Train2Game News Games Development skills in demand

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Serial Entrepreneur says Games Development expertise are needed in his companies

Koldo Garcia is co-founder and BizDev Director at Madpixel, creator of Madgazine  and also co-founder and CEO at The Mad Video. We spoke to him to hear from this successful Creative about his career in areas similar to games development and to gain an understanding of transferrable skills. It was also a great chance to hear about his personal history and the incredible projects he is currently working on.

What is your personal working history?

“Although I have a degree in business administration early I changed my mind and re-oriented my career towards design. I worked as a freelance designer for years in several areas (graphic design, corporate identity, etc.) until I started to work as web designer around 1998. In 1999 I founded Madpixel with my colleague Iñaki Arredondo, with the idea of combining design and technology. There, I specialized in UI Design and UX. I also played the CEO role. In 2011 I founded The Mad Video, a start-up focused on interactive video, where I’m the CEO. But I still actively collaborate with Madpixel as BizDev Director and Product Strategy Advisor.”

What experiences shaped your development as person and your ideas?

Working with colleagues with strong ethics it’s been definitively very important in my life. Also my experience these three last years with my other project, The Mad Video, it has been very important. I lived for three years in San Francisco, as many other startups from everywhere, and this was challenging and also demystifying. And from the personal point of view, living in a completely different culture was very enriching too.

How did you get into what you do now?

“At the beginning, at Madpixel we were focused on any kind of multimedia projects, but in the last years we began to develop our own products, specially focused on providing digital solutions for Museums and Cultural Institutions. Why this sector? We developed several tailor-made projects for clients in this area which were really successful. This gave us the opportunity to detect some areas where we could offer innovative solutions for them, and we decided to jump into it. Now we commercialize three products/services for this sector: ArtGigapixel (super-high resolution images), SecondCanvas (app/widgets builder for Museums), and Madgazine (platform to build digital magazines).”

Do you find there are transferrable skills from Video Games to what you do?

“Well, I have to say that in our past activity in Madpixel, we developed several online games, and this experience was for sure something worthy for our next projects. But talking more specifically about our present activity, I think there are several areas where Video Games could have a fit with us: 3D environments combined with our gigapixel publishing technology could be something interesting, for instance. And of course, all the gamification techniques are very interesting to offer museums new experiences for their audiences, especially for the younger ones.”

Can you tell us a little bit about Madgazine?

“Madgazine is an online platform which allows any kind of user to build their own digital and multimedia publications, magazine-style. Its CMS allows you to create the content once, and automatically get different outputs adapted to different devices and platforms: web, mobile devices (iOS and Android, both in HTML5 and as native apps).”

How does technology enhance an experience?

“There are so many ways I can’t say just one example. Think of technological companies such as Tesla, Über, Next, Airbnb, and so many more, that are disrupting and innovating through technology so many different aspects of our lives. It’s not only about getting info but about taking actions and interacting with our environment, the closer one and the remote one. I feel like we are living right now a really trascendental change in our world through technology.”
 
Interaction is a theme, is leaping off the screen into a person’s world important?

“Definitively. Interactions combining both the digital and the real world are more and more important. It’s not the future, it’s the present, and is changing our relation with everything. There are so much opportunities in so many areas that I can’t imagine in the next year’s a single thing where interaction between both worlds doesn’t make sense. Being able to explore artworks that way, makes a big change on how we see, enjoy and understand Art. This definitively gives you a better context of the painting and the painter from several points of view: history, technique, or just curiosities. All of this together allows you to better understand and enjoy Art.”

And Second Canvas, how are you modernising the exhibition experience?

“First at all, we are providing the museums with tools to make easier the process of going digital. And that’s important because museums are facing a big challenge about its own essence, where the digital museum is becoming as important as the physical one: universal and remote access to content, enriched and curated experience, etc. Second Canvas Modules makes this process not only easier, but also affordable for any kind of museum.”

“In this context, some of the modules Second Canvas offers allow visitors (both physical and virtual) enjoy this content in new ways that complement and sometimes enhance the traditional visit: ability to explore artworks with your fingers in your mobile device, zooming in the areas you want to explore until the smallest details, or getting stories about the different elements in a painting, are some of the features we offer. But also the possibility of interacting with beacons during the visit, having experiences combined with wearable gadgets, or changing the way art can be taught at schools and universities. The experience has been really welcomed. Audiences are asking us for more and more artworks in these innovative formats, and that’s incentivising museums to create more Second Canvas-style content.”

Madpixel, please tell us more?

“Madpixel is the company developing our three products/services. I didn’t tell you anything about one of them, ArtGigapixel, yet. ArtGigapixel is a team within Madpixel, specialized in very high resolution images captures. We have developed the software and hardware required for this kind of projects, and we are right now the company leader in this technology, working with hundreds of museums all around the world. Madpixel has given me the opportunity of experiencing art as never before. And as designer, I really love this. To be able to explore these artworks, zooming on details, and see the painter technique, and the evolution of techniques along the years, it’s been really wonderful for me.”

