Train2Game News: GallantCloud Blog – Final Week

Gallant CloudThe week before demo day has just begun. What happened with the time?
It seems to accelerate before a crucial deadline like this. We had the amazing opportunity to go to Lionhead Studios and refine our pitch and our game with Gary over the whole week.

As always we felt very welcome by Gary and his generous support for us and our game was invaluable. I can’t stress how important it is to have a mentor on board who has 28 years of game design experience. It makes a huge difference.

The demo day at the Level 39 in Canary Wharf has finally arrived.

This is what we are working so hard towards the whole 12 plus 1 weeks. As always there are thoughts of how things might go terribly wrong, but practising the pitch on stage a few times made us more confident and it became more a routine over time. Keeping focused on delivering our passion and excitement for our game helped a lot.

I brought my Oculus Rift along to demonstrate that we have a cutting edge game that is ready for the future next year.

The pitch and the demonstration of our game went very well and we where all relieved that it was finally over. Time to celebrate and enjoy the successful demo day with Microsoft!

It has been a great journey indeed.

I highly recommend this accelerator experience to anyone who wishes to move on the fast track and learn very fast and likes challenges.

Train2game News: Microsoft announce new accelerator programme companies

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UK firms Gateway Interactive and 8 Bit Studios to begin 12-week programme in February

Microsoft has announced the new wave of companies that will take part in Microsoft Ventures’ London Accelerator programme.

The scheme has been piloted this year and provides support to start-ups for 12 weeks as they try to establish themselves as a business.

Twelve firms will be taking part in the 2014 programme, which kicks off on February 3rd. Two of these are gaming firms: Gateway Interactive, a studio based in the North East of England working on their inaugural title Pure Space, and 8-bit Studios, which is working on online multiplayer game Skara.

The successful applicants were named during a Microsoft event at London’s Canary Wharf, where the pilot companies of this year’s programme were able to show off their work and pitch for further support from other potential investors.

Two of the five pilot companies were games firms – Whispering Gibbon and GallantCloud – and all pilots have been invited to continue working with Microsoft at its new Accelerator headquarters, which is due to open in Whitechapel.

Microsoft UK’s managing director Michel Van der Bel told Develop: “These technology start-ups and entrepreneurs are the future success of our sector. The future of our economy will be based on the success of these start-ups.

Train2game student and GallantCloud member Ben Cooper said “i want to say thank you on behalf of the team for all the help Train2game gave us. It was very much appreciated and I believe we nailed the pitch!”

Source: Develop http://www.develop-online.net/news/microsoft-ventures-names-start-ups-for-2014-london-accelerator/0187016

Train2Game News: Train2Game Winners site live

Train2Game WinnersTrain2Game have launched an exciting new website where we get to show off the great accomplishments of our students.

Train2Game Winners is a place where students who have achieved great things in the games industry will be celebrated. We thought it was high time to show the world just how successful our students can be.

The website features testimonials from students in their own words about how they feel about Train2Game and the support they have received.

We are proud of each and every one of our students and hope that we will be adding to this site with more new achievements from students in the near future.

Visit www.train2gamewinners.co.uk to view the new site.

Train2Game News: GallantCloud blog – Week 12

Gallant CloudThis is officially the last week on the Microsoft Accelerator Program. Can’t believe that it is almost over already. The demo day is coming fast as it is scheduled for the next week. We have made some great friends over the last 12 weeks. It is quite a shame that it is over soon.

We had the German State Minister of Economics Affairs (Labour and Transport) Olaf Lies in the office this week and he was quite impressed with our game. He left a delicious traditional ‘Baumkuchen’ cake for the whole Microsoft Accelerator program. A great treat for the start of the week I would say.

The last Pitching Doctor session this week was located at the L39 boardroom in Canary Wharf. It was an amazing location to practice our pitch and soaking up the banking and start-up atmosphere. Practice makes perfect as we know and refining our pitch after every presentation and genuine feedback really makes a difference.

Later that evening we had some great Wine tasting and talk by Naked Wines and our office farewell toast with Pizza.

Next day it was time for two more pitching rounds in front of ‘friendly investors’ and we got some good feedback from them too. This is all very encouraging as it seems we are on the right track with our game and pitch.

