Train2Game News Develop Brighton Announces First Keynote Speakers

Tandem Events, organisers of Develop:Brighton has announced that Rebellion Developments co-founders Jason Kingsley OBE and Chris Kingsley OBE as the first keynote speakers for the conference taking place 9 – 11 July at the Brighton Hilton Metropole.

In a fireside chat, the brothers will discuss Rebellion’s 26 year history as an independent studio, the creation of standout games including Sniper Elite 4 and Strange Brigade, as well as its ownership of comic brand 2000 AD and the recent opening of a $100 million film and television studio.

Titled ‘Rebellion: The Path to Independence’ the keynote will take place on the final day of the conference on Thursday, 11 July.

“My brother and I are really looking forward to joining the community in Brighton,” said Chris Kingsley OBE. “We’re thrilled to have the chance to talk about Rebellion’s history and our exciting plans for the future.”
Jason Kingsley OBE added: “It’s a fantastic story how Rebellion became one of Europe’s largest independent studios and how we’ve reached a place where we’re not just making games, but comics, books, TV shows and even movies, all while staying independent.”

Andy Lane, managing director of Tandem Events, said: “We’re delighted to welcome Chris and Jason to Develop:Brighton, and look forward to hearing them discuss the origins, history and future of one of Britain’s most famed and beloved studios.

“We’ve got some great speakers lined up and together with all the networking events, including the Develop:Star Awards on Wednesday night, it’s shaping up to be an unmissable few days.”

Conference passes are available at a Super Early Bird rate offering up to £330 off a three-day pass until midnight on Wednesday, 3 April, after which passes will be available at our Early Bird rate for a limited time.
Tandem Events recently announced the first round of speakers hosting talks at the conference, including representatives from BioWare, Microsoft, Riot Games and Eidos Montreal.

Additional speakers, including further keynotes, will be announced in due course. Exact dates and times for each session will be announced in spring.

For a full list of announced speakers, head to: www.developconference.com/whats-on/2019-speakers

Develop:Brighton is a three-day conference and expo running from Tuesday 9 to Thursday 11 July 2019 at the Hilton Brighton Metropole. On Wednesday 10 July, at the same venue, the industry will gather to celebrate its best and brightest at The Develop:Star Awards.

Registration is now live for Develop:Brighton, with delegates able to save up to £330 on a three-day Super Early Bird pass bought on or before Wednesday, 3 April at: www.developconference.com.

Train2Game News Global Gamification to Reach $40 Billion

The Global gamification market was valued at $ 6.8 billion in 2018 and is projected to grow at an impressive CAGR of 32% to reach $ 40 billion by 2024 on account of growing demand for customer experience enrichment and improved engagement of employees.

In a business context, gamification refers to the integration of game mechanics into an internal business process, website, or marketing campaign so as to encourage the participation of the target audience.

The increasing number of smartphones and mobile devices is positively influencing the growth of the market. Moreover, social media platforms are further contributing to the growth of gamification market as they allow users to share their experiences with friends and co-workers, thereby elevating the effectiveness of the platform.

The Global gamification market can be categorized based on the solution, deployment, organization size, application, end-user vertical and regional analysis. In terms of a solution, the market for gamification can be bifurcated into enterprise driven and consumer driven.

The demand for the consumer-driven solution is increasing as companies catering to the various field are introducing various gamification techniques such as discounts and loyalty point in order to retain consumers, due to which the segment is expected to witness the fastest growth during the forecast period. Based on the deployment, cloud segment is expected to grow at the fastest pace as it allows small and medium enterprises to implement gamification without incurring extra cost.

The market for gamification is gaining traction and expanding to various regions including Asia-Pacific, North America, Europe, South America and Middle East & Africa.

North America and Europe are the leaders in the global gamification market owing to early adoption by economies such as the US and UK to enrich their marketing activities with better customer interaction and advertising.

Major players operating in the global gamification market include Microsoft Corporation, SAP SE, Salesforce.com, Inc. Leveleleven LLC and Bunchball Inc., among others.

Major companies are developing advanced technologies and launching new products in order to stay competitive in the market.

