Train2Game News A Gamer’s Guide to Gaming

image

A Gamer’s Guide to Gaming includes everything you need to gain a comprehensive understanding and appreciation of the modern era of the videogame industry, all in one book.

A year in the making, and benefiting from over 25 years of accumulated knowledge and insight, A Gamer’s Guide to Gaming is out and available now on Amazon, Kindle, and digital distribution service Gumroad.

Written by videogame industry professional Olivers Snyders, A Gamer’s Guide to Gaming includes a treasure trove of information on videogames, the people behind them, the industry surrounding them, the culture that nurtures them, important trends of today, and exciting technologies of the future.

Anyone new to this wonderful, weird, amazing, heart-warming, thought-provoking, awe-inspiring, and at times loathsome world will gain an immense understanding of who makes games, how they’re made, and which six major groups contribute to the growth and evolution of the industry, while learning about the eight major life cycles that a videogame must go through to become a product ready for fans to enjoy.

Even if you’ve been following videogames for years, A Gamer’s Guide to Gaming will help you to expand your appreciation of the industry with detailed, sub-surface answers to questions about what makes a game fun, successful, addictive, and even ‘great’ in the eyes of fans, while spotlighting important trends of today that will dramatically impact future innovations. The book also discusses how the world will react to new technologies, like virtual reality, and how new online services and a few young upstarts are slowly revolutionising how we play, buy, and discuss games in the future, leaving traditional publishers, developers, retailers, and press outlets to struggle to adapt and survive.

And just what are videogames, anyway? What are they today – for better or worse – and what does their potential allow for them to become? And how will the fans themselves radically affect the course of the industry over the next four years?

No matter your familiarity, if you’re curious to learn more about videogames, A Gamer’s Guide to Gaming contains everything you need to begin, continue, and enjoy that journey.

For more information, and to read a lengthy excerpt from the book regarding what makes a game ‘fun,’ visit the official A Gamer’s Guide to Gaming website:

www.AGamersGuideToGaming.com

Train2Game News Sheldon Gilmore in The Advertiser

image

Train2Game student Sheldon Gilmore featured in local newspaper

Iron Man enthusiast interviewed in Herts Advertiser newspaper and online video

After originally appearing on the official Train2Game blog, Train2Game’s resident Iron Man has received a write up in his local paper and a video interview on the paper’s website.

Sheldon Gilman has featured many times on the Train2Game blog and even contributes regular blog updates charting his progress in creating awesome Cosplay. His local newspaper in Hertfordshire has now featured him in the newspaper in a story all about his cosplay ambitions and also interviewed him at his family home for the paper’s website.

Sheldon has been working with the Train2Game Communications team who are regularly charting his progress on the blog. The Train2Game team bought the story to the attention of The Herts Advertiser as part of Train2Game’s ongoing commitment to supporting students and their development as professionals in the video games and related industries.

If you would like to hear more about Sheldon and his progress creating the ultimate Iron Man suit, make sure to keep an eye on the Train2Game blog.

Read the full interview and watch the video here

image

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News UK Top 20 Games – 24.08.15

Lego Jurrasic WorldAnother week with no new games entering the charts what so ever. LEGO Jurassic World remains in the top spot for a fourth week running.

All formats

Week ending 22 August 2015

POS.  TITLE  PUBLISHER  LAST
WEEK 
1 LEGO JURASSIC WORLD WARNER BROS. INTERACTIVE 1
2 GRAND THEFT AUTO V ROCKSTAR 2
3 BATMAN: ARKHAM KNIGHT WARNER BROS. INTERACTIVE 4
4 BATTLEFIELD HARDLINE EA GAMES 7
5 MINECRAFT: XBOX EDITION MICROSOFT 8
6 FIFA 15 EA SPORTS 5
7 MINECRAFT: PLAYSTATION EDITION SONY COMPUTER ENT. 9
8 DYING LIGHT WARNER BROS. INTERACTIVE 10
9 THE ELDER SCROLLS ONLINE BETHESDA SOFTWORKS 3
10 CALL OF DUTY: ADVANCED WARFARE ACTIVISION 13
11 DESTINY ACTIVISION 14
12 RARE REPLAY MICROSOFT 6
13 RORY MCILROY PGA TOUR EA SPORTS 11
14 LEGO BATMAN 3: BEYOND GOTHAM WARNER BROS. INTERACTIVE 15
15 FAR CRY 4 UBISOFT 17
16 F1 2015 CODEMASTERS 12
17 TERRARIA XBOX 360 CLASSICS 18
18 THE WITCHER III: WILD HUNT BANDAI NAMCO ENTERTAINMENT 16
19 WWE 2K15 2K SPORTS 19
20 LITTLEBIGPLANET 3 SONY COMPUTER ENT. 20
< previous week
Leisure software charts compiled by Chart Track, (C)2015 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News UK Stand at Gamescom Immensely Popular

