Train2Game News London Video Game Market

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Buy and Sell Video Games, Board Games and Merchandise All in One Place Right in the Heart of London

Passionate about gaming? Looking to buy that D&D edition you’re still missing? Or trying to sell your rare, import, mint perfect NES power glove? The London Gaming Market has you covered.

Brought to you by Replay Events, Showmasters and Dark Cleo Productions, the London Gaming Market will see competitively priced stalls and vendors come together to delight and engage video gaming and table top gaming fans from all walks of life.

The market will be open every four months at the Royal National Hotel in Russell Square, London. The first date will be held on Sunday 15th November, just in time for some early and awesomely nerdy Christmas shopping.

The following dates will take place in March, July and November 2016 giving fans and traders alike plenty of time to get their collections together or catalogue that missing piece of merchandise.

Tickets will all be available on the door which opens at 11am. Early entry tickets cost £5, tickets after 12PM cost £2. Children under 14 can enter for free when accompanied by a paying adult.

Visit the website at http://www.londongamingmarket.com for the latest news, stall booking information for traders and directions to the event.

Train2Game News European games devs driving global digital economy

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The Interactive Software Federation of Europe (ISFE) has presented a report by Deloitte that shows how European games companies are a driving force behind the global digital economy.

The report Mobile Games In Europe explores the emergence of the in-app purchase model in mobile video games. It shows how that model now supports 21,000 full-time employees in the European Union, many of them working in small enterprises that have been able to build sustainable businesses. The report highlights how mobile game developers now enjoy a lower barrier to entry and can start and build successful businesses anywhere in Europe. Regional industry hubs have attracted talent and capital and created new types of jobs and flexible, innovative business models.

ISFE expects to see double-digit growth in the mobile games industry until 2017, making it the fastest growing ‘content’ sector in Europe, with consumer spending estimated at more than €20 billion in 2015 alone.

The Deloitte report demonstrates that the in-app purchase model is popular with consumers, who show a high level of awareness of these games and enjoy more choice and variety. It also shows that only a small percentage of these gamers ever make in-app purchases. Consumers now download more free and in-app purchase mobile games than paid games. 

On Tuesday 15th of September, ISFE organised a high-level event at the Microsoft Executive Briefing Center in Brussels to present the findings of the report. The event featured a keynote speech by MEP Kaja Kallas (ALDE) and a panel discussion during which representatives from the games industry, the European Parliament and the European Commission discussed how the growth and leading position of the European games industry could be ensured while supporting the EU’s Digital Single Market initiative.

“Of the top 10 apps in the Apple iOS and Google Play app store in June 2015, six were made by game companies headquartered in Europe”, says Simon Little, Managing Director of ISFE. “We can be proud of our leading position, while keeping the focus on fostering a business environment where skills and talent keep our companies at the top.”

ISFE represents the European video games industry to the European Union and international organisations. ISFE spreads the word on its members’ positions regarding the main political and legal initiatives of European and international institutions in fields such as intellectual property, e-commerce, trade negotiations and the protection of minors.

Train2Game News Sinclair ZX Spectrum VEGA available now

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FunstockRetro.co.uk – Europe’s Number One Retro Gaming Destination are proud to announce that the ‘Sinclair ZX Spectrum VEGA’ is officially out now and in-stock!

The ZX Vega is a brand new ‘plug and play’ console, packed with 1,000 built-in games and includes several ‘Perfect Ten’ (rated by Retro Gamer Magazine) classics such as ‘Knight’s Lore’ and ‘Back To Skool’ as well as hundreds upon hundreds of classics. See the full list here: ZX Spectrum VEGA game list. Any of your favourites missing? – the VEGA also supports SD cards, so you can easily add more games yourself.

About the Sinclair ZX Spectrum VEGA:

The Sinclair ZX Spectrum Vega is a new low cost games computer based on Sir Clive’s hugely successful Spectrum products of the early 1980s.

