Train2game News Assassin’s Creed Identity

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Ubisoft® announced that Assassin’s Creed® Identity, the franchise’s first Action-RPG, will launch on iOS devices on February 25, 2016. The mobile-exclusive game takes place during a fan-favourite time period, the Italian Renaissance.

Assassin’s Creed Identity challenges players to solve The Mystery of The Crows through a combination of thrilling story missions and countless quests. Players will create and customise their own Assassins and take them through numerous adventures in iconic settings from the Italian Renaissance, such as the Santa Croce area in Florence and the Colosseum in Rome. The Assassins will evolve throughout the game and progress from a novice to a master assassin. Characters can be chosen from four individual classes: Berserker, Shadow Blade, Trickster and Thief.

Assassin’s Creed Identity transports the fun, the freedom of movement and parkour to iOS devices using a variety of different controls: tap-to-move, dual virtual stick controls or with a gamepad. Assassin’s Creed Identity uses the Unity game engine to create stunning graphics never before seen on a mobile device, through amazing custom-made HD textures, shaders and models.

On February 3rd, a Q&A video with the Creative Director of the game will be published on the Ubisoft Youtube channel, giving more details about the game and how Assassin’s Creed was re-imagined on mobile.

Developed by Blue Byte®, a Ubisoft studio, Assassin’s Creed Identity will be available on the App Store for £3.99. The game requires iOS 7 and an iPad 3 or a later model, or an iPhone 5 or a later model.

Train2Game News Mobile game to support LGBTQ

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Atari®, one of the world’s most recognized publishers and producers of interactive entertainment, today announced the worldwide availability of Pridefest™, an original social-sim game inspired by the Lesbian, Gay, Bisexual, Transgender and Queer (LGBTQ) community.

Available now on the App Store for iPhone, iPad, and iPod touch as well as on Google Play for Android devices, Pridefest is a free-to-play game designed to emulate the colorful atmosphere and inclusive spirit of the hundreds of real-world Pride parades held annually around the world. In anticipation of the launch, Atari first showcased Pridefest at NYC Pride and Flame Con where members of the LGBTQ community and allies received an exclusive sneak peek of the game. For more on their reactions and excitement, check out the highlight video https://e1.m.tt/a/nrrobhrb.html

To download on the App Store for iPhone, iPad and iPod touch:
https://e1.m.tt/a/vttkmjzb.html

To download on Google Play for Android devices:
https://e1.m.tt/a/vttkmgbk.html

“Pride is only one small portion of the diverse LGBTQ culture and community, but it is one centered on freedom of expression, the pursuit of equality, and shared celebration. Pridefest was designed to celebrate progress the LGBTQ community has made toward equality while working to emulate the spirited and celebratory atmosphere of today’s real-world parades,” said Fred Chesnais, Chief Executive Officer of Atari. “It was that spirited atmosphere that especially drew us to the idea of Pride as an overarching theme and parades as the core gameplay mechanic. ”

As the new mayor of a city that has seemingly lost its fun and color overnight, Pridefest players are tasked with bringing the city back to its former glory. The mayor must transform buildings from dull to bright by spreading joy throughout the city, acting as the Grand Marshal and restoring pride throughout the city, neighborhood by neighborhood. Players can showcase their personality by customizing avatars, shops and storefronts, and pride flotillas while following an engaging storyline through more than 40 quests to unlock new content. Fill the “Fun Meter” to achieve the city’s optimal happiness and make the citizens cheerful again.

“As Atari’s first game developed in support of LGBTQ equality, Pridefest works to bridge the gap between this underserved community and the gaming industry,” said Chesnais. “While creating a fun, inclusive game members of the community and allies can enjoy was an important goal, we hope that Pridefest also serves as a platform for members of the LGBTQ community to connect in a safe, supportive atmosphere.”

Packed with social features designed to encourage players to connect on a global scale – Pridefest boasts one-to-one chat functionality, options to visit and run pride parades in far-off cities created by other Pridefest players, as well as a “club” system that allows the formation of in-game groups. The various social features can be turned on or off, based on the preferences of players.