image

UK stand at gamescom expo generates £31m in potential business for exhibitors at Ukie’s most successful event to date

Ukie’s royal stand at the gamescom expo in August has achieved a record £31m potential business for UK games businesses and attracted over 2,500 visitors, making it the games trade network’s most successful since they started running the UK stand in 2012.

The UK was also the official country partner for this year’s expo, further raising the profile of the UK’s games and interactive entertainment sector to an international audience. Fittingly, the stand this year was the biggest that Ukie has ever had at gamescom, with 60 companies represented on the stand during the three day event.

Ukie held networking events on the stand, with a drinks reception sponsored by Multiplay and Dovetail Games, and a second networking event sponsored by UKTI Germany and UKTI Korea. Visitors to the stand topped another Ukie high, with over 2,500 people visiting, including investors, overseas platforms, VIPs and international press.

The Royal Box presentation area was a new addition to the stand, and was used by companies to showcase new games, host press announcements, and deliver industry insider seminars, covering a range of subjects including UK tax credits, investments, and a talk from Women in Games. 

Dr Jo Twist, CEO of Ukie, said, “We are always proud to represent the community of UK games companies at gamescom, and to do so this year as the official country partner made it an even better opportunity to promote the fantastic work that is being done in the UK. The size and buzz of this year’s stand is a real testament to the growth that we are seeing in the sector and being able to bring these businesses to a global audience is something that Ukie is really honoured to do every year. We look forward to making 2016 even bigger and better than this year’s brilliant achievement.”

The stand also saw the return of the UK Game of the Show Award, sponsored by Green Man Gaming, which was awarded to Robo Pixel Games’ upcoming release Gunnihilation. James Batten, Art Director at Robo Pixel Games, said “We’re thrilled and amazed Gunnihilation won UK Game of the Show, there are so many other amazing projects going on out there – we’re in disbelief! Thanks so much to everyone in, on and around Ukie at gamescom 2015!’

The Ukie staff on the stand were once again joined by three student helpers, who were sponsored to attend the expo as part of the Ukie Student Membership Scheme. The students were selected as part of the programme’s sponsorship award to get the next generation of games talent attending relevant games events.

Train2Game News Pokkén Tournament worldwide release

image

The Pokémon Company International and Nintendo today announced the upcoming release of Pokkén Tournament for Nintendo’s Wii U.

Currently an arcade game available only in Japan, Pokkén Tournament for Wii U will be released worldwide in spring 2016.

Developed in collaboration with BANDAI NAMCO Entertainment Inc., producers of TEKKEN®, one of the most successful fighting-game franchises in history, Pokkén Tournament brings Pokémon to life in a way never before seen, where Pokémon in battle move in direct response to the player’s actions. The intuitive controls make this fighting game accessible to players of all skill levels, and the stunning visuals emphasise the size and power of each Pokémon.

“Pokkén Tournament combines the best elements of a traditional fighting game with an authentic Pokémon experience,” said J.C. Smith, director of Consumer Marketing at The Pokémon Company International. “Fans will be thrilled to see their favourite Pokémon battle in a whole new way.”

For more information, please visit: http://pokemon.com/uk/pokemon-video-games/pokken-tournament/

Train2Game News IndieDevKit launched

image

IndieDevKit, an online destination offering expert guidance to self-publishing video game developers, launches today.

