Train2Game News: Craig Moore student diary – week 47

We now have a date for when this next title is due to be available, and we have a lot of work that needs doing. I’m not going to let it slip yet, but it’s still coming on in leaps and bounds edging closer and closer to a releasable game.

Due to the nature of the title release will be a minor milestone. We are looking to further support it after release and add content, modifications and updates as we go.

I keep saying it but work is still incredibly busy, I would never lie to anyone and say this job is easy because it simply isn’t. There is no slacking, no twiddling of thumbs, if work isn’t done it is your fault and everyone is responsible for their own work and workload. It’s great as long as everyone knows this, thankfully everyone here does and it seems to flow pretty well.

Next week we have more work to do, polishing, fixing, tweaking, updating, and balancing. All the fun of the fair!

Craig

Train2Game News: Amanda Blatch Student Diary – Week 4

This week has been a productive week once more, creating five characters and a single animated sequence for one character in it’s home environment as given to me by our project lead as he wanted to see me and another colleague try something different to see how easily we adapted to different roles.

It was a tough start on the animation of the characters as I had never animated in Maya before and barely scratched the surface with animating in 3Ds Max. I  was fortunate however that I have had a lot of experience in animating traditionally and in film-software packages so it was very easy to pick up once I learnt the processes.

With the combined efforts of Eze, Matty and good old online tutorials I managed to grasp the basics of it overnight and was about to complete my animation by the end of the next day. Overall not a bad turnaround methinks! Also… two more awesome characters coming into the game that I am pretty happy with and hopefully you guys will be too! Anyways.. back to work with me.

Train2Game News: Mobile Phones taking over the world

A report by the International Telecommunication Union has announced that, at the end of 2011, there was six billion mobile phone users.

There are over seven billion people in the world and six billion of them have a mobile phone. One billion of those people with mobile phones are in China alone.

The head of the agency’s data division, Susan Teltscher, said: “We count Sim cards, not the number of devices or people, so if one person has two Sim cards in one device, it counts as two subscriptions; and we count monthly subscriptions as well.”

Sim cards used in a tablet or to access the internet on a laptop computer had not been taken into account, she added.

The Geneva-based agency also said almost two billion people – about one-third of the world’s population – had been internet users by the end of 2011. There were almost twice as many mobile broadband subscriptions globally as fixed broadband ones, said the agency.

The director of ITU’s Telecommunication Development Bureau, Brahima Sanou, said: “The surge in numbers of mobile-broadband subscriptions in developing countries has brought the internet to a multitude of new users.

“But despite the downward trend, prices remain relatively high in many low-income countries.

“For mobile broadband to replicate the mobile-cellular miracle and bring more people from developing countries online, 3G network coverage has to be extended and prices have to go down even further.”

These numbers show how open the market is for mobile gaming. With a potential six billion customers there is a lot of money and exposure to be had if you make the right game. This really is an exciting time to be getting in to the games industry.

Train2Game News: Oliver Smith in the paper

Oliver Smith, a Train2Game student on the QA course, has been featured in his local paper, the Exeter Express & Echo.
Oliver talks about his plans to help the elderly and also has an exciting job prospect on the horizon.

You can read the article below:

Exeter Train2Game Oliver

Good luck to Oliver in everything he does.

Train2Game News: UK Top 20 – 15.10.12

On Monday mornings I will now be posting the top 20 UK games chart from UKIE to keep you all updated.

 
Dishonored has come in as the highest new IP this year at number 2 but nothing can knock FIFA off the top spot for the third week running. It is interesting to see that Skyrim and Call Of Duty: Modern Warfare 3 are still in the top 20.

Week ending 13 October 2012

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 –  FIFA 13 EA SPORTS 1
2   DISHONORED BETHESDA SOFTWORKS
3   POKEMON BLACK VERSION 2 NINTENDO
4 RESIDENT EVIL 6 CAPCOM 2
5   POKEMON WHITE VERSION 2 NINTENDO
6 JUST DANCE 4 UBISOFT 4
7   XCOM: ENEMY UNKNOWN 2K GAMES
8 BORDERLANDS 2 2K GAMES 3
9 F1 2012 CODEMASTERS 5
10 THE ELDER SCROLLS V: SKYRIM BETHESDA SOFTWORKS 8
11 SLEEPING DOGS SQUARE ENIX 10
12 PRO EVOLUTION SOCCER 2013 KONAMI 9
13 FORZA MOTORSPORT 4 MICROSOFT 11
14 ROCKSMITH UBISOFT 7
15 NEW SUPER MARIO BROS. 2 NINTENDO 12
16 GRAN TURISMO 5 ACADEMY EDITION SONY COMPUTER ENT. 13
17   CALL OF DUTY: MODERN WARFARE 3 ACTIVISION
18 NBA 2K13 2K SPORTS 6
19 LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 14
20 DEAD ISLAND GOTY EDITION DEEP SILVER 16

 

Train2Game News: SpecialEffect Case: Craig & James

Craig

Craig’s father Paul contacted us after seeing one of our videos for a one-handed controller set-up we created online. He wrote “Hi, my son Rifleman Craig Wood lost both his legs and left hand and nose in Afghanistan and I have just seen the “XCM Re-mapper” plus “Saitek Aviator Joystick” in use. Is there any way the lad could try one before buying one?”.

As this is a complicated piece of equipment to set up, we visited Craig at his home in Doncaster to show him how to configure it to his own requirements. He took to using the controller straight away. Craig has the controller on loan through our Loan Library.