    -Over 1,000 built-in officially licensed ZX Spectrum games
    -Supported by Sir Clive Sinclair
    -Simple ‘Plug and Play’ system
    -Developed by former ZX Spectrum Developer, Chris Smith
    -Allows you to play almost any ZX Spectrum game via its micro SD Card slot. Well-known retro gaming sites carry tens of thousands of titles that you can legally download
    -Can play games you yourself have programmed
    -Improves on the original – no more waiting for a game to load via tape
    -Comes complete with ready-mapped buttons for all included games, as well as the option of using the in-built virtual keyboard
    -Connects to both your TV’s USB port (for power) and its video/audio inputs (for the signal) no other cables are needed
    -Includes a selection of games such as classics that will keep long-term fans happy and newly-written games that will introduce a whole new generation to the wonderful world of the Sinclair ZX Spectrum Vega
    -Is designed and manufactured in the UK – the home of the original ZX Spectrum revolution
    -Is rated by PEGI as suitable for all adults and children aged seven and upwards
    -SD card compatible, so if there’s a specific gaming missing from this list, you can easily add it using an SD card

The console is available now at:  www.funstockretro.co.uk

Train2Game News 2015 Developer Satisfaction Survey

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Crunch time continues to be prevalent in the game industry, with 62 percent of game developers reporting their job involves it.

Of those experiencing crunch, nearly half are working more than 60 hours per week, with 17 percent working more than 70 hours, according to the 2015 Developer Satisfaction Survey (DSS) by the International Game Developers Association (IGDA).

During these periods of crunch time, 37 percent of employee respondents reported their employers do not or are unable to offer any additional reward to their employees for working overtime. Of those who are offered some form of compensation, 28 percent say they are given various perks such as meals, 18 percent are given time off and 12 percent get a combination of the two.

Poor working conditions were reported as the second leading factor contributing towards society’s negative perception of the game industry, with 55 percent of respondents selecting it among a list of provided factors. Sexism among gamers was the primary factor with 57 percent of respondents selecting it, and sexism in games rounded out the top three with 52 percent of respondents.

Other crucial points of the DSS include:

Salaries of Employees and Freelancers

·         67 percent of employees make more than $50,000 per year, with the most common salary[RB1] [ms2]  falling somewhere between $50,000 and $75,000.

·         Those numbers are dramatically different for freelance game developers, with a majority of 37 percent making less than $15,000 per year. Only 24 percent of freelancer respondents reported making more than $50,000 per year.. Only 12 percent indicated that they make $30,000 – $40,000

·         Almost half (49 percent) of self-employed game developers reported that their annual income from game-related work was less than $15,000 USD.

·Forty-five percent [RB3] of self-employed respondents [ms4] always forgo a salary or wage in order for their company to have what it needs.

Industry Mobility

·         The 2015 DSS found that employees switched employers 2.7 times on average 2.7 times during the past five years, compared to 3.75 times in the 2014 survey.

·         Freelancers and contractors, who have had an average of 4.6 employers duringof the past five years.
Distribution Method of Games

·         While Apple iOS[ms5] , [RB6] [ms7] Google Play and Steam are the overall distribution platform of choice among the different population of respondents, the top 7 overall platforms vary substantially among employees, the self-employed, and freelancers.

·         For employees, the top 3 distribution methods are Google Play, Steam, and Retail Chains; for self-employed respondents, they are Apple, their own personal website, and Steam; and for Freelancers, they are Steam, Google Play, and their own personal website.
Game Genres

·         Among all three types of respondents – employed, self-employed and freelancers – action game is the most developed genre[RB8] , with 52 percent of employed respondents, 51 percent of self-employed and 49 percent of freelancers indicating that it best describes the broad genre of the games they make.
[ms9]

·Role playing and casual games were tied for the second most developed genre by employees at 36 percent each.

