Train2Game News Uth702 offers aid to studios

image

A small company made up of game industry veterans are offering to help up coming studios with promotion and fuctionality.

Uth702, Inc. invites all game developers and companies to partner up in promoting ongoing and upcoming games across all regions.

Uth702 is an outsourcing company specializing in game service for mobile games, online PC games, and other platforms. While the company started only in 2014, the small team consists of experienced specialists in the gaming industry. With a crew of more than 10 years of working experience in game service, the team offers a wide range of services which can be beneficial in the maintenance, management, and marketing of a game.

Uth702 offers a wide range of services, depending on the project’s needs. The company possesses flexibility and personalized plans to maximize results. Services offered include, but are not limited to Viral Marketing Support, Customer Support, Events and Community Management, and Social Media Management.

A spokesperson for the company said “We maintain consumer awareness and satisfaction ahead of anything else. Every project we handle, we make it a priority on consumers to give them the best gaming experience possible.”

For game companies who are interested with the offered services, you may go to the website.

Train2Game News Gamer Network adds Mod and Indie Databases

image

Gamer Network, the world’s leading network of independent video games websites and producer of the UK’s premiere video games events, today announced that immensely popular developer-driven database sites Mod DB and Indie DB are joining the network.
 
Starting 13 years ago in response to a need to organise the fledgling modding community, Mod DB is the world’s leading modding website – with over 29 million monthly pageviews – dedicated to supporting the independent development of mods, add-ons and downloadable content (DLC). As the site puts it, the aim of Mod DB is to “unite developers, players and their ideas, empowering them to shape the games we play”.

With increasing numbers of mod developers adding profiles to Mod DB to promote their indie games, Indie DB was created to provide a home for the growing indie game community. As the site puts it, the aim of Indie DB is to “connect independent developers of games with players, from the day they start developing their game to the day they release it”.

Both sites were established on the premise of user-generated content, with the content creators themselves being the driving force behind updates. On Indie DB, for example, developers have control of the site, allowing them to share details and behind the scenes insight about the games they are creating, in the form of news, images, videos and downloads. Almost all the site’s content is posted by the games’ creators. Perfectly complementing the editorial-based content of the rest of the network, Mod DB and Indie DB’s mission to empower developers to submit content has established two continuously growing and highly loyal communities.

The addition of Indie DB to the Gamer Network family bolsters the already world-class indie support the company provides. Gamers can stay up-to-date with indie games across the network of editorial sites – including RockPaperShotgun.com – then play the games at the indie-focussed EGX Rezzed event in the spring, plus the huge indie area of EGX in the autumn. In addition, Gamer Network’s in-house creative agency Gamer Creative and crowdfunded collector’s edition arm Gamer’s Edition heavily support independent developers by promoting their brands through advertising creative and merchandise.

“As a loyal reader of RockPaperShotgun.com and GamesIndustry.biz, I’ve long admired Gamer Network’s close relationship with gamers and developers”. Said Scott Reismanis, founder of Mod DB and Indie DB. “We’ve always worked hard to bridge that gap, and give creators a voice and community they can share their work on. This partnership allows us to focus on that aim, whilst working with a network that understands the needs of developers of all sizes”.

Rupert Loman, CEO of Gamer Network, added, “We’ve been fans of Mod DB and Indie DB for a long time so we’re delighted to welcome them to the Gamer Network family. The PC, indie and modding communities are at the forefront of our industry and as a company we’re committed to supporting their growth – we can’t wait to help develop the websites in partnership with Scott over the coming years”.

Mod DB is available at www.moddb.com

Indie DB can be reached at www.indiedb.com

Train2Game News 2015 Women in Games Conference

image

The fifth annual European Women in Games (WIG) Conference is to take place on Wednesday 2nd September at the University of Westminster. The conference continues to grow in both size and stature and this year’s event is expected to be the biggest yet.

As in previous years the day’s conference will comprise a mix of keynote speeches, panel discussions, workshops and the European Women in Games Hall of Fame Awards. The line-up of speakers and panellists will reflect the diverse talent that exists in the games industry. This year the focus will be on acquiring the skills and knowledge needed to get an entry-level position and for career progression in the games development industry. Speakers confirmed so far include Andy Payne Chairman of Ukie, Vicky Smalley CTO Small Jelly and Claire Tavernier Owner and MD StoryTech Life.

