Train2Game News Deco Digital recruiting QA Tester

Deco DigitalDeco Digital are an independent video game developer based in Derby and they are looking for a QA Tester to join their team.

Deco Digital was founded in 2013 at the University of Derby by Joe Brammer and Howard Philpott. The studio has since gone on to become an ID@Xbox developer, designing games for Xbox One and PC.

They have previously worked on Pneuma: Breath of Life for the Xbox One which is an enthralling first person puzzler putting gamers’ minds to the test in a visually stunning world using Unreal Engine 4 and Physically Based Rendering. They are currently working on an, as yet, unannounced IP.

The Studio are looking for a full time QA Tester to help develop their current title. You will be required to work out of the Derby studio. Previous testing experience is preferred but not required and they are looking for somebody who is passionate about video games and wants to help develop something special.

Everyone who currently works at Deco Digital has done free work on indie games and mods to reach their goals, they believe its a great way to train yourself to be disciplined, self motivated, and to improve your overall skills. Most of all, having video game credits is almost essential to getting a full time job in the games industry.

If you are interested in applying for the position go to http://www.decodigital.co.uk/qa-tester-application.html and fill out the form.

Good luck to all those who apply!

Train2Game News Fishinabottle looking for Junior Web Developer

fishinabottleLeamington Spa based Games Developer on the hunt for Junior team member.
Details of the position copied from the Developer’s website below.

Junior App/Web Developer – Leamington Spa
Position type: Permanent
We’re on the lookout for an enthusiastic and ambitious Junior Web Developer
to join us.

This is a role with involvement in the technical design, development and
delivery of app, websites and server applications. You will enjoy working
with an interesting range of technologies deployed over a wide variety of
innovative projects, from apps through to on demand application and social
media platforms, for our high profile clients including Disney, the BBC and
Channel 4.

Expected technical skills:

. HTML5/Javascript/CSS3
. Apache/PHP/MySQL
. Popular web and mobile frameworks
. Knowledge of iOS or Android app development is an advantage

The ideal applicant will be enthusiastic, efficient, highly organised and
motivated with a solid digital understanding. You will work simultaneously
across a range of projects, many of them fast paced, delivering world class
products.

As an individual you will be solutions-driven, with an eye for detail and
have a natural interest in the latest digital innovations.

We’re one of the UK’s original and most successful digital production
studios that is structured in a way that’s designed to bring out the very
best in the people who work here.

You’ll be working in a relaxed, creative studio environment (a converted
chapel!) with perks including flexible working hours, free drinks and plenty
of social events.

What else can we offer you?

. You can manage your own working hours with our flexitime system
. The Fridge of Dreams provides free drinks – currently Peroni,
various wines, Coke, Diet Coke, Pepsi Max, Dr Pepper and fruit juices
. Free and unlimited posh coffee (Lavazza right now) as well as
speciality coffees and a range of fancy teas
. Personal Development Time and unlimited access to Lynda.com
. Membership to our cinema club in our own cinema with free popcorn
and drinks
. A range of funded social events – theme parks, go karting, superhero
days, bake offs and curry and beer nights etc
. Free fruit
. A cake on your Birthday

We offer a competitive package and a friendly, supportive working
environment.

To apply for this role please click APPLY to submit your CV and covering
letter. Please include links to live examples of your work, without these we
cannot progress your application.

This job is located at a Leamington Spa studio, please consider your ability
to commute or relocate when applying.

We are only able to process applications from candidates who are eligible to
work in the UK

For details of how to apply, visit:
http://www.fishinabottle.com/jobs/junior-appweb-developer

Train2Game News Student offering her artistic skills

LUC52101Train2Game Student and three time game jam winner, Chloe Martin is offering her artistic skills and knowledge to those in need.

Chloe is on the art and animation course and was previously a member of Digital Mage, along with my self, who were featured at The Gadget Show Live in 2012 as part of the Make Something Unreal Live contest sponsored by Epic Games.

After her continued success through previous game jams Train2Game invited her to be a mentor at the last game jam in April which she did an excellent job as. Using her knowledge and talents to help new students.

