Train2Game News: BOOMBA! launches like a three pronged bazooka with the help of Train2Game

Boomba LogoTrain2Game helps to achieve national and international coverage for student’s studio’s title with the support of Train2Game’s PR team.

Student Fee Stewart has been working with Train2Game internal PR team to deliver worldwide coverage for Radiation Burn’s latest title Boomba! Fee, who is an Artist and Project manager at the studio, took advantage of the additional support Train2Game offer and coordinated withTrain2Game’s PR team to draft and distribute a press release on behalf of the studio.

Coverage was achieved on sites in the US, Spain, France and of course the UK. Highlights include Nintendo Everything and Develop Online

Nintendo EverythingDevelopThis support is available to all students commercially releasing games, whether they be independent student studios or working at organisations outside of Train2Game. Train2Game love to support the successes of its students and the student body love to hear about them, so make sure to keep us informed of everything you are working on.

You can see some of the international articles in the links below, including sites from Spain, France and Brazil.

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Well done Fee!

Train2Game News: Train2Game student releasing Boomba!

Boomba LogoTrain2Game Student, Fee Stewart, has been working with Radiation Burn LTD to create a new exciting game called, Boomba!

In the game you get to play as punks, rockers, emos, soldiers, cops and many more characters in an exciting and enjoyable turn based strategy game that is based described as Angry Birds meets Worms.

This turn based physics shooter is completely unique and plays like no other. There are over 50 different teams to choose from, with more to follow. Aimed at aged 7+ casual to medium game players, this title really is open to everyone. The accuracy of your shooting is combined with a range of exciting weaponry to be victorious; use chainsaw missiles, boxing glove bazookas and metal anvils to defeat your opponents.

Boomba

Boomba will be available on: Nintendo 3DS, iOS, Windows 8 and Windows Phone, Kindle, Blackberry, Andoid, PC and Mac next month.

RadiationBurn Ltd. strives to provide fun and original IP for your enjoyment. The studio, founded in Middlesbrough 2010, creates fun and original titles of all sizes. The company was founded through winning the Microsoft Dream.Build.Play Challenge, Old Spice competition. A worldwide competition in which RadiationBurn Ltd. were voted winners, by a panel of judges and the gaming public.

Fee joined the company in October 2011 after finishing a Train2Game student placement at the company.

When asked her opinion of the game she said “Boomba! is something I thought I would be doing only once. It soon became a daily habit to both create the game and play it!”

You can find out more about the game by going to www.boombagame.com

Train2Game News: Games Industry Jobs – 20.03.13

It is time again for the Train2Game news to bring you some of the latest early entry level jobs.

 

ART

Job Title UI Artist
Job Category Art / Animation
Skills Required UI Artist
Location Farringdon, London, UK & Europe
Job Description Marmalade Studio are looking to hire a UI Artist to work as part of our award winning games studio. The ideal candidate will be experienced in designing UI for mobile games but those with a professional portfolio of interactive artwork will be considered. You should have a good eye for detail and a good sense for layout, usability, colour and typography. You should be comfortable working to deadlines and producing work of a high standard.

The role will include but not be limited to:

  • Creating concept work for game pitches
  • Creating game assets for use on all mobile platforms on a number of devices
  • Creating wireframes and interactive mock ups of UI designs
  • Creating icons, logos and splash screens for all games
  • Working with the design and engineering team to ensure that the project is delivered on time to a AAA standard

About you

  • Expertise in Illustrator
  • Expertise in Photoshop
  • Experience in Flash
  • Experience of working with game engines
  • Experience in video editing is preferable but not essential
  • Experience in 3D is preferable but not essential
  • A history of traditional art is preferable but not essential
  • Capable of working to a brief without supervision and delivering game assets to release quality
  • Strong graphic design skills
  • Solid experience of UI either for web or mobile
  • Experience with typography and layout
  • An understanding of optimal asset creation for mobile devices across varying resolutions
  • Self-motivated with good judgment and the ability to get things done quickly

Personal Characteristics

  • A passion for games
  • Professionalism and integrity to demonstrate a positive image of the company
  • Goal oriented, solution focused, results driven, reliable and capable
  • A structured and organised approach to work with the ability to manage own workload and meet deadlines
  • Ability and willingness to learn
  • Strength to overcome challenges and ability to solve problems creatively
  • Team player, who encourages collaboration, welcomes challenges to achieve greater results
  • Shares knowledge and learning with team members
  • Flexibility

Next steps
Please send your CV and covering letter stating your reasons for interest and current remuneration. Due to the large response we will only be able to contact short-listed candidates.

