Train2Game News UKIE still positive after budget

UKIE LogoUK games trade body still optimistic of getting a decision from the EC soon and urges UK government to continue pushing as hard as possible for their introduction.

Responding to the Budget announcement by Chancellor George Osborne, Ukie CEO Dr Jo Twist said the following about the lack of any announcement on the long-awaited games production tax credits by the Chancellor.

Dr Twist said: “The ongoing delay to the UK games tax relief scheme has been very frustrating for UK developers. Whilst there was not any announcement about the European Commission’s decision in this year’s budget, we continue to be confident that our case is strong and that we will receive word from the EC soon. We know that the Treasury and other UK government departments have worked hard to convince Europe of the case for UK Games Tax Relief, and we will continue to do everything we can to help push tax relief over the finishing line and get this vital scheme in place for UK developers as soon as possible”.

The full Budget document (the Red Book) sets out a small change to the legislation behind Games Tax Relief, in paragraph 2.114, which would be enacted should the relief get clearance. However, the relief remains subject to state aid clearance, meaning that final European Commission approval is still required before it can go ahead.

There was other relevant news for games companies in the Budget however, with announcements of:

·         The Seed Enterprise Investment Scheme to be made permanent
·         Extra £85 million in next two years in grants to employers to support 100,000 new apprenticeships
·         £20 million over 2 years to support degree-level apprenticeships
·         Confirmation that Corporation Tax will be 21% in April, 20% from April 2015
·         £2,000 Employment Allowance announced last year will come into force in April – reduces Employer National Insurance Contributions
·         UK Export Finance will be reformed to support intangible exports, be much more proactive in support of UK businesses, and have its direct lending budget double to £3 billion at the lowest permitted interest rates.
·         R&D Tax Credit for loss-making SMEs will increase from 11% to 14.5%
·         Enterprise Zone discounts on business rates and Enhanced Capital Allowances will be extended by 3 years
·         Double the Annual Investment Allowance for businesses to £500,000 until the end of 2015
·         Provide £42 million over 5 years to set up the Alan Turing Institute to lead the world in Big Data and algorithm research

In response, Dr Twist said: “Many of these new announcements are welcome steps which should help further cement the position of the UK as the best place in the world to make and sell games. Helping SMEs to grow more quickly is particularly crucial, and the announcements on SEIS and export support should have a good impact in this regard.

“However, it is Games Tax Relief which will have a real impact in unlocking our sector’s cultural and economic potential, as the government recognised when introducing the scheme. It is vital that we get it in place as soon as possible”.

Train2Game News Unreal Engine 4 available

Unreal Engine 4At the 2014 Game Developers Conference, Epic Games opened Unreal Engine 4 to the world, releasing all of its leading-edge tools, features and complete C++ source code to the development community through a new subscription model. Developers can sign up for UE4 for PC, Mac, iOS and Android by paying $19 per month, plus 5% of gross revenue resulting from any commercial products built using UE4.

“This is our complete engine, with everything Epic provides to leading game developers, priced accessibly for teams of all sizes, budgets and aspirations,” said Tim Sweeney, founder of Epic Games.

With the release of UE4, Epic is moving to a community-centric model built around forums, a Wiki and AnswerHub Q&A, with GitHub hosting the complete C++ source so developers can utilize its robust collaboration functionality for experimentation and sharing.

“This is smart. It’s an enlightened way for developers to create great games and easily bring them to Steam,” said Gabe Newell of Valve.

“Now is a great time to be an independent developer,” said Sweeney. “There are amazing platforms and distribution opportunities available, and with this release we hope the Unreal Engine can help developers build cool new things.”

– Unreal Engine 4 engine and game code are developed in C++, using Microsoft Visual Studio (a free version is available), and Apple’s Xcode.

– Unreal Engine 4 provides a rich suite of tools for content developers including the Blueprint visual scripting system, giving designers and artists unprecedented power to construct gameplay logic without programming; a visual material editor; the Persona animation system; and Matinee timeline-based machinima and cinematics system.

– In addition to the new subscription model, Unreal Engine 4 can be licensed via custom-negotiated terms, for companies that wish to form a closer support relationship with Epic, or to reduce or eliminate the 5% royalty in exchange for up-front payment.

Visit www.unrealengine.com for access to Unreal Engine 4.