Founded by Leonie Manshanden, owner of SouthPaw Strategy, former VP of Irrational Games and Tim Ponting, owner of agency Renegade PR, the website provides downloadable guides on a variety of marketing and operations subjects, priced between $5.00 and $15.00. Additional tools include interactive wizards with a ‘pay-what-you-want’ donation model, plus resource listings to help developers save time hunting down the same information. For teams that require hands-on support, the site offers a variety of highly competitive and transparently costed services, but for studios on a tight budget, IndieDevKit is designed expressly to help developers to help themselves.

“My co-founder Tim and I have been manning the frontline for well over 200 game launches,” explains Leonie Manshanden, CEO. “We created IndieDevKit because we passionately believe no one should have to rely on anecdotal information to make critical decisions for their studio or game launch. After watching people make the same mistakes over and over again because they could not afford help, we wanted to make our experience accessible to all studios, even those who are bootstrapping.”

Topics covered by the site range from operational guides on Legal Basics to specific marketing and communication documents such as Anatomy of a Modern Press Release. Alongside this are a set of interactive tools, for example a Budget Wizard designed to help studios get started, as well as resources such as a vendor directory for commonly needed support services. More material and iterations on the existing offerings will be added over time. All IndieDevKit’s materials have been carefully crafted by the founders and vetted by other experts, developers and official data sources.

Train2Game News Derp Studios release Warhammer app

image

Train2Game students create licensed Tactical Objectives App for Games Workshop’s Warhammer 40,000 table-top game

Derp Studios to release officially licensed App to accompany latest version of popular sci-fi battle game

Independent Video Games and Apps developer, Derp Studios, has created a tactical objectives App to accompany the Warhammer 40,000 board game. The team which includes Train2Game students has been working with Games Workshop to create the App.

The App has been designed to assist in playing the latest version of the popular table top game, offering a digital version of tactical objectives cards which previously were only available on limited edition print runs. This is one of the first ever officially licensed Tactical Objectives Apps which supports the Warhammer 40,000 board game.

Derp Studios join prestigious companies already working with Games Workshop and Warhammer. Games publisher THQ are an official licensee of the popular brand. The company also creates a series of figures based on JRR Tolkien’s Lord of the Rings trilogy in association with Warner Brothers.

Games Workshop was founded in 1975 in Nottingham is listed on the London Stock Exchange. The incredibly successful UK based company declared revenues of £119.1m in May 2015 for the previous fiscal year.

Train2Game spoke with Derp Studios CEO, Chris Ledger, about the App and working with this incredibly popular brand.

Derp Studios

Chris Ledger, CEO and Lead Designer of Derp Studios, “Derp Studios was formed late 2011 during Make Something Unreal Live 2012 hosted by Train2Game and Epic Games, where we developed a mobile title based on the Fighting Fantasy IP.  Since then we’ve done a couple of self-funded projects and most recently we have become Games Workshop Licensees!”

“The team is made up of core team members and contributors, some Train2Game and some not associated. Both Max Dymond and I are Train2Game students. Max is studying the Art and Animation course and I studied Game Design. I quite enjoyed my course.  It was documentation heavy and there was plenty to keep me going.  I haven’t technically finished the course as of yet since I’ve been running my own studio, however the course definitely helped show the ropes. Applying that knowledge to the real world has certainly got me places. Also, to those students that are torn between study and finding a job in the industry, its okay to put the course on hold, its flexible learning and you can always come back to it.”

Creation of the App

“The Warhammer 40,000:  Tactical Objectives App is one of the first hobby Apps to directly support the Warhammer 40,000 table-top board game.  The aim of the App is to enable players who don’t have a physical copy of either the regular or faction based Tactical Objectives cards to be able to own their factions deck, since the physical copies are on limited print runs. So the app is fairly niche as it appeals to Warhammer 40,000 table-top players, however that doesn’t mean the target audience is small in any way!”

“A few other companies have tried their hands at hobby apps with their own IP’s and there are a few third party apps as well like army list builders and dice rollers being the most common.  Some have worked out well, others not so well.  The WH40k: Tactical Objectives app is the equivalent to the game’s physical tactical objective cards in every way, only digitalised and the maths calculated for you when you score points, draw, discard and achieve objectives.”