·For self-employed developers, the second most developed genre was casual games (44 percent,) followed by strategy games (36 percent)

·Freelancers indicated that casual (47 percent) and role playing games (38 percent) were the second and third most developed genres.[RB10] [ms11]

The results of the survey provides the IGDA with a better understanding of its members’ priorities and critical issues affecting their overall satisfaction, thus helping prioritize the association’s advocacy efforts and initiatives, according to Kate Edwards, executive director.

The IGDA 2015 DSS Survey was conducted and analyzed by: Johanna Weststar, assistant professor, DAN Program in Management and Organizational Studies, Western University; and Marie-Josée Legault, professor, École des sciences de l’administration, TÉLUQ; with assistance and guidance from Kate Edwards, executive director, International Game Developers Association.

Train2Game News Student launches Gamatier

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Leasing online and mobile games with real time management tools is the future of games distribution

Gamatier is a brand new product that lets online and mobile games Publishers and Developers lease games, alongside options to buy. Listing hundreds of different titles, Gamatier will offer bespoke usage options to suit both parties, with Publishers able to decide how they want to access to a game and Developers able to retain ownership.

Publishers and Developers can now lease and manage games for use on Android through the platform, with iOS, Windows and online, arriving soon. The platform and embedded SDK are completely changing the traditional model of selling games, empowering both Publishers and Developers with real time management, advertising, analytics and distribution tools.

The website and SDK have been created by a UK Development team who studied with Games Development course provider Train2Game. Their aim is to create a more effective way of distributing and managing online games. The applications of Gamatier are huge for the games industry. The platform has now launched, the team are planning rapid expansion and currently seeking investment to take the platform to the next level.

John Esslemont, Founder, Gamatier “I have been selling games for a long time and that’s how I came up with Gamatier. I was getting frustrated because once I’d developed a game and given it to a Publisher, it was gone and no longer owned my creation. There was no platform for management; it was bad news for a Developer, often not getting a share of a product’s success.”

“That’s when I created Gamatier; I wanted to give Developers the power to keep making money from their games after they were released. I came up with the concept of leasing games through an online platform. Why sell your game when leasing will let you retain ownership of the IP and you can continue to control your product?”

“Using Gamatier there are huge benefits for Publishers too, they have a store filled with games that they can choose from and many options of how they want to buy or lease games. Leasing allows for reduced initial outlay and management of further investment in a game. The options available to Publishers allow the most effective way to gain revenue based on analytics and implement changes using the platform in real time, such as: exclusive leasing, advertising and other monetisation options.”

“The unique SDK we’ve developed provides extensive, innovative and intuitive options and services, which integrate into our hosting platform. Developers retain ownership of their title and how it is used. Publishers who buy or lease games achieve control over the games ads, analytics, branding, in house ads and lots more via our real-time dashboard.”

“One thing that has been essential to getting Gamatier off the ground is Train2Game; we would not be making our dreams come true if not for its guidance. We think the Gamatier method of leasing games is more efficient, manageable and cost effective. We predict our product will dramatically change how Publishers and Developers buy and sell games.”

www.gamatier.com
www.train2game.com
Train2Game, bringing City & Guilds to the Games Industry
Train2Game is a proud supporter of www.plasisgamesportal.com and www.gamatier.com

Train2Game News Minecraft Story Mode launch date

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Leading and award-winning developer and publisher of digital entertainment Telltale Games, and world-renowned game developer Mojang, today revealed the world premiere details for  Minecraft: Story Mode – A Telltale Games Series.

Episode 1: ‘The Order of the Stone,’ the first of five episodes in the season, will premiere digitally worldwide on Tuesday, October 13th this year. The episode will be available at launch on PC and Mac from the Telltale Online Store, Steam, and other digital distribution services, on the PlayStation®Network for PlayStation 4 and PlayStation 3, and on the Xbox Games Store for Xbox One® and Xbox 360®. The season premiere will be available for compatible iOS devices via the App Store and for compatible Android-based devices via Google Play and the Amazon Appstore starting Thursday, October 15th. The series will also be coming to Wii U and PlayStation Vita.