You can apply for the job, here.

 

DEVELOPER

Job Title Physics Programmer
Job Category Programming
Skills Required Physics
Location North
Job Description Summary

  • You will be working with a highly collaborative, international team of developers, working on a variety of projects and technologies.

Job function:

  • Develop, improve and maintain physics features.
  • Read and analyse unfamiliar code to understand and extend functionality.
  • Debug and fix defects of a reasonable complexity.
  • Develop solutions that address actual needs and to actively verify those solutions.
  • Offer advice and suggestions for improving the development process.
  • Be proactive and help with problem solving.

Skills Required:

  • Advanced understanding of C/C++ and Object Oriented Programming.
  • Excellent 3D math skills.
  • Demonstrable physics programming background.
  • Good understanding of game technology principles.
  • Experience of designing, implementing and supporting code for use by others.
  • Team player who knows the importance of listening to others.
  • Self motivated with an ability to complete work to a high standard.
  • Excellent oral and written communication skills.

Desirable Skills:

  • Extensive knowledge of the main gaming platforms and the requirements needed to develop for them.
  • Shader and GPU experience.
  • Unreal Engine experience.

You can apply, here.

 

DESIGN

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

PLEASE DO NOT APPLY if you do not currently hold a UK work Visa or are not eligible to gain one.

 

QA

Job Title QA Functional Tester
Job Category QA / Localisation
Skills Required QA Tester
Location London
Job Description Pole To Win Europe Ltd. – Functional QA Testers wanted for video game testing!

Pole To Win Europe Ltd. is looking for motivated and responsible people to join us as Functional QA Testers.

Ideal candidates will have a very strong knowledge of video games, ranging from consoles, handheld consoles and mobile devices. The video games industry is a fast paced industry; the candidate should have knowledge of video games history, having experience on previous generation of hardware as well as understanding the current status of the industry and its future development.

As a Functional QA Tester you will be responsible for finding bugs in the video game that you are testing. You will be making sure that all bugs that you find are written and tracked in a bug database, which the development team will receive and then fix the issues that are present. You will then have to verify that the fix has been successful in a new build, or sent the issue back to the developers in order to ensure the correct fix has been made.

The Pole To Win group is a leading company in providing quality services to the games industry with over 18 years of experience. Our West London Studio opened in April 2012 and has been expanding ever since! This is an excellent opportunity to join our passionate team and pursue a career in the videogames industry with opportunities to move up within the company.

The position is open to any person based in or around London. Contract will be based on the length of the projects.

Required Skills

  • Excellent knowledge of the video games industry
  • Experience in playing video games on a variety of consoles
  • High level of written and spoken English
  • Ability to work under pressure and meet tight deadlines
  • Good communication skills and able to work as part of a team

Preferred Skills

  • Excellent MS Office Skills
  • Previous experience with using Bug Databases
  • Understanding of games and game terminology
  • Understanding the roles of other areas of the industry
  • Previous experience of Functional Testing, although training will be given on site

Due to the number of applications we are only able to contact candidates who have successfully passed on to the interview stage, thank you for your understanding

You can apply, here.

Train2Game News: SpecialEffect Charity Football Match

SE Football gameOn the 14th of April SpecialEffect has organised a celebrity charity football game in Oxford to raise funds for SpecialEffect and specifically for one of their amazing members, Charlotte.

A supporter of the activity has said he will donate £100 if we can get a 1000 views of the video at the bottom of this page, so please do spare one minute to watch.

Oxford United club legends, along with a few surprise guests, will be donning their boots to take on an all-star SpecialEffect team, to raise vital funds for SpecialEffect and the Charlotte Nott Trust Fund.

But that’s not all, both the captains places are up for grabs in an Ebay auction!

  • Bid for the Oxford United Legends captaincy or
  • Bid for the glory of leading the SpecialEffect Allstars

Bidding ends at around 3pm on 22 March.

Please bid generously as all funds raised will help Charlotte and SpecialEffect.