Women in Games is committed to ensuring that the conference is  as accessible as possible and therefore early bird ticket prices have been set at £50 to open it up to as many delegates as possible. Full price tickets will be £95. In addition the organisers are keen to stress that this is an inclusive event and male delegates are equally very welcome.

Women in Games has also had a makeover with a new logo and dropping Jobs from its title.

Announcing the conference details, CEO Jenny Richards-Stewart said “This year’s conference programme is shaping up to be our best yet, in terms of content which will help delegates’ fast track their careers in the games industry. We wanted to focus on practical subjects and have also introduced workshops covering the main disciplines of games development. As always we have tried to keep the ticket prices as low as possible so that it is within the reach of students, entry level delegates and those working for small start-ups and Indies. I am looking forward to revealing more details of the conference programme in due course. We will also be announcing some exciting initiatives from Women in Games over the next few weeks.”

For further details about the conference and to buy tickets please visit www.ewigconf.com

Train2Game News Indie Game Making Contest Celeb Judges

image

The Indie Game Making Contest (http://contest.gamedevfort.com), whose prize pool is connected with the Humble Game Making Bundle (www.HumbleBundle.com ) is ready to announce both new products in the bundle and the addition of critically acclaimed Extra Credits (https://t.co/6fxGray4c4) as celebrity judges for the event. So put on your developer hat and enter to win thousands of dollars across 21 or more prizes!

The success of the bundle, which has passed 1 million in gross sales, has unlocked new software including Play Canvas and Pro Motion 6.5. Not only does each bundle purchase help charity, but a percent of the developer cut goes to the contest as well, making the prizes higher every day. The grand prize at the midway point currently stands at over $20,000 USD, in addition to non-cash benefits such as promotional and production aid by Degica, whose sponsoring the event.

In addition to these great prizes and charities, Daniel Emmons joins the panel of guest judges. Daniel is part of the Extra Credits team, focused on the acclaimed Design Club, which hosts a twitch live stream event 4 times a week at http://www.twitch.tv/extracredits in addition to their work on the main Youtube Channel at https://t.co/6fxGray4c4. Daniel joins Ed Greenwood, author of Forgotten Realms, ex-fragdoll Kimberly “Sabre” Weigend, and last year’s winner, Team Isolation, creators of Remnants of Isolation, which is available on Steam at http://store.steampowered.com/app/360010/.

So get involved! Head over to www.HumbleBundle.com , get all the goodies you need, and enter the IGMC at http://contest.gamedevfort.com/ for your chance to win big prizes and free promotion of your games.

Train2Game News Interview with resident Iron Man

image

In recent weeks Train2Game has been documenting Sheldon Gilman’s pursuit to create the ultimate Iron Man suit.

He’s working on a collection of costumes and hopes to create a pair of Iron Man costumes for next year’s MCM Expo.

This week Train2Game caught up with Sheldon to hear more about the man inside the costume, including his professional and personal ambitions. 

Please tell us about yourself?
“My name is Sheldon Gilman, I am 35 and currently live in a small village called Redbourn in Hertfordshire with my wife and one year old daughter. I was originally born in Jamaica and moved to England with my parents when I was six months old. We lived in south London till I was seven then moved to Luton and now I live in Redbourn with my Wife and daughter.”

“I should also mention it was my very patient, loving and understanding wife who initially got me interested in cosplay and is constantly having to dodge Iron Man parts and tools that are all over the living room.” 

What cosplay does your wife enjoy, do you have photos of you both in cosplay?
I haven’t quite convinced Parveen to dress up yet but that’s soon to change as she’s told me she “MAY” consider dressing as Pocahontas next May. 

What is your regular job?
“I work in the IT department at Aldwyck Housing Group. A housing association.”

How much does the suit cost to create?
“Well I’ve never kept an accurate tally of how much it cost but my last suit was in the region of £200. This current suit, so far has cost me around £400 – £450 and there’s still more things I need to buy like electronics components and paint. However, when it’s completed, I expect it to have cost me £700 – £800.”

Would you ever sell a suit and if so, how much would one cost to buy?
“I definitely would sell my suits. I’d sell them in whole or in part (i.e. just the helmet) Prices would depend on detail. For a raw suit in foam, no paint, animatronics or electronics I’d say around £600 for a fibreglass suit all painted with full animatronics and electronics £1500.”

When will your latest suit be finished?
“I have set my finish date for May next year because I want both the Iron man Mk 20 and the War Machine to be completed for the MCM Expo in London where myself and a few others visit twice a year.”

