Train2Game News: Games Industry jobs – 09.01.13

It’s a brand new year with brand new jobs for Train2Game students!

DEVELOPER

Job Title Generalist Programmer
Job Category Programming
Skills Required Programming
Location Brighton, South East
Job Description  

Our Client is an independent studio that makes games, apps and interactive media for multiple platforms.

The management team have graduated from some of the industry’s elite development studios, and have a wealth of experience across multiple disciplines and platforms.

From graduate level through to lead positions our client is looking to fill a number of broad reaching roles. We are currently engaged with a number of partners with our work ranging from Mobile to Browser based games / app development.

The successful candidate will join an experienced development team and will gain industry-leading experience on various emerging platforms.

Skills Range

If you have experience in any of the following areas, please get in touch!

Lua
C#
C++
Objective-C
JavaScript and HTML5
Unity 3D
iOS / Android development
ActionScript 3.0 and Flash

Salary: Based on Experience
Attendance: Full-Time

Additional Information: This is a full-time contract role based in our Hove office, contracts range from 6 – 12 months. Permanent positions are also available to the right candidates.

If you are interested in applying, please contact Mark Hope for more details: mark@aswift.com or 01709 834 777

DESIGN

Job Title Mobile Games Designer – Midlands UK – £Neg DOE – Mobile Games
Job Category Game Design
Skills Required Game Design
Location Midlands
Job Description Location: Midlands
Salary: £Negotiable DOE
Job Type: Permanent
Project: AAA games

This Midlands based independent studio has helped create and build some of the biggest game franchises in games over the past 16 years.

Over the last three years they have developed and self-published nine games on the iOS and Android Stores all brand-new IPs achieving worldwide features and fantastic chart success Metacritic and player ratings. Their games have been downloaded by over 9 million people so far with repeated success in reaching #1 ‘All Apps’ in multiple territories.

Having recently moved to their new studio in Warwick they are in need of at least one experienced mobile games designer to work on their unannounced titles

The successful candidate will have shipped multiple game titles across all mobile platforms. You will be passionate have an excellent understanding of what makes a great game and a strong knowledge of game balancing and pacing. You will be working alongside other amazingly talented team members to create great gaming experiences aimed towards a variety of audiences.

Duties/Responsibilities:
• Define the overall creative vision and specific feature requirements to the team.
• Communicate the overall creative vision and specific feature requirements to the team.
• Write clear and concise game design documents.
• Drive the initial prototyping tuning gameplay pacing and first user experience and difficulty ramp of a mobile game.
• Research develop and design new games and features.
• Analyze and improve existing game mechanics and features based on playability user preferences and trends.
• Provide expert knowledge and implementation on social/mobile mechanics.
• Make sure the games are fun!

Skills/Experience Required:
• Must have mobile games design experience preferably ios and Android or other handheld (DS/3DS…)
• Awareness of Social Gaming and ideally have been involved in the creation of a social game using multiple purchase mentality
• Proven track record of successful game design from concept through to implementation
• Unity experience would prove an advantage

For the opportunity to be part of this team please send your cv (MS Word Format) and work examples FAO Catherine to officemanager@opmjobs.com or call +44 1206 214416

ART

Job Title Game UI Artist
Job Category Art / Animation
Skills Required 2D / Concept / Texture Artist, UI Artist
Location Warwick, Warwickshire, Midlands
Job Description Position Overview:
• This position involves designing and creating 2D Artwork and Graphics for our Games. In game and UI elements for primarily iOS and Android platforms.

Key Responsibilities:
• Working with the entire Development team to design and implement focussed, practical solutions within a realistic time frame.
• Design Icons and logos within the style constraints of the product.
• Work efficiently and at a speed representative of the platform.
• To be responsible for all 2D art aspects of any given project
• Be able to create all levels of Art from palette controlled pixel sprites up to hi Res Marketing Assets.

Skills and Experience:
• Excellent 2D background, including ideally pixel work.
• Use of Photoshop and Illustrator.
• Willing to work with Engineers to work within the technical limitations of the platform.
• Self Organised and willing to participate in team meetings.
• The ability to draught out a variety of concepts styles at speed to fit within the design constraints before game assets are created.

 

To find out more information and apply you can contact them HERE.

 

QA

Type: Permanent
Location: Edinburgh
Salary: Competitive
Company: Rockstar North
Contact: Michelle McKnight
Posted: 09/10/2012 10:12:00
Reference: GR/GR/GR/Test

 

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test teams in Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release.

