Train2Game News: Mobile Talisman board game

TalismanMobile games publisher, Thumbstar Games, is excited to announce the release of Games Workshop’s fantastic Talsiman Prologue from Nomad Games scheduled for 25th April for iOS and Android.

Enter the Mythical World of Talisman’s Dragons and Sorcery!

Talisman Prologue is the first in a series of games based on the seminal Talisman board game.

For those unfamiliar with this classic world of fantasy adventure, Talisman is a game like no other – indeed, it is no ordinary game but a fantastic quest in a world of magic and monsters.

As you play, a story unfolds from turn to turn: a heroic epic of brave deeds, daring encounters, treasures and magic, of battles won and lost, but always a tale that enthrals!

In Talisman Prologue, you take the role of 10 characters on a series of epic quests. Fight your way through hordes of monstrous creatures and cast powerful magic spells along the way.

Using the rules of the board game, Talisman Prologue is a single-player strategy role-playing game.

The key features of the game include:

· 10 classic characters from the board game
· 50 quests to play through
· Original sountrack
· Endless replayability

You can enjoy the trailer below:

To keep up on the latest news from Thumbstar Game and Talisman, you can using the links below:

Website: http://www.thumbstar.com/games/TALISMAN

Facebook: www.facebook.com/thumbstargames

Twitter: @thumbstar

 

Train2Game News: A visit to Special Effect

Kirsty Payne from SpecialEffectI had the great pleasure of going to visit SpecialEffect at its headquarters in Oxford on Wednesday. The charity held a get together to thank supporters for their work during the Art Charity Auction back in December.

As I arrived at the building I was struck by how incredible it looked. I drove up a long road, flanked by trees all the way up to a Manor building where SpecialEffect is housed. I parked around the back and entered the easily accessible building where I was met by Hannah Whittaker, who works at SpeciaEffect.

As I entered the office I was greeted by Gavin Tan, who is a developer for the charity. I chatted with Gavin for a bit about games, that is the reason we are in this industry, and he then showed me some of the controllers they use to help disabled people to be able to play games.

The first controller I tried was the “EyeGaze”. This is a device which tracks your eye movements and lets you do all the things you want on a computer using nothing but your eye movement. Following a quick calibration I got to play racing game, Dirt. To control the vehicle you moved your eyes to the top of the screen to go faster, to the bottom of the screen to brake and reverse and direct your eyes left or right to turn. I am normally terrible at racing games but using the EyeGaze I managed an average time which pleased me!

Following on from the EyeGaze I got to experience voice activated controls in Street Fighter. A control was set up which is used for movement and can be controlled by your chin with a sensitive microphone for the voice commands. The commands were simple like “Punch” for an uppercut, “Kick” for a spinning kick and “Move” to do a Hadouken.

Seeing and experiencing these controllers for myself really showed me how helpful these can be for people trying to get back in to gaming and back playing games on a level playing field. It truly is an amazing thing that the people at SpecialEffect do.

Over the next half an hour several games industry people turned up to the office for the event. There were people there from Sega, Warner Bros, and Take-two. Once everyone had arrived it was time for the main event.

Everyone was welcomed to the event by Kirsty Payne, a Vice President of SpecialEffect, who can be seen in the picture above. She gave a quick run down of the event in December. The art auction featured games art from across the industry and was held at the London City Hall and was visited by the Mayor of London, Boris Johnson. The auction managed to raise over £30,000!

The floor was then given over to Dr Mick Donegan, founder of SpecialEffect, who showed where the money will be going and who is being helped.

After the presentation SpecialEffect offered us drink and food. It was lovely just being able to talk with some of the games industry people who do so much for our industry and hearing their opinions on the games industry at the moment.

It was an incredible day and I will continue to do what I can for this amazing Charity! I will leave you with this amazing video of a young man called Alex who has been able to play games again and has used Special Effects help to be able to become a Train2Game student!

Enjoy!

Train2Game News: Games Industry News – 19.04.13

Connor AdamsIt is the end of the week so it is time for the Train2Game end of week round up!