For instance, Microsoft launched Microsoft Dynamics 365 that enables employees to participate in individual and team-based competitions that motivate them to achieve certain pre-defined KPIs (Key Performance Indicators) by offering prizes, awards, privileges, and recognition. Other competitive strategies include mergers & acquisitions and new product developments.

Read the full report here: https://www.reportlinker.com/p05762137/?utm_source=PRN

Train2Game News Mega Drive Mini announced

Yesterday, SEGA announced the Mega Drive Mini was due to be released on September 19th with over 40 games.

Now the console has written a letter that will bring back many memories…

My Old Friend,

I know it’s been a while. Time moves forward, yet not a day goes by that you’re not on my mind. I, the popular, star-console, you, the shy, unassuming kid, but we found common ground when we played Ecco the Dolphin together. You were so fast, racing through the Green Hill Zone with my pal, Sonic!

You sure knew how to play. The way that CRT hue hit your glazed over face as you spent another hour playing Castlevania: Bloodlines…We both knew things would change and that we’d move on to other great things, but lately, I’ve been thinking about spending time together once more. We didn’t do what we were told, but we made a good team.

I look a bit different now. I’m much smaller. I’m packing 40 games inside my sleek, moulded shell, and more blast processing power than ever before.

We lived fast and dangerously, together, playing the games some of the adults weren’t too keen on (but you had the cool parents). We had the games your friends wanted to play, a whole stack of them. Shining Force, Dr Robotnik’s Mean Bean Machine, and Earthworm Jim, to name a few.

Sure. there were other distractions (remember pogs?). I was never jealous though because we still had Altered Beast and Gunstar Heroes.

I will try to write more regularly. I hear there is this friendly meeting space called “social media” now where I can share more.

I hope to hear from you soon.

With love,

SEGA Megadrive Mini @-}-

Wow. We’ve never seen the SEGA Megadrive Mini express itself like that before.

Yes, this is all as weird as it sounds.

To recap, the Mega Drive mini will be released in September with 40 classic games.

Train2Game News Tomb Raider Board Game

Square Enix® is proud to announce the all-new tabletop game, Tomb Raider® Legends: The Board Game. Scheduled for release in May 2019, players can purchase the board game for the SRP of $59.99 on the Square Enix Members eStore and at select retailers.

Play as the legendary archaeologist Lara Croft®, and embark on an adventure in search of a hidden artifact. The journey will have many dangers, but those who persevere will claim the ultimate prize. Explore mysterious ruins, use your wits to fight off threats, and hone your ever-growing arsenal and skills to claim victory.

With over a dozen possible areas to uncover and a wide variety of outcomes, every game will send you and your friends on a fun and unique journey into the unknown. Attendees at PAX East 2019 can head to the Square Enix booth for an early first look at Tomb Raider Legends: The Board Game.

Key details include:

Number of players: 3-4
Playtime: 40 min.
For Ages: 13+

Game Contents:

Instruction Manual
4 Lara Croft Miniatures
1 Main Board
4 Player Boards
28 Action Cards
41 Raid Cards
1 Starting Player Marker
8 Threat/Experience Markers
4 Injury Markers

For more Tomb Raider info visit www.TOMBRAIDER.com

Train2Game Borderlands 3 Announced

Randy Pitchford and Paul Sage finally, officially announced and confirmed Borderlands 3 is in development at the end of Gearbox’s PAX East 2019.

Gearbox and 2K confirmed the highly anticipated Borderlands sequel is in development, though no Borderlands 3 release date, platforms, or price was confirmed.

Aside from the trailer, 2K has teased more information on Borderlands 3 should be coming on April 3.

The trailer shows off some of the new and returning characters for Borderlands 3. Randy Pitchford teased some of these characters earlier in the PAX East panel, including the new villains and Vault Hunters.

Gearbox released Borderlands 2 in 2012, and ever since there has been discussion around the presumed sequel.

Back in 2015, Gearbox said it wanted to make Borderlands 3 but that the studio needed help to make Borderlands 3 happen.

2017 gave us our first taste of what Borderlands 3 would look like thanks to a GDC 2017 demo showcasing a Borderlands world. Later that year we learned most of Gearbox was working on a game we likely assumed to be Borderlands 3.

2018 gave us no concrete information about Borderlands, but earlier this year signs pointed to a potential Borderlands 3 announcement coming soon, while a teaser trailer released yesterday heavily teased what would be Borderlands 3.