What would you say to a student, wanting to get ahead in the world?

“Don’t be afraid of changing your mind. Follow your instinct and do what you makes you feel great. And work hard, but don’t forget that life is greater than projects.”

To hear more about Koldo’s work or speak to him about future projects, contact the Train2Game blog at Mark Kington (mark@train2game.com)

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News Develop 2015 People’s Choice session

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Today, Develop:Brighton, Europe’s leading game developers conference, opened voting for the brand new People’s Choice session.

Taking place on Thursday 16 July at 2pm, the People’s Choice session puts the power in the hands of the delegates by allowing them to choose the session they would like to see.

Attendees have three options to choose from and voting closes on Wednesday 24 June. The three choices are:

Filling the Gap – Financing Tips from the UK Film Industry
Jonny Kane, Iglu Media

Market It Like An Indie
Colm Larkin, Gambrinous

Becoming Indie Before the Word was Invented
Robert Muresan, Exosyphen Studios

More information, video pitches for each session and links to vote can be found by visiting www.developconference.com/content/peoples-choice-voting

Develop:Brighton 2015 takes place from Tuesday 14 July to Thursday 16 July at the Hilton Brighton Metropole. For more information visit www.developconference.com

Train2Game News Talisman character funding SpecialEffect

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A new character for the million-unit selling Talisman PC and mobile game will be launched on June 10th thanks to a fantastic collaboration between Nomad Games and SpecialEffect, the charity which helps people with physical disabilities enjoy games.

The new Shaman character will be available as DLC from this week and is the result of a competition which Nomad Games launched earlier this year in conjunction with SpecialEffect. Fans of Talisman were invited to submit ideas for characters, with the winner voted by Nomad Games’ enthusiastic community.

US-based Graham Zaretsky was the winner of the fiercely-fought competition, with his ideas then brought to life by three artists and gamers supported by SpecialEffect, namely Amandeep Singh Heer, Ben Clark and Gareth Garratt. The three produced sketches and collages to develop the look and feel of The Shaman.

This week Zaretsky, plus Singh Heer, Clark and Garratt will see her brought to life in the game, with The Shaman available to download for £1.49, with revenue raised from the DLC going to SpecialEffect.

In addition, fans of the PC sku will be given the opportunity to choose what they pay for The Shaman character, with Nomad Games hopeful that its loyal community of Talisman fans will raise even more money for SpecialEffect.

“We’re delighted that The Shaman will finally be available for Talisman,” said Don Whiteford, MD of Nomad Games. “She’s a very special character, given that she’s been created jointly by the Talisman community and SpecialEffect.

“We are blown away by the work that SpecialEffect does to support people with disabilities to play games, and we’re honoured to lend our support to them in terms of raising awareness for this very special charity, but also to support them financially via sales of The Shaman.”

SpecialEffect’s Fund Raiser Nick Streeter added: “We can’t thank everyone at Nomad enough for this brilliantly original way of supporting our work, and for their team to involve some of the people we help in the design process was a magnificent gesture.

“All the staff at SpecialEffect are immensely excited about the launch of the Shaman, and the money raised will go straight into helping more people, whatever their physical disability, to benefit from the magic of video games.”

Graham Zaretsky, who won the competition earlier this year, offered: “I’m deeply honoured that The Shaman was selected to help raise money for SpecialEffect. I love the artwork and that it is exactly in the spirit of the character that I imagined. I hope that it helps raise a lot of money and awareness for the charity.”

Train2Game News Tabletop Simulator

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After a little over a year with support and feedback from the community, Berserk Games’ first title, Tabletop Simulator, leaves Early Access and releases in full force on Steam for $19.99 and is available for Windows, Mac, and Linux. (http://store.steampowered.com/app/286160)

Tabletop Simulator is a unique blend of multiplayer physics, a sandbox, and a prototyping tool. Create your own original games and rules, import 3D models & cards, set up complete dungeons for an RPG gathering, manipulate the physics, create hinges & joints, and of course flip the table when you are losing the game. All with an easy to use system integrated with Steam Workshop. Most importantly, you can do anything you want in Tabletop Simulator. The possibilities are endless!

