Train2Game News: Student diaries – 06.11.12

Amanda Blatch week 6

So for my diary this week. To be honest with you my memory is a little bit shoddy, especially when the cold weather hit and my body seems to have started shutting down into a weird state between wanting to hibernate, and needing to stay functional. However despite needing to do that, in the few minutes it took me to write that opening paragraph in my morning-daze, I have been sipping at my coffee and recollecting my thoughts of the past week.

I do remember finishing off some work from the previous week of a couple of characters who just needed to be cut out, rigged and imported in game. Luckily I was able to finish that lot in an hour or so before moving onto daunting and important piece for the game; The Splash Screen. As most of you know, the splash screen is a pretty bit of artwork that advertises the game and is one of the first points of call for the player when they load their freshly download game from the app store. So to me that is pretty important task as an artist and I, admittedly, often judge a game based on its opening. To me it shows that if developers are putting that much care and attention into an opening sequence and/or image for a game, then the rest of the game would surely receive that sort of treatment as well. So daunting. But I got to work and got a lot of input from everyone in the studio to find that ‘perfect’ medium that would make the majority happy. It took a little while to get right, but we got there in the end and were able to create a splash that seemed to sit well with everyone. And that was pretty much my week! It got rounded off nicely with another bit of character work for our tutorial guide which I managed to get all done in about half a day (whooo setting new records for myself!) to our designer’s standards. But that is about it, so enough of this writing thing for now and back to the work!

Craig Moore

Student Diary

Week 49

Not a great deal has changed since last week; it’s been a heavy week of work and a weekend of T2G coursework, to come, for me.

We had a big push in regards to presentation of the game this week, title screen has gone in and work on the font has happened. I have also begun adding music and sound which helps to make the game more fleshed out and actually feel like a *thing*. The biggest hurdle now is really improving the players experience within the game.

As it currently stands things are a little choppy, there are some key elements missing that enable the player to know what they are doing, where to go, what to do etc.. And these all need going in and making clear and incredibly approachable. The biggest hurdle is making sure everything is represented, and with mobile devices it all needs to be done with little real estate.

Getting this done is a major hurdle for me, I’m really pushing myself to do everything that’s being asked of me and it is incredibly stressful, I don’t want to let anyone down and failing is my worst fear. I just have to try my best not to let it get the best of me and fight through the pressure.

Never Give up

Craig

Ezekiel Morris – Developers Diary

Well this week I’ve been animating again, all of my character animations are complete so

at this point I wasn’t sure if there was any work for me. I have finished my tasks for the week and I thought there was no more animation left to do but that’s a lie because there is more animation and animation always takes time, you can’t rush it.

When you start to see what’s needed it looks simple at first but it’s not, I find it annoying when I’m working on these animations for hours and hours and it looks the perfect in your eyes but you get told that the animation is good but it’s too short so add a bit more or it’s getting there keep working on it, so I pause and do this in my mind Ahhhhhhhhhhhhhhhhh!!! Rage quit.com. I can’t wait to finish the game particularly can’t wait to relax and chill but hold on I can’t chill I’m working late again yayyy!!!

Finally I found something that will make my life easier and that’s iclone5, it’s a real-time animation program. I want my workflow to be efficient and simple no worries, no stress and doing it in iclone5 is the real deal I don’t use iclone5 at D R Studios and it wouldn’t work for this project, animating it manually is a skill to learn.

Matty WS week 47

Week47 went by very fast, got a lot of work in, and stayed late a few times again. The weeks are merging together now and time flies by, its winter time now essentially! That would make it my second winter here, so I’ve been here a long time now. I think I’ve been exposed to a lot of hard work and late nights and I’ve so far gained a massive insight in to what it’s like to work in the games industry. Even now every single thing I’ve done has been a learning curve, I’ve used many programs that I’ve not used before and I’ve done a lot more 2D work here than I have done in my entire life, albeit that isn’t much. 😛 Either way though I’ve also learned that it’s not an easy job. I also haven’t only worked on games since I’ve been here, there has been a few other projects that weren’t to do with games at all!

Since I started in September last year it’s been a great experience that I hope will continue for a lot longer. I could never go back to working in retail or any other boring/manual labour job after working here, I can only see myself going forward and getting better with every game asset or document I produce, slowly but surely working my way up the ladder of what seems to be my choice of career, chosen when I was still in school. I’d like to think I’ve done rather well considering I haven’t gone to uni and even dropped out of college, and it’s just proof that you can do what you want regardless of official education, it’ll just be harder to get there.