You can watch the gameplay teaser trailer below, which debuted during the PAX East keynote and confirms characters, powers, and locations from the much-anticipated sequel.

Train2Game News Guildford.Games Festival

Members of the Guildford games community, supported by Guildford Borough Council, the UK games trade body Ukie, The University of Surrey, and Enterprise M3 LEP, have announced that Guildford.Games Festival, a major new consumer, cultural, and business event will take place from 27th – 29th June 2019.

The weekend-long festival is designed for the general public, media, and international games businesses to learn about the dynamic nature and importance of games companies located in Guildford, UK.

Key highlights of the programme include an opening night industry charity fundraiser, an industry and business day, a consumer expo, and the first ever Guildford.Games Awards.

Guildford is a recognised epicentre for games development, games publishing, and technology in the UK. The region has a long and highly respected track record for delivering globally successful and industry defining video games, earning its reputation of being the ‘Hollywood of Games’.

Funded and run by members of the Guildford games community, Guildford Borough Council, Ukie, The University of Surrey, and Enterprise M3 London Enterprise Panel (LEP), the Guildford.Games Festival will highlight Guildford’s creative talent and contribution to a market that globally is worth around $81bn, and will celebrate its cultural recognition as the UK’s ‘Hollywood of Games’.

The festival aims to attract investment and skilled talent to the region to work with and in local games companies. It will also showcase to the public and wider sector, the cultural and economic output of the Guildford games community; a hotbed of creative talent with a huge amount of potential to expand and grow.

Chris Burchell, Local Economy Manager at Guildford Borough Council said, “We are delighted to be supporting this exciting event. Guildford is a thriving centre for high growth start-ups and our economy is now worth over £5billion annually. We have seen the digital games sector continue to grow steadily over the last decade and it now employs over 1000 people locally. We recently adopted a new Innovation Strategy and a central objective in that document is to support the digital games sector as a priority going forward. The Guildford.Games Festival will be an excellent opportunity for businesses and residents to discover more about this dynamic and exciting sector.

Dr Jo Twist OBE, CEO of Ukie said; “Ukie are delighted to be supporting the first ever Guildford.Games Festival this June. It is great to see the local council and games businesses working in tandem to showcase the incredible work of local games studios, publishers, and supporting organisations. It is particularly gratifying to see the engagement with local schools, colleges, and the University of Surrey to promote and encourage the next generation of games makers to extend the historic legacy of game development in and around Guildford.”

The 2019 Guildford.Games Festival takes place from 27th June to 29th June at GLive and across venues in Guildford. Highlights of the festival programme are:

Thursday 27th June:
Guildford Games Industry Night for GamesAid sponsored by Supermassive Games.

“We’re really excited to run our annual Guildford Games Night for GamesAid as part of the Guildford Games Festival this year, and look forward to a night of multiplayer fun with many of our local studios.”

Greg Howson, Communications Director, Supermassive Games

Friday 28th June:
Industry Day at GLive sponsored by The University of Surrey / G3, and Enterprise M3 LEP

“Guildford’s creative prestige is a story worth sharing. The festival marks the start of a new chapter, as its game development community comes together to celebrate the past and strengthen its future.”

Samuel Read, Games & Immersive Technology Partnerships Manager, University of Surrey / G3

“Enterprise M3 LEP are delighted to continue their support of the region’s digital creative economy, through sponsorship of this important event for the highly renowned Guildford and its creative area hinterland games industry. Our area enjoys a digital, design and knowledge-based economy with a strong record for exports. The talent and innovation found within our games industry are an outstanding example of that, and Enterprise M3 will continue to support this high value, high growth sector to continue to grow, diversify, and find new international markets.”

Kathy Slack OBE, Executive Director of Enterprise M3 LEP

Saturday 29th June
Consumer Day at GLive

Guildford.Games Awards sponsored by Wargaming UK, and Liquid Crimson

“We are delighted to be part of the biggest gaming hub in the UK and the Guildford.Games Awards are a great way of shining a light on some of the amazing talents who work here.”