The first bit of news this weeks come with the release of Injustice: Gods Among Us, the new DC Universe fighting game. Train2Game student Connor Adams did some of the concept art for the game at the company he works at Atomhawk in Newcastle. Congratulations Connor! You can view some of his art work, which I highly suggest, in the following link: http://crayonmechanic.deviantart.com/

The Pokémon Company International recently revealed a mysterious new Pokémon that looks strangely familiar to Legendary Pokémon Mewtwo. Nintendo have now confirmed that this new Pokémon is connect to Mewtwo! How this connection will play out when Pokémon X and Pokémon Y launch in October is still to be confirmed. You can enjoy a short clip, that makes the connection clear, here: http://www.youtube.com/watch?v=7tSVBVQzNMg&feature=player_embedded

Bethesda have recently uploaded a couple of six second long clips to the video sharing site, Vine. These little teaser clips had the internet buzzing about what could be coming. It has now been announced that it is the new game from Resident Evil creator, Shinji Mikami. Mikami’s studio Tango Gameworks will reveal ‘project Zwei’ via a debut trailer set for release at 5:00 a.m. Pacific / 8:00 a.m Eastern. Mikami has previously described Zwei as “a true survival horror” in which the player “confronts and overcomes fear”. Mikami has also said this will be his last game as director.

Activision social media manager Dan Amrich has said he expects 2013’s entry in the Call of Duty series, which is most likely going to be Modern Warfare 4, to be revealed no later than E3 in early June. Amrich noted that the last two Call of Duty games were revealed in May 2011 and May 2012. It has been rumoured that Microsoft are revealing their next Xbox on May 21 so it is likely the new COD will be announced around the same time.

Finally, Microsoft reports that Xbox Live now has around 46 million members worldwide. This, is according to the firm’s Earnings Release for FY13 Q3. It represents an 18 per cent increase from the prior year period. Microsoft’s Entertainment and Devices Division posted revenue of $2.53 billion, an increase of 56 per cent from the prior year period. Microsoft sold 1.3 million Xbox 360s during the quarter, which is down 9 percent from the same period but it is still impressive that so many consoles are still being sold, even at the end of this generations cycle.

Train2Game News: New Zelda 3DS Game announced

Legend of ZeldaNintendo have announced in there latest Nintendo Direct video that a new Zelda game is coming to the handheld 3DS. It will be a sequel to the SNES classic, A Link To The Past.

After announcing how much he loves A Link to the Past, Nintendo of America COO and president, Reggie Fils-Aime confirmed that Nintendo is now developing a new game that will take place in the same game world for Nintendo 3DS. While the setting for the game might prove familiar to fans, Fils-Aime confirmed that it features an original storyline and entirely new dungeons.

Fils-Aime said “What our developers want to achieve in this new Zelda game is to reinvigorate the flat, 2D world of A Link to the Past with a sense of height and volume using the three-dimensional display in Nintendo 3DS. With it, it’s easier to differentiate levels in the environment and our developers can utilise height differences in dungeons as a puzzle-solving mechanic.”

In the few brief seconds of footage shown, link can be seen springing upwards to access the higher reaches of the game’s multi-tiered dungeons.

One of the most intriguing new features of the game is the ability to turn Link into a drawing, enabling him to navigate across walls and zooming the camera down into the game world.

There is not yet an official release date but the video from Nintendo Direct informs us that it will be released this holiday season.

You can enjoy the trailer for the new Zelda 3DS game below. A 3D version of the video is being shown on the console.

Train2Game News: Rapid2D winner interview

NicolaTwo weeks ago, the winner of the Rapid2D £10,000 competition was announced as Nicola Valcasara and this week he was interviewed by Eric Wiltsher on RTI.

Nicola is a truly inspirational young man and his story is quite incredible.

You can listen to the interview at www.rti.fm in the podcasts section

or read the transcript below:

An Interview on RTI with a student from Train2Game Who won £10,000 with Rapid2D

Train2Game News: Rapid2D £10,000 competition winner announced!