As it is still November we formed a team at the begin of the month for ‘Movember’ and raised some money from people in the Co-working office. Growing a moustache for a whole month is quite a high maintenance as well. Also it makes you feel like a cool dude, but the people around you look suspiciously at us and very likely to make some funny comments. I think I heard them all by now, but I am strong and resist the temptation to shave the fur off between my nose and lips. One of our team members actually was getting rid of his one, so we had to give him a fake moustache for a while. It was all great fun!

The final day at the Accelerator arrived and we making best us of it by polishing our game and doing more pitching practice for another event in front of hundreds of people.

The last week has past so quickly, it is unreal. One more week to go before the demo day.
It is going to be a crazy week ahead!

This is officially the last week on the Microsoft Accelerator Program. Can’t believe that it is almost over already. The demo day is coming fast as it is scheduled for the next week. We have made some great friends over the last 12 weeks. It is quite a shame that it is over soon.

We had the German State Minister of Economics Affairs (Labour and Transport) Olaf Lies in the office this week and he was quite impressed with our game. He left a delicious traditional ‘Baumkuchen’ cake for the whole Microsoft Accelerator program. A great treat for the start of the week I would say.

The last Pitching Doctor session this week was located at the L39 boardroom in Canary Wharf. It was an amazing location to practice our pitch and soaking up the banking and start-up atmosphere. Practice makes perfect as we know and refining our pitch after every presentation and genuine feedback really makes a difference.

Later that evening we had some great Wine tasting and talk by Naked Wines and our office farewell toast with Pizza.

Next day it was time for two more pitching rounds in front of ‘friendly investors’ and we got some good feedback from them too. This is all very encouraging as it seems we are on the right track with our game and pitch.

As it is still November we formed a team at the begin of the month for ‘Movember’ and raised some money from people in the Co-working office. Growing a moustache for a whole month is quite a high maintenance as well. Also it makes you feel like a cool dude, but the people around you look suspiciously at us and very likely to make some funny comments. I think I heard them all by now, but I am strong and resist the temptation to shave the fur off between my nose and lips. One of our team members actually was getting rid of his one, so we had to give him a fake moustache for a while. It was all great fun!

The final day at the Accelerator arrived and we making best us of it by polishing our game and doing more pitching practice for another event in front of hundreds of people.

The last week has past so quickly, it is unreal. One more week to go before the demo day.

It is going to be a crazy week ahead!

Train2Game News: Android Intel Xmas Party

Intel SoftwareOn 3rd December, Intel Developer Zone is inviting developers to a Christmas party near London’s Liverpool Street.

Taking place at The Shooting Star, you’ll be treated to sessions on free Android tools, a testing pod for us to try out Android apps on the x86 platform and the opportunity to rub shoulders with fellow coders.

Intel will lay on a great spread of food, soft drinks and beer to keep those energy levels up as we network, and there will be goodies galore with t-shirts, pins and other keepsakes from the evening.

As well as receiving those Christmas presents, you’ll have the chance to hear Intel application engineer Will Hansford-White give a quick talk on the free tools Intel provides for developing Android apps. Dev expert Sulamita Garcia will then give an XDK demo, giving hints and tips for easily developing in HTML5.

If anyone dropped by the Intel stand at Droidcon UK in October will remember the app test pod. Developers were able to see how their apps function on the x86 platform, which gave them a great insight into creating apps to reach a wider audience in the future. You’ll be given the chance to do the same, and you can test them out on the range of devices Intel will be bringing along. Experts will be on-hand to show you how to port current apps onto x86 as well.

To guarantee your place, please RSVP here.

So on Tuesday 3rd December, get to London Liverpool Street and make the few-minutes’ walk down Bishopsgate and turn off onto Middlesex Street. The party is in the private room downstairs!

Train2Game News: GallantCloud Blog – Week 11

Gallant Cloud Train2Game – GallantCloud Blog
By Richard Hoffman

Microsoft Accelerator
Week 11

This week we had another good Pitching doctor session to refine our pitch for the demo day. With a few weeks left for the Demo day it is just hard to believe that the time in the Microsoft Accelerator program is almost up and amazing how much progress we are making every week with our game. Everyone we show our game seems to be quite excited and there is always more suggestions and positive feedback to expand the game itself.

I am still studying monetization strategies in games and got stuck in Candy Crush Level 23 for a few days. It is just me or does it seem that the same level is becoming easier over time? Interesting game mechanics for sure! I also start playing League of Legends and Clash Of Clans as they are other successful game it seems.

