Train2Game News: roll7 are hiring!!

OlliOlliroll7 are hiring and Train2Game Students have first opportunity at the positions available.

roll7 are a small indie games developer in New Cross, London. They have previously worked on titles such as the upcoming skate game for PS Vita – OlliOlli, Mobile Adventure game – Get to the exit and Focus Pocus – which was developed to help change the behavior of some seven to thirteen year olds.

They are doing testing of one of their upcoming Indie titles and they need Testers ASAP!

– Testers are needed for individual slots of 4 hours

– Testers need to be gamers and ideally own a PS Vita

– Testers need to be able to get to our offices in New Cross

– Testing will be in the form of a game play though, no repetitive gaming or bug searching!

AND YES YOU GET PAID!!!

This would serve as a great addition to the CV for anyone looking to get into the games industry.

Slots are open from July 3 until Mid-August and are set at 10-2 / 2-6 / 6-10

Simon Bennett, who works in production at roll7 said that good work on these titles could lead to even more opportunities for the right person.

If you want to take part, please contact simon@roll7.co.uk

Train2Game News: Train2Game Radio talks to Tarnya Smith

Tarnya SmithI got the pleasure of talking to Train2Game student, Tarnya Smith, who already has a years experience in the games industry after leaving university and she now works at Distinctive Games who have just released the popular Rugby Nations ’13. You can find out what she has worked on and how she got to where she is now in the interview.

You can listen to the interview here: http://audioboo.fm/boos/1473120-train2game-student-radio-talks-to-tarnya-smith

Or read the transcript below

My name’s Tarnya Smith, I live in Sheffield and I’m doing the Designer course.

Hiya Tarnya, how you doing?

I’m good thank you, how are you?

I’m alright thank you very muchly. So tell me a bit about yourself then?

I started off playing games when I was a kid, with my brother, that’s how I got in to it. I did creative kind of stuff through university and things like that and when I finished university last year I was given the chance to work as a tester for Sega in London, so I kinda took that with both hands and that’s where it started really. Then I got the opportunity to come up to Sheffield, up here, to work for Sumo, which was doing the Sonic game at the time and I got a job here at Distinctive, as a tester as well, and I moved up here permanently because I was living in London at the time.

You’ve had quite a wealth of experience already then?

Yeah, I’ve been very lucky. I’ve had a years experience straight off the bat, which is quite hard to come by but I work hard so I think that shows and I’ve always wanted to do, creative stuff. I didn’t really want to go back to university because I didn’t really enjoy it the first time around and I’ve always wanted to be a games designer so I thought I would do the Train2Game thing and see how that went.

Did you finish your university course then or did you just think that’s enough once you got the job opportunities?

No I finished, I finished back in May, but the testing job came straight up. I got given that at the end of July so I went straight into that after university.

Is that one you applied for or did they come and seek you out?

No, I know quite a lot of friends who work there and I never really thought about it before but then they started taking on a big bunch of testers so I went for it and got the job.

Very nice. What Sonic game was it you worked on?

Sonic and All Stars Racing Transformed.

Oh was it? I do like that game, it is fun!

Well I’m glad because we worked hard on it! Yeah I really enjoyed working on it, it was great fun and I still play it from time to time.

Excellent. It does certainly have replayability a lot.

Oh god yeah!

So, you said you’re at Distinctive Games now. What are you working on there?

We’ve just completed the Rugby Nations ’13 that’s just come out. At the minute I’m just working on patches for old games that need updating for the new iOS and so on, but there are some projects coming out in the future that obviously, I can’t talk about but there good, I’m enjoying it.

Excellent, so are you a fan of Rugby then or is that just something you ended up working on anyway?

I was actually a big fan. I used to live near Twickenham, so I used to go to Twickenham Stadium when I got the chance but I’m not really a big fan of Sports all round but it’s fine!

Just what ever you can get your hands on really?

Yeah pretty much, it’s all good!

Are you a tester at Distinctive now?

Yeah, I’m a tester, yeah.

So do you think they’ll be an opportunity for you to move up to a designer instead soon?

Well I hope so, at some point.

Is that the main aim? I assume

Well, I’m quite happy to be a tester for a while, it’s not that it’s a problem but obviously my aim long term is to be a designer somewhere. So if I can get in here that’ll be awesome but you know, where ever life takes you.