“Originally players had to roll 2 D6 (or a D66, two 6 sided dice), to generate objectives from the rulebook each turn.  You had to re-roll any duplicate objectives though which could get frustrating and you then had to make a note of which ones you had.  The physical cards sped that process up and the app further speeds things up by calculating points and adhering to parameters, as well as meeting the demand of players wanting faction based tactical objectives, which as I mentioned before are on limited print cycles.”

“I got sick of rolling D66’s and I used my uber documentation skills and fortunate position in running my own game dev team to write up some high concepts and pitches, which I then sent off to the Games Workshop licensing team who loved the idea.”

“So for all you game designers/app designers out there.  Documentation is still important!  Don’t shrug it off as it can get you places!”

Games Workshop/Warhammer 40,000

“The relationship with Games Workshop began during the beginning of Warhammer 40,000 7th Edition which was released at the end of last year (2014).  The Maelstrom of War missions were the thing everyone was playing (and are still playing today).  I wanted to get myself some regular tactical objective cards but they sold out like hot cakes, especially since they were only a fiver.”

“Games Workshop are really good work alongside with.  They’ve been really supportive and have provided a lot of assets for us to use.  So far it’s been nothing but positive and a really enjoyable experience!”

“We get given digital assets for use in the app which have been originally made for print runs.  So when we get some huge art pieces, I usually sit there mesmerised by all the detail.”

“I have recently visited their HQ in Nottingham, which is also home to Warhammer World, a museum of over 200,000 miniatures, featuring some MASSIVE insanely detailed dioramas.  Also the fact Black Library, Games Workshop and Forgeworld and a massive gaming hall are all in the same room, I was truly the definition of a kid in a candy store.  My wallet is still burning.  On the plus side, my Tau Empire army has some awesome Forgeworld models in it now!”

What’s next

“For Derp Studios this app alone is a big milestone in the company!  I’m not sure what the future holds for more hobby apps within the Warhammer 40,000 IP, however if I’m unable to produce another hobby app then I’d happily make a small licensed video game for them.”

“The app is nearly finished; it’s just being polished up lots and constant testing of in app purchases and things like that. It’s released later this quarter.”

“I’d like to keep working alongside Games Workshop.  They really appreciate what we’re doing and we’re extremely grateful for being accepted as licensees. I have some ideas of what I would like to do but nothing solid at the moment.”

“I’m always writing down designs and ideas and to keep my skills sharp in Unreal Engine 4 I usually dabble with reconstructing a Dire Consequences remake, which I’m pretty pleased about.”

Website:  www.derpstudios.com
Facebook:  www.facebook.com/derpstudios
Twitter:  www.twitter.com/derpstudios

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News New Crowdfunding Platform

image

Today Fig announces the launch of its funding platform, which provides developers a new way for their games to be financed and produced.

Fig is the first platform targeted solely at video games that offers reward-based crowdfunding as well as access to investment crowdfunding. Fig’s aim is to provide a curated experience that strikes a balance between titles from well-known independent studios and ones from up-and-coming indie teams. Investment crowdfunding is currently limited to accredited investors only, but pursuant to a recent regulatory development, Fig plans to open up investment opportunities to everyone in the near future.

“Games are one of the leading sectors in rewards-based crowdfunding and continue to evolve the whole medium; Fig’s approach is to customize our platform to what works best for games,” said Justin Bailey, CEO of Fig. “This includes supporting investment crowdfunding where the fans have the opportunity to participate in the financial success of the games they help make possible.”

Fig received seed funding for its launch from Spark Capital, a top-tier venture capital firm that has invested in many leading creative companies including Oculus, Twitter and Slack.

Fig’s advisory board – Urquhart, Fargo, and Schafer – who have created some of the most successful rewards crowdfunding campaigns and game launches, will participate in the pitch process and mentoring of the developers using the platform. They will also be using Fig to fund future titles from their studios Obsidian Entertainment, inXile Entertainment and Double Fine Productions.

“Feargus, Tim and I have all experienced the many challenges of bringing our games to market and nurturing great talent along the way,” said Brian Fargo, CEO of inXile. “We’re proud to be creating an ecosystem that better supports developers and their fans in the quest to bring their passion projects to life—and we believe Fig will become the best option to get games funded in the future.”

For Fig, funding is just the start – plans are in place to support developers through the entire life cycle of their games. The company has already started filling its pipeline with prospective titles for 2015.

