks ago, 11 bit studios offered gamers a chance to buy its secret next game at half price. Today, that secret game was unveiled as 11 bit studios announces Anomaly 2, the sequel to the award-winning strategy game, Anomaly Warzone Earth. Anomaly 2 will deliver a hardcore real-time strategy experience with exceptional tactical variety, intense multiplayer and remarkable visuals. You can view the trailer, here.

2K and Gearbox Software announced today that the Borderlands 2: Add-On Content Pack is now available in stores. The pack is a single packaged product that adds hours of additional gameplay with Borderlands 2’s first two add-on campaigns, Captain Scarlett and Her Pirate’s Booty and Mr. Torgue’s Campaign of Carnage, as well as a fifth playable character, Gaige the Mechromancer. In addition, bundled in the pack is The Creature Slaughter Dome battle arena, unique weapons including the Gearbox Gun Pack and Skyrocket Grenade, some extra heads and skins for your character and a Golden Key to unlock the chest in Sanctuary.

The previously canadian-exclusive console, the Wii Mini, has found its way to UK online retailers. Both Amazon and Game are listing the console at £79.99. The Wii Mini is essentially a stripped Wii in that online functionality and Gamecube games support has been removed. The console only supports disc-based games. It will be released in Europe on March 22.

Finally Microsoft are having a huge games sale at the moment. The sale started on February 26 and will run to March 4. The sale is seeing up to 75% off big games such as the Halo, Resident Evil and Call of Duty titles. The games on sale change daily so make sure you keep an eye on it or you might miss something you want at a low, low price.

Train2Game News: From Bedrooms to Billions

From Bedrooms to Billions

NEW MOVIE TELLING THE STORY OF THE UK VIDEO GAMES INDUSTRY LOOKING FOR SUPPORT ON KICKSTARTER!

A scientific curiosity that sparked a revolution

Filmmakers Anthony Caulfield & Nicola Caulfield have announced they have launched a new Kickstarter campaign to assist with the funding of a new two hour documentary movie that tells the story of the UK Video Games Industry, called ‘From Bedrooms to Billions’.

Last year they launched a highly successful campaign on crowdfunding site Indiegogo to raise funds to start the filming, with their movie even being placed in the top 12 movie projects of the year by the US site, the only non-US film to do so out of thousands of entries.

‘From Bedrooms to Billions’ is a two hour feature length documentary film telling the remarkable, true story of the British Video Games Industry from 1979 to the present day and how the creativity and vision of a relatively small number of individuals allowed the UK to play a key, pioneering role in the shaping of the billion dollar video games industry, which today dominates the modern world’s entertainment landscape.

Featuring interviews with key contributors to the UK story in video game development, publishing and journalism from over the last 40 years, combined with compelling archive footage, ‘From Bedrooms to Billions’ is the first to attempt to bring this fascinating story together, starting in the late 70’s, spanning ‘Thatcher’s Britain’ of the 80’s and culminating in the dramatic shift of fortunes for the UK Video Games Industry by the late 90’s and beyond. The film celebrates the importance of this era and why it has become such a landmark period in the history of British invention, creativity and industry.

Producer, Anthony Caulfield said “From Bedrooms to Billions has been a very personal project for us since June 2008. Having completed many documentaries we have always wanted to document the rise of the British video games industry and the incredible story that went with it. What’s so fascinating is how the UK computer scene was originally nothing more than a scientific curiosity which snowballed into something so vast. As we started putting this film together we uncovered so many incredible personal stories, these people had to literally make up an industry as they went, some were very successful, but others were not so, however collectively we felt it a strong story that’s long overdue and should make a wonderful movie”.

Fellow Producer Nicola Caulfield said “This film will be a great piece of nostalgic entertainment that documents an important part of UK history. This era is so often overlooked and not known by young British talent looking to enter the games industry, as the vast majority of UK children, school leavers and even students believe that gaming originated mainly from the US and Japan and have little to no knowledge that a British games industry even once existed. It meant a great deal to us that last year enough people out there wanted to see this film made and backed our original funding campaign to begin filming. However as is common with many films financed via crowdfunding, money is now needed to complete post-production, to secure archive footage, stills, music usage and clearances. Without these crucial elements the film would simply be 2 hours of talking heads and not the true and lasting documentary movie experience that the subject matter deserves. So we hope people will rally and help us make a permanent record of this golden era in British Industry”

The ‘From Bedrooms to Billions’ project went live on Kickstarter on Monday 25th February and has just 60 days to reach its funding goal of £18,000.

To help with their cause as well as having the option to simply order a copy of the film on digital download, DVD and Blu-ray, some of the most famous UK Video Games makers and musicians have donated and signed various items that are being offered as funding perks.

The film’s trailer, as well as further information on the ‘From Bedrooms to Billions’ Kickstarter campaign, can be found at http://www.kickstarter.com/projects/1195082866/from-bedrooms-to-billions

You can also visit the film’s official website www.frombedroomstobillions.com or by emailing press at b2b@graciousfilms.com

Also the Facebook page for the film can be visited at http://www.facebook.com/pages/From-Bedrooms-to-Billions-History-of-UK-Video-Games-Industry-Movie/136306856397331

Twitter  @FromBedrooms

Gracious Film’s own website can be found at www.graciousfilms.com

Train2Game News: Apple paying compensation over in-app purchases

Apple LogoApple have proposed to pay compensation to several parents for not making some of it’s in-app purchases more secure after minors had charged costs to their parents accounts. A judge will consider the proposal on 1 March.

The legal action dates back to April 2011 and allegations made by a California-based man that his youngest daughter had racked up a series of charges without his knowledge. Garen Meguerian said his nine-year-old’s actions had cost him approximately $200 after she bought game currencies within apps including Zombie Cafe, Treasury Story and City Story.

His lawyer noted that some titles in Apple’s store allowed children to buy more than $100 worth of items in a single click without entering a password. Apple took a cut of each in-app sale. The case was later combined with other parents making similar claims.

The issue has since been address with Apple now ensuring that a password is entered before each and every in-app purchase.

Apple acknowledged it would need to tell more than 23 million iTunes account holders they might qualify. Affected users would receive an email offering at least $5 (£3.20) in credit if they confirmed a minor had charged their account without permission, and that they had not already had the fee deleted after making a complaint.

Apple’s proposal suggests affected parties can:

  • Email in their details to qualify for a $5 iTunes credit
  •  Request the $5 in cash if they no longer have an iTunes account
  • Provide full details of each in-app purchase to be reimbursed in full in credit or cash, for totals of at least $30

Apple indicates it will give claimants 180 days to submit their requests and will also award Mr Meguerian and four other named plaintiffs an additional $1,500 service award.

The plaintiffs have accepted the proposal and it is now set to be signed off by a judge in San Jose’s courthouse on Friday.

Apple declined to comment when asked whether it might consider offering a similar deal to users outside the US.