Tickets are available on the gate, but you can order them at the link below. Only £5 for adults and £2.50 for concessions, U5’s are free. If you can’t make the game but you’d still like to donate to this fantastic cause, to Special Effect’s Just Giving page or you can download the A4 poster and display it to swell the crowds!

You can see how SpecialEffect have helped young Charlotte in the video below, make sure to watch and help them get to that £100!

Train2Game News: Train2Game Radio talks to Shaun Steer

me n zakI spoke to Train2Game student Shaun Steer last week. Shaun discussed with me how his career has progressed from being a Chef to the games industry and how he finds time to study whilst looking after five children.

You can listen to the interview here: http://audioboo.fm/boos/1274977-train2game-student-shaun-steer-talks-to-t2g-radio

Or read the transcript below:

My name is Shaun Steer, I’m doing the Game Designer course and the nearest town to me Ashford

Hi Shaun, how you doing mate?

Yeah not to bad, you?

I’m very well cheers mate. So what’s your story? What are the past experiences that have shaped your life?

Work wise, I’ve always been a chef. So it’s a bit of a drastic change to what I am doing now. I’ve been doing that since I was about 15 years old.

So why did you decide to change from being a chef?

Well a few years ago I had a few health issues which made me go out of main stream cooking and just take little jobs, in smaller kitchens. That was my chosen career path, pretty much, finished there. Last year I was getting fed up with where I was working and I just happened to come across a Train2Game advert. So I clicked on it, forgot about it, requested more information, a few more months down the line they contacted me and the rest is history. It’s all going really well at the moment, it’s all going very well.

Excellent, I understand that you’ve got quite a hectic family life as well?

Yeah, that’s one way to put it! Yeah I’ve got a house with five children to look after as well so that can take up a lot of your time.

Yeah it sounds like it! So how do you find the time to study with your five kids?

It’s a mystery to me as well! Sometimes I’ve actually got the little one you see there in my picture, little Zak, sometimes he’s just sitting on my lap while I’m studying away through the books and making the games. He was a tester for me actually on the Game Maker games I made.

That’s got to be quite good! Your own in house testers?

Oh yeah! He loved it, he loved the shooter and he is obsessed with Mario so when I did the platformer he was in his element.

I have seen you on the Train2Game forum and you get quite passionate about the course. Where did that passion come from?

I think it’s about gaming in general really. Well the first console I had was a SEGA Master System, way back when, what was it ’91 or something?

Yeah it was about that

I’ve had every console under the sun since then. So gaming has always been quite a passion. Well being able to learn how to put my input in on it, well it’s something I feel quite strongly about!

So it’s 2013 now Shaun so what objectives have you got in your course?

Well it’s funny you should mention that really. I’ve obviously been talking to quite a lot of people with in the course and we’ve just recently set up a student studio.

Oh really?

Yeah, we’ve started doing some concept work on a couple of game ideas already.

What’s the studio called?

The studio? We’ve named it Devils Ink Studios.

Very nice!

We’ve got a Facebook page up if anyone wants to click on it and like it for us! It will help get the word out.

What’s the address?

I think if you just search Devils Ink Studios and it will take you straight to the page.

Very nice so have you got a game in development at the minute or is it just ideas throwing around at the minute?

We are in concept stages at the minute. So we are just drawing up the concept documents and we’ve got some environments being drawn up and characters. We are just going to be writing the back story and everything like that well, today. We have been for the past few hours actually. There’s five of us at the moment but we will probably need more people to join the team so if anyone’s interested, just drop me a line! Just get in touch via our Facebook page, that’s Devils Ink Studios, thank you!

Well that’s perfect Shaun! I think that’s probably all we’ve got time for today so thank you very much for your time!

Excellent, thank you!

Train2Game News: Train2Game radio talks to Laurence Gee

Laurence Gee (Artist)Train2Game radio this week spoke to Train2Game Art & Animation student Laurence Gee. Laurence tells us how he got his job at Brain In A Jar and the exciting new project he is working on which is moments away from going on to Kickstarter!

http://www.braininajar.co.uk/

https://www.facebook.com/BraininaJarGames

https://twitter.com/openwheelgame

https://twitter.com/Braininatweet

You can listen to the interview here: http://audioboo.fm/boos/1267348-train2game-student-laurence-gee-talks-to-t2g-radio

or read the transcript below:

Hi my name’s Laurence Gee, I’m from Birkenhead and I’m on the art course.