You can check out the power of Unreal Engine 4 in the video below

Train2Game News Game Music Connect 2014

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Following the resounding success of the inaugural Game Music Connect conference in 2013, Game Music Connect 2014 proudly returns to The Purcell Room at the Southbank Centre, London on September 24, 2014.

Game Music Connect is for aspiring and professional composers of all backgrounds and those interested in learning about the art and craft of creating today’s cutting edge video game soundtracks. Featuring interviews, practical demonstrations and roundtable discussions with some of the world’s leading composers and audio directors, the first announced speakers for Game Music Connect 2014 include music industry luminary Steve Schnur (Worldwide Executive of Music, Electronic Arts), composers Garry Schyman (BioShock Infinite), Jessica Curry (Dear Esther) and Olivier Derivière (Remember Me). Early-bird tickets are available now at http://www.gamemusicconnect.com.

Game Music Connect is founded by BAFTA and IFMCA award winner and five-time BAFTA Original Music nominated composer James Hannigan (Transformers Universe, RuneScape, Dead Space 3, Command and Conquer series, Harry Potter series) and noted game audio director, composer (Forza Motorsport 5, X-COM, Transport Tycoon), writer (develop, Audio Media), jury chair for BAFTA’s game music and audio awards, and industry commentator John Broomhall, to celebrate and explore the music of video games.

James Hannigan: “It’s a huge thrill to be back for 2014 and a great honour to have such wonderfully talented, diverse and influential guests join us for the day. As promised last year, we will be covering the innovative indie game music scene this time around, as well as continuing our focus on blockbusters and the challenges of interactive music.”

Game Music Connect 2014 will open with a keynote from Steve Schnur, EA’s Worldwide Executive of Music. Schnur’s hands-on approach with composer selection and score production has earned EA more than 50 soundtrack nominations over the last 10 years during which he has produced in excess of 100 EA soundtrack albums. With the formation of Artwerk Music Group, EA also directly signs, develops and launches artists for publishing, master recordings, sync deals and distribution.

For more information and to purchase tickets for Game Music Connect 2014, visit www.gamemusicconnect.com.

Train2Game News Future Internet Games Contest launched today

ficontentThe Future Internet Games Contest is being launched today by Disney and the Future Internet Consortium partners in association with Abertay University.

Ideas for games in the areas of augmented reality, blending real and virtual worlds, and city-wide play will be assessed by a panel of experts from the Europe-wide Future Internet (FI) Content initiative.

This Disney-led project comprises major European and global companies and research centres, who have joined their skills to drive innovation at the crossroads of content, media, networks and creativity.

Entries can be made at http://www.daretobedigital.com/220_Future-Internet-Games-Contest-.html until 10 June, with a £2000 prize for the winning web or mobile game – and potential opportunities to work with the Disney-led consortium.

Professor Kenny Mitchell, Research Lead at Disney Research, said: “This is an excellent opportunity for budding game developers and veterans alike across Europe to show their skills on a highly visible and important stage as part of our Future Internet Content project.”

The partnership between Abertay University and FI Content is to focus on the Pervasive Games platform, where the real world and internet experiences are playfully mixed together.

The platform focuses on multiplayer mobile gaming, using cutting-edge internet technology to enable large groups of people to play together, and moving games beyond playing on a console at home or remotely interacting with friends through social games.

Game developers are invited to think about how a mobile game can be an augmented version of the real world, offering play between real people that creates something more exciting and interactive for everyone.

Professor Louis Natanson, who leads computer games education at Abertay University, said: “Abertay University is delighted to work with Disney on the Future Internet Games Contest, and we look forward to seeing how game developers address this challenge.

“Games have incredible power to bring people together, to entertain and to change how we perceive the world around us.

“Future internet technologies, and the hugely powerful smartphones everyone carries with them, offer an unprecedented opportunity for designers and programmers to build entirely new ways for large groups of people to play together in the real world.”

The Future Internet Games Contest is led by Disney and associated partners in association with Abertay University.

This initiative aims at developing and experimenting across Europe cutting-edge ICT platforms devoted to applications and services in the emerging area of pervasive games for virtual and augmented reality.

For more information, and to apply, please visit http://www.daretobedigital.com/220_Future-Internet-Games-Contest.html

Train2Game News Game to help cope with ADHD

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The holy grail of educational gaming is to make a game that educates yet also is as fun as an entertainment game. AdapTac Games believes they have achieved the holy grail of educational gaming with their Intergalactic Aetherial Hurtle: ADHD Skills Booster Game.