Rapid2DValca Entertainment announced as the winners of the Rapid 2D app design competition

Today lives changed for the team at development company Valca Entertainment as they were granted £10,000 as the winners of the Rapid 2D app development competition 2013. In this exciting competition entrants were tasked to develop Windows 8 apps but it was all about quality and quantity with developers entered into a draw with each game they produced. The winner was announced on www.rti.fm at 3.00pm adding kudos to this already life changing prize.

Myra Smallman, Director of Rapid 2D, said about the games engine “What we have tried to do with Rapid2D is to make it available to everyone and anyone who wants to make games. So, we have a free basic version on the Rapid2D website and very little coding knowledge is needed to be able to operate that. The novice that wants to be games designer can produce a game from the free version.”

On working in the mobile industry, Rik Alexander managing Director at AppCrowd, said “With a smaller company you can turn around apps a lot faster in the mobile market and it is a lot more enjoyable. You don’t need as many overheads and you don’t need as many people, you can be much more nimble as a team. A smaller team can communicate easier which means you make less mistakes.”

WP_20130405_007

Myra Smallman and Rik Alexander

For more information visit http://www.rapid2d.com

Train2Game News: Rapid2D winner to be announced tomorrow!

Rapid2DRapid2D £10,000 app development competition winner to be announced on www.rti.fm tomorrow Friday 4th April at 3.00pm GM

The competition to find the cream of app developers finishes tomorrow, when international radio station RTI FM will announce the winner of the Rapid2D Windows 8 development competition. The winner of the competition is set to receive life changing prizes of £10,000 to spend as they wish and the kudos of boasting they have won this world recognised competition.

In this huge competition developers were not only challenged to design great apps but also to produce quality and quantity, with each entry to the competition boosting their chances of walking away the winner. The competition which has been running for around two months and open to any studio or individual developing Windows 8 apps. Rapid2D have received over 300 entries of top calibre apps, entrants will be nervously biting their nails with the winner announced tomorrow.

Tune in to listen at www.rti.fm

Train2Game News: UK Top 20 Games – 03.04.13

Bioshock InfiniteThe game charts have been released a little later this week because of the bank holiday. BioShock Infinite has made its debut at number 1 and in my opinion, rightly so. Look out for my review of the game coming soon. Luigi’s Mansion came in at number 5 just ahead of other new comer, Army of Two: The Devils Cartel. The final two new additions to the chart are Tiger Woods PGA Tour 14 which came in at number 8 and Lego City Undercover which came in at number 12.

All formats

Week ending 30 March 2013

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 BIOSHOCK INFINITE 2K GAMES
2 TOMB RAIDER SQUARE ENIX 2
3 GEARS OF WAR: JUDGMENT MICROSOFT 1
4 FIFA 13 EA SPORTS 4
5 LUIGI’S MANSION 2 NINTENDO
6 ARMY OF TWO: THE DEVIL’S CARTEL EA GAMES
7 CALL OF DUTY: BLACK OPS II ACTIVISION 10
8 TIGER WOODS PGA TOUR 14 EA SPORTS
9 ASSASSIN’S CREED III UBISOFT 13
10 CRYSIS 3 EA GAMES 12
11 FAR CRY 3 UBISOFT 9
12 LEGO CITY UNDERCOVER NINTENDO
13 SNIPER: GHOST WARRIOR 2 CITY INTERACTIVE 5
14 THE WALKING DEAD: SURVIVAL INSTINCT ACTIVISION 3
15 SKYLANDERS GIANTS SKYLANDERS 14
16 SIMCITY EA GAMES 8
17 NEED FOR SPEED MOST WANTED EA GAMES 15
18 HALO 4 MICROSOFT
19 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 20
20 GOD OF WAR: ASCENSION SONY COMPUTER ENT. 6

Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Audio editing Kickstarter

eJayThere is a new interesting Kickstarter to support for an audio editing kit that you can use on your mobile phone.

This Kickstarter project is a perfect example of how Kickstarter can be utilised to get your project out to the masses and offer special rewards to those who invest. If you are thinking of using Kickstarter to fund your own game this is certainly a good template to work from.