Anyways, I’m gunna go home and play some games. Till next week!

Matty WS

Train2Game News: Dire Consequences for App Store

After eleven months in development, Derp Studios game has hit the App Store. The game was made for the Make Something Unreal Live contest in April this year.

Following on from the 2011 Game Jam four teams went on to compete in the Make Something Unreal live which took place at The Gadget show in April. The four teams were the winners of the contest, Commando Kiwi, A team I was a part of, Digital Mage, Indigo Jam and Derp Studios.

From January to April the teams worked relentlessly on their games which were based on the Fighting Fantasy IP of Ian Livingstone and Steve Jackson. The books from the series in particular that were chosen was: The Warlock Of Firetop Mountain, Armies Of Death, Deathtrap Dungeon and Citadel of Chaos. The last of these is the book Derp Studios worked on.

The game, Dire Consequences, is a first-person action game by Derp Studios, and sees players take on waves of enemies to collect souls and progress their character for new spells. The game is currently only available for iOS devices.

The Gadget Show Live was a life defining moment for many of the Train2Game students involved, including myself and having to do some research in to the whole event to fill in some gaps in my memory was a lovely journey. I am so pleased one of the teams got their game uploaded as they were all amazing games and the whole event really kick-started our careers.

A massive congratulations to Derp Studios and I urge all those with access to an iOS device to go and download the free game immediately!

Train2Game News: Train2Game Radio talks to Chloe Martin

You can hear the interview here:

http://audioboo.fm/boos/1037414-train2game-students-chloe-talks-to-mark-on-t2g-radio

or read the transcript below:

Hello, could you tell me your name please?

Hi my names Chloe Martin

 

What course are you taking?

I’m currently studying Game Art & Animation

 

How did you find the experience of the world record winning game jam and how did it feel to win?

I found the experience unforgettable and it has really made an impact on me, rubbing shoulders with a wealth of knowledge. Being thrown into the deep end with people I had never met before and creating a team and a playable game was just overwhelming let alone winning the competition.

 

After finding out the theme, how did you get the idea for your game, Royal Rush?

We chucked around lots of ideas, mainly focusing on the theme but kept it as simple as possible, taking into account what the platform was and how to make it easy as possible to make within the time we got. We chose the final idea from working out which mechanics would be easy to develop, considering we only had one programmer, and making it as fun as possible. The idea came from an old-school game called Frogger. Trying to avoid traffic with a sense of urgency which gets players really excited.

 

Some people may know we worked together at The Gadget Show Live after winning the 2011 Game Jam. What do you think makes a winning game?

I think the limited time the Game Jam has, it needs to be as simple as possible but flexible enough to expand if you have time. Make sure the game is easy as possible to understand. However I think the enjoyment is a major factor, you need to grab the players attention, make them excited when playing so they want to come back to it again and again. Let’s not forget having a great time behind the scenes!

 

Who inspires your art work?

I love fantasy and technical design work. I don’t have a favourite at any one time. I get a lot of my inspiration from fellow students on the Train2Game course.

 

What is the most dramatic or exciting thing you have done in your life?

I would say probably the Game Jams run by Train2Game. Everyone of these events I have been to has been a great experience and I have learnt so much and met some great people.

 

What is your reason for getting into the gaming industry and how will the gaming industry change your life?

I just love games, being part of making ideas come to life for people to get enjoyment from the experience in games just gives me such a buzz. It has already changed my life being part of this course, it has opened up so many experiences; meeting people who inspire me, creating games from scratch and seeing people play your game and enjoying it is a great satisfaction that I want to take to the top.

 

What is your greatest ambition?

My greatest ambition is to inspire people with my work and to be part of the future of gaming.

 

What’s next for you and your career?

Well I am determined to find a job in the gaming industry in 2013.Successfully finish my course and work on improving the game Royal Rush ready for Windows 8 Marketplace.

 

What’s your story, what are the past experiences that have shaped your life?

I think the main reason is being brought up with the games consoles and the satisfaction of learning how to play a game and how the game makes you feel when you’re consumed in it. To this day I still think back on the games that made my childhood amazing. Before this I never thought games was a career I guess. I studied and enjoyed art through most of my education and one day just put my love of games and my talent together. It has opened up this path for me. My passion for games has driven me to what I want to become in the future.