You seem very relaxed with it all

Yeah, I just think I’m really lucky to get into something I’m really passionate about so I am just enjoying whatever I can get out of it, I’m not going to start stressing that I’m not getting the job I want straight away because that never happens.

That is a very good attitude to have

Yeah, so I am enjoying it and I am just going to try and enjoy it for as long as possible.

Excellent. So it sounds like you’ve had quite a good life already then!

I just think, the last year or so, I’ve been quite lucky and I’ve got to know some people that know people. It’s who you are that opens paths for you. I’ve been in the community a few years now and you do get to know people.

Perfect, well I think that’s all we’ve got time for today

Awesome.

So thanks very much for talking to us!

You’re very welcome!

Train2Game News: Cat Forsyth makes her mark on Big Brother

Cat ForsythOn Big Brother tonight you will get to see the artistic skills of Train2Game student, Cat Forsyth, who has helped turned people into Zombies for the show.

This series of Big Brother started almost two weeks ago and this week has seen the house mates in quarantine for the weekly shopping task.

If the house-mates thought the morning wake up alarm they normally get was bad, they sure were in for a shock as this morning they had zombies banging on the bedroom windows.

They were hastily gathered in the living room and played an emergency news bulletin showing  the virus wreaking havoc on the Big Brother studios, before green smoke poured from the ceiling indicating the virus had hit the House.

With only six gas masks between them they had to decide who would get one and they chose Hazel, Charlie, Wolfy, Joe, Daley and Callum. The rest became infected and were sent to quarantine (the large task room).

In order to return to the House those in quarantine must be cured through ‘treatments’ or remain until the end of the task. Those who are virus free need to cure them so they can help in the task and earn luxury shopping items.

The quarantined house-mates will only be fed liquid food, be sprayed down by the other house-mates from time to time and have to crawl through a tunnel if they want a cigarette break.

The “Zombies” make up was applied by Train2Game Art & Animation student, Cat Forsyth and the company she works for, Silent Studios. She has been using her Art skills to make these people very “Un-life” like and utterly terrifying, you can enjoy Cat’s handy work below.

Cat Zombie BBBe sure to tune in to Big Brother tonight on Channel 5 at 10pm to see the horrific action unfold!

Train2Game News: Train2Game Radio talks to Lee Pearson

Lee PearsonI got the pleasure of speaking to a very ambitious guy who has been working incredibly hard to get noticed. Train2Game student, Lee Pearson, has worked through many obstacles to get his character designs noticed.

You can listen to part one of the interview here: http://audioboo.fm/boos/1471396-train2game-student-radio-speaks-to-lee-pearson-part-1

Part two is here: http://audioboo.fm/boos/1471393-train2game-student-radio-speaks-to-lee-pearson-part-2

Or you can read the transcript below:

Hello my names Lee Pearson, I’m on the Train2Game Radio forum, talking about my work I’m doing for the indie game scene, in the USA.

Alright Lee, how you doing mate?

Yeah not too bad mate

Excellent. So, tell me a bit about you then buddy?

My name’s Lee Pearson, I come from Ashford originally, I was born and raised in Ashford, Kent. I spent the last thirty years in education full time and all that. I’ve been drawing since I was born. My obsession with monsters began when I was watching Ray Harryhausen films and I started drawing loads and loads of monsters, loads of gory stuff. My Father used to bring home loads of the old VHS Videos and I got inspired by drawing that and that’s how it all started.

Yeah, the good old video nasties?

Yeah the good old eighties, I was probably only about five but that’s what inspired me to draw really and I just used to do it for my own enjoyment and just kept doing it and doing it. It was extremely violent, it worried my dad a little bit, and I just kept drawing and drawing them because I loved doing it. It’s what I have gone back to doing today now.

I’ve always had an interest in working on Movies and Video Games but I haven’t found the exact thing to get there at the moment. I’m still needing a little bit more experience yet. I did courses after I left school. I spent from 1994 to 2008 doing all these art courses and all that but I just felt this isn’t exactly what I want to do. I want to do something in Video Games and Movies because I’ve got such an imagination designing creatures.

I’ve had it hard with my courses because I’ve had special needs, I had to deal with a lot of family problems helping friends out, mental health problems and a lot of other things I’ve had to cope with.

I finally graduated in 2008, with an HND in fine arts with nine distinctions, including photoshop, and I was diagnosed with Aspergers Syndrome in 2008.