Responsibilities

You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications

Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information

Candidates must be 18 years of age and above and provide two references. The position will be a full-time short term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

PLEASE APPLY ONLINE VIA www.rockstargames.com/jobs

Train2Game News: Train2Game in 2012 – July to September

Guinness CertificateThe third quarter was probably the biggest for Train2Game, it was in September that we got in to the Guinness World Record books.

Microsoft sponsored the third Train2Game Game Jam in September and this one was the biggest game jam in the world with just under 300 participants.

It was also here that the Students got to test out Windows 8, before its release, for its game making potential. In the lead up to the Jam, students were put in to teams and worked together to learn how the operating system worked. Once at the 48 hour event they were raring to go and put what they had learned to the test.

When the event started the Students were given a theme to work from, following the great year England has had with the Olympics and the Queen’s Jubilee it was only natural that the theme was Pride Of London. This turned out a number of great games and the majority of them have now been released on to the Windows 8 app store for all to play.

The winner of the event was a game called Royal Rush by a team known as Retro Metro. The game saw you play as a cyclist dodging the busy London traffic and picking up coins. It is a nice, fun addictive little game based on elements of the arcade classic, Frogger.

Retro Metro won quite a hefty prize including a new phone, a few games, Microsoft points and most importantly of all, a trip to Rare studios where they will be able to present their portfolio and get valuable advice.

You can relive or experience the event for the first time in the video below:

Train2Game News: SpecialEffect Charity video

SpecialEffect Over the past few months I have been updating you with all the good work that SpecialEffect have been doing and trying to get their video up to 25,000 views.

SpecialEffect is a wonderful charity that helps the disabled to play games. This means that they can interact with other people and play together on a level playing ground.

The SpecialEffect website describes themselves as “Doing whatever it takes to help everyone with disabilities to have a better quality of life. For some, this means access to fun and leisure activities like computer games. For others, it’s giving them a voice at a time when they can’t even speak.”

SpecialEffect help people by using there loan library which is where all the specially made controllers are loaned to those in need. For example a specially created Wii mote for a girl who lost her limbs to Meningitis.

The charity also uses their StarGaze project to help people who can move nothing but their eyes. StarGaze is, perhaps, the most labour-intensive and demanding element of SpecialEffect’s work. A huge amount of care and sensitivity is required to ensure that the person we support has a gaze controlled computer system – as quickly as possible – that is personalised to meet their specific and often complex needs.

Dr Mick Donegan, the CEO of SpecialEffect said “Time after time, people with disabilities tell us what they want and need most is to find a way to enjoy themselves – a way to interact, compete and make new friends.

“It’s difficult or impossible for them to access mainstream videogames and leisure technology, and before we started there was nowhere to go for independent and expert advice and support to help them use technology to actually have fun!

“At the heart of the charity is the determination to do whatever it takes for as long as it takes to help each individual, and that necessitates a huge range of services. On the one hand, our GameBase website is giving information to many people who might need immediate specialist advice about accessible games and controllers. On the other, we have an increasing waiting list of very severely disabled individuals with complex problems that we know will take us years of support visits and equipment loans to achieve any level of success.

But that’s why we’re here. If the charity had been set up to support just one individual, it would have been more than worthwhile.”

The charity has been trying to get this video to 25,000 views by Christmas day. It isn’t far off so please keep watching and sharing the video as much as possible to spread the word of the amazing work SpecialEffect do.

Train2Game News: Train2Game in 2012 – April to June

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

Train2Game at Gadget Show Live gets a surprise visit from a Dr Who Dalek

The second quarter of 2012 was especially good for me as it was in April that The Gadget Show live was held.

The Make Something Unreal Live was possibly the biggest thing Train2Game had done up to that point. It brought much media coverage and gave the students involved a highly valuable experience.

The 4 teams at the event got to meet such industry professionals as CliffyB, then from Epic Studios, Peter Molyneux who had just launched 22Cans and Jon Hare the man behind Sensible Software,

The event started in November of 2011 following a Train2Game Game Jam which was sponsored by Epic. The top 4 teams from there then had 6 months to create a game which was to be released on the iOS store.

The games that were created were based on the Fighting Fantasy books. This gave the teams more time as it took story creation out of the equation and it already had an existing fan base to work from.

You can check out the video from the 2012 Make Something Unreal Live contest below:

Train2Game News: Train2Game in 2012 – January to March

Train2Game2012 has been a good year for Train2Game and the students and I am going to take you through some of the best bits.