The software, eJay Pure, is being developed by Wired Productions and it will be free for everyone to download and create your music, using preloaded samples. You can be a DJ from your own mobile.

You will get the full eJay experience from the first moment. If you enjoy what you create, you will be able to further your experience by purchasing additional features and buying many thousands of samples which will be constantly created.

eJay Pure is being developed from the ground up for touch screens so that the user interface is intuitive and the experience is fast and seamless.

Wired have been working on eJay Pure for 9 months, and have completed pre-production, technology tests, R&D, and have even started making some of the cutting edge samples that defined the eJay experience.

The reason the company has chosen Kickstarter is because they have spent months working on this project and are now moving to the final push.

The software could also be very helpful to Train2Game students who are looking to making music for their own games whilst on the move. This can be done on the train with headphones giving you more time to work on getting the core mechanics of the game when at a PC.

If you are thinking of using Kickstarter to fund your game then get in touch with the Train2Game PR Team through the Train2Game forum. You will be advised the best way to display your game on Kickstarter to get the most from the service.

If you want to find out more about this project and support the Kickstarter go to http://www.kickstarter.com/projects/wiredproductions/ejay-pure

Train2Game News: Games Industry Jobs – 27.03.13

The Train2Game jobs this week is another Aardvark Swift special!

C++ Developer

Manchester

£Competitive

Our client is looking for a C++ Developer. This is an exciting opportunity that has arisen for a market-focused game software developer. This role is key to the production of a continuous pipeline of quality games to our networked digital estates. The successful developers will need to quickly understand the markets and territories in which we operate and adapt their methods accordingly.

The candidate will develop games content for video slot machines in a variety of markets including the UK, Italy and Latin America. Content is written using C++ so creating new content using simple, modular coding style and good C++ practices is essential.

Responsibilities:

• Writing high quality, maintainable, game content software.
• Diagnosing and problem solving discovered issues
• Communicating and working with the design, art and test departments.
• Producing and analysing game data to prove stability and fairness.
• Inputting into game design where appropriate
• Adhering to agreed designs
• Follow source control processes to ensure stability and security of work
• Rigorously adhere to deadlines agreed with line manager
• Following processes and procedures as defined to successful task conclusion
• Deciding what and when to escalate to the manager
• Adhering to the procedures and work instructions of Inspired where they relate to the job.
• Working effectively as a member of an individual team as well as Inspired as a whole.
• Ensuring you report for work on time and are prepared to work.
• Assisting with mentoring of new and/or less experienced staff as required.

Requirements:

• Highly proficient knowledge of C++
• Experienced in Visual Studio 2010
• Be able to apply themselves to a wide and unpredictable range of software tasks.
• Be able to manage and switch between several concurrently active jobs.
• A good understanding of Subversion.
• Relevant degree e.g. Computer software, programming.
• An understanding of DirectX
• Must be a highly motivated individual.
• Must be able to perform well under strict deadlines
• Excellent verbal and written communication skills.
• Be able to pioneer new techniques

Further details are available by contacting Mark Hope at: Mark@aswift.com

Apply now

 

C++ Programmer All Levels

Bristol and Dublin

£Excellent + Benefits

C++ programmers – Bristol and Dublin

Our Client is part of a Global companies R&D team creating the technology game developers use to make great video games. They have created the programming tools used to develop on some of the world’s most popular gaming platforms. The company has built a reputation for understanding and meeting the needs of game developers, by creating innovative software and providing first-class support.

If you join as a new graduate you will initially spend time developing tests to ensure you get to know our products and code base. This is a great entry point for starting your career as a developer, working alongside talented, experienced engineers.
If you join us with some experience you will primarily spend your time developing new features and maintaining the current product range.

In addition you will be required to:
• Provide estimates for tasks
• Develop and deliver work to schedule
• Provide input to technical writers working for product documentation
• Work with support engineers on customer issues
• Participate in code and documentation reviews

Occasionally there are opportunities to attend conferences in the US/Europe and to visit customers to demonstrate products. Some travel between SN Systems’ offices is also likely.

