Train2Game News: Train2Game Friend Fee Stewart requires more staff at Formerdroid

FormerdroidFormerdroid are hiring!

Train2Game friend Fee Stewart announced: We are currently looking for a Unity programmer (javascript) to work in Huddersfield.

The position would suit a highly motivated person who has extensive knowledge of Unity and wishes to grow with this BAFTA nominated, highly progressive team making original IP.

Knowledge of Windows 8 phone would be advantageous.

Single accommodation can be arranged if necessary for relocation.

Please send your CV to fee@formerdroid[DOT]com

Closing date 27/09/13

Train2Game News: Train2Game radio interviews Lewis Gordon

Lewis GordonI got the pleasure of interview Train2Game student, Lewis Gordon. Lewis is one of the founding members of Merkury Games and he talks to me about how the studio started and where the ideas for the games came from.

You can listen to the interview here: https://audioboo.fm/boos/1561950-train2game-student-lewis-gordon-talks-to-t2g-radio

Or read the transcript below:

Hi I’m Lewis Gordon from Train2Game doing the Games Development course.

How you doing Lewis?

I’m not too bad, yourself?

I’m good cheers mate. So give us a bit of your background then mate, what you been doing?

I started the Train2Game course three years ago, I’ve literally just applied for my extension on the course it’s self, but I started off originally just as a gamer and I turned around and thought, “I want to make games”, didn’t know much about it, saw this course, saw I could do it around my own time and work and thought it suited me to the best of my abilities really. Once I started the course I did struggle a bit and I met a couple of people on the forums them selves, one in particular, we started to bounce ideas off of each other and get some actual games rolling. The original one we made was just between me and the programmer, it was just literally the two of us. We had no designers, no artists or anything like that, it was just a case of we thought we’d make a game and it turned out it was actually working, which was a shock!

Nice! With the games you’ve made and stuff is that with the studio you’re part of now?

That’s right yeah, both games we’ve made are or are part of studio work.

Yeah? What was the studio called, your one?

The studios called Merkury games with an M-e-r-k-u-r-y.

Any reason you decided to go with that rather than the actual spelling?

Just because, like with our games, it represents how different we want to be. So instead of going the same route and going the same words and everything like that, we will just change a slight bit to make it our own.

Fair enough! I’ve had a look at a couple of the trailers for your games, I haven’t had a chance to play them yet, and they do look quite interesting and fun. Where do the ideas come from for them?

The first one, the pirates one, that was actually an idea from my portfolio project. We had to make a design document for a game and that was the one I came up with, then me and the other programmer decided “OK, let’s try to make this game”. So we kept putting ideas together and the ideas just kept expanding and expanding. That one, its self is still a work in progress because we are thinking about adding more levels into it and bosses and things like that but the idea, like with any kind of game, come from games we have played previously but just something that we’d want to play ourselves. If we think we can enjoy it, we just want to make sure people can enjoy it as well.

Yeah fair enough! So, you develop mostly for PC don’t you?

Yeah, for ourselves, PC market is the one we are going for. Just purely because PC Gaming is more or less for the hardcore gamers. We can obviously look at mobile phones and consoles but end of the day, Consoles are becoming more and more like a PC so might as well go directly to the market that’s asking for it.

Your studio now, you said that it started off as just you and another developer, so what have you got now?

So originally it was just me and the programmer. Now, I don’t know the exact numbers, I think we’ve got about six artists, some of them are on and off – just doing work when they can, we’ve got out games designer and obviously QA involved as well. So we’ve got a good variety of people, some new, some experienced and some just looking to get involved really.

How long have you been doing the studio?

The studio started this year, so we finished the first game and thought, why don’t we try and make this in to a studio? Get some people together and make some games that would actually be appealing to people and not just us.

Yeah, is it all Train2Game members you’ve got as your team?

Near enough all of our members are Train2Game except for one which is just a person I know personally.

Nice one. So what are your plans for the future?

Plans for the future, we are hoping that we can turn this company in to something that can.. For us it’s not making a profit that drives us, it’s making them games, but if we can make anything off the work we do that’s a bonus none the less!

Perfect! Well I think that’s all we have time for today Lewis so thank you very much for your time buddy!

That’s no problem at all

I will talk to you soon

Talk soon

Bye!

Bye!