Hiya Laurence, how you doing mate?

I’m not to bad, how about you Mark?

I’m excellent cheers mate. So then let’s start this off. So what’s your story? What are the past experiences that have shaped your life?

Basically, starting from School to College I basically focused my skills on Art and endeavor to get better and better at my art and try to focus on moving from the traditional art to the computer based art that I do now.

Excellent, so what do you currently do for a living?

I work as a 3D artist here at Brain In A Jar games development.

Excellent, how did you end up working there?

It was through placement. Train2Game got me a placement here, which I’m very grateful for, and I worked here for the placement and when the placement was over I was kindly offered the job.

Very nice and how long have you worked there?

2 years actually, just recently became 2 years.

Still enjoying it I assume?

I love it here, yeah!

So, what are you currently working on with the company if I can ask?

You can! We are literally about to release a Kickstarter any time soon, a game called Open Wheel. Kickstarter is a crowd-funding system. There’s a website you can go to and there are loads of different projects you can support. The actual users and the people that actually give them money are actually people of the world and basically Kickstarters a crowd-funding system where people actually get to judge the game themselves or the item it’s self that go on there.

So what we’ve done is we are putting a project on there called Open Wheel. An online racing game that we’ve designed and developed our selves. It’s pretty special because it features unique game connection system. There are no log in screens what so ever, when you want to race you can just drop straight into a game, in to any running server. No lobby’s means more time spent racing. You can customize the cars and drivers, loads of stats to track, on track celebrations, race teams, leagues. There’s lots to go in there.

So what drew you and the company to Kickstarter?

Kickstarter is a great way, for small independent developers like ourselves, to fund projects, especially ones we really care about. If people like what we are trying to do then they can back us and help us out with the funding and stuff. The finances we need will make the game happen with a huge boost and we can make the game really really great!

What is your personal reason for getting into the gaming industry in the first place?

Do you remember Lemmings?

I do indeed, yeah!

I’m thinking back when I was at a really young age and I played my first game. Back from old PC games or modern consoles, I played computer games for a really long time. I was really intrigued by what went into a game, I wasn’t always intrigued about playing the game its self, but I spent a lot of time playing a game to figure who it was made and what made it work. That’s really what pulled me in.

Right is that what drew you to it was it, was that what drew you to the Art in particular or did that come from things in school?

What drew me to Art was that I’ve always done it. I’ve always been drawing and painted. I love to paint, I’m a very traditional artist and I decided I wanted to move in to the art in games because I wanted to see how they did it. When I discovered how they did it I thought it was quite interesting and I decided to take my traditional skills in to computer based skills.

So, how’s Train2Game helped you get to where you are now?

Well I started the course nearly three years ago now, very near the end of it, and I basically started the art course. I was frozen at the point where I had a basic job working in a shop and Train2Game contacted me to let me know they’d accepted me on the Art course and so I accepted, got on with the course, started doing the coursework and basically it was the placement that really helped me get to where I was.

Very nice. So finally then, where can people find out more about the project you’re working on?

Of course, that’s the main part! You can check out our Facebook page, Brain In A Jar, a twitter – we’ve got @Openwheel game and also @Braininatweets check out there – and also go to our website which is, www.braininajar.co.uk

Well thank you very much Laurence!

No worries! Thank you very much

I’ll talk to you again, bye!

Take it easy, bye!

Train2Game News: Live pitch at Develop for a chance to get funded

Develop in BrightonDevelop in Brighton in partnership with the Wellcome Trust brings a Live Pitch event to this year’s conference. This could be the big chance a Train2Game student has been looking for!

Developers are invited to apply for the chance to receive up to £10,000 each to develop a high-impact pitch for their game to help secure a distribution platform and funding. The ideas for your game need to draw on or be inspired by contemporary or historical biological or medical science in an innovative and accessible way. The games can be developed for any mass-appeal genre, platform or business model.

Those who are successful will go on to pitch their developed game ideas to a panel of publishers and funders at a live event at Develop in Brighton on Wednesday 10 July 2013.

Panellists joining the Wellcome Trust, who are a global charity dedicated to achieving extraordinary improvements in human and animal health, include Sony XDev and crowd-funding platform Indiegogo.

Participating developers will be invited to receive additional pitch training ahead of the live event.