Do you have a photo in the suit you at MCM Expo last year?
“I attached a pic of me with Rob Ledsom at MCM a few years back. I have to admit I haven’t worn this suit to MCM Expo time. I have also attached a pic of me in my Assassins Creed/ Jango Fett mash-up Costume.”

image

image

What does your daughter understand of what you are doing?
“My Daughter Inara is very curious little monkey and likes to be involved in whatever everyone else is doing. My friends at Armour up have made her first costume to wear at her fancy dress party later this month.”
 

image

 
What do you have planned in the future?
“I plan on getting a large shed built in my back garden this summer so I can create more costumes. I have many in mind like Sam Wilson aka The Falcon from Captain America – The winter Soldier, Heimdall from Thor, Batman – Arkham Knight Armour, Jager Pilot Suits from Pacific Rim and some crossovers too like Iron C3PO and Iron Tron. I will most definitely need help with some of these so I will be working with my younger brother and a very good friend of mine who is starting her own company called Armour Up.”

Would you see costume design as a future career?
“Very much so! The course I’m doing is useful, in that it’s showing me design techniques that speed up my design process greatly. However, as I am pretty much a one-man-band, production would be slow. I’m currently working on Iron Man mark 20 and War Machine simultaneously, and hope to have them finished by May 2016. I also have a Heimdall costume to make by May 2016 so I’m already a very busy bee.”

Which course are you studying with Train2Game?
“I am studying Games Artist and Animator.”

How are you finding the Train2Game course?
“The course is great! I actually started learning 3D animation on my own, watching YouTube videos and playing about with the different options in 3DS max but I thought it was time I got a qualification in the industry. The flexibility of the course has allowed me to continue working full-time, take care of my daughter all whilst studying to change to a career that I’d love.”

What are your thoughts on T2G?
“Train2Game have been a godsend. Courses of this type are very hard to find, As I work full time to support my family, I cannot afford to take three years out to get a bachelor’s degree from a normal university and no other university in this country has a program where you can study 3D animation totally from home, in your own time and get a portfolio as well as a recognised qualification out of it.”

Can you tell me more about your friend’s venture, Armour Up, and how you will be involved?
“I am getting James and Serena to write a few lines about what they do for you, but just briefly, they are both cosplayers. Alongside Serena’s regular job, she is an awesome seamstress and is very good at making period clothing. James and I both work for the same housing association but he is also a part time actor.”

“At the moment we’re just exchanging creative and business ideas and sharing expertise as I know nothing when it comes to cloth and Serena is eager to learn how to use the harder materials. James is the brains behind the operations and has good business head on his shoulders. He’s almost finished putting the Armour Up website together. I’ll update with more shortly.”

Further details of Sheldon’s project will follow on the Train2Game blog
Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News UKIE on 2015 budget

image

Today’s Budget was the first from the Chancellor of a majority Conservative government since 1996, and announcing a significant change in economic strategy with cuts to taxes and welfare and the introduction of a National Living Wage. You can read the full Budget speech and documents here.

With the Budget in March this year already having announced a £4 million Prototype Fund for the games industry, as well as further funding for the Skills Investment Fund, it is perhaps not surprising that today did not see any more direct announcements of support for games. However today’s announcements will still have an impact on all games companies.

Of most direct interest were the announcement on digital clusters. Ukie CEO Dr Jo Twist said in response:  “We welcome the new support for regional digital economy clusters outside of London.  Ukie will submit ambitious proposals to government supported by a major piece of research to influence the long-term Spending Round expected in November this year to support growth right across UK.”

Innovation across the country

In our letter to the Chancellor, Ukie called for investment in games hubs across the country. The government has taken steps toward this by announcing that they will work with existing clusters to find and support strengths in science and innovation. The Budget announced that “the government will invite universities, LEPs, businesses and cities to work with central government to map strengths and identify potential areas of strategic focus for different regions through a series of science and innovation audits”. Proposals generated from these discussions will be funded through announcements in the Comprehensive Spending Review that will be held in the autumn.

As a first step, the Budget also announced that the government will invest £23m in 6 “Next Generation Digital Economy Centres” over 6 sites – London, Swansea, Newcastle, Nottingham, York and Bath. These will attract match funding from the private sector to “exploit opportunities across sectors of the digital economy including the creative industries, finance, healthcare and education.”