I left college from 1998 to 2008 just doing stuff for DJ scenes, just to calm myself down a bit. I always wanted to do Video Games though and my mate called James Sacker had this little card for Train2Game calling out all the Games Designers, I thought this looks interesting. I looked into it and my Dad said, “don’t do the course Son because it’s going to cost you a lot of money”. So I had some guys come around to my new flat that I am living at at the moment and we spoke about it and watched the Video and I thought to myself, it’s something I really want to do because I love Monsters and I love Gore and I love all that stuff. Without telling my Mum and Dad, I signed on to Train2Game.

I assume they now though, do they, you parents?

Not yet at the moment, just keeping it a secret

OK Lee, that’s all good that you did all that before so it’s 2013 now. What are you up to now?

At the moment I’m just working in some indie game companies in America, just doing it online. I decided to grab a copy of Photoshop CS 5, I’ve spent an awful lot of my money on computer equipment out of my benefit money, I had to sacrifice food for it. I bought Graphics Tablets, Scanners, Printers and all sorts of stuff. I’ve been practising and practising with the Graphics Tablet and over time I’ve mastered it in about ten months really, my graphics tablet.

I’m doing mostly Horror games. I did one last year before I started learning the Graphics Tablet. I went on the concept art OEG and I was flicking through all the games adverts and there was one that caught my eye, called Richard Lee, he was a guy looking for a guy to do his art work for a cult Horror game in America based before Jesus Christ. I applied for it and he liked my work so much that he said, yeah I’ll give you the shot.

It wasn’t done by a graphics tablet, it was done with A4 paper and pens and I started drawing all these really gory demonic characters. We worked on it together for a couple of months and then sadly he gave me an email saying he had to stop to go back to Trucking because of money. It’s a shame because I thought it would be a fantastic project to work on.

You’re getting some good work experience out of this projects now then?

It’s mostly just one on one really. It’s mostly just Indie stuff really and I just got my work out there by Facebook. I was just getting all my art work and spamming it and spamming it. I was then talking to someone on the Train2Game course and they said, why don’t you try deviant art?, so I got all the recent work I’ve done and spammed it and got it out there and it caught the eye of another guy in America called Mark Wemm, which I am working on at the moment. He told me to create my own character, so I created a Teddy Bear that got possessed by an Alien, Demonic Spirit that turns it into a hideous monster and it’s really really gory. I’m working on that at the moment and I don’t know how long it will take but I’ve been asked to do all of it by Photoshop and I’ve been doing all the landscapes and all the concept art and all the weaponry, it’s just great fun, it really is.

Yeah. It sounds like your enjoying yourself.

Oh I love it! Loving it to bits, it’s really, really good fun

Excellent, so you mentioned before that you had Aspergers so how is it studying and working with that, do you find you get prejudice against it or what?

No, I’ve got to the stage now where I don’t really care about my disability. I just have a laugh like my dad does, just enjoy it. I don’t really care about money I just love and enjoy doing it, it’s great fun.

So what are you wanting to do in the future then Lee?

Well before I go to America, I’m going to America just to have a holiday with my Step Mum, Dad and my family. I want to come back home, get a bundle of computers and PC’s, get a load of Photoshop, all the packages, Zbrush, 3D Max and I just want to go completely character mad. Create characters in Photoshop, to 3D Max and draw them, hand paint them, everything. Bring it all together and that’s the sort of thing I want to do with the rest of my life really. I can’t think of anything else.

I’m going to have obstacles that I am going to have to over come, like the Train2Game course, I realised because I was pushed behind a year, I am going to have to do this course. I am going to have no choice but I definitely want to do more, more, more character designs. I really enjoy doing it, that’s the future for me. I want to try and expand all over the globe. Doing the stuff in America and I sent some stuff off to Japan. I did a picture of Cammie on wall paper and sent it off to Japan, but I definitely want to start doing lots of characters, monsters, vehicles just for games really.

That’s beautiful. You sound like you are incredibly ambitious and just want your art work to be seen absolutely everywhere.

Yeah, definitely. It’s just good fun, just enjoy the ride! I just love doing characters, back in the day it was all done by hand and I was just fascinated by characters. I had them in my head everyday, sometimes even talk to them! I think the future for me now is definitely the Video Game industry.

Well, I think that is all we’ve got time for today Lee, it’s been a pleasure talking to you!