Also essential to the Pridefest experienceis the level of personalization, which is incorporated throughout the game. Avatar customization gives players the choice of dozens of body types, hairstyles, clothing, and accessories to personalize. Pride flotillas provide another opportunity for customization, with various themes, mascots, decorations, and more available to incorporate into each parade.  

Pridefest is developed in partnership with Mad Marshmallow. To learn more and download on the App Store for iPhone, iPad, and iPod touch or on Google Play for Android devices, visit PridefestGame.com.

Train2Game News Iron Maiden mobile game

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Roadhouse Interactive, 50cc Games and Metal legends Iron Maiden are pleased to announce that Iron Maiden: Legacy of the Beast, an action-packed, free-to-play RPG steeped in Iron Maiden mythology, will launch worldwide this summer on iOS and Android platforms.

Following a series of hit action sports titles for Red Bull Media House, Warhammer 40,000: Carnage, a Games Workshop ARPG, and Food Battle: The Game for YouTube sensations SMOSH, Roadhouse Interactive’s development and publishing divisions have been working hand in hand with Iron Maiden and their Phantom Music Management team, who have granted unparalleled access to the vaults in order to create a truly authentic Iron Maiden game.

Developed in close collaboration with Iron Maiden’s management, players take on the role of the band’s iconic mascot, Eddie, in his many forms – each with unique abilities. Players explore new worlds, travel through time, and battle a cast of dramatic and engaging characters drawn from the expansive catalogue of Maiden’s albums and art. Gameplay is enhanced with a soundtrack using songs spanning the band’s entire career, including previously unheard live recordings of Iron Maiden classics adapted for the game by engineer Tony Newton under the close scrutiny of bassist and founding member Steve Harris.

“We always thought Maiden’s music and imagery with Eddie could be perfect for gaming and it’s something we have been looking at doing again since Ed Hunter in 1999. Now in 2016 it can all be done on a smartphone which makes it even more accessible for all our fans and also all the gamers out there,” comments Harris.

Iron Maiden’s latest album, The Book of Souls, was released in September 2015 to popular and critical acclaim, hitting the #1 spot in over 40 countries and reinforcing their position as one of the most relevant and influential bands in music today. This year they will embark on the The Book of Souls World tour and with fan excitement at fever pitch it’s the perfect time to expand Iron Maiden’s legend into gaming.

Iron Maiden: Legacy of the Beast will be available later this year on iOS and Android platforms. See http://www.ironmaidenlegacy.com for ongoing releases about the game.

Train2Game News Scribblenauts comes to Android and iOS

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Warner Bros. Interactive Entertainment announces the availability of Scribblenauts™ Unlimited on the App Store and Google Play, bringing its inventive gameplay to fans of word puzzles and creativity.

The most immersive entry in the bestselling, award-winning franchise that challenges players to imagine anything and bring it to life, Scribblenauts Unlimited features gigantic new worlds, seamlessly connected together with hundreds of collectibles, pop-culture references and rewards for playful experimentation.

To view the new Scribblenauts Unlimited  trailer please visit the WB Games Youtube Channel: https://youtu.be/7Pj6q7T7CQs

Created and developed by 5TH Cell, Scribblenauts Unlimited fosters unlimited creativity and unbounded exploration with a huge side – scrolling open world where players can help the game’s hero, Maxwell, solve robust puzzles and challenges by summoning and modifying any object they can imagine. For example, players can produce inventive new items such as a “gregarious hipster dolphin,” “robotic angry lumberjack,” and “sad frost-breathing hydra.” Players can store previously summoned objects in Maxwell’s Magic Backpack for easy access and future use. 

The game also reveals the backstory of Maxwell’s parents, 41 siblings, including his twin sister Lily, and how he acquired his magical notepad.

Scribblenauts Unlimited is available now for £3.99 on the App Store for iPad, iPhone and iPod touch, £3.69 on Google Play, and coming soon to the Amazon Appstore for Android.

Train2Game News iClone

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Reallusion levels up game development with the launch of iClone Game Character Design Platform, the first Lip-Sync Ready 3D Character solution in the market.

This platform takes the 3D character creation process into another generation where the long and arduous 3D character design is no longer necessary.