Train2Game News: Where could Oculus Rift lead?

Oculus RiftThe founder of Oculus Rift, Palmer Luckey, has stated that VR tech may be able to achieve “Matrix level virtual reality” within just a few years.

In a talk with Eurogamer Mr Luckey predicted a bright future for VR technology: “VR tech is still very crude,” he said, “but it’s advancing rapidly.”

The Oculus Rift device is going from strength-to-strength this year. Over 20,000 dev units have been shipped, and the company recently recruited id veteran John Carmack as its CTO. Oculus is now working on making the device compatible with Android mobile devices.

The next step beyond that would be to bring the device to games consoles. It’s simplicity means it would be a relatively easy thing to accomplish. “From our point of view you just need an HDMI input, and both consoles have HDMI,” said Laird Malamed of Oculus. “My experience has been that to get access to the USB side, that’s typically where you need software level support and that’s where you need their help.”

This could be nixed if Microsoft and Sony choose to release their own VR headsets for their respective next-gen consoles. Malamed said that the competition would be a positive thing for the technology.

“They’re big companies with lots of resources. For us we’d say good. With John Carmack coming over as our CTO, we’ve had a great Kickstarter campaign, they continue to be great supporters, but we’re still a start-up. VR’s had a lot of failures in the past, and so the more people that enter the market is good because developers that ultimately have to develop the content, they know they’ll have people playing their games which is better for all of us.”

It’s conceivable then that VR headsets could become commonplace during the next console generation. This would open up a whole new world of development.

Train2Game News: Icey Monty featured in Newmarket News

Icey MontyThe success of Train2Game student studio, Icey Monty, has been noticed by studio founder Nick Walker’s local paper, Newmarket News.

The article in the paper talks about the success the young studio have been having lately and their recent partnership with Strongbow.

You can read the article in the link below.

Train2Game Student News Icey Monty Newmarket

Well done guys! Keep up the good work.

Train2Game News: UK Top 20 Games – 19.08.13

PayDay2It’s the start of another week so it is time again to reveal the top twenty games. This week sees a new number one, Payday 2, knock Minecraft: Xbox360 edition down to number two. Besides the new number one the only change is the reintroduction of BioShock Infinite thanks to the upcoming DLC and Red Dead Redemption: Game Of The Year Edition which come in at numbers nineteen and twenty respectively.

All formats

Week ending 17 August 2013

POS.  TITLE  PUBLISHER  LAST 
 WEEK 
1    PAYDAY 2 505 GAMES
2    MINECRAFT: XBOX 360 EDITION MICROSOFT 1
3    CALL OF DUTY: BLACK OPS II ACTIVISION 7
4    FIFA 13 EA SPORTS 2
5  –  ANIMAL CROSSING: NEW LEAF NINTENDO 5
6  –  THE LAST OF US SONY COMPUTER ENT. 6
7    THE SMURFS 2 UBISOFT 3
8  –  LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 8
9  –  TOMB RAIDER SQUARE ENIX 9
10    GRAND THEFT AUTO IV XBOX 360 CLASSICS 13
11    ASSASSIN’S CREED III XBOX 360 CLASSICS 10
12    THE ELDER SCROLLS V: SKYRIM – LEGENDARY BETHESDA SOFTWORKS 16
13    NEED FOR SPEED MOST WANTED EA GAMES 12
14  –  LEGO THE LORD OF THE RINGS WARNER BROS. INTERACTIVE 14
15    FAR CRY 3 UBISOFT 11
16    MAX PAYNE 3 ROCKSTAR 15
17    GRAND THEFT AUTO EPISODES – LIBERTY CITY ROCKSTAR 18
18    BATTLEFIELD 3 EA GAMES 19
19    BIOSHOCK INFINITE 2K GAMES
20    RED DEAD REDEMPTION: GOTY ROCKSTAR
< previous week  
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

The Train2Game London Connection 2013 at AppsWorld

Train2Game exhibiting where the global Apps market meets

 logo

This year Train2Game will hold its London Connection at AppsWorld,  22-23 October 2013, in Earls Court 2 along side 250 exhibitors and over 8000+ attendees including developers, mobile marketers, mobile operators, device manufacturers, platform owners and industry professionals registered for two days of high level insight and discussion.