Previous game developers who have been funded through this is Fayju, an independent games company, who linked with University of Essex biochemistry researcher Dr Jody Mason to create an interactive game – ‘Cascade’ – to convey Alzheimer’s disease pathology at the cellular level, as well as potential therapeutic intervention approaches. With an ageing population and the number of people with dementia set to double every 25 years, it is clear that without better therapies, young people of today will become the carers of those with Alzheimer’s disease tomorrow.

How To Apply

Submissions are open until Friday 26 April.

Development funds can be used to develop a game prototype, demo or mood reel.

To enter your idea, apply through this link, where you can also find more details on what the Wellcome Trust are looking for.

If you have any queries about this opportunity, please email Iain Dodgeon i.dodgeon@wellcome.ac.uk

Train2Game News: Train2Game Student running for SpecialEffect

Wahib Yousaf meets Miles Jacobson

Wahib on the right and Miles Jacobson in the middle

Train2Game student, Wahib Yousaf, is going to run for SpecialEffect in the British 10k in London this year. There is still time for you to sign up and join Wahib!

Wahib has been a Train2Game QA student since February 2012. Since joining the course Wahib has made sure to put himself out there and network as much as possible. He has a desire to make a real impact on the games industry and has decided the best way to start is to network with some of the games industry big hitters.

He also contributed to the ‘From Bedrooms To Billions’ IndieGogo campaign last year and one of the perks was an invitation by Creative Director of the ‘Football Manager’ series, Miles Jacobson, to come down to the S.I Games developers’ studio, meet their team and take part in a Q&A session. It was during this conversation that Miles Jacobson informed Wahib that he was a SpecialEffect ambassador.

On hearing about SpecialEffect, Wahib researched the charity and was moved by what he saw. Last December he made a sizeable donation and after reading about the SpecialEffect run on the Train2Game blog he saw another way in which he could help.

When asked why Wahib decided to run for the charity he said “It’s a Gaming Charity and I get to wear a costume! So, I have started doing 10K Training at my local Virgin-Active gym and endurance training every week for 30 minutes”

The costume that Wahib is so excited to be wearing during the run is his Assassin’s Creed 3 Connor Kenway CosPlay he wore previously to Excels’ Comic Con Expo last year. During the run Wahib will be running with the Flintock Musket and Tomahawk replicas that the character uses through the game.

If you want to run with Wahib and the SpecialEffect team you can still sign up by going to https://www.eventelephant.com/ee/events/pages/summary.htm?siteurl=specialeffect2013

You can watch a quick promotional video on the event below:

If you would like to sponsor Wahib and help him get to his goal of £200 you can do so by going to http://www.justgiving.com/wahib-yousaf

Train2Game wishes Wahib all the luck in running for SpecialEffect and hope he has a great time in doing it!

Train2Game News: Phil Cross of Microsoft talks to Train2Game Student Studios

Phil CrossEarlier this month ,Phil Cross, audience marketing manager of Microsoft, held the first of a series of mentoring sessions with Train2Game student studios.

The session was recorded by Train2Game radio and you can listen to the podcast here: http://www.spreaker.com/user/train2game/train2game_radio_phil_cross_of_microsoft

You can read the transcript for the mentoring session below:

http://www.scribd.com/doc/130135616/Phil-Cross-Mentors-Train2Game-Students

 

Train2Game News: Games Industry Jobs – 13.3.13

Train2Game brings you more jobs this week from around the games industry. Good luck with any you apply for!

 

ART

Job Title Artist
Job Category Art / Animation
Skills Required Art / Animation
Location Midlands
Job Description Studio Overview

Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile and handheld platforms.

The Studio comprises small, agile teams working on new IP & well-known SEGA IP. Project durations are 5-10 months, building on the success of their first projects on iOS – Sonic Jump.

The team follows an ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds, and welcomes applications from candidates of all levels of experience.

Key Responsibilities

  • Produce Concept, Prototype and In-Game Art within design and technical limitations for mobile platforms.
  • Create an appealing and consistent look for the games visuals that suites both the genre and brand requirements.
  • Additional tasks as required

Knowledge, Skills and Experience

  • Self-driven individual with good organization skills
  • Traditional 2D & 3D art skills.
  • A good eye for lighting, shading, colour, detail and form
  • Thoroughly knowledge of Photoshop & 3DS Max and/or similar digital art programs.
  • An eye for accurate proportion, form, and detail

Pluses

  • Previous games industry on smart phone and tablets game titles advantageous.
  • Passion for computer games and digital arts highly advantageous

You can apply by going HERE.