She is now looking to update and improve her portfolio by offering to help other Train2Game students with their coursework or any projects they may be working on. Chloe is a highly talented artist and will be a huge asset to your work.

Chloe is primarily a 2D artist but also can do 3D work if need be, dependant on what you are looking for in your project or coursework. This will be something she will be doing in her own spare time as she does have a full time job and is continuing to study on her own course.

You can find samples of her work on the forum by following this link: http://www.forum.train2game.com/album.php?albumid=485

This is just a very small fraction of the work she can do and she will provide more examples on request.

If you are interested and want to contact Chloe you can email her at booya127@live.co.uk

Train2Game News UK Top 20 Games – 15.09.14

DestinyAs was the games destiny, Destiny has soared to the number one spot knocking The Sims 4 in to second. The yearly version of NHL debuted this week at number seven and the new Naruto game, Naruto Ultimate Ninja Storm Revolution has just creeped in to the top ten at number ten. Lower down the chart at number seventeen is the first week for Infamous: First Light.

All formats

Week ending 13 September 2014

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 DESTINY ACTIVISION
2 THE SIMS 4 EA GAMES 1
3 WATCH DOGS UBISOFT 2
4 CALL OF DUTY: GHOSTS ACTIVISION 6
5 THE LAST OF US: REMASTERED SONY COMPUTER ENT. 4
6 MINECRAFT: XBOX 360 EDITION MICROSOFT 7
7 NHL 15 EA SPORTS
8 PLANTS VS ZOMBIES: GARDEN WARFARE EA GAMES 8
9 MINECRAFT: PLAYSTATION 3 EDITION SONY COMPUTER ENT. 9
10 NARUTO ULTIMATE NINJA STORM REVOLUTION BANDAI NAMCO GAMES
11 GRAND THEFT AUTO V ROCKSTAR 10
12 THE LEGO MOVIE VIDEOGAME WARNER BROS. INTERACTIVE 12
13 DIABLO III REAPER OF SOULS ULTIMATE EVIL BLIZZARD 5
14 METRO REDUX DEEP SILVER 3
15 TITANFALL EA GAMES 13
16 TOMODACHI LIFE NINTENDO 15
17 INFAMOUS: FIRST LIGHT SONY COMPUTER ENT.
18 MADDEN NFL 15 EA SPORTS 11
19 TERRARIA XBOX 360 CLASSICS 17
20 SNIPER ELITE 3 505 GAMES 19
< previous week
Leisure software charts compiled by Chart Track, (C)2014 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News UKIE outlines new manifesto for games industry

UKIE LogoOn Tuesday, Ukie, in partnership with Activision Blizzard and Ubisoft, hosted its largest ever Westminster Political Reception to announce a range of policy recommendations and to celebrate the cultural and economic importance of the UK games sector.

The event, held at Millbank Tower, was attended by more than 200 members, MPs, Peers, policy makers and industry figures from a range of creative industry sectors.

The event saw the launch of the new Ukie Policy Manifesto for the next Parliament that outlines initial plans for how to further grow the UK games sector following the introduction of tax breaks earlier this year, and the introduction of the new Computing curriculum earlier this week.

Created with input from Ukie’s members, the Policy Manifesto calls for action on three headline areas of policy support:

· Support to help UK games companies grow across the UK – including regulatory stability, better infrastructure and a long term roadmap where games businesses can access public funding and support proportionate to the other screen industries

· Promotion of the UK games industry abroad – demonstrating that the UK is one of the leading videogame industries in the world, including a focus on funding, fully supporting and working with industry on trade and investment activity such as trade missions and helping UK businesses to reach overseas marketplaces

· Building a strong and diverse talent pipeline – including supporting the new Computing Curriculum, investing in careers guidance and extending and making permanent the Skills Investment Fund

The reception heard from Justin Tomlinson MP, PPS to Ed Vaizey, on the work that the coalition government has done to support the UK games sector.