Jan Telensky, Train2game, said, “For the first time we have moved our annual London Connection to AppsWorld where we hope to meet up with as many students as possible.

“Our move to AppsWorld reflects our strong relationship with Microsoft launching Apps on the Windows 8 platform, including Windows8 phones, both for games and non-games.

“We look forward to a great event, our students gaining even more knowledge, and some fun networking”.

Being showcased at AppsWorld will be both gaming and none gaming Apps showing the wide range of skill sets Train2Game students achieve. Members of Train2Game Student Studios will also attend.

 

For more information about all Train2Game courses including the new Apps courses please visit www.train2game.com

Train2Game News: Icey Monty score a direct hit with archery game for Strongbow

Icey MontyTrain2Game student studio, Icey Monty, designed a game to launch Strongbow Berry at Victoria train station last Friday.

John Esslemont, Nick Walker and Domm Young, joined forces with Frank PR in an initiative to launch Strong Bow’s latest flavour. The Icey Monty crew were part of a team that created a vending machine which had members of the public using Microsoft Kinect to shoot berries on the Icey Monty designed game. Players with enough skill to hit the berry were rewarded with ice cold cans of new Strongbow Berry to enjoy on what was another scorching day in the capital.

You can enjoy a video of Nick being interviewed below

Train2Game News: Opportunity to work with SpecialEffect on once in a lifetime project

Special Effect logoSpecialEffect have an exciting opportunity for a talented programmer from the Train2Game student pool.

SpecialEffect are working on a very exciting, helpful new project. The games charity is creating a fully accessible chess game for absolutely anyone to play, no matter what disability they may have.

The plan for the game is to be able to use any body part to play the game or even using the power of the mind thanks to technology such as the EPOC system. SpecialEffect specialise in creating hardware and software that is simple to use for people with all abilities.

The charity require a programmer to help finish off the work they have been doing on the project. This could be a once in a life time opportunity to work on an amazing project and really make a difference in the lives of so many people who may have trouble playing games in the fashion we are all so used to.

The charity are looking for a C++ programmer and the programmer who has developed the software so far will be available to give support.

This is an unpaid position but working on this project would be a brilliant addition to your CV as it will get some a lot of attention from the games industry media and possibly national media.

Dr Mick Donegan, Founder and CEO of SpecialEffect, said “Anyone who is potentially interested is welcome to get in touch and we’ll happily send the existing code for them to look at. We’ll also demo what we’ve got and talk them through what’s required to finish off the game.”

If you are interested in the job get in contact with at mick@specialeffect.org.uk

Train2Game News: Train2Game Radio talks to Domm Young

Domm YoungI got the pleasure of talking to Domm Young who is Icey Montys new developer. You can hear how Domm started coding and how he got involved with Icey Monty.

You can listen to the interview here: http://audioboo.fm/boos/1475212-train2game-radio-talks-to-student-domm-young

Or read the transcript below:

Hi I’m Domm Young, I live in Portsmouth and I’m on the Developer course with Train2Game.

Hiya Domm, how you doing mate?

I’m not bad thank you. Yourself?

I’m alright cheers bud. So tell me a bit about yourself then?

I came out of college when I was 19. I’ve always wanted to be a Developer. I worked on a lot of stuff during my college time. I did Visual Basic to start with, it’s not the language I had in mind but it’s the only one they taught there at the time. From then onwards I’ve just been doing jobs that I didn’t really want to do and in my own time I’ve just been working on my own thing, but about a year ago or so I decided to join the Train2Game course because I needed a little bit more structure and discipline in my learning and that’s basically what’s brought me to here, really.

What started off your want for coding and stuff like that?

It was basically all down to the fact that when I was younger and playing games and stuff, I always thought it would be cool to implement my own things and I always had an imaginative way of thinking. So when it come to the PC I started playing a game called Vice City at the time, I’m sure everyone knows that!

Indeed.

There was stuff you could do by changing some of the scripts like replacing some of the models in the game but you could also add predefined scripts that were already done, you could put them in to the game and see how they worked. I thought that was pretty cool. From then onwards it was just basically researching and seeing how that all worked.

So were you doing a lot of Game Mods and stuff like that during your college years?