Sean Decker, Product Director at Wargaming UK

“I am very proud to be a part of the Guildford games community and look forward to all the people and companies in the area being celebrated and recognised in this awards ceremony for all the hard work they do, and the fantastic games that they make which are loved worldwide.”
Jason Lord, Founder of Liquid Crimson

More details about Guildford.Games Festival will be announced soon. Further information can be found at Guildford.Games/Festival

Train2Game News First Footage of Streets of Rage 4

Publisher and developer Dotemu (game design) and developers Lizardcube (art direction) and Guard Crush Games (programming) today give the world with a first look at the life bar-draining brawls of Streets of Rage 4, an all-new entry to SEGA’s most iconic beat ‘em up series.

Trailer: https://www.youtube.com/watch?v=hdsCVmrfrjI&feature=youtu.be

The clip finds our dear friends Axel and Blaze reunited and dishing out beatdowns – with all-new moves – to a fledgeling group of ill-advised criminals in full force.

Streets of Rage 4’s vibrant visuals, courtesy of the team behind 2017’s stunning Wonder Boy: The Dragon’s Trap remake, bring the game’s troubled city to life with a fluid, exaggerated style. The game’s hand-drawn animation adds a burst of flair to every pummeling while still encompassing the gritty aesthetic perfected within the original trilogy.

Streets of Rage 4 is the first instalment to the mainline series in more than two decades and will revitalize the iconic baddie-bashing gameplay with modern touches, fresh pulsing jams, and more surprises to be revealed. The team behind Streets of Rage 4 is drawing from a lifetime of love for brawlers to introduce new fans and remind veterans alike why Streets of Rage is one of SEGA’s most beloved series.

To get your fill on Streets of Rage 4’s news and perfectly roasted chicken, punch your way over to the game’s official site (www.streets4rage.com) and follow @Dotemu, @Lizardcube and @Guard_Crush on Twitter.

Train2Game News Warframe hits 50 Million players

Canadian developer and publisher Digital Extremes is humbled and proud to announce today its cooperative online hit Warframe® has reached nearly 50 million registered online users on its sixth anniversary, making 2018 its biggest year of growth to date.

To celebrate the occasion, it is giving birthday gifts to all Tenno for free this Wednesday, March 27, including a brand new exclusive Liset (landing craft) Skin, last year’s amazing Dex Excalibur skin, and all its previous anniversary gifts!

The year 2018 was explosive for Warframe. Digital Extremes’ flagship title saw unprecedented growth as players dug into 111 hotfixes and 26 updates, played Warframe for the first time on Nintendo Switch™ and tuned into TennoLive and our Devstreams in record numbers.

As a result, Warframe grew from 38 million registered online users in March 2018 to nearly 50 million in March 2019, its largest yearly registered user growth yet.

In addition to record-breaking signups, Warframe also reached new peaks for daily active users and monthly active users in 2018. TennoLive 2018, Warframe’s annual keynote at its fan convention TennoCon, grew from 16,000 views in 2017 to 413,000 in 2018, a 2,481.25% increase, making Warframe the 14th highest concurrently viewed game on Twitch in 2018.

This year, Digital Extremes already has launched two major updates with many more in the works.

In late February, Nightwave kicked off the company’s first-ever cross-platform content update that refreshed Warframe’s Alert System with seasonal, story-based content and rewards. Two weeks later the dev team turned around and gave Tenno Operation: Buried Debts, the second massive update to Fortuna that introduced Hildryn, Deck 12, and an all-new boss fight.

And that’s just the start!

Warframe’s dev team is deep in development with the Plains of Eidolon Remaster and Gas City Remaster updates – two gameplay and graphical overhauls that renew both areas – and exciting, game-changing updates like The New War and Railjack. Tune into our bi-weekly Devstreams and TennoLive on Saturday, July 6 at TennoCon to stay up to date on these exciting updates!

There has never been a better time to play Warframe. Log in to celebrate today!

Check the official website for more information at www.warframe.com.

Train2Game News Big Money for PUBG players

Unveiled at the PUBG MOBILE 1st Anniversary party, PUBG MOBILE Club Open 2019 (PMCO 2019) marked the start of the long-term and committed partnership by Tencent Games and PUBG Corporation with Vivo to build out a true mobile esports eco-system for the world’s most popular mobile game, PUBG MOBILE.