We will be working closely with government to make sure these announcements have the best possible outcome for the games industry, especially in the clusters identified in the NESTA report.

Changes to Enterprise Investment Schemes

The March Budget proposed changes to ‘tax-advantaged venture capital schemes’ including SEIS, EIS and VCTs, which many games companies make use of. Following a consultation, which they have today published the government response to, they have confirmed several changes including:

    A new £20 million cap on the total risk finance that can be raised by a company under EIS or VCTs

    An increase in the employee limit for ‘knowledge intensive’ companies to 500 employees

    A new digital process for companies and investors using SEIS, EIS and the Social Investment Tax Relief (SITR) by the end of 2016

Business Environment

The Chancellor announced some major changes which will have an impact on all businesses in the UK, including:

    Corporation Tax will be reduced to 19% in 2017 then 18% in 2020 – keeping it the lowest in the G7, and a reduction from the 28% rate that the coalition government inherited in 2010.

    A new mandatory National Living Wage will be introduced. It will apply to the over-25s from April 2016, rising from £7.20 an hour then to over £9 an hour by 2020.

    The Employment Allowance will go up from £2,000 to £3,000, raising the amount businesses can pay employees before they incur National Insurance contributions

    Three million new apprenticeships will be created, partially funded by a new ‘Apprenticeships Levy’ on all large employers. This levy can be recovered by companies that spend money on training.

    From September 2017, families with 3 and 4 year old children will receive 30 hours of free childcare – twice the current amount.

Train2Game News Tenshi Grants

image

Tenshi Grants today announces that games industry consultant Ella Romanos will lead the expansion of their Tenshi Grants service, which helps companies to access grant funding.

Tenshi Grants works specifically within the games and digital sectors, offering support for applications for UK and EU grants, including InnovateUK SMART grants and Horizon 2020 EU grants. The team are all experienced in the industry and in running their own businesses, which gives them a unique ability to understand what companies need, as well as having a proven track record in successfully winning grants.

“Tenshi Grants has a great legacy of successfully supporting developers with grant funding applications, which gives me a great opportunity to work with the team to expand their offering and help a larger number of companies in games and digital” says Ella Romanos.

“Ella joins us as an experienced games industry consultant and developer. By combining Tenshi’s track record and depth of knowledge with Ella’s experience in growing and assisting small and medium sized digital businesses, we can offer significant added value to our customers and the industry.” says Ian Baverstock, Tenshi Director

Tenshi Grants has to date helped companies such as Coatsink, Whispering Gibbon and Brightbook, and works with all types of companies, from startups to larger more established teams.

To discuss if there might be grants available for your company, please contact Ella on grants@tenshi.co.uk or visit www.tenshigrants.com.

Train2Game News Summer Video Game Book Bundle

image

Continuing its popular “pay what you want” ebook bundles, StoryBundle is proud to present the Summer Video Game Book Bundle – the sixth in the super popular series. Curated over the past 6 months, this specially picked set of 20+ fascinating game culture & history books/magazines.

It once again features over $100+ worth of books & magazines for a fraction of that price – including a world exclusive debut and literally thousands of pages of amazingly written and compiled content. This summer, either binge on the lot, or pick your favorites to read at your leisure!

The basic purchase tier ($3 or above) for the Summer Video Game Bundle, curated by game industry veteran Simon Carless, includes unprecdeented ‘behind the scenes’ development story ‘How Video Games Are Made’ by Russ Pitts, as well as the special multi-author Virtual Reality issue from the brains at Kill Screen Magazine.

Also available at this tier is the immensely entertaining ‘Boss Fight Books: Bible Adventures’ by Gabe Durham, exploring the odd story behind the even odder Christian NES games, plus ‘Put This In Your Brain’, a world exclusive to this Storybundle compiling some amazing writing from the first year of game culture pub Unwinnable Weekly.

The higher-tier rewards—available at the higher payment tier of $12 or your local equivalent—include ‘HG101 Presents An Unofficial Guide To Castlevania’ – Kurt Kalata & friends coming up trumps again on Konami’s seminal series, as well as the four-book series (!) revealing the fascinating history of the tabletop RPG, ‘Designers & Dragons – The ’70s, ’80s, ’90s, & ’00s’ by Shannon Appelcline.