Yeah, it’s great, it’s fantastic!

And I will talk to you soon mate, alright?

Yeah will do mate

Cheers mate, Bye!

Thank you, bye

Train2Game News: Train2Game support React

ReactTrain2Game are supporting the React Initiative in their plans to cut down drug abuse and teach children the dangers of drugs and alcohol.

Sadly, drug and alcohol abuse, antisocial behavior, violence and crime seem to be an ever present menace in our communities, and the problems only seems to be getting worse. Highlighting issues such as these is of paramount importance to the React initiative, and through education and awareness, React aim to help reduce this worrying trend.

Official Home Office statistics show that the UK illicit drug market is estimated to be worth between $4 billion and £6.6 billion, and Class A drug use generates an estimated £15.4 billion in crime and health costs each year, of which 99% is accounted for by problem drug users.

Between a third and a half of all theft and burglary is estimated to be drug related. Worrying figures indeed, and a problem that is most effectively solved through education at a grass-roots level.

The React initiative aims to raise awareness of these and other issues relating to public safety in the form of a printed journal that is distributed nationally to educational establishments, public awareness groups and support groups for the emergency services. It is also sent directly to individual police forces, ambulance and fire services, for onward distribution.

Although React is a national initiative, the publication is region specific for each area of the nation, to ensure that sponsors receive the maximum thank you for their support.

Train2Game believe that this is a very worth while cause to spread the word about and will continue to aid React in their plans and ambitions.

Train2Game News: OpenWheel Kickstarter

OpenWheelA Train2Game Student; Laurence Gee, has begun working full time with games developer Brain in a Jar who have started an initiative to receive funding through Kickstarter for their latest game; OpenWheel.

Laurence joins the company as a full time employee to help develop OpenWheel and the company are requesting further support from the Train2Game community to make the game a reality. Laurence joined Brain in a Jar in February of 2011 on a Train2Game work placement scheme and he is now happily in full time employment as a 3D artist in the studio.

Brain in a Jar, has been developing racing games since 1998 and are based right next to Oulton Park race track in Cheshire. Racing is built in to the very foundation of the company. The company has worked on big games like Indycar and NASCAR, independent games of its own and has worked with some great developers on AAA games like: Driver: San Francisco and Need For Speed.

OpenWheel is an online multiplayer racing game which is fully customisable. There are no static 2D lobby screens to sit in waiting for a race to start. Once you have chosen your chassis and the track you want to race on you are taken straight into the action, you can even join mid-race. You can define, create and run your own global championships, or join existing ones. Become your own FIA and create a world championship for your friends and the best racers to come and compete in.

This is truly an immersive, passion filled racing game created by fans of high speed racing. The game is a fantastic concept with hours of playability and Brain in a Jar deserve all the pledges they can get on Kickstarter.

If you would like to pledge and view there great video, you can do so by going to www.kickstarter.com/projects/braininajar/openwheel

If you want to found out more about the studio go to www.braininajar.co.uk

Train2Game News: Something Money Can’t Buy

NicolaHi guys, I’m Nicola, the winner of the Rapid2D competition that you can see on the front page of the Train2game site.

Nicolas chequeThis article is partially to share a world of thanks to the people at Train2game that helped me and continue to support me to reach my dream, partially for all the people that write on the forum asking questions like “is this real or is it a scam?” , “should I start this course?” and “will I gain success?”…

Nicola Modern JagoBut, above all, this article is for you, students that, like me, are inside Train2Game to follow your dreams.

On June 18, thanks to Eric Wiltsher and Harry Cole, I spent a wonderful, amazing, unforgettable day meeting famous people inside the game industry.

Andrew Webber (Microsoft), Nicola, Andy Payne

Andrew Webber (Microsoft), Nicola, Andy Payne

I had a tour in the Microsoft Lift London Studios (Soho, London) and I saw a real team working on a game. I shook the hands of people like Andrew Webber, Ian Livingstone, Andy Payne, Lee Schuneman, and I received more than 6 hours of mentoring about how to become someone inside the games industry. Precious information that certainly will help me.

Nicola and Philip Oliver

Nicola and Philip Oliver

When, 8 months ago, I started the course never, if someone said “Nicola, prepare yourself because the next year you will meet the life president of Eidos” I wouldn’t have believed it and never would have I felt so close to changing my life for the better.