A little bit. When I started learning Visual Basic I thought, I’m going to be learning Visual Basic through the three years I’m at college I might as well get comfortable with using that. Obviously it got constraints when it comes to making games like the fact you can’t, you know, it misses an API basically. I was playing around with that and making little games on screen. When I left college, I started learning C++ as a full time thing and then obviously I found out that the Train2Game course also teaches C++ so it works out really well.

Now you’re with Train2Game you said you were working on other projects. What are you working on now?

I joined a company called Icey Monty. I found Nick on the Train2Game forum and then through Nick I met John. Within that company we do a lot of client work, primarily, that’s mainly our focus. We put our clients first and then we work on our own thing during the evenings or at weekends. Most of the time it’s just ideas we throw about, we get together in a call, we write a few documents and then we see if we can implement it and then if it actually works out, we’ll go ahead and do it. If it seems like it’s going to be boring or it’s not going to work out we decide not to bother with it any more. We’ve got a few projects we are playing around with it at the moment, one being a sort of racing game where you start off and you’ve got to see how far you can get whilst being obstructed by various types of Zombies, it’s just an idea we are throwing out there but at the moment it’s all in the works.

Yeah. So is it a few time job for you now working with Icey Monty?

It is now, yeah. I worked in retail, prior and then I got the chance to join Icey Monty, doing something I really like doing and no one would turn that down.

That’s gotta be a bit of a relief hasn’t it!

Yeah exactly. I’ve been working in jobs I hate for most of my life, since I left college. I’ve worked in stuff like Warehouses and Call Centers and Retail and all that sort of stuff. As soon as I heard Icey Monty were interviewing, I inquired more about it and managed to get hooked up with an interview, that’s where I met John, and it happened straight away. He asked within a couple of days if I wanted to start and I handed in my notice at work.

Excellent. So what was it you think they liked about you so much then?

It was more the drive. I didn’t care how much it was more the fact I wanted to do what I like doing and that’s all I really cared about. As soon as Nick told me they were looking for someone to be a developer for them, he told me what they were using like Unity and C# and stuff. Straight away I started getting straight on to it, started learning Unity, obviously told him about it and both of them were quite shocked about the drive that I had. So I think that played a big part in the reason why I got the job.

Excellent so with this full time job then you can pay the bills alright then?

Yeah, it’s fine. I am happy as long as I can make ends meet and do what I love doing really.

You sound like you’ve got a real love of all things code.

Yeah, that’s right, yeah. Like I said, it’s the only thing I ever wanted to do and I’m sure it’s the only thing I’ll ever want to do.

Excellent. So what are your ambitions to move on to or go forward to in the future?

Icey Monty is my first ever game industry job, working with programmers full time so I hope to stick with those guys. Working with John and Nick is really laid back, you couldn’t ask for a better set of managers to be honest with you.

Excellent! So I think that’s all we’ve got time for today Domm. So thank you very much for your time.

Not a problem at all. Thanks for having me!

My pleasure.

Train2Game News: OpenWheel Kickstarter

OpenWheelA Train2Game Student; Laurence Gee, has begun working full time with games developer Brain in a Jar who have started an initiative to receive funding through Kickstarter for their latest game; OpenWheel.

Laurence joins the company as a full time employee to help develop OpenWheel and the company are requesting further support from the Train2Game community to make the game a reality. Laurence joined Brain in a Jar in February of 2011 on a Train2Game work placement scheme and he is now happily in full time employment as a 3D artist in the studio.

Brain in a Jar, has been developing racing games since 1998 and are based right next to Oulton Park race track in Cheshire. Racing is built in to the very foundation of the company. The company has worked on big games like Indycar and NASCAR, independent games of its own and has worked with some great developers on AAA games like: Driver: San Francisco and Need For Speed.

OpenWheel is an online multiplayer racing game which is fully customisable. There are no static 2D lobby screens to sit in waiting for a race to start. Once you have chosen your chassis and the track you want to race on you are taken straight into the action, you can even join mid-race. You can define, create and run your own global championships, or join existing ones. Become your own FIA and create a world championship for your friends and the best racers to come and compete in.

This is truly an immersive, passion filled racing game created by fans of high speed racing. The game is a fantastic concept with hours of playability and Brain in a Jar deserve all the pledges they can get on Kickstarter.

If you would like to pledge and view there great video, you can do so by going to www.kickstarter.com/projects/braininajar/openwheel

If you want to found out more about the studio go to www.braininajar.co.uk