 

Thank you very much Chloe. Good luck with everything you do in the future.

Thank you for having me.

The game Royal Rush will be available on all Windows 8 devices.

Train2Game News: Mid-week round up – 31.10.11

Possibly the biggest news this week is that Disney has purchased LucasArts for $4.05 billion. In doing so Disney now has the rights to everything in the Star Wars vaults. The plan is to release Star Wars episode VII in a couple of years time. LucasArts also makes some of the games in the Star Wars universe so this could mean changes in future games from the company. We will have to wait and see.

Grand Theft Auto V has finally had a release date confirmed. The highly anticipated fifth part of the saga will be coming to PS3 and Xbox360 in Spring 2013. There has been no mention of a PC release as of yet but it is common for Rockstar to release their PC versions several months later.

Another release date has been announced this time for Peter Molyneux’s Curiosity: What’s inside the cube. The release date has been given as November 7 for iOS and Android. The app will be free to download and play.

One of my most favourite games of this year is Borderlands 2 and it has just surpassed five million sales. The sales include retail and digital sales. Take-Two said it has become “one of the most successful releases in [subsidiary] 2K’s history”. In addition Borderlands Legends has been released for iOS today.

The Call Of Duty: Black Ops 2 trailer hit the world on Monday. The trailer was directed by Guy Ritchie and has a cameo from Robert Downey Jr. You can watch the trailer here.

Kickstarter, the most popular vehicle for crowdfunding games development projects, is now available in the UK. Previously UK-based developers could only pledge, but not create projects, now they can seek funding on the platform.

A sequel to the terrifying Amnesia: Dark Descent has been announced with a creepy trailer to get you in the Halloween spirit. Frictional games have always asked for fans to record screams, whimpers and blood curdling shrieks to be put in to the game. You can email your screams to piggies@thechineseroom.co.uk. The trailer can be seen here.

Lastly in more worrying news the terrible storm, Hurricane Sandy, that has hit the US has knocked out Activisions data centers and shut down online play for a number of games including Call Of Duty and Guitar Hero. My best wishes go out to all those affected by the storm.

Train2Game News: Eurogamer reports on Game Jam

With the release of Windows 8 and the student games being published on the Store, Eurogamer has done a story on the World Record Game Jam.
You can read the article below

The Microsoft-sponsored game jam

Train2Game News: Train2Game Radio talks to Jonny Robinson

You can listen to the interview at

http://audioboo.fm/boos/1030916-train2game-student-talks-to-mark-kingdon-on-t2g-student-radio

or read the transcript below:

 

Hello, I am here with Jonny Robinson from Milton Keynes, how you doing Jonny?

I’m doing very well thanks how is yourself?

I’m very good thank you, Could you tell me what course you’re on?

I’m on the Games designer course.

What is the most dramatic or exciting thing you have done in your life?

Winning the Gadget Show, that was quite cool, the Make Something Unreal Live 2012. Pretty exciting times with Epic!

What is your reason for getting in to the gaming industry and how will the gaming industry, change your life?

I wanted to get in the gaming industry when I was very young, it’s one of those things that I explain a lot to my friends that when I was young I used to put the gaming industry on a pedestal. You know you kind of worship it, you want it so bad but then you realise, I don’t know if I can do that so you kind of dismiss it for years. I then saw this course advertised in the news paper and I thought, you know what – I’ll give it a shot, it’s an online course I can do it in my own spare time and when I actually did the course I felt a lot more confident in myself. I felt I should share my experience with people so I did a lot of Train2Game promoting for the design course because it helped me a lot with my confidence and so really I would say it is one of the best decisions I have ever made so far.

After you earn your Train2Game diploma, what would be your greatest ambition in the industry?

Obviously get a full time job. I am also working with my team, the Commando Kiwi team, on a new project. I’ll chuck that out there as well, it’s the first time I’ve mentioned it. We are going to put something up on our Facebook very soon. We made a game for the Gadget Show which was “The Warlock Of Firetop Mountain” on the iOS and now we are taking a further step into the industry with the Unreal Engine, as that’s what we won at the Gadget Show. I can’t really say to much but we are on the fronts of making this new game.

What platform is the game going to be on?

At the moment we are going to stick to our current market and go with iOS but there has been hints with the team for Steam as well.