Main Features include:

·         Online sandbox with unlimited games to play how you want.
·         Create your own mods easily with full Steam Workshop support and 3D model importing.
·         Up to 8 people can play together on the same table & talk on in-game voice chat.
·         Team system with voice and text chat.
·         Hotseat mode allowing you to play locally on the same computer.
·         Browse the internet, listen to music, and watch videos in multiplayer, in-game on a tablet.
·         Perfect for RPGs – build your very own roleplaying dungeons with our modular tileset, RPG Kit and tablet.
·         Great admin tools to enable or disable player permissions and to eliminate griefing in public games.
·         Included game modes: Backgammon, Cards, Chess, Checkers, Chinese Checkers, Custom, Dice, Dominoes, Go, Mahjong, Pachisi, Piecepack, Poker, Reversi, RPG Kit, Sandbox, Solitaire, Tablet

Berserk Games have also partnered with Robert Kirkman’s Skybound Entertainment to bring Superfight into Tabletop Simulator as official DLC. Superfight is the viral card game sensation in which players use cards to create ridiculous characters, and then argue about who would win in a fight. Superfight is now available for $4.99.  (http://store.steampowered.com/app/367330)

Dan Murray, President of Skybound Interactive states, “The entire Skybound team is thrilled to expand the universe of Superfight with Tabletop Simulator. We look forward to seeing Superfight live in the digital world for years to come.”

Read about and purchase the box set of Superfight at http://www.superfightgame.com

You can enjoy the trailer for Tabletop Simulator at
https://youtu.be/lKZVGZEuCHo

Train2Game News Steam machines from SYBER

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SYBER, a new division of CyberPowerPC, today announced it is taking pre-orders for its new Steam Machines series, which offer the ultimate in PC Console solutions to bring the PC gaming experience to the living room.

Customers can select from three models with a starting price of $499, all of which can be configured with a number of hardware options, including high-performance CPUs, graphics cards, gaming memory, solid state drives, graphics cards, and gaming peripherals.

Syber Steam Machines provide the best living room access to the greatest games and user-generated content available. Steam Machines offer the in-home streaming capabilities of Steam Link, which transports your games from your PC to your TV, plus the ability to locally install and play the entire library of native SteamOS titles.

Syber’s Steam Machine series gives gamers more power and more customization than standard video game consoles. Customers can start with the Steam Machine I, which features an Intel Core i3-4160, NVIDIA GeForce GTX 750 1GB, 4GB RAM and 500GB HDD with a starting price of $499.  The advanced Steam Machine X features an Intel Core i7-4790K CPU, NVIDIA GeForce GTX 980 graphics, 16GBs RAM and 1TB HDD at $1,419.

The first three models are available for pre-orders at www.sybergaming.com/products/steam-machine.aspx

Train2Game News VidXplore beta launch

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VidXplore today announces the beta launch of their video based game discovery tool.

The web-based tool, freely accessible to all at www.vidxplore.com, suggests new games to play based on games one already enjoys. Gameplay videos are shown to determine if the new game is a match, with recommendations being constantly refined based on liking and disliking results. Users may even create multiple channels to separate out all of their varied tastes. In essence, the recommendations are personalized for each individual.

In addition to game discovery, VidXplore assists content creators, who spend hours creating Let’s Plays, walkthroughs, guides, reviews, and more, with greater exposure. VidXplore draws on a broad spectrum of personalities to showcase gameplay. As games are discovered, so too will the rising stars of the gaming entertainment.

Originally created to discover games on ShinyLoot.com, it has since been expanded to include over 9,000 games for PC, Mac, Linux, PS4, PS3, Xbox One, Xbox 360, Wii U, and Wii. New games and platforms will be added each month.

With VidXplore’s proprietary recommendation algorithms, it intends to do for gaming what Pandora did for music. With the rise of indie developed games and an ever growing market of console titles, choice has reached an overwhelming level for gamers. VidXplore is the solution to narrow that choice quickly and accurately.

Train2Game News Train2Game TV

wpid-train2gametm_positive_72dpi_rgb.jpgTrain2Game is proud to announce the launch of Train2Game.tv an information hub to share how other students do it, what they are achieving and much more.

The TV is on air 24/7 and includes Train2Game interviews with big industry names such as Peter Molyneux, Ian Livingstone, other industry veterans and the views of Train2Game students.

The channel also has a link to lead you to www.train2game-news.co.uk where you can keep up to date with all the goings on of the games industry including what new games are being released, up coming game events and what Train2Game students are currently working, how their City and Guilds is helping them and the latest jobs

If you would like to see all this information simply visit http://www.train2game.tv and enjoy all the knowledge readily available. Get inspired with Train2Game TV

Train2Game News BearGames recruiting

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Interested in working with a start-up studio? Train2Game student studio BearGames on the lookout for additional team members

BearGames is looking for team members to join them in creating some really cool and exciting games. For junior developers working in a student studio is a great way to broaden your games industry network, have some fun and create content for a portfolio.