Designing a high-quality, playable character is a long and difficult process which involves massive amount efforts from multiple professional talents that spent weeks toiling away in front of 3ds Max or Maya. Furthermore, with the market trending towards a more intricate story-driven game design, developers are investing a greater amount of time on optimizing details that deepen immersions such as facial expressions, audio lip-syncing for cut-scenes, NPC interactions and other game-design logic.

This is where iClone Character Creator Platform comes in. The latest Reallusion offering provides developers with access to 3D characters with highly morphable topology, clothing dress-up system that conforms to all body shapes, and facial and body rig that are ready for animation. Developers no longer need to design 3D characters from scratch and worry about any technical details, but can instead concentrate their focus on refining the character’s contour and clothing to generate truly unique characters with shared facial control and motions.

Demo Video: https://www.youtube.com/watch?v=EKaqOOR7Nbk

iClone Game Character Design Platform is Created  for Game Developers

“This is a game changer for developers everywhere using Unity3D, Unreal Engine and Stingray for their game design,” said John Martin, VP Product, Reallusion. “We have worked closely with the game community to create this product platform. Our goal throughout has been to empower developers with a powerful quick-start solution. We understand that with aggressive deadlines to meet, speed and customizability are crucial. That is why all characters created from this platform are pre-rigged and comes with hundreds of motions ready for use. Best of all, these characters are capable of vivid facial expressions and can perform natural lip-sync automatically without painstakingly keying each frame. There is no other solution in the market that can do this.”

“We created and animated every character in our game with iClone,” said Guilherme Ressel, RGBird Games, developer of Mute, the game. “iClone generated 3D characters we customized to the western-themed style and then animated and imported everything to Unity. Between its ease-of-use and its compatibility with Unity3D,  iClone has become a permanent part of our toolbox.”

The Complete 3D Characters Creation Workflow

1.       Design Your Character
Create variety of characters using 3D morphs, texture designs, and clothing options.

2.       Animate in Real-time
Create animation with live motion capture using Kinect for Xbox One.

3.       Add & Edit Motion
Use iClone with HumanIK to refine motion, add lip-sync & facial animation.

4.       Export to Game Engine
Convert your character and animation to any game engine and 3D tools using 3DXchange

Reallusion Offers Free 3D character for Unity 3D

Experience the power of iClone Character Creator with free 3D character downloads for Unity 3D platform. Get 3 fully rigged, lip-sync ready characters in various styles that showcase a wide array of character designs. Visit the iClone website to download. Website: http://www.reallusion.com/iclone/game

Game developers can learn the workflow directly from Reallusion’s website with free video training on how to create animate and export 3D characters for games.

Train2Game News The Princess Bride game

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Gameblend Studios today announced the launch of  The Princess Bride – The Official Game for iPhone, iPad and iPod touch. Prepare to play!

Based on William Goldman’s romantic fantasy-comedy, famously brought to life in Rob Reiner’s 1987 film, The Princess Bride – The Official Game takes players into this classic story to experience its best and boldest moments firsthand. There are four games to play within the adventure:

    Survive the Shrieking Eels!
    Scale the Cliffs of Insanity!
    Cross swords and duel with Inigo!
    Wrestle against a Giant!

Each mode features its own unique leaderboard, challenges and rewards, including genuine images and audio clips to unlock from the film. The game is designed with Retina-display art crafted to pop vividly on iPhone 6 and iPad devices.  Future free updates will test the players’ wits and have them running through the dreaded Fire Swamp.

Mars Williams from English rock band The Psychedelic Furs composed the music for the game.

The Princess Bride – The Official Game is available for $3.99 on the App Store for iPhone, iPad and iPod touch

Train2Game News App store no longer using word free

AppsApple has removed the term ‘Free’ from the app download button on its App Store as it aims to comply with recent EU rules.

Previously free-to-play games had used the term ‘Free’ instead of a price like their premium counterparts. This has now been changed to the word ‘Get’.

Though no official statement has been made, the move is likely part of Apple’s plans to make it clearer that free-to-play games include in-app purchases following criticism from the European Commission in July that labelling games as free could be misleading.