What genre is it going to be?

That’s stuff I am keeping reserved, I will let you know the scoop when I am ready to release the information.

What is your story, what are the past experiences that have shaped your life to who you are today?

Being where I am at the right time I suppose and just keep on striving for success, keep your head up and just keep going. I wouldn’t say anything has altered me, I would just say it’s the path I have been led on, you know, by destiny or whatever you want to call it but so far, if it is so called destiny, it has led me down a fine route, I have met some really interesting people.

I also know you have a blog to help fledgling designers get in to the industry, what inspired you to start that?

I have been doing video diaries for a long time and I know there are a lot of blogs out there like Gamasutra, they make some really incredible articles. I realised that there are not many from a student point of view that’s actually been in the industry and tasted that addiction as I like to call it. You know once your in the industry you kind of feel like an over whelming sense of adrenaline and I just feel like if I need to keep blurting my mind out there to people saying you need to get in this industry, it’s amazing! I’m doing whatever I can as it’s not programming or art its more design and it is a very niche market. I can guarantee you, you ask any designer and you say, what does it mean to be a game designer? What skill sets do you have? Every designer will tell you something completely different and that’s what I am trying to get across in my blogs. You have to be really open minded to be a designer and really blend your key skills to the actual studio themselves.

That leads me quite nicely on to my last point, what advice would you give to someone looking to get in to the games industry?

First of all, attend Game Jams, that’s the first one. I know Train2Game just did one with Microsoft and I attended one last year that was with Epic. The second I would recommend is trying to talk to people in the community, go on the Train2Game Forums and just generally create games. No one ever says in the industry who have you worked for, they say what experience have you got?

If people want to read more about it, where can people find your blog?

My website is www.ironcore1.wordpress,com

Thank you very much Jonny and keep us updated on all things Commando Kiwi

No problem, thank you very much for your time Mark, Ta-ra!

Train2Game News: 2012 Golden Joystick Awards

The 30th annual Golden Joystick Awards were held on Friday at Westminster Park Plaza

Winners of the 2012 Golden Joystick Awards have been announced, and Skyrim walked away with three: Ultimate Game of the Year, Best Gaming Moment, and Best RPG.

A full list of the nominations and winners can be found below, the winner is written in bold:

Best Action-Adventure

  • Asura’s Wrath
  • Sonic Generations – Sega
  • Prototype 2
  • Saints Row the Third
  • Dead Island
  • Assassin’s Creed: Revelations
  • The Legend of Zelda: Skyward Sword
  • Uncharted 3: Drake’s Deception
  • Batman: Arkham City
  • Darksiders II
  • Sleeping Dogs

Best use of DLC

  • The Elder Scrolls V: Skyrim (Dawnguard)
  • Asura’s Wrath (Ryu)
  • Hitman: Absolution (Sniper Challenge)
  • Deus Ex: Human Revolution (The Missing Link)
  • Rock Band 3 (Gold Star My Heart)
  • The Gunstringer (Wavy Tube Man Chronicles)
  • Gears of War 3 (RAAM’s Shadow)
  • SSX ((Mount Eddie & Classic Characters))
  • FIFA 12 (Euro 2012)
  • The Witcher 2: Assassins of Kings (Enhanced Edition)
  • The Elder Scrolls V: Skyrim (Creation Kit)
  • Portal 2 (Perpetual Testing Initiative)
  • Sniper Elite V2 (Kill Hitler)
  • Batman: Arkham City (Harley Quinn’s Revenge)

Best Download Game

  • Pullblox
  • Sine Mora
  • Renegade Ops
  • Trine 2
  • Skullgirls
  • NFL Blitz
  • I Am Alive
  • Lone Survivor
  • Closure
  • Legend of Grimrock
  • Botanicula
  • Dear Esther
  • The Walking Dead: Episode 1 – A New Day
  • Minecraft (360)
  • Alan Wake’s American Nightmare
  • Trials Evolution
  • Fez
  • Journey
  • Deadlight
  • Superbros

Best Fighter

  • Mortal Kombat Komplete
  • BlazBlue: Continuum Shift Extend
  • Naruto Shippuden: Ultimate Ninja Storm – Generations
  • Ultimate Marvel vs Capcom 3
  • Soul Calibur V
  • Street Fighter X Tekken
  • UFC Undisputed 3