Minecraft: Story Mode – A Telltale Games Series season pass disc will be available at retail in North America on Tuesday, October 27th, and in Europe onFriday, October 30th. Retail platforms at launch will include Xbox One, Xbox 360, PlayStation 4, PlayStation 3 in North America; and PC, PlayStation 4, PlayStation 3, Xbox One and Xbox 360 in Europe. The retail edition of  Minecraft: Story Mode will ship with the premiere episode on the disc, and will grant access to the subsequent four episodes in the season as they become available to download via online updates.

In  Minecraft: Story Mode, playing as either a male or female hero named ‘Jesse,’ you’ll embark on a perilous adventure across the Overworld, through the Nether, to the End, and beyond. You and your friends revere the legendary Order of the Stone: Warrior, Redstone Engineer, Griefer, and Architect; slayers of the Ender Dragon. While at EnderCon in hopes of meeting Gabriel the Warrior, Jesse’s friends discover that something is wrong… something dreadful. Terror is unleashed, and you must set out on a quest to find The Order of the Stone if you are to save your world from oblivion.

The season will feature  Patton Oswalt as male Jesse,  Catherine Taber as female Jesse,  Brian Posehn, Ashley Johnson, Scott Porter, Martha Plimpton, Dave Fennoy, Corey Feldman, Billy West, and  Paul Reubens. Additional casting details for the season are yet to be announced.

“Developed in partnership with our friends at Mojang, this all-ages adventure series kicks off a thrilling story full of many elements essential to the world of Minecraft, combined with Telltale’s trademark choice-based gameplay,” said Kevin Bruner, CEO and co-founder of Telltale Games.  “There are plenty of exciting details we’ve been keeping under wraps, and we’re thrilled that players will soon be starting their own adventure through the Nether to the Farlands and beyond with Jesse and The Order of the Stone.”

“One of the greatest things about this project is that it gives the community a chance to interact with the world of Minecraft in a new and different way. It also marks the beginning of some exciting narrative-form content based on our game,”  said Lydia Winters, Brand Director at Mojang.  “We worked directly with Telltale on every step of the process. Together we’ve created a blend of the amazing narratives that Telltale creates with all the fun and adventure you know and love from Minecraft. It’s got everything: creepers, crafting, an incredible cast of characters, and even an adorable pig. How awesome does that sound?”

Minecraft: Story Mode – A Telltale Games Series – Episode 1: ‘The Order of the Stone’  is rated ‘E10+’ (Everyone 10+) for Fantasy Violence and Mild Language by the ESRB. Future content in the season is yet to be rated by the ESRB. The series is published by Telltale Games in partnership with Mojang.

Train2Game News Iron Man Suit part 3

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Third instalment of Sheldon Gilman’s journey as he strives to create the ultimate Iron Man suit.

Train2Game student Sheldon Gilman has been documenting his journey to build the ultimate suit, updating the gaming community on his progress through the Train2Game blog.

So far Sheldon has completed three entries to the Train2Game blog, two updates on his progress and an interview at his home, the interview was then featured in his local newspaper.

In this third blog post, Sheldon discusses constructing his workshop in his garden, completing his faceplate, his new 3D printed which he will use to create gloves and other aspects of the suit.

Sheldon Gilman: “I took a week off work last week for my four year wedding anniversary and to do a bit more on this build. So just a quick summery of what I’ve been up to these past few weeks.”

“Recently I’ve been clearing the garden in order to make room for my 14ft workshop and I have finished the faceplate on the Mk20 and begun work on the completing the rest of the helmet. I have completed 95% of the upper body in card stock some parts are missing as I need to fabricate them from scratch out of foam 3D Printed or made using Pepakura. And last but not least. My new 3D printer has arrived, which means once I put it together and collaborate it, I can get started on the hands.”

“So, just a brief mention about my workshop, I have been in desperate need of one for a while as tools and parts have been littered all over my living room for quite some time now and my wife would love to have her dining room table back. This also isn’t good when you have a small toddler who wants to grab anything and everything within arm’s reach. So a “modest” 14” workshop will be built at the end of the garden where I can make as much noise and use as many loud and dangerous tools as I want. But before this can happen, the entire garden will need to be redesigned.”