Justin Tomlinson MP said: ““The UK games industry is going from strength to strength, recovering some of the ground lost to other countries over the last few years. This growth has been helped very much by the hard work put in by Ukie and the major policy initiatives introduced by this government, such as a new computing curriculum and the recent introduction of production tax relief. However, more can of course be done and in my new role working closely with Ed Vaizey I very much welcome Ukie’s new Policy Manifesto and look forward to discussing its recommendations with Jo and her team in more detail over the coming months.”

The guests also heard from Dr Jo Twist, CEO of Ukie, and Roy Stackhouse, General Manager for Activision Blizzard UK and Ireland, discussing Ukie’s manifesto proposals and the strength of the UK as a place to make games.

Ukie CEO, Dr Jo Twist said: “We were delighted by the introduction of games industry tax relief earlier this year but quickly realised that it is essential that we maximise the opportunities that the new scheme presents. We have therefore spent the last six months speaking to our members from across the breadth of our sector about the measures that they would like to see the UK government introduce to truly put the UK’s games industry on the global map. Our Policy Manifesto outlines our members priority asks and we will be following this up with more detailed papers and briefings to MPs to continue our push to make this the best country in the world to make and sell games.”

UK MD of Ubisoft, Rob Cooper commented on the importance of the Westminster Reception in maintaining a positive view of the UK games sector: “Events like these are vital in showing the significance of the UK games industry, both culturally and economically, to a high profile audience of policy makers and other VIPs. We are delighted to support this year’s event and Ukie’s work generally in giving a voice to UK games businesses of all sizes from multinationals like Ubisoft, to smaller developers, making and selling some of the most vibrantly creative interactive entertainment in the world.”

Guests at the reception had a chance to play some of Ubisoft and Activision Blizzard’s latest titles including Valiant Hearts: The Great War, Just Dance 2014, Diablo III and Skylanders: Trap Team. Charity Special Effect were also there demonstrating their latest innovations to help young people with different abilities enjoy games.

You can find Ukie’s Policy Manifesto for the New Parliament here: http://ukie.org.uk/news/2014/09/ukie-westminster-reception

Train2Game News CODE_n Connecting game studios

image

Startups need to be visible to customers and investors in order to find the right partner for the next step in their development.

This is precisely where CODE_n CONNECT (connect.code-n.org) comes in by providing a platform that brings founders and established companies together. CONNECT is the latest element in the CODE_n innovation platform. Worldwide, startups are able to register for matchmaking with CODE_n CONNECT and simultaneously apply for the global CODE_n CONTEST. This year’s theme: “Into The Internet of Things”.

CODE_n has been around since 2012: More than 1,100 applicants from more than 60 countries, 150 finalists, over 50,000 visitors to the CODE_n Hall at CeBIT, thousands of conversations with investors, partners, customers and countless reports and interviews in international media. In brief, CODE_n is the stage for innovative startups. And now it’s digital too: With CODE_n CONNECT, founders have the opportunity to present themselves to established companies and investors all year round, find suitable development partners and network with each other. Simply register, upload a company profile and regularly post updates about your business – and the attention is guaranteed.

Ulrich Dietz, initiator of CODE_n and CEO of the GFT Group, says: “Our CODE_n partners and finalists to date have been inspired by the cooperation opportunities that CODE_n has offered them during the five days of CeBIT. We now want to offer this to our partners and startups all year round – in a centralized, flexible and no-hassle way.”

Startups wishing to take part in the CODE_n15 CONTEST can register for the innovation competition via CODE_n CONNECT. The deadline for applications is November 30, 2014. The competition is open to startups founded in 2009 or later who develop innovative business models relating to the key theme of “Into the Internet of Things” – divided up into the areas of DIGITAL LIFE, SMART CITY, FUTURE MOBILITY and INDUSTRY 4.0.

50 finalists will be selected from the entries to present their company and their business idea at CODE_n, part of the CeBIT fair in Hanover (March 16-20, 2015), free of charge – with their own stand area, a feature in the conference program and much more included. A panel of high-caliber judges will choose the winner from the finalists during CeBIT, awarding them EUR 30,000 in prize money and the CODE_n Award. More information can be found at http://www.code-n.org.