At the end of January some Train2Game students entered a game jam in Scotland.

The Scottish Game Jam is part of Global Game Jam 2012 and at the event Train2Game Art & Animation students Fiona Stewart and Corinna Bruce were winners of the Best Art Award at the Scottish Game Jam.

It was at this jam where the game Shplem was created and nominated for a BAFTA award.

The first quarter of the year was also the run up to the Make Something Unreal Live competition.

Four student studios: Commando Kiwi, Derp Studios, Digital Mage and Indigo Jam were working hard trying to get together their games which were based on the Fighting Fantasy books which would be displayed at The Gadget Show live in April.

It is a time I remember well as I was a proud member of Digital Mage and it was one of the greatest times of my life.

Possibly the most important part of early 2012 was the government announcing that they would implement the Games Tax Relief. Just the mere announcement of this has seen the games industry grow to new heights.

Train2Game News: Aardvark Swift announce Search For A Star competition

ASwift compAardvark Swift have announced the fourth annual Search For A Star competition will go ahead in January 2013.

The Search for a Star nationwide competition is designed to highlight and reward the UK’s most promising video games students. The competition spans the UK’s leading areas of higher education including; universities, colleges and blended learning courses such as Train2Game.

The competition takes the form of three stages and mirrors a typical recruitment process within the games industry: A technical test, preparation of a demo and finally a panel interview. Entrants are given a real taste of what it takes to make it in the games industry.

The competition process is designed to get students ready to work professionally and give them the first chance to enter games development companies in the UK. All entrants get CV and Portfolio advice from Aardvark Swift, with the aim to prepare them to apply for placements and permanent roles. Up for grabs for the winners will not only be physical prizes provided by Microsoft but also internships at some of the most prestigious games developers in the UK, including: Sony Evolution, Exient and Boss Alien.

Created by Aardvark Swift, the competition is contributed to by some of the UK Games Industry’s most respected video games developers including, The Blast Furnace, Headstrong Games, Rockstar Leeds, Microsoft, Sony Evolution and many more.

A spokesperson for Aardvark Swift, said: “The Search for a Star competition aims to make entrants more employable, raise their profile and hopefully lead to permanent employment. As a recruitment agency specialising in gaming we are looking to bridge that gap between education and employment, which is where many people struggle to make a final step into the industry. As part of the wider games industry it’s really important to us that the UK’s video games industry goes from strength to strength and students get opportunities for employment.”

Lizi Attwood, The Blast Furnace, said: “This is a tremendous opportunity for students to make their mark on the UK’s games industry and take steps towards gaining future employment. The competition spans the whole of the UK and any educational institution can put forward students to the competitive process. The competition creates a level playing field where each individual will be judged by working professionals, who know what knowledge and skills the industry is looking for.”

You can find out more about the competition and apply by visiting Aardvark swift, here.

Good luck to all those who enter and enjoy yourselves!

You can read the full press release in the file below

Search For A Star – Announce Final

Train2Game News: Train2Game Radio interviews Matthew Greenwood

Little Green DudeTrain2Game Radio interviewed Matthew Greenwood, the developer for Road Hog Games. He tells us his coding experience and how he got together with Road Hog Games.

You can follow Road Hog Games on Facebook here or on twitter @roadhoggames

You can listen to the interview here: http://audioboo.fm/boos/1118876-train2game-student-matthew-greenwood-talks-to-mark-t2g-radio

Or read the transcript below:

Hey I’m Matthew Greenwood, I’m from Surrey and I’m doing the Developer course with Train2Game.

Hello Matthew, how you doing?
I’m not to bad

So tell me what’s your story? What are the past experiences that have shaped your life?
Right well from a very young age I have kind of been forced, as it were, in to programming. When most people were getting their first CD’s, I got my very first Spectrum +2, 48k BASIC and if ever I wanted to do anything I have always had to write it myself. Pretty much had to grow up and effectively write my own things since I was about 8 years old and of course at that age, games. Everyone else was playing Super Mario Brothers and I was playing my own version of it.

So you have always been making games then and have always been interested in that?
Yeah, I started off at a young age playing games and making my own versions of them. I kind of got more in to developing websites and doing all the background server programming stuff for various different companies. I’ve pretty much been solely into programming really since a very young age.

What is it you do for a living now?
I’m actually a software engineer for a brand management company. We do an online brand management system for the likes of various big companies.