In addition, you’ll get SCROLL #12 by Ray Barnholt, the final issue of the acclaimed game history magazine focusing on the MSX (plus SCROLL #1-#11 as a special bonus if you didn’t pick ’em up in a previous bundle!) – and finally, ‘The Untold History Of Japanese Game Developers, Vol. 1′ by John Szczepaniak, going super duper deep into the unknown past of Japanese game creation.

As always, StoryBundle lets you name your own price to get a whole bunch of epic and excellent titles. A minimum bid of $3 gets you the basic set of four books:

    Boss Fight Books: Bible Adventures by Gabe Durham
    How Video Games Are Made by Russ Pitts
    Put This In Your Brain: The Best of Unwinnable Weekly by Stu Horvath & the Unwinnable Writers
    Kill Screen Issue 8: Virtual Reality by Kill Screen Magazine

Even better, if you pay $12 or higher, you unlock four more titles, which includes the four volumes of Designers & Dragons, and all 12 volumes of SCROLL #1-12! That’s twenty-two total books and magazine issues!

    Designers & Dragons – 1970s, 1980s, 1990s & 2000s by Shannon Appelcline
    The Untold History of Japanese Game Developers by John Szczepaniak
    HG 101 Presents: An Unofficial Guide to Castlevania by Kurt Kalata
    SCROLL: #12 – Introducing MSX (Plus #1-11 Bonus!) by Ray Barnholt

Finally, both the optional charity and the curator’s full cut from this bundle will be going to Pixelles (http://pixelles.ca/), a non-profit initiative committed to helping more women make and change games. The organization is based in Montreal, and have already succeeded in building a supportive community of hobbyist and professional game creators.

The bundle is available for a very limited time only, via http://www.storybundle.com . It allows easy reading on computers, smartphones, and tablets as well as Kindle and other ereaders via file transfer, email, and other methods. You get multiple DRM-free formats (.epub, .mobi and some .pdf) for all books!

It’s also super easy to give the gift of reading with StoryBundle, thanks to our gift cards – which allow you to send someone a code that they can redeem for any future StoryBundle bundle – and timed delivery, which allows you to control exactly when your recipient will get the gift of StoryBundle.

Train2Game News GamesIndustry.biz Summit at EGX

image

GamesIndustry.biz, the world’s leading video games trade website, and Creative England, who support and invest in the creative industries, today announced a partnership to bring the GamesIndustry.biz Investment Summit to this September’s EGX – the largest video gaming event in UK history.
  
Running at The Vox Conference Centre Resorts – next to EGX at the NEC – on Thursday 24th September, the GamesIndustry.biz Investment Summit will provide the perfect platform for small-to-medium-sized games companies to learn about public and private games investment opportunities.
  
“The Gamesindustry.biz Investment Summit has always been a fantastic venue for developers to get the inside track on investment opportunities available specially for them”, said Jaspal Sohal, Head of Games at Creative England. “Creative England has funded a number of companies in attendance during previous summits, so it’s great that we’re able to play a larger role in bringing the Investment Summit to Birmingham this year”.
  
As the UK’s premier games investment event, the summit attracts industry leaders and investors from all corners of the games industry. High profile speaker sessions will feature topics such as crowdfunding, market opportunities and pitching advice, while the Games Investment Panel will bring together an eclectic mix of venture capitalists, angel investors, publishers, platform holders and public investors to present a fantastic opportunity for developers to ask questions about every type of games investment.
  
Attendees will not only have the ability to pitch their ideas informally to investors during the event, but also to apply for formal one-to-one meetings during the afternoon of the Investment Summit. Last year, the Investment Summit enjoyed more than 50 highly successful formal pitch meetings, and in previous years these meetings have resulted in direct funding for games developers, such as a £25,000 investment from Creative England for Mad Fellows Games in 2014.
  
Investors and speakers already confirmed include Creative England, Nintendo of Europe, All 4 Games (Channel 4) and Chris Lee (Media Molecule co-founder & investor) – with more to be confirmed soon.
   
A special Early Bird price of £69 (plus Eventbrite fee) – a huge £30 off the full price of £99 (plus Eventbrite fee) – is available until Friday, 31st July. Every ticket purchase for the GamesIndustry.biz Investment Summit includes:

●    Four morning speaker sessions from major games industry spokespeople
●    The Games Investment Panel featuring Chris Lee (Media Molecule co-founder and investor), Jas Sohal (Head of Games at Creative England) and more
●    Introductory coffee/tea and a full networking lunch
●    Full access to EGX, featuring all the latest & greatest games & developer sessions
●    Exclusive access to the non-public EGX Press Area
●    An application form for games companies to apply for formal pitch meetings with investors, which take place in private meeting rooms in the EGX Press Area from 1.30-6.00pm
  
For more information about the GamesIndustry.biz Investment Summit and to secure your place, please visit: www.gamesindustryinvestmentsummit2015.eventbrite.co.uk .