By the start of CeBIT 2015, CODE_n CONNECT will have expanded its functions for established companies. Anyone looking for exciting startups with innovative ideas will be able to set up ‘newsfeeds’ from March onwards. These provide regular information about trends and developments from the digital founder community. These messages allow interested companies to follow all of the startups specifically that are of particular interest to them.

“The digital economy has fundamentally changed the demands on companies when it comes to dealing with innovation. Completely new constellations are arising, new innovation ecosystems,” says Dietz. The interface between young and established companies especially promises tremendous potential. “Startups bring dynamism, courage and new stimulus to the relationship of innovation. The established companies bring expertise, financial backing and professional structures designed to scale business ideas. All of this remains dry theory, however, if they do not learn from each other. And this is where CODE_n CONNECT comes in. This is CODE_n logically thought through and implemented on the next level,” says Dietz.

Train2Game News Blizzard hire Hearthstone player

HearthstoneA professional gamer has been hired by Blizzard to work on updates for the massively popular Hearthstone.

Hearthstone: Heroes of Warcraft is the card game based on the MMO World of Warcraft. Announced at the Penny Arcade Expo in March 2013, the game entered open beta in January 2014, and was released in March 2014. Hearthstone is available on the Microsoft Windows and OS X operating systems and on iPad and Windows 8 Touch devices. iPhone and Android tablet platform releases are planned for the second half of 2014. As of March 2014, Hearthstone has more than 10 million player accounts registered worldwide.

One of those players, Ryan Materson, has now been employed by Blizzard as an associate designer and is expected to help with balancing the game for the new updates.

Materson, who is known as Realz, was the team leader of professional Hearthstone team, Mana Grind, before they disbanded. He is one of the most respected and talented professional players and this is what caught the eye of Blizzard.

On Reddit Materson said “This is a truly exciting opportunity for me, and (to rephrase from the words of someone I have long admired, who once entered a similar position) I hope my association with the continuing development of Hearthstone will serve to comfort fellow ladder grinders, competitors and players at large that ‘one of us’ is behind the scenes looking out for the interests of the play. I really can’t wait to get started”.

News from #Train2Game Sega advertising again

Capture Sega Logo_59068Job Type:Permanent
Areas of Expertise:QA and Localisation
Region:UK
Company: SEGA Europe Ltd

Position Overview
HOW WOULD YOU LIKE TO WORK IN THE COMPUTER VIDEO GAMES INDUSTRY?
SEGA’s Development Services team is looking for bright and motivated people to join us as Functionality Testers (or Games Testers as they’re more commonly known).
Getting the chance to work on SEGA titles before they hit the shops, you’ll be responsible for testing our titles to ensure they play as the developers intended them to and that they’re free from any ‘bugs’.
These positions are an excellent opportunity for people wanting to start a career in an industry which is fast paced, dynamic and above all fun!
Based at our offices in West London, positions are currently available on our Early Shift (7.30am to 3.00pm Monday to Friday) and our Late Shift (3.00pm to 10.30pm, Monday to Friday).

KEY RESPONSIBILITIES:
– Follow a test script in a thorough and consistent manner
– Use test scripts and testing skills to finds bugs and identify the severity and risk to the business
– Enter professional, clear, accurate and complete bug descriptions (e.g. using the correct naming conventions, what the bug is, steps to reproduce etc)
– Follows instructions accurately and in a timely manner
– Honestly and effectively communicate important issues and actively work with colleagues when needed
– Assist with coordination of group-based testing

Additional:
– If required, the job holder may be expected to work outside normal office hours, including weekends and/or bank holidays, when necessary. The job holder may also be required to work offsite if necessary.
– The job holder may be expected to execute any additional requests or instructions issued by senior staff or other members of the management team that are suitable to your job remit.

KNOWLEDGE, SKILLS AND EXPERIENCE
– Experienced games player with the ability to familiarise with game-play elements rapidly
– High standards of work and willingness to meet and exceed expectations
– Adaptability and willingness to improve processes and own development
– Proactively help and assist colleagues and maintain a ‘can do’ attitude when under pressure
– Clear and concise communicator both written and verbally
– Technical proficiency with Microsoft Office applications
– Ability to work unsupervised and maintain focus and commitment
– Maintain an adaptable approach to testing
– Flexibility to work additional hours if necessary
– Passion and enthusiasm for the role and the company.