This action/strategy single player racing game iPad app is based on standard executive skills function and behavioral therapy strategies built into a game designed like an entertainment game, surpassing basic mind puzzles or mini-math challenges.  In the game, players study specs on available car parts and characters, plan which parts and characters to select, compete for car parts, build and race their car (players control acceleration and braking). Players compete against 3 NPC teams while sticking to their time limit and avoiding distractors like the Trickster. Skill in key areas like attention and strategy is shown on the dashboard, which displays both per game scores and overall averages so players can see how they are improving.

Why though is this game needed? CEO and Founder, Candice M. Hughes, PhD, MBA, neuroscientist, mom and serial entrepreneur struggled to find ways to help her family cope with ADHD. Shockingly, she discovered that while medications are available for the condition, up to 64% of kids with ADHD either discontinued or would not take them due to high cost, side effects and other concerns. (AdapTac does not endorse changing medications without consulting a physician.) After surveying other families living with ADHD and finding that all wanted a different solution, she developed her own non-medical solution by founding AdapTac Games, which has already completed nearly half of the first game to improve attention and planning through skills training in teens with ADHD. An Indiegogo campaign, which has consistently been in the “Most Popular” under gaming since launch continues through April 4 to build remaining portion of the game as well as to improve the graphics and gameplay on the initial portion of the game at http://igg.me/at/adaptacgames.

AdapTac Games takes pride in working with women programmers through a collaboration with Mount Holyoke College, Dr. Hughes’ alma mater. The firm is also proud to be part of the growing games for good movement, which encourages social improvement through games. In 2013, AdapTac Games was named a 2013 Tech Company to Watch by Connecticut Innovations, received and Entrepreneur Innovation Award in 2014 and Dr. Hughes is a Women of Innovation Entrepreneur finalist.

For more information and campaign updates visit AdapTac’s website

Train2Game News Dream Harvest Games Artist Position

2537336243-Dreamworks logo finalDream Harvest Games, a friend of Train2Game, are looking to recruit an artist from the pool of Train2Game students.

Dream Harvest is just coming to the end of the prototyping phase of their top down action sci fi puzzler game. They are looking for a determined, talented 2D artist who works well with others and will be committed to the project.

The current studio is made up of a mixture of highly talented professionals with a wealth of knowledge and experience. Getting a chance to work with these people would certainly assist your future prospects for employment or could lead to coming on board full time with the team.

The game has a science fiction theme that plays on the idea of how an aristocratic society, limited in their ability to run their city, enslaves their own population. Morality, Power and Control are all themes that are prevalent in the story and as you can imagine the game is built around a strong narrative and is targeting the core market. It will initially be released on PC, Linux and Mac with future plans to release the game on to Microsoft and Sony Consoles.

Your Job:

  • Development and preparation of prototypes and style determination in close collaboration with our Lead Artist.
  • Development of ideas from concept through quick sketches to finished illustration
  • Planning and independent implementation of graphic concepts for game worlds, characters, vehicles, storyboards and other visual content of our game
  • You will find sound solutions to any challenges that arise. Development and management of internal design ideas and continuing education programs. Close cooperation with the designers, programmers and audio designer.

Your Profile:

  • A solid experience in visual arts, animation, visual effects.
  • Very good knowledge of Photoshop or other 2D art and painting programs
  • Excellent traditional and digital drawing skills
  • Extremely well versed in anatomy, proportions, perspectives and color theory
  • You have distinctive communication skills — and you enjoy working in a team
  • A very good knowledge of English, both spoken and written
  • Passion for the development of games

Additional plus:

  • Knowledge of Unity
  • 2d animation skills
  • Knowledge of 3d programs

We offer:

  • An exciting job where you can assume responsibility and develop professionally
  • A dynamic team with friendly, highly-qualified colleagues from all over Europe
  • A culture of mutual respect and active training
  • Shared equity percentage profit share program once game is released

This is an equity share position and the experience and knowledge you could gain from working here is invaluable.