There are three team members in BearGames, the team are looking to expand to produce more work and complete their games. The team are currently working on a strategy spaceship game and have some huge plans for the future. In Particular BearGames is looking for team members with skills in: Development, Artistry/Animation and Music.
We spoke with team leader, Daniel Bartlett, 18, from Trowbridge, Wiltshire, to find out more about his journey in games, experiences so far on Train2Game, the studio and the games they are working on.

“I realised I wanted to study game design when I would be sat in class or in my room thinking of ideas for games. And when I played games I would always be thinking ‘how could this game be better?’”

“Then one day searching through the internet to see how easy it was to become a games designer, I came across the Train2Game website. I liked what I saw so applied. A month later I had a phone call saying someone will be round to make sure this is what and then I started.”

“Studying Games Design at Train2Game is great because I study when I want and at my own pace. But when I get to a point I get stuck on, other students help me more than the tutor team does!”

“My team is called BearGames. We are currently made up of three people: me as the Games Designer, Finance, Marketing and Leader. Macaulay Tennant as the developer who I met on the 2014 fun day on Minecraft, Fabio Rodrigues as artist and animator who I recruited from the Train2Game FB page.”

“Both of them are great people and we are all great friends that can have a laugh and play games together. We are currently looking for another Developer and Artist/Animator to help on the work load and most importantly we need someone who is good at sounds and music.”

“We are currently working on a command your own spaceship fleet to defeat the aliens. It will include a campaign and various multiplayer modes so you can work in a team or on your own to complete different objectives. We don’t have a name for it yet but we do have most of the art work completed.”

“It is a combat strategy game, players will use a different strategy for each level that you will decide from either a pre-set group or one that the you created yourself. While shooting at the aliens who’s strategy will be constantly changing throughout each level.”

“For the success of our game we want to build a fan base that can help us fundraise for our next bigger game. We want to work with another studio to include voice activation in our games to make them more fun and interactive for the player.”

“We already have our next game planned and will be a much bigger project. Our long team goal is to become a well-known game studio that creates games we want and to make, games the community wants by using the ideas they have and putting some ideas together, then making games for You Tubers and other famous people in the games world.”

“My personal dream is to become the leader of a big games studio based in the UK that creates games for the community and to give a percentage of our profits to charity.”

If you’re interested in working with BearGames you can email mark@train2game.com with a copy of your cv.

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News PLAY Expo tickets on sale

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Tickets for PLAY Expo, the North’s biggest gaming expo have gone on sale this morning. The show will take place at EventCity, Manchester on 10th and 11th October 2015.

PLAY Expo is in its fourth year in Manchester and has more than doubled in size over that time. Hundreds of screens of next-gen, indie and retro games as well as eSports, cosplay and stars of film and TV pulled 19,000 attendees through the doors of the highly-successful two day event last October.

Replay Events Director Andy Brown said “PLAY Expo 2014 was a huge leap forward for us in terms of scale and ambition but we delivered a knockout show that our attendees absolutely loved. The bar has been set very high for PLAY Expo this year, but we already have plans underway to smash all previous records out of the water.

Show features we introduced last year such as celebrity signings, our careers fair and Youtuber meet and greets will be expanded plus we are adding even more new content for 2015 including an area dedicated to the immensely popular Minecraft, where we will be running a Hunger Games tournament and a creative build server. Of course this won’t be at the expense of any of the other parts of the show – we know how passionate our attendees are about all aspects of PLAY Expo.

We pride ourselves on being the most diverse gaming expo in the UK – where else can you see so many of the latest games and technologies alongside arcades, pinballs, retro consoles and computers? The response we get from the gaming community is overwhelming, we’re immensely proud of what the show has become and we look forward to delivering yet another phenomenal event to our audience and partners this October.”

PLAY Expo 2015 will also feature the UK’s largest arcade and pinball display, industry speakers, movie props and vehicles, card and board games, merchandise plus a host of other features. More announcements will be made in the coming months. Further information and tickets are available from www.playexpo.net.

Train2Game News Jagex QA Role

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Jagex are looking for a QA tester. However, being a QA tester in the Old School team is so much more than you think.

You’ll be bringing your ideas to design meetings to help the company decide how the studio can best implement the players’ ideas. In time you’ll be creating content while under the mentorship of the content developers.

You’ll be answering the questions from the community in the live streams and on video. You’ll be using your understanding of the community to make every update as community focused as possible, but most importantly, you’ll be helping to turn the community’s wishes into reality.

You’ll need to be incredibly community focused and passionate about making Old School the best game it can be. You’ll need to be able to listen to the community and not be afraid to change your opinions based on what they say and you’ll need to know what happens when you use a herring on a tree.

You must live and breathe Old School, you must be a walking Old School wiki page and you must be able to work well with the Old School team.

You will be an integral part of the Old School team and Jagex strive to give their community the best!

If you haven’t applied yet, then have a look at the extra details on the site below and apply!

http://www.jagex.com/careers/jobs/1112