Ian Livingstone

Ian Livingstone

So, for all of you that sometimes feel bad and think that nothing will change, keep focused on your dreams, take ALL the opportunities that Train2Game gives you and you’ll find that surely you’ll be rewarded.

Great Future, my friends.

Nicola Valcasara

Train2Game News: Paid C++ Job Opportunity

Top job opportunity for Train2Game students with raw talent who want to join a London based indie that is going places.

A friend of Train2Game is looking for a C++ coder to work in Soho for a contract which runs until January that could then become permanent.

The details of the job can be found below, if you are interested contact harry@swanpr.co.uk and he will put you in contact with the studio.

Role Purpose
Looking for a skilled and experienced Server Developer to join a small, creative, indie team working in Soho London.

Team/Department Mission
This role is part of a larger team creating games and entertainment services influenced by changing consumer consumption and emerging business models. Part of its purpose will be to showcase functionality of specific platforms but the primary goal is to establish new entertainment franchises. The ethos of this team is to be distinctive, deliberate and disruptive. It has large ambitions.

Key Accountabilities

  • Develop and maintain software services to support gameplay, data sharing, and title instrumentation.
  • Develop and maintain client (game) side library’s to interface with server/cloud hosted services.
  • Work with IT infrastructure engineers to onboard and maintain services.
  • Affect gameplay engineers to ensure game supports synchronous, remote multiplayer modes.
  • Implement game state synchronization.
  • Understand and refine game & customer behaviour requirements by working with non-engineering disciplines.
  • Implement in-game telemetry and reporting mechanism.
  • Understand and create data storage and reporting system to deliver relevant game & customer behaviour reports to non-engineering disciplines.
  • Affect IT infrastructure decisions to support the above.

Knowledge, Skills and Experience
Requirements

  • Have shipped something really cool that is networked/online/connected to a cloud or datacentre

– could be a AAA game or an indie game or both,

– could be a streaming service, peer-to-peer BitTorrent-like system, anything web-service on the backend. It just needs to demonstrate that you can design and implement web services in a game-like environment

  • Have good understanding of caching, queuing, naming, and data structures, especially how they’re key to making backend systems work
  • Have designed and implemented working modules (ie cache server, proxy server, leaderboards, authentication, chat systems)
  • Experienced, willing and eager to work with cloud platforms and services. You’ve got to have a bit of sys-admin in you!
  • Proficient in Java, C++, C#, Node.js or whatever language you need to get the job done well
  • Very strong problem-solving skills.

Personal Attributes/Interpersonal Skills

  • Excellent oral and written communication skills.
  • Outgoing and pro-active personality who thrives on working within a team.
  • Self-motivated with a drive for excellence.

If you are interested in applying for the position then email Harry at Harry@Swanpr.co.uk

Train2Game News: University student writes about Video Game writing

Gareth BrookRecently University student, Daryl Cox, got in touch with me to get a developers opinion on video game writing, I pointed him in the direction of Train2Game student and founder of Road Hog Games, Gareth Brook.

Gareth helped him out and was mentioned along side some of the big names in the industry of today.

You can read the essay Daryl wrote, below:

 

Train2Game News: MIT makes educational engine open source

MITGameLabMIT Game Lab has released the source code for an engine it hopes will inspire developers to create educational games exploring special relativity.

The OpenRelativity toolset was used to create A Slower Speed of Light which MIT News reports was based around the question, “what would it be like if relativity was part of your everyday life?”.

Special relativity is a complex topic that lends itself to visual representation, and the tools allow developers to simulate the visual effects of travelling at near-light speeds.

“Education can be assisted through the use of games and other interactive media, especially for topics that frequently are hard to understand and visualise,” said MIT Game Lab’s Rik Eberhardt.

Educational gaming is a growing field and as more developers take an interest in using the medium as a teaching tool they need tools that support their efforts.

“The MIT Game Lab is built around this idea that play is extremely powerful, and one thing games are good at is giving people an intuitive grasp of complex scientific ideas,” said MIT Game lab creative director Philip Tan.

The effects of near-light speed travel is recreated by effectively slowing everything down to about walking speeds, allowing the events to be experienced at a scale closer to normal reality.

The source code for the OpenRelativity engine and toolset is available on Github and runs on Mac, Windows, and Linux.

A story such as this one is a perfect example of how the games industry influences and helps the rest of the world.