“Now, moving on to the more Iron Man related news, I’ve finished the faceplate!”

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“It took me roughly two-three evenings to get it sanded smooth enough for me to paint it and it came out exactly how I wanted it. The paints I used were bought from Halfords. I used your normal everyday grey primer to first. This allowed me to better see any imperfections and sand them down. I sprayed it again in primer and left it to dry before adding 3 coats of Starburst gold. Most people would be satisfied at this point and leave it there; however I wanted that metallic shine so I added three coats of clear paint. This made the metallic flakes in the paint really stand out. I have now been working on adding bondo to the main part of the helmet. This is a larger area so can be hard to get completely smooth.”

“I have also added resin to the rest of the upper body. All these parts are ready or will be ready for fibre glassing in the next week or so. Most of these parts are small and have minimal detail, which makes the fibre glassing stage easy and relatively quick. The torso on the other hand is large, and extremely complex. All the Nooks and crannies will be a pain to get right. There will be a lot of late nights and possibly a little crying as I struggle to complete this part of the build but it will all be worth it in the end.”

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“While I was fibre glassing the parts, I noticed the jaw was not symmetrical. One side curves inwards while the other side curves outwards and for me, this will not do.”

“As this happened while I was applying the fibreglass the part is pretty much solid. Therefore I pretty much have two options at this point. I could either; scrap the part and start again (This time making sure to add extra support), or I could create the part on my new 3D printer. The advantage of this method would be that I could add the teeth in.” 

“And this brings me nicely onto my next update… So lately I have been driven to distraction as my new 3D printer arrived!”

“It’s a Prusa i3 from SunHokey. I ordered it through and it arrived from china in about a week. I chose this particular printer because it allowed me to print objects 200x200x180mm on a heated print bed. I could also print using different materials too this was great as my previous printer was woefully inadequate for the task.”

“My previous printer was a Printrbot Makers kit 2014 edition with an upgraded print bed.”

“While this printer was great to learn on and was capable of printing small things, I needed to print objects larger than what this printer could handle and when you print larger objects; a heated print bed really comes in handy.”

“This printer came in parts which I had to assemble myself. This took me about eight hours, however I’m sure I could have cut that time in half but household chores and family duties kind of took priority, as I’m sure you can all understand. I’ve been spending the rest of the time trying to configure it. SunHokey do a great job making some universal instructions to make it easier for you to configure the printer in a short amount of time, however fine tuning is needed to get those prints perfect.”

“In the next update, I should have completed the helmet. And be well on the way to fibre glassing the rest of this suit.”

“Over the past month or so, more and more people have been hearing about what I am doing here. Just last week I did an interview and a short video with my local newspaper. The article was in an edition of The Herts Advisor. Very excited and nervous about it. So logon to their website if you can and take a look.”

For further details of Sheldon’s project, follow on the Train2Game blog

Train2Game, bringing City & Guilds to the Games Industry

Train2Game is a proud supporter of www.plasisgamesportal.com

Train2Game News World of Tanks on PS4

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World of Tanks continues its dominance as Wargaming today announced that their wildly popular World of Tanks will make its way to Sony’s PlayStation®4, including platform specific features and exclusive bonuses only for PlayStation gamers.

With over 150 million registered players across PC, console and mobile around the globe, the next target for World of Tanks is PlayStation®4, bringing a slew of new features to the battle. Complete DUALSHOCK®4 functionality means players will feel, hear and touch the battle like never before by incorporating light bar and controller speaker capabilities, as well as touchpad support.

World of Tanks on PlayStation®4 will also support other key platform features, including Share Play and PlayStation®Vita Remote Play, as well as revamped controls designed to optimize the handheld experience. Exclusive to the PlayStation®4, for a limited time only, are two new maps.