Clash of Clans reminds me a bit of the Browser game Travian I played around 7 years ago. It just shows that most games are not original really, but have better artwork than another game in the past and are now available on mobile devices.

We came up with some ideas how to implement a few strategies to our game. It is all coming together.

One highlight was the UX (User Experience) Workshop where we learnt more about retention and analytics in general which can also be applied to games. This is very important and useful for our game for sure.

On the business side we are finalizing our Business Plan at the moment and adding the financial figures. Not very exciting stuff compared to creating a game.

It is a lot of work to complete all the tasks and aspects of a game studio and to keep all team members in the loop.

Finally we had a great creative brainstorming session with our mentor again. It is really great to see how he enjoys playing our game and giving positive and constructive feedback to make our game better.

It is unbelievable how much value a mentor and advisers bring to the table and accelerate learning and how to apply it.

That’s all for now. Will keep you up to date about the next weeks.

Train2Game News: Train2Game Radio revisits Muir Halleron

Muir HalleronWe spoke to Muir a while ago when he had not long started the Train2Game course and now we have revisited him. Muir told us all about the work he does now with 22Cans forums.

You can listen to the interview here: https://audioboo.fm/boos/1755384-train2game-student-muir-halleron-talks-to-t2g-radio-again

Or read the transcript below:

Hello I’m Muir Halleron, I’m taking the Train2Game developer course and I’m from Widnes.

Hiya Muir, how you doing?

I’m just fine thanks

Excellent! So what have you been up to since we last spoke?

Oh, loads of things! Since we last spoke; I’ve been to Eurogamer, I started making my own game but it’s very slow going. It’s basically an extreme in my spare time thing. I am also the forum moderators for not only Train2Game but also 22Cans on their steam forums.

Excellent. How did that come about?

Oh I backed GODUS on Kickstarter last December, became active in the forums and through that the community manager, Sam Van Tilburgh, approached me to become a moderator.

Excellent. So have you been enjoying it?

Yeah it’s fun! It can be a bit stressful at times and hectic, especially right after an update of the game, but yeah, I’m really enjoying it!

Very nice and do you get to hear some industry secrets that we’re not allowed to or anything?

Oh not really! I do get a bit of background information just pertaining to my moderator duties.

So have you always been a fan of 22Cans and Peter Molyneux?

I like Peter Molyneux’s Fable series. My first game of his that I actually played was Black & White, sadly I didn’t actually finish that game!

The important question is though, were you a good god or were you a bad god?

I was actually middle of the line!

Oh yeah? Tried to please everyone?

Yeah, straddle that fence!

So have you been finding that all this forum moderation will help you in the future with your career?

I’m hoping so yeah. It’s allowed me to see how things in the industry works a little bit and I’ve got a little bit of contact with a few of the devs on different social media such as Facebook, Twitter and Steam. They’ve been really nice and they answer questions that I have pertaining to the industry.

Excellent, that’s nice. Do you think you’ll perhaps get a job with them as well now that you’ve got contact with them?

That would be nice but they’re a little bit too far south for my tastes.

Oh yeah I forgot you live fairly north. So finally, what are you hoping for the future then?

Well in the future, I’m actually looking to relocate to Leeds because right now I live up near Liverpool but I’m wanting to move to Leeds because my boyfriends live there and with my Son being closer to my boyfriends would mean a bit more support with him so that I could actually get a job and not have to worry about being home to meet him after school.

Yeah that certainly would help a lot wouldn’t it.

Yeah. It’s my hope that once I move to Leeds and get settled in I’ll be able to get a job placement in a company over there.

Excellent well I wish you all the luck with that

Thank you

And I will talk to you again soon Muir!

Alright, thanks Mark.

Train2Game News: Unity partners with GameAnalytics

unity-logoGameAnalytics, a fast-growing free analytics provider, and Unity Technologies have partnered in order to bring the powerful GameAnalytics tools into the Unity Asset Store Online Services Strategic Partner program.

“During the last nine years, Unity has truly managed to democratize game development for the creative teams. GameAnalytics is on a mission to follow up from where the Unity engine ends and enable game developers of all sizes to monitor and optimize everything easily, from user acquisition to game design based on hard facts,” explained Morten E. Wulff, CEO of GameAnalytics. He continued: “Improvements based on performance metrics are essential to success in today’s free-to-play marketplace.”