The PMCO 2019 is divided into Spring Split and Fall Split, each with a separate prize pool totalling $2.5 million USD. Vivo, the smartphone company, is the official title sponsor of the PMCO 2019, providing smartphones to players and fans during both splits. The Spring Split Global Finals will take place in Germany this July.

Beginning March 22nd, more than 35,000 teams from around the world will compete in the first online qualifiers for the PMCO 2019 Spring Split. The online qualification period ends on March 30th.

PMCO 2019 arrives on the heels of 2018’s PUBG MOBILE Star Challenge, a worldwide circuit of tournaments that was watched by more than 230 million online viewers for the Global Finals in Dubai, where the Thai team RRQ Athena took home the Global Championship and $200,000 USD.

For PMCO 2019, 16 teams from across 10 regions (South East Asia, India, the Middle East, North America, South America, Europe, Korea, Japan, China and Wildcard) will compete in the Spring Split Global Finals in Germany. PUBG MOBILE will provide the environment for aspiring semi-pro clubs to eventually become professionals.

More information about PUBG MOBILE Club Open 2019 can be found here.

PUBG MOBILE is available to download for free on the App Store and Google Play.

PUBG MOBILE is developed by Tencent Games and PUBG Corporation and based on PLAYERUNKNOWN’S BATTLEGROUNDS, the original PC and Xbox One gaming phenomenon that took the world of interactive entertainment by storm in 2017.

Up to 100 players parachute onto a remote island to do battle in a winner-takes-all showdown. Players must locate and scavenge their own weapons, vehicles and supplies, and defeat every player in a visually and tactically rich battleground that forces players into a shrinking play zone.

For more information, please visit the official PUBG MOBILE accounts on Facebook, Twitter and YouTube.

Train2Game News PLAY Expo Manchester 2019

PLAY Expo, the north’s biggest videogames event, is returning to Manchester for the seventh time on May 4th and 5th.

Taking place in a new, bigger venue, PLAY Expo will be held at the Manchester Central Exhibition Centre and will welcome over 25,000 videogames fans through the doors for two days of gaming brilliance.

The perfect day out for games enthusiasts of all ages, with everything from blockbuster game previews to indie games, retro classics, eSports, cosplay, escape rooms, education, live shows, industry panels and YouTuber meet and greets.

PLAY Expo Manchester boasts nearly one thousand gaming consoles, handhelds, PCs, arcade and pinball machines, all playing the very best in new and classic videogames – and all set to free to play! The event also features a huge Minecraft zone, a Fortnite zone, a dedicated VR area and a selection of the best and brightest indie games from recent years.

On the Expo stages, you will find talks from gaming celebrities, cosplay displays and tournaments for gamers of all skill levels. You will also find immersive live experiences, including John Robertson’s critically acclaimed ‘The Dark Room’ and ‘Knightmare Live’, the celebrated stage adaptation of the 80s-90s cult TV show Knightmare.

Twitch channel ‘Streamers Connected’ will be broadcasting live from the show across both days, bringing viewers at home the best content, interviews and action from the north’s biggest gaming event.

Andy Brown, Managing Director of Replay Events said: “We are super excited to be bringing PLAY Expo back to Manchester at an even bigger arena. The PLAY Expo community is incredible, we know that 80% of our visitors do not visit any other gaming event in the UK. Our attendees love the mix of new and old games, stage talks, special events, cosplay and competitions. If you love games, you can’t afford to miss PLAY Expo Manchester.”

Industry trade body UKIE will be hosting ’30 Years Of Play’ at this year’s show. Inviting visitors to remember the British games that have shaped the industry over the last 30 years, including a retro gaming championship featuring classic British games from years gone by.

George Osborn, Campaign Manager, 30 Years of Play said: “We’re excited to be partnering up with PLAY Expo for its retro gaming championship. The video games sector has always been defined by a close relationship between players and developers. The retro gaming championship offers a brilliant opportunity to do just that, while also celebrating some of the best of British videogames from the past 30 years.”

Publishers and developers who wish to exhibit their games at PLAY Expo should contact Andy Brown now on andy.brown@replayevents.com.

Tickets cost: Adults £20, Child £14, Family (2 adults, 2 children) £58 per day or Adults £34, Child £24, Family £96 for the Weekend ticket and can be bought from playexpomanchester.com.