If you’re interested in this opportunity then apply now by sending your completed application form and CV across to gamestesters@sega.co.uk
To download an application form please follow this link:
http://www.sega.com/jobs/Games_Tester_Application_Form.doc
Please note, only applications with completed application forms and CV’s attached will be considered.

Train2Game News Epic Studio opening in Guildford

Epic GamesEpic Games announced today the formation of Epic Games UK, which sets up longtime collaborator and trusted partner Pitbull Studio as a fully integrated team driving Unreal Engine 4 development in the region.

“Pitbull has been essential in helping us develop the best tools and technology for building the next generation of games,” said Tim Sweeney, Epic’s founder and CEO. “They’ve been invested in UE4’s evolution since its early beginnings, and their dedication is unflinching.”

To date Pitbull’s staff have been primarily concentrated in Sunderland, with offices in Guildford and Leamington Spa. James Golding, Epic’s lead programmer who has been with the company for 12 years, recently relocated from Epic’s headquarters in Cary, NC to Guildford to expand that location’s footprint and headcount.

Mike Gamble, European territory manager, has been running Epic’s engine licensing efforts across all of Europe from the UK since 2011. “Setting up a bespoke Epic presence here and fully utilizing the Pitbull team as part of that enables us to support Unreal Engine 4 developers across Europe on an entirely new level,” he said.

“Becoming Epic Games UK was the next logical step in our relationship with Epic,” said Robert Troughton, general manager. “We’re looking forward to expanding our amazing team here in the UK.”

Working alongside Epic Games on Unreal Engine 4, Pitbull’s programmers and artists have helped develop a wide variety of the engine’s features, including rendering, audio, physics, visual scripting, UI, documentation tools, platform support, localization tools and much more. As a contributor to Epic’s games over the years, along with their exhaustive work on Unreal Engine 4, Pitbull has become an indispensable Unreal Engine resource for Europe.

Epic is currently seeking exceptional talent to fill roles such as animation programmer, developer relations engineer, developer relations technical artist, engine community manager, engine programmer, support engineer and tools programmer.

For more information, please visit www.unrealengine.com and www.epicgames.com/careers.

Train2Game News Game Salary Survey

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Leading game industry website Gamasutra, a UBM Tech property, revealed the results of its annual Game Developer Salary Survey.

Results can be viewed in PDF format, as well as Gamasutra’s dedicated Salary Survey page http://www.gamasutra.com/salarysurvey2014.pdf.

The survey showed that, overall, salaried game developers in the U.S. made $83,060 on average in 2013, down 2% from 2012. Business and management salaries topped all other disciplines once again this year, averaging $101,572, followed by audio professionals ($95,682) and programmers ($93,251). Quality assurance professionals earned the lowest average salary at $54,833.

Conducted in May 2014 for the period between January 1, 2013 and December 31, 2013, Gamasutra gathered well over 4,000 unique responses worldwide, with help from market research company Audience Insights.

“There were major transitions in 2013 that affected the way game developers make a living,” said Gamasutra editor-in-chief Kris Graft. “Whether talking about the advancements in the democratization of game development, or the release of a new generation of consoles, it was a year in which the disruption and chaos of prior years settled in just enough for game developers to identify and adapt to a new reality. Despite the challenges, there’s still an undercurrent of enthusiasm.”

Key findings from the survey:

– Average annual pay among U.S.-based salaried game developers in 2013 was $83,060 (down 2%)

– Worldwide, solo indies made an average of $11,812 (down 49%)

– Worldwide, members of an indie team averaged $50,833 (up 161%)

– Per discipline, average U.S. salaries were:

            Programmers: $93,251
            Artists and animators: $74,349
            Game designers: $73,864
            Producers: $82,286
            Audio professionals: $95,682
            Quality Assurance: $54,833
Business and management: $101,572

– Canadian developers averaged USD $71,445 (up 9%)
– European developers averaged USD $46,232 (flat)

Download the full Salary Survey results in PDF form here: http://www.gamasutra.com/salarysurvey2014.pdf