Most excitingly, World of Tanks on PlayStation®4 is free to all PlayStation® account holders with no PlayStation®Plus membership needed in order to play. Gamers who have PS Plus membership, however, will gain access to a number of exclusive benefits and items, including a free premium tank with exclusive camouflage, three days of Premium Account time and special discounts on other purchases.

For more information about World of Tanks on PlayStation®4, visit: PS4.WorldofTanks.com

Train2Game News VR Mobile Store

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A new online store specifically for mobile VR titles has been announced at the Tokyo Game Show.

Nvia Group, the technological group, will present throughout this whole week its bet on the thriving virtual reality market for mobile phones: a virtual reality headset for mobile phones and its most exclusive feature: an app store, developed exclusively by the company with a series of games developed externally and in-house for mobile phones or smartphones which use Android technology.

Store MVR (www.storemvr.com ) will introduce more content and games during the upcoming months, from joint developers who want to take advantage of this distribution channel as well as in-house games developed by the studio’s development group which are being tested at the moment.

The store also introduces a section for developers to upload their games and other virtual reality contents on their own to be distributed in more than one hundred countries thanks to the localization of the store in 14 languages.

The website where the characteristics of the headset can be found is www.vxmask.com , and also includes in the price 2 free contents from the Store MVR.

The Store MVR is available in 14 different languages with Technical Support for the users in all these languages.

Victor Lamas, CEO of NVIA Group says “After two years working on this project, we’re very pleased to officially announce its launch, and what better place to do so than in Japan, the most predisposed market to adopt new technologies in the world”

Train2Game News Celebrate retro gaming

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Help Celebrate 30 Years of Super Mario at the Centre for Computing History.

Whilst Xbox One’s and Playstation 4’s strive ahead with high definition graphics, immersive online gameplay, and seductive surround sound scores, there are some people that see through the gloss and yearn for the simple 8-bit tunes and addictive 16-colour graphics of their childhoods.

With Mario turning 30 years old (yes really!) and the Sony Playstation turning 20 the Centre for Computing History is holding a special Retro Gaming Night on September 25th that celebrates all that is wonderful about those simple video games of yesteryear.

Adrian Page-Mitchell, volunteer at the museum said “Our retro gaming nights have been attracting more and more people with each event. They’re a really great mix of people – both young and old(er) – who have a shared experience of gaming and enjoy the opportunity to talk about, and re-play, the games that once rocked their world!”

It’s not just for guys – a recent poll showed that 52% of gamers are women. With the rise of gaming on social media platforms and mobile devices video games are now played in stolen moments on the train, waiting for a meeting, or making the most of a lunch break.

The games created specifically for these platforms need to be non-gender specific and just as playable in 5 or 30 minutes, or even more. Game developers turn back to the classic games of the 80s for inspiration and you can see elements of those games in the some of the most popular online games today.

Simplicity is king. Games like Flappy Bird are ingeniously simple yet insanely addictive and rooted in the easy to understand (but hard to master) gameplay of games you may have played on your Sinclair ZX Spectrum back in ‘82. In fact Flappy Bird is such a simple game that a version has recently been written for the Sinclair ZX81 and is on display at the museum!

Flappy Bird is even used to show a new generation of potential game designers how to create a game in a modern programming system called Scratch. Children at school use Scratch to learn the fundamentals of programming and can create a simple game in a single lesson.

So have the retro games had their day now multi-million pound block busters like Call of Duty rule current gen consoles? It would seem not. There is just as much love for Pacman and Mario as there ever was, in fact with a new generation discovering the classics there is now even more!

If you’re missing your old Sega Megadrive, Nintendo SNES, or Sony Playstation the forthcoming retro gaming night at the Centre for Computing History could just be the answer. With possibly the most complete collection of game consoles and over 8000 games in the archive, you’ll have the chance to play not only on the consoles you remember but also the ones you lusted after!

The event on the 25th September opens at 7pm and is open to anyone above the age of 18.

Booking is essential. Visit www.ComputingHistory.org.uk to book online.