 

DEVELOPER

Job Title Mobile Game Engineer
Job Category Programming
Skills Required Mobile / iOS / Android
Location Midlands
Job Description Studio Overview

Hardlight is SEGA’s third UK based studio and is focused exclusively on creating high quality, innovative game experiences for mobile handheld platforms.  With their first project ‘Sonic Jump’ released on iOS in late October, their next projects are due through 2013.

The team was founded with the ethos of staying compact, agile and focused – combining talent from a variety of game genres and backgrounds and working closely with SEGA R&D Studio to stay at the cutting edge of developments in technology, middleware and game experiences.

Key Responsibilities  

  • Work with other members of the team on creating high quality mobile titles
  • Implement game features in partnership with artists and designers
  • Learn and help develop various areas of features going into mobile handheld titles
  • Constantly develop your skillset and experience in the mobile space

Knowledge, Skills and Experience

  • Development experience in C/C++
  • Experience developing titles for mobile devices (either independently or as part of a larger studio)
  • Comfortable with game design and implementation
  • Examples of own demos, with source code, very beneficial dependent on past professional experience

Pluses  

  • Passion for computer games highly advantageous
  • Development experience with C# or HTML5
  • Knowledge of OpenGL ES and other graphical development libraries

You can apply for the position HERE.

 

DESIGN

Job Title Level Designer
Job Category Game Design
Skills Required Game Design
Location Midlands, UK, Midlands
Job Description Level Designer

My client is looking for a talented Level Designer to join their team. Working as part of the design team the successful candidate will become a key member of a creative group looking to shape the next wave of exciting triple-A action titles.

Requirements

• Understanding of game design theory such as accessibility, pacing and balancing
• Exceptional team player with the ability to collaborate and communicate without losing sight of the gameplay vision
• Previous experience of building levels in a visual game design tool
• Prior knowledge of visual scripting (using CryEngine Flow Graph, Kismet or similar) to define and develop gameplay logic
• Willingness to take design direction when offered
• Work well under pressure to meet deadlines
• Experience playing first-person shooters
• Demo / video examples of relevant work (e.g. personal portfolio or content created in at least one shipped title)
• A general passion for video games, along with the desire to make the best games possible
• Strong interpersonal and problem solving skills
• ‘Outside of the box thinking’ with a desire to create interesting and original gameplay experiences

For more information please contact Simon Hope via email at: simon@aswift.com

 

QA

Jagex Ltd, the UK’s leading independent Online Games Studio, is looking for a passionate Junior Software QA Tester to join our Web Systems team and assure the quality of company websites.

Working within our growing Software Testing Department, you will be responsible assisting our internal web developers with the creation of applications used by staff and our players. The focus of the testing team is to ensure the highest quality and timely delivery of projects. You will also be expected to provide constructive feedback throughout the development lifecycle.

We are looking for highly motivated team players with strong communication and high attention to detail, who have a professional and methodical approach to work.

Key Duties Include:

  • Testing software tools and system applications
  • Providing constructive and qualitative feedback to developers
  • Analysing systems and developing the required tests
  • Providing design input to facilitate module testability
  • Creating structured test scripts and test plans
  • Contributing on a regular basis to improving processes and procedures
  • Regularly informing team leader of project progress and raising issues as they arise
  • Reviewing non-game website content

Essential Requirements:

  • Experience of software testing
  • Understanding of internet technologies including HTTP, HTML, CSS and JavaScript
  • Experience testing web/internet applications, including browser compatibility and security testing
  • Ability to understand software design documents to identify test scope and strategy
  • Excellent communication and organisation skills
  • Experience working in test driven agile development
  • A high level of attention to detail, strong analytical skills and problem solving ability

Desirable Requirements:

  • Good knowledge of bug tracking tool Jira
  • Experience of automated testing using Selenium
  • Experience with automated test tools, processes and test strategies
  • Experience analysing projects and determining their testing requirements
  • Passion for games
  • In-depth knowledge of writing automated and manual test scripts
  • ISEB Foundation qualified
  • Degree in Computer Science/Engineering  or equivalent experience
  • Experience of working on networked and MMO games

You can apply HERE.