Do you think that helps your game development at all or is it a completely different sort of thing that you have to keep swapping between?
Programming wise, most of it is very similar. The work that I do in the actual Train2Game course has actually helped me greatly with a lot of new stuff that I have had to take on at work. It’s kinda helped both ways

What is the most dramatic and/or exciting thing you have done in your life?
I think the biggest thing so far is attending the Game Jam with Train2Game.

Is that the most recent one, the one with Microsoft?
Yeah that was the World Record attempt.

Yeah, how did you find that?
That was an absolute nightmare! It was brilliant fun, I met lots of great people but I didn’t eat, I didn’t sleep, I was pretty much behind that computer non stop. For the few times I did leave the computer I had a few people staring at me because my eyes were just getting redder and redder over the weekend.

So was it at the Game Jam you met the other people of Road Hog or was that a different way you got together?
Yeah, Terry and Gareth were both part of the same team for the Game Jam, Team 46, and we came up with a game called Monumental but we never actually had an artist at all during the Game Jam, so we spent most of the time getting photos off Google I think it was and various other places. We became really good friends and now we are off to do this and I think either Gareth or Terry found Amy, who is now our resident artist and it’s helped us greatly in lots of ways for the new game.

Excellent. So finally, what is your greatest ambition for your career. Where do you want to go with it?
That’s a big one. I think I would actually like to be able to work for myself and to be able to pick and choose what sorts of projects I want to work on rather than having to work on everything because you need the money in the door.

Excellent! Well thank you very much for your time Matthew!
Thank you very much.

Final Alert for Microsoft competition!

Final Alert

The closing deadline is coming fast to join the latest Train2Game Microsoft competition.
Registration closes today, but worry not you have until mid-January to complete you entry.
Full details can be found on Student World – GOOD LUCK.

Train2Game News: Games Industry Jobs – 11.12.12

Train2Game has searched around to find you some of the entry level jobs in Art, Design, Development and QA.

ART

Job Title Junior Artist
Job Category Art / Animation
Skills Required Graduate Artist
Location Old Street, London, UK & Europe
Job Description Sports Interactive (SI) is the world’s leading developer of football management simulations through its Football Manager series of games, in its twentieth anniversary year. With one of the lowest staff turnover rates in the industry, and regular appearances at the top of the PC, PSP and App Store charts around Europe, this is a chance to join a winning team.

Position Overview
We are looking for an artist to join our graphics team in a junior role, helping with the creation and implementation of assets and graphical content in our games.

KEY RESPONSIBILITIES

  • Dealing with licensing and asset creation for the game
  • Creating graphical content for the game
  • Assisting in the development of content across numerous platforms.

KNOWLEDGE, SKILLS AND EXPERIENCE  

  • Proficient with Adobe Photoshop and Adobe Illustrator
  • Experience creating graphical content for games (either professionally or within a gaming community)
  • Portfolio required

DESIRABLE

  • Basic knowledge of HTML and/or XML
  • Web design experience
  • Strong interpersonal and communication skills
  • Interest in football.

You can apply HERE.

DEVELOPER

Job Title Games Programmer – iOS / Android
Job Category Programming
Skills Required AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location Brighton
Job Description Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

  • 2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
  • Excellent knowledge of C# or C++
  • Excellent knowledge of algorithms and data structures
  • Experience of creating games on desktop or mobile platforms
  • Desire to make great games
  • Great communication skills (verbal and written)
  • Happy to work as part of a team
  • Demonstrable love for some area of game technology
  • A passion for playing games and solving problems
  • Flexible and keen to learn new skills

Great to have:

  • Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
  • 1 or more years of games industry experience
  • 1 or more shipped titles on console, desktop or mobile platforms
  • Strong knowledge of console, desktop and mobile architectures
  • Knowledge of asynchronous engineering techniques
  • Experience of Unity, Unreal or XNA
  • SQL
  • Experience using digital content creation tools (for example Max, Maya, Photoshop)

    Find out more about us at www.bossalien.com

    Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

DESIGN

Job Title MMO Game Designer – Celtic Heroes – Groundbreaking MMORPG !
Job Category Game Design
Skills Required Games Designer, Level Designer, Graduate Game Designer
Location Glasgow
Job Description The team behind ‘Celtic Heroes’ are looking for a creative MMO Game Designer to join their team.

As MMO Game Designer you will have the responsibility of designing and evolving the very experiences our players engage in. You must have massive passion in the MMORPG genre and fully understand the successful game mechanics and quest design that equally challenges and rewards the player.

You must be a creative thinker with the ability to rationalise your ideas into practical game play experiences. You must be a strong communicator at ease working within a development team. A strong portfolio of game design examples in the same genre of ‘Celtic Heroes’ is a MUST!