Train2Game News Jobs for Devs in Denmark

image

Employment opportunities in Denmark at major companies and indie developers.

The Train2Game team is always on the lookout for employment openings for students and possible job opportunities in the future. We’ve recently been in touch with Copenhagen Capacity, an employment drive for jobs in Denmark and heard about the incredible opportunities available to IT and gaming professionals.

We spoke with Anders Peter Kierbye Johansen about job opportunities in Denmark and his role as HR Director for Unity. We also managed to get our hands on a video that shows Australian Wayne Johnson talking about his experiences working as an Indie Developer in Denmark.

”My name is Anders Peter Kierbye Johansen, I am 40 years old and an HR Director for Unity. I am currently responsible for HR in Europe.  In my role I organize the HR team in Europe which consists of six employees and six recruiters. I studied Psychology, worked as a Psychologist, then went into Recruitment, Business support and then heading up HR for Unity.”

“I ensure we solve the key challenges which Unity needs to get right, concerning:”

“Recruitment:  We need to hire 200+ people before end of the year. So recruitment of highly technical talent is a difficult challenge and we aim to hire some of the best we can.”

“Onboarding: Ensuring all new employees are introduced to the company and the way we work; methods, best practice and a clear definition of their job, so they can become productive asap.”

“Data Quality: When we grow as rapidly as we do (50% growth per year in employees) it is critical that the basic data is in place. Otherwise the organisation will become messy and this will affect everyone in the company. So we need to get it right the first time around.”

“Talent Management: Making sure we know the talents of our employees and that we provide the right challenges for them, while ensuring there is never a chance they will consider leaving us!”

“Performance Management: Making sure our employees receive the feedback and support they need to become successful in their jobs. This requires clear goals and constant feedback so any employee at any time will know exactly if the work he or she delivers is what it should be.”

“Organisational development: Ensuring flexible structures which are continuously adapted to fit the current state of the organisation. Reviewing how to best organise teams and work so the company is able to grow while being able to deliver results.”

“It is rare you get an opportunity to be part of a company with a mission that makes complete sense. Unity Technologies wants to democratise games development. This purpose is still as valid today as when it was decided almost ten years ago. Unity is actually fulfilling its mission and is making a difference for people all over the world, both people who are building games but also people that are playing games, for example; playing Hearthstone on various platforms against each other.”

“It is exciting to be in a company which is going through a hyper growth phase. This is very challenging as we are hiring highly talented employees that need to be hired and relocated from all over the world, at the same time managing a complex organization which needs to absorb these new people while at the same time remaining productive.”

“We recruit for all areas. Software Engineers are always welcome and people who have tried building games, we will always be interested in. We are at any time ready to do some opportunistic hires. Meaning when we meet great people we are ready to hire them even though the right job may not be immediately available. However we are able to offer so many hard problems to solve that we can absorb every talented engineer we encounter.”

“I have been in the Games industry for two years now. It is an exciting industry, filled with small independent entrepreneurs and start-ups. It is exciting to work with people who truly have a passion for what they do. Of course people are people and what Software Developers need to be empowered is only slightly different from how you need to support other types of professions.”
 
“In general Denmark is an easy place to live. You basically only have to pay your rent and other than that everything else is paid for. It is a safe and truly pleasant place to live. In Copenhagen there are many quiet and meditative places to relax and hang out and the quality of life is high. Almost all developers which we have working here enjoy their life here and the attrition is close to zero so we must be doing something right, both in Unity but also in Copenhagen. Also, industry statistics say that Games Development is growing here.”

“At Unity we look for people with an inherent passion. People who prefer to spend their evenings hacking away on their pet projects. We most often see these people as successful at Unity. So when they apply they can often attach a nice portfolio which is a testament to their skills and achievements and also show us what they could do for us in regards to some of the hard problems we are trying to solve.”
 

Interview with games developer Wayne Johnson, living and working in Denmark

https://www.youtube.com/watch?v=nUi6Ehtvhno

For more information and to apply for jobs in Denmark, visit:
http://it.talentattractiondenmark.com/

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com