Fig’s first campaign, Outer Wilds, won the 2015 Independent Games Festival (IGF) Awards Grand Prize and Excellence in Design. Created by Alex Beachum, the title will be developed by Masi Oka’s (of Heroes’ and Hawaii-Five-O fame) Mobius Digital studio. Outer Wilds’ funding goal of $125,000 will give the team the tools to upgrade the artwork, polish the game systems, and bring much more content to the experience. For more information on Outer Wilds or to contribute, click here.

“We’re excited about this opportunity because, as indie developers, creative control and IP ownership are critical,” said Masi Oka. “Having a crowdfunding platform specifically targeted to games also allows us to reach and focus our marketing to the gaming community.”

Train2Game News Retrogaming and Silent Disco

image

REZtron Ltd., today announced it will be launching another ‘Retrogaming vs Silent Disco’ night after its successful launch at Sunborn Yacht.This time it’ll be taking place 500ft high at The Attic at Pan Peninsula,Canary Wharf…

Legendary consoles require legendary settings.There is no greater setting than retrogaming high in the sky with a 360° panoramic city view skyline around you that will sure to keep your phone busy.
We’ll be transporting you into the golden era of SEGA gaming with legendary titles on all four generation of SEGA consoles…Master System! Mega Drive! Saturn! Dreamcast! mixed with drinks, mingling, Karaoke, Masquerade and…… SILENT DISCO!! all on top of London’s highest DJ bar….

·         Golden Axe,Rastan, Mortal Kombat, Street Fighter II, R-Type, Streets of Rage 2,Alien Storm, Sonic 2, Road Rash II,Thunderforce III, Super Monaco GP,Virtua Racing,Shadow Dancer,Italia ’90, 8 – player Micro Machines 2, Virtua Cop,Virtua Fighter 2,SEGA Rally, Virtua Tennis,Virtua Striker 2,Crazy Taxi, House of the Dead 2,Power Stones,Soul Calibur,Marvel Vs Capcom and many more will be there to keep you retrotained…

·         Games displayed on Retro CRT TVs and Projector screens on the ceiling

·         Move from table to table experiencing each legendary consoles

·         Sonic speed run Competition+Prizes Giveaway!

·         WIN A MEGA DRIVE!

·         DJ playing some of the greatest Hip Hop and House music from the 80s/90s.

·         SILENT DISCO – Switch between retro and modern music throughout the night with our amazing headphones

·         Dance and Play retrogames in front of a stunning 360 panoramic view of the city skyline that’ll sure to keep your phone busy

·         80s/90s Karaoke….with a view!

·         AND MORE….

Retrotainment will take place on Bank Holiday Sunday August 30th,8pm til 2am. Tickets can be purchased through Designmynight.com

Train2Game News Custom Consoles UK

image

Since 2012 Custom Controllers UK have been winning the hearts of gamers by bringing them the UK’s largest selection of Custom Controllers. Now the team are ready to change the game again with their latest creation and sister company, Custom Consoles UK.

The initial ranges of Custom Consoles are the first of their kind in the world and the team are looking to increase the range frequently to ensure there is a design to suit all styles.

Custom Consoles UK have launched their website (customconsolesuk.co.uk) this week (17/8) providing the first designs in their range of Customised Xbox One consoles in a selection of popular designs chosen by the fans. If you haven’t already caught a sneak peek at the consoles, this will be your first chance to see the new designs before they are showcased at this months Insomnia 55 festival at the Ricoh Arena, Coventry.

Following the initial release of the consoles, a Send In Service will be launched on Friday (21/8) which will allow gamers to send their consoles in and have them customised by the team.

Due to Custom Consoles UK offering the first and only range of custom Xbox One consoles they will be available in limited numbers exclusively from www.customconsolesuk.co.uk They are now on a Pre Order basis on the website and are going fast so we recommend you reserve yours now.

Custom Controllers UK are enthusiastic about giving gamers the opportunity to customise their controllers and are now more excited then ever to provide you with the chance to show your style with your console. Since 2012 ‘CCUK’ have been striving to meet the needs of gamers and are very proud to now offer over 350 designs over the PlayStation and Xbox platforms.

www.customconsolesuk.co.uk