If you have the skills, qualifications, experience and a passion for playing our kind of games, we would love to hear from you. To APPLY direct online simply follow this link http://bit.ly/joinourclan

Set in an exciting medieval Celtic world of combat, magic and mythology, ‘Celtic Heroes’ is a fully 3D MMORPG available for iPhone, iPod and iPad. Play as a customisable warrior, mage, rogue, ranger or druid. Gain powerful new weapons, armour and items as you explore the vast world of castles, dungeons and outdoor environments. Battle fearsome enemies and complete heroic quests!

NOTE: Must be able to demonstrate eligibility and VALID WORKING VISA to work in the United Kingdom and be willing to relocate / commute to the Glasgow area

QA

Job Title Games Tester
Job Category QA / Localisation
Skills Required QA Tester
Location UK & Europe
Job Description Position Overview:

The Games Tester position is a responsible job; reporting bugs and providing quality feedback for our titles in development. These fixed term contracts are for our established Total Warteam, testing our project currently in development.

  • Test games in development for  software bugs
  • Enter bugs clearly and accurately into our bug database
  • Verify and recreate bugs as required
  • Report additional balancing, design and accessibility problems
  • Specific support and general roles available

Essential

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach

Desirable

  • A clear understanding of QA process
  • A keen enthusiasm for gaming
  • Good communication and  reporting skills
  • Driven and flexible approach
  • Experience of testing one full shipped title
  • A good  understanding of Strategy games (Total War)
  • Games industry related degree (e.g. audio, art, design, etc.) or expertise in a specific  game area is an asset (e.g. audio, technical, PC hardware, design or scripting etc.)
  • Fluent in one or more of the following languages: French, German, Italian or Spanish
  • Strong technical knowledge/skills (e.g. programming, scripting)

You will need to be available to start by December 2012.
PLEASE ENSURE A COVERING LETTER IS INCLUDED WITH YOUR CV APPLICATION

 

You can apply HERE.

Train2Game News: Mid-week round up – 06.12.12

The Train2Game team has searched around and found some of the exciting news from this week.

343 Industries, who recently released Halo 4, have said that they are in early stages of developing a new Halo. Frank O’Connor, the franchise development director for Halo, said that “a lot of people at 343 are already prototyping ideas and software and art for future Halo products”. Many within the 343 Industries studio are still working on post launch content for Halo 4.

Sega has revealed a new partnership with Games Workshop which will see Total War developer Creative Assembly making multiple titles set in the Warhammer fantasy universe. Creative Assembly studio director Tim Heaton said: “With this year being our 25th anniversary, it seems fitting for us to embark on such a dream project with such a well-established partner. The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.”

Sony Pictures Consumer Products has teamed up with Capcom-owned developer Beeline Interactive to produce an Android and iOS Ghostbusters game, targeting an ‘early 2013’ release. The new Ghostbusters will be a ‘freemium’ title based on the popular eighties movies. The players will play the role of “a fledgling Ghostbuster. Who ya gunna call?

UK celebrity, chat show host and film critic Jonathan Ross has opened a new game development studio named Hotsauce Interactive, based in Candem, North London. The outfit is part of Ross’ TV production company Hotsauce, and has already released its debut game, Cacha Cacha Aliens for iOS. It is understood that Hotsauce Interactive is staffed by a number of experienced developers and the studio may look into releasing games on hand-held and console in the future.

Customers of Valve’s Steam digital distribution service can now play their PC games on a TV. The much anticipated Big Picture mode has been in beta for some time, but has only now seen public release. Big Picture is designed to be compatible with gamepads, but also supports the use of a Mouse and Keyboard. To celebrate, Valve has placed over thirty “controller-friendly” games on sale.

Call of Duty: Black Ops 2 made $1 billion a day quicker than Modern Warfare 3, Activision has announced. That’s $1 billion in worldwide retail sales in 15 days since launch, based on Chart-Track and internal figures. Modern Warfare 3 took 16 days to cross the $1 billion mark. For comparison, James Cameron’s Avatar made $1 billion in 17 days. Since launch, more than 150 million hours have been logged online playing the game on Xbox Live and PlayStation Network.

Kickstarter’s United Kingdom operation has reached £2,069,164 in pledges since its launch late in October. 45,799 backers contributed to the £2 million, with 30 projects having successfully ended their funding drive out of 407 launched. Of those backers, 39 percent came from the UK.