Qualifications and experience:
• Computer Science related degree or similar.
• Graduates will need to demonstrate strong C++ ability gained through their studies or similar.
• Experienced candidates will be required to demonstrate 2-5 years C++ experience in a commercial environment.

Skills required:
All candidates will be required to demonstrate an understanding of SN Systems products, and a genuine desire to work on them.

Experienced candidates will be required to demonstrate the following skills:
Essential
• Strong C++ and STL development skills.
• Demonstrable OO (Object Orientated) design skills.
• MFC 9.0 (VS C++ 2008) and practical experience of developing Microsoft Windows applications with graphical user interfaces (for example GDI).

Desirable
Knowledge and experience of:
• Visual C++ frameworks including ATL/WTL.
• Debugger internals.
• Debugging file formats.
• Developing debuggers.
• MIPS, PowerPC or ARM architectures.
• Multi-threaded experience.
• Presentation skills.
• Team leadership/mentoring experience.
• Knowledge of MSBuild.

If you are interested in this position and would like to apply, please contact Mark Hope: mark@aswift.com or 01709 834 777

Apply now

 

Tools Programmer and Graduate Tools Programmer

North West, UK

£Neg + Bonus

Our client has been making games for more than 15 years. They now employ more than 150 people and have released games on major platforms like PS3, Xbox 360, Wii and Nintendo DS. They also work with some Great IP’s and a variety of game types.

They are seeking a Tools Programmer or Graduate Tools Programmer to join their team developing technology at the core of all their productions, from AAA games on every major console and handheld device (over 100 million units sold to date), to their award-winning TV shows, broadcast around the world.

If successful, you will play a significant part in shaping the way art, animation and designs are produced across new projects, as well as keeping our technology up to date with the state of the art in the industry.

They are looking for candidates with:

• A good degree in Computer Science, Maths or Physics or related subject (2.i or above)
• Fluent in C++ and object oriented programming
• Experience of Direct X, OpenGL or similar graphics APIs Experience of writing user interfaces using one or more common UI libraries (Win32 GDI/wxWindows/Qt/…)
• Ability to interact with non-technical disciplines (such as artists and designers), understand their needs, deliver solutions they find intuitive and helpful
• A real desire to make users’ day-to-day work easier, simpler and more productive

A strong candidate will also have one or more of the following:

• Experience of writing plugins for common 3D and 2D packages (Autodesk Maya and Adobe Photoshop preferably)
• A confident grasp of the mathematics involved in CG rendering and animation
• The ability to analyse and optimise algorithms for efficiency
• Experience developing products for one or more non-PC gaming devices

For more information or to apply for the role, please contact Mark Hope at Aardvark Swift on +44 (0) 1709 834777 or e-mail mark@aswift.com

Apply now

 

Game Programmer

South East

£Excellent + Benefits

My client is an energetic and enthusiastic company of experienced video game developers with offices based in Brighton, UK.
They are a growing company working on projects with small team sizes. They are looking for a Game programmer that is happy to work in whatever area is required of them – this could change on a daily basis!

*Junior/Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!*

Required
• 2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
• Excellent knowledge of C# or C++
• Excellent knowledge of algorithms and data structures
• Experience of creating games on desktop or mobile platforms
• Desire to make great games
• Great communication skills (verbal and written)
• Happy to work as part of a team
• Demonstrable love for some area of game technology
• A passion for playing games and solving problems
• Flexible and keen to learn new skills

Desired
• Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
• 1 or more years of games industry experience
• 1 or more shipped titles on console, desktop or mobile platforms
• Strong knowledge of console, desktop and mobile architectures
• Knowledge of asynchronous engineering techniques
• Experience of Unity, Unreal or XNA
• SQL
• Experience using digital content creation tools (for example Max, Maya, Photoshop)

In return the company offer an excellent Salary and Benefits.

More details are available by contacting Mark Hope at Aardvark Swift via email: mark@aswift.com

Apply now