GameAnalytics was founded in 2012 with $2.5m in funding from notable investors such as the CEO of Huffington Post, Jimmy Maymann, and TechCruch’s founder, Michael Arrington. Like Unity, GameAnalytics is a Danish company. It now supports almost 4,000 games and tracks more than 30 million new players each month.

One of the secrets behind GameAnalytics’ explosive growth is how easy it is for Unity developers to get started. As the CEO of Roadhouse, James Hursthouse, explained: “For us, the deep integration between GameAnalytics and Unity meant that we were up and running with 45+ important metrics in a few hours of development time.” James continued: “Today, more than 15 people from our company log in to GameAnalytics every day as one of the tools we use to check KPIs on everything from player acquisition and engagement to in-game monetization.”

“GameAnalytics has been committed to bringing analytics to the Unity community from the day they started the company,” stated David Helgason, CEO, Unity Technologies. “Analytics is an important part of launching a successful game and with GameAnalytics working with us in the Unity Asset Store Online Services Program, that will be easier than ever for development studios of all sizes.”

This could be a very helpful tool for Train2Game students and student studios using Unity to create their games.

Train2Game News: Icey Monty’s new gaming website

Shooter3dGamesTrain2Game Student Studio, Icey Monty, have expanded their company even further and are now the proud owners of a gaming portal.

John Esslemont and Nick Walker started work for the gaming site last month and have since been hand picking their favourite online titles to be featured on the site. The page already features a treasure trove of shooting games from around the web in one helpful place.

When asked why they decided to start this site Nick said “A client of ours, who owns a few similar sites, suggested the idea to us after we’d finished some work with him. We’d been discussing the idea of moving away from client work to pursue our own development ideas anyway, and with that in mind, the investment in a new website seemed appropriate.”

This is Icey Monty’s first big step from their current client work to developing their own games and ideas. They now have a ready made platform they can publish too without any hassle. In my opinion the guys have made an excellent choice.

You can view the site and enjoy all of the carefully hand picked shooting games at Icey Monty’s new website, www.shooter3dgames.com

Train2Game News: Insomnia50 Indie Gaming showcase

InsomniaMultiplay, organiser of the Insomnia series of gaming festivals, the largest gaming festivals in the United Kingdom are pleased to announce a series of initiatives designed to showcase the best UK talent from the indie scene at Insomnia50.

The Indie Zone, sponsored by GAMDIAS, is a new addition for Insomnia events and is an open invitation to the unique and wonderful games being created across the country by independent developers.

Each developer has access to a top-of-the-range PC station, dedicated time on the Indie stage which will have prime position in the exhibition hall; featuring some of the industry leading retailers, manufacturers and development studios.

This provides the perfect opportunity to connect directly with the gaming community and interact with other developers such as Hypersloth Games (Dream), Dead Shark Triple Punch (Epigenesis), Pumpkin Games (Doppelganger) and many more.

Supporting creativity further is Global GameCraft, who organise game jam events designed to allow game-makers to meet, share ideas, have fun, compete for prizes and most importantly make games! Each day, participants will be set a task, having as little as ten hours to complete, with a judging panel demoing stand-out entries on stage and awarding prizes to the best submissions.

To take part, you must have a ticket to Insomnia so you can reserve your complimentary space for the GameCraft Game Jam. In order to purchase a ticket or reserve your space you can do so at www.insomnia50.evenbrite.co.uk

“Indie games are fast becoming the most original sector in gaming, giving us new ways of playing videogames”, said Craig Fletcher, Multiplay CEO. “We want to support the UK industry and enable developers to show their products off to as large an audience as possible, and to invite future designers to get involved with their peers through initiatives like the Indie GameCraft. Insomnia50 will be the most diverse festival we’ve ever held, in part due to the brilliant response we’ve had from indie developers, and we hope to continue to bring events like this, that support our industry and its talent to future Insomnia gaming festivals.”

If you are a game developer and would like to take full advantage of a free PC ‘station’ and a 45 minute live demo and talk on the Indie Stage at Insomnia50, please register your interest at www.multiplay.com/indie-games

The Insomnia Gaming Festival is not to be missed, with spaces still available and more announcements to follow, head to http://insomniagamingfestival.com/ for the latest event news and up-to-date line-up.