Google has already made a number of changes to its service to ensure its app store is compliant with EU rules. Apps are displayed as offering in-app purchases while the download button is listed as ‘install’, rather than ‘free’.

Train2Game News Clan of the Cloud

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Clan Of The Cloud has today unveiled its new ‘platform agnostic’ CloudBuilder framework for any developer to incorporate social elements into their app, game or any program they are working on, whether for corporate content to social gaming.

The company is already partnered with and speaking to many indie game developers, medium sized studios and healthcare companies including Pastagames, The Game Bakers, Astraware & Advanced Mobile Applications.

The launch of this new version for the framework sees these libraries come out of Beta and phased into general release and can be accessed here:

https://account.clanofthecloud.com

Clan of Cloud is truly disrupting the social experience – with only one line of code you can add many features such as:

    Social Features – Chat, Twitter & Facebook sharing, Leaderboards, Challenges, Push Notifications, Offer Rewards/Gifts and more.

    Monetisation – IAP, Set your own virtual currency, view sales/ROI, Virtual items on the fly, Rewards & promotions all in real-time.

There’s also a full CRM system, which gives developers complete data collection & control per user in real-time including data export/bulk push notifications.

Whether you’re working on Mobile (Android, iPhone, BB, Windows Phone), web (HTML5) or desktop to third- party middleware including STEAM, Unity3D, Marmalade, all these features are available and cross pollinated seamlessly with all of these platforms.

The features the cloud-based framework offers would usually take developers a minimum of four months to create via dedicated programmers – Clan of the Cloud are already there.

The latest version of the framework is online from today via http://cloudbuilder.clanofthecloud.mobi/

Train2Game News Big Huge Games returns

DomiNationsBig Huge Games is back from the dead, once again under the helm of its original co-founder Brian Reynolds and on course to publish its first mobile game next year.

In its first life, Big Huge Games faced a series of troubles. The PC developer was acquired by THQ back in 2008 but the publisher decided to sell the studio just over a year later when it first began experiencing financial difficulties.

Big Huge Games was saved by Kingdoms of Amalur dev 38 Studios. Sadly the latter also went bankrupt last year, with its assets – and Big Huge Games – being sold in an auction last November.

It was in that auction that Reynolds purchased the rights to the Big Huge Games name, now revealing that his previously announced studio SecretNewCo is a revival of the fallen developer, according to GameSpot.

Headed up by Reynolds and his fellow Big Huge Games co-founder Tim Train, the new studio will focus on mobile games starting with strategy title DomiNations, due on 2015 for iPhone, iPad and Android. The game marks a return for Big Huge to the strategy genre and will be released through a partnership with Nexon.

“I have had a history of going where I perceive the biggest market to be,” Reynolds told Gamespot. “I certainly perceive mobile, free-to-play as being the biggest market; the opportunity to reach the largest number of players. And so, that’s exciting to me.

“It’s the same reason I went to Facebook games – boy, were a lot of people playing Facebook games. And then even more started playing. It was certainly interesting when I was at Zynga – it really opened my eyes to ‘Wow, how many different kinds of players play games than used to play them when I started in 1991’. I never would have dreamed both the kinds of players and the numbers of players that are out there.”

You can check out the launch trailer for Dominations below:

This story just goes to show there may be set backs but you are never down and out!

Source: Develop

Train2Game News Google Play Games adds multiplayer

Google Play GamesGoogle has rolled out an update to its Google Play Games development toolkit that allows for local multiplayer matchmaking. Prior to that, the service supported only online multiplayer.

The toolkit, which offers a raft of services to devs, and to players functions as a game network similar to Xbox Live or Apple’s Game Center, can be implemented in iOS, PC, and Android titles. More info is available at Google’s developer portal, here.

Google Play Games’ Greg Hartrell said earlier this year about the company’s aspirations for the service and tools.

“Our game services are there, and our game network is there, to bring together this concentrated network of people who love playing games — to make it easier for someone who is a game creator to reach that highly valuable audience,”

The Google Play Games service is designed to help developers create mobile games for both Android and iOS devices, as well as browser games.

You can find out more information at Google’s developer page.