A week after our visit, we asked Paul how Craig was getting on with it. “Yes, going good, never off it!”.

James

We were contacted by James via email requesting help with accessing his Xbox 360. “Hi, I am an injured soldier in the British Army and due to my injury, I have lost the use of my left hand now. I just want to play the games I play with the efficiency I used to be able to with two hands.”

We set James up with the controllers he was interested in trying, to enable him to try each one and see which helped him play to the standard he hoped for.

“I am writing back to say I have been using the controller since it arrived and I find it really useful.”

Do remember to keep sharing SpecialEffect’s video around and try and get them to reach their goal of 25,000 views by Christmas day!

 

Train2Game News: Sony hits milestone and launches new service

Sony’s PlayStation 3 has surpassed 5 million sales in the UK and they have launched PlayStation Mobile for PS Vita and some Android devices.

The PlayStation 3 has now sold over 5 million units as of this morning. The company has enjoyed a 138 per cent jump in sales the week of September 28 following the launch of the new PS3 Super Slim. A second edition of the Super Slim, a 12GB edition targeted at casual audiences, is due for general release tomorrow.

PlayStation UK boss Fergal Gara said “It is fantastic that we passed the 5m mark.

“Most importantly to me it is not the milestone itself, but the fact that there is momentum behind it. With the new chassis and the way the market is panning out this year, PlayStation definitely has the momentum.”

Secondly, PlayStation mobile has gone live today on the Vita and certain Android devices.

The service, designed to bring PlayStation style gaming to Android devices, is available in countries including the US, Canada, UK, France, Spain, Germany and Australia with more set to follow. The cross-platform gaming service currently supports Sony tablets and mobiles such as Xperia smartphones, Sony Tablet S and P and HTC smartphone One S, X and V.

The launch-lineup for PS Mobile includes 21 games, featuring titles such as Vlambeer’s popular shooter Super Crate Box, Crash Labs’s puzzle action game Twist Pilot and Albino Pixel’s puzzler Underline.

The Mobile SDK is being released in November for an annual fee. The development kit is set to be released in 11 different regions, appearing in a phased manner to Japan, US, Canada, UK, France, Germany, Italy, Spain, Australia, Hong Kong and Taiwan.

Train2Game News: Kickstarter rides in to the UK

The popular business model, Kickstarter is coming to the United Kingdom on October 31.

Kickstarter is the service that allows developers to show their plans and ideas to the public and, if it is liked, people can donate money to the development of the project. It lets consumers decide what gets created.

Kickstarter has announced that it will be opening to projects in the UK on October 31, 2012. Users can begin building their projects today.

The Kickstarter team said “We thought the three-week gap would give everyone plenty of time to build and tweak their projects before launching. Beginning October 31, they can launch and share their projects with the world.”

Kickstarter really flexed its muscles in February earlier this year with Tim Schafer’s Double Fine. Their latest project earned record breaking funding. It has seen many high profile developers creating new interesting projects, which some publishers may not of allowed them to do.

UK campaign amounts will be listed in pounds sterling but international parties that attribute will see their donations in the approximate equivalent of dollars.

Other localised changes see UK backers not being redirected to Amazon for payment, international shipping has been streamlined, and new options are available to campaign organisers to alter reward tiers for international backers.

Train2Game News: Jonny Robinson’s Blog

Train2Game Student Jonny Robinson has been writing his own blog. He talks about his experiences on being a fledgling games designer. He covers subject such as his time at DR Studios and his work with Commando Kiwi, the winning team of the Make Something Unreal Live at the Gadget Show Live earlier this year.

You can read Jonny’s blog below:

http://ironcore1.wordpress.com/

Train2Game News: Mid-week round up – 10.5.12

The OnLive console is not dead according to CEO Charles Jablonski and UK general manager Bruce Grove. The new plan is all about forming partnerships to provide OnLive’s service, instead of relying on PCs and its own console.

The Volus race has come to Mass Effect 3 multiplayer with the new DLC, The Retaliation Pack. The comic relief character has been put in to the online game play to show the ever expanding war according to BioWare’s Chris Schanche. The new pack also sees the return of The Collectors to battle against.

Earlier this week it was announced that Windows 8 will primarily use real world currency over Microsoft points. This had the games world speculating that the Xbox Live Arcade was going to start phasing out MS points. Microsoft have announced this is not the case. XBLA will still use the previous points system.

Rovio and LucasArts have teamed up in an interesting combination to create Angry Birds Star Wars. The game will see the birds dressed as the main Star Wars protagonists and the pigs are going to be dressed as Storm Troopers and Darth Vader. The levels will be famous Star Wars locations such as Hoth and Tattooine. The game is being released November 8 for iOS.

IGN have brought their application to Xbox in the UK. The app is already available in Germany, Austria, Switzerland and the USA. The app offers content, shows and access to its pro-gaming league.

Mark Zuckerberg has announced that Facebook has now surpassed one billion users. Since Facebook’s formation in 2004, it has seen more than 140 billion friend connections made, 219 billion photos uploaded, and 1.13 trillion likes. Facebook’s director of developer products said around a quarter of its active user base, about 230 million people, play games on the site in a month. He also noted that Facebook has more than 130 apps.

A one-man company, Cryptic Sea, has created a game called A New Zero. The game has no animation and only uses physics for any movement in the first person shooter. In addition, visuals are also procedurally generated, chopping Zero’s total size below a single megabyte. You can download the game from Cryptic Sea’s website.