If you are interested in the position email your CV and Portfolio to applications@dreamharvest.co.uk

You can also find out some information about the team and previous projects on the Dream Harvest Website here: www.dreamharvest.co.uk

Train2Game News Future T Gaming looking for staff

Train2GameTrain2Game student, Ed Turrall, is looking for other Train2Game students to join his student studio, Future T Gaming, to work on an interesting idea.

Ed is looking for voluntary Students who have a year or two experience on the course in their respective field. He has a big idea and wants students who would be committed and skilled enough to bring the idea to fruition.

The main objective of the game is to conquer and occupy a new and uninhabited planet in a solar system far away from Earth. The plan once you reach this planet is to make sure you have the necessary resources for your crew and passengers. You start by building Greenhouse buildings where you can then plant food and start working on the atmosphere of the planet.

The way you build and plant objects will depend on what level you are which basically means you can do as much as you want as things will be cheap and sell for a lot. For example, you plant and harvest Oranges or Apples, these will cost you around 5cc (colony coins) to plant but will sell for 20cc and also give you 50exp.

Ed said, “The game idea I have is to make a game like all of these farming games, which are nice, but seem too boring after a certain level is reached. What I want to do is change this way of gaming and bring a new kick into the era of farming games.”

There are a number of positions available for all areas of games development.

If you are interested in joining Ed and Future T Gaming, visit http://beta.train2game-online.com/teams/team.php?id=106&fb_source=message to find out more about the game and to get in touch with him.

You can email Ed with your CV and Portfolio at mail@edwardturrall.co.uk

Train2Game News Sandbox Game Maker

Sandbox ChurchPlatinum Arts Sandbox Game Maker is now on Steam Greenlight and needs your positive votes to become available for all.

The game maker features in game editing, coop editing, dynamic lighting, crossplatform support and advanced networking with the goal of adding visual scripting and many more features. Users will be able to rapidly create games of many different genres and require little to no prior coding experience. Sandbox is available for Windows, Linux and Mac and is based on the Cube 2 Engine.

The developer, Mike, originally started the Project in 2007 because he wanted the kids in his before and afterschool program to be able to create more than just 2D art on the computers, he wanted them to be able to create worlds and stories. He wanted them to be able to unleash their imaginations and walk around in what they created. Mike ended up releasing the project online and it ended up taking off and now is being used worldwide.

Mike said “The project is free and open source and will always have a free and open source version but to help fund the development and new features a Kickstarter and Steam Greenlight Project has been started to help fund a commercial version. The commercial version would be too intensive graphically for schools but I’m hoping to port over a lot of the core features so that everyone can benefit if the commercial version is a success.”

You can view a whole list of the features at http://www.sandboxgamemaker.com/

To support the project on Greenlight visit http://steamcommunity.com/sharedfiles/filedetails/?id=229323214

Train2Game News: Xbox One update beta testers

Xbox OneSome lucky Xbox One users may have the chance to beta test future updates. This would be incredibly helpful for Train2Game students on the QA Course.

The Xbox NewsWire states “Beginning today, Xbox is inviting select Xbox Live members to preview new features coming to Xbox One in a March system update and future system updates as they become available, asking them to provide valuable feedback before the updates are implemented worldwide. Selected participants will receive an Xbox Live message with a token to register. The next system update will begin rolling out next week to those who will preview the new features.

Once registered, participants will be able to test the early features included in the update and provide feedback on a private forum and can opt out of future waves.””

The next Xbox one update will improve multiplayer and party features ready for the release of the highly anticipated Titanfall.

So if you own an Xbox One keep an eye on your Xbox Live messages as you might just be lucky enough to be a part of the Xbox One’s future!

Train2Game News: Student taking part in GameBlast

Ritchie DemicolSpecialEffect’s GameBlast charity event launches tomorrow and Train2Game student, Ritchie Demicol is taking part.

Ritchie, who has been a Train2Game student since February last year, will be playing the infamously difficult Dark Souls for 24 hours straight. This will be no easy task with the games frustrating difficulty level.

When asked why Ritchie decided to take part in the event he said “I decided to take part because I know it’s going to a great cause who design games and hardware for young children and adults who struggle to play video games due to certain disabilities. It will be a great help to those who can’t use move their body and have to use their eyes to control the game”

Ritchie begins his 24 hour marathon tomorrow and if you would like to support him and SpecialEffect you can donate by visiting http://www.justgiving.com/Ritchie-Demicol

Good luck Ritchie, you are supporting a fantastic charity!