Best Handheld Game

  • Gravity Rush
  • Super Mario Land 3DS
  • Kingdom Hearts 3D: Dream Drop Distance
  • Mario Kart 7
  • Wipeout 2048
  • Kid Icarus: Uprising
  • Resident Evil: Revelations
  • Uncharted: Golden Abyss

Best MMO Shortlist

  • The Secret World
  • Eve Online
  • Lord of the Rings Online: Rise of Isengard
  • TERA
  • Star Wars: The Old Republic
  • Rift
  • Runescape
  • League of Legends
  • World of Tanks

Best Mobile or Tablet Game

  • Waking Mars
  • SpellTower
  • LostWinds2: Winter of the Melodias
  • Fireball SE
  • Whale Trail
  • CodeRunner
  • Assassin’s Creed: Recollection
  • Temple Run
  • Shadowgun
  • Chaos Rings II
  • Beat Sneak Bandit
  • Hero Academy
  • Modern Combat 3: Fallen Nation
  • Gridrunner
  • Mass Effect: Infiltrator
  • Shark Dash
  • Angry Birds Space
  • Fibble – Flick ‘n’ Roll
  • Infinity Blade II
  • Pocket Planes

Best Racing Game

  • Twisted Metal
  • Need for Speed: The Run
  • F1 2011
  • Forza 4
  • Driver: San Francisco
  • TrackMania 2 Canyon
  • Dirt Showdown
  • Ridge Racer Unbounded

Best RPG

  • Xenoblade Chronicles
  • Dragon’s Dogma
  • Final Fantasy XIII-2
  • Kingdoms of Amalur: Reckoning
  • Diablo III
  • Dark Souls
  • Mass Effect 3
  • The Elder Scrolls V: Skyrim
  • The Witcher 2: AoK Enhanced Edition (360)

Best Shooter

  • Binary Domain
  • Halo: Anniversary
  • Syndicate
  • Starhawk
  • Spec Ops: The Line
  • Ghost Recon: Future Soldier
  • The Darkness 2
  • Rage
  • Resistance 3
  • Max Payne 3
  • Gears of War 3
  • Call of Duty: Modern Warfare 3
  • Battlefield 3
  • Tribes Ascend

Best Browser Game

  • Ghost Recon Commander
  • Sim City Social
  • Marvel Avengers Alliance
  • Hello Adventure
  • Raze 2
  • Kingdom Rush
  • New Star Soccer 5
  • Triple Town
  • Reprisal
  • Galaxy Life
  • Castleville
  • Car Town
  • Draw Something
  • Slender

Best Sports Game

  • Madden NFL 12
  • Tiger Woods PGA 13
  • Pro Evolution Soccer 2012
  • NBA 2K12
  • SSX
  • NHL 12
  • Football Manager 2012
  • FIFA 12

Best Strategy Game

  • Unity of Command
  • Wargame: European Escalation
  • Crusader Kings 2
  • Might and Magic: Heroes VI
  • Civilization V: Gods and Kings
  • Tropico 4: Modern Times
  • Total War: Shogun 2 – Fall of the Samurai
  • ANNO 2070
  • Age of Empires Online

The One to Watch Award

  • Star Wars 1313
  • Beyond: Two Souls
  • Splinter Cell: Blacklist
  • Pikmin 3
  • ZombiU
  • Watch Dogs
  • Gears of War: Judgment
  • Aliens: Colonial Marines
  • Tomb Raider
  • Hitman: Absolution
  • The Elder Scrolls Online
  • The Last of Us
  • Bioshock: Infinite
  • GTA V
  • Call of Duty: Black Ops 2
  • Crysis 3
  • Total War: Rome 2
  • Assassin’s Creed III
  • Halo 4
  • Dead Space 3

Top Gaming Moment

  • Mass Effect 3 – Tuchanka Choice
  • Resident Evil: Revelations – Two Ships!
  • Sonic Generations – City Escape
  • Call of Duty: Modern Warfare 3 – ‘Turbulence’
  • Gears of War 3 – ‘Score a Point for the Cougars’
  • Journey – The Ending
  • Asura’s Wrath – Asura vs. Wyzen
  • The Legend of Zelda: Skyward Sword – Sand Sea
  • Batman: Arkham City – The Ending
  • Uncharted 3 – ‘Sink or Swim’
  • Max Payne 3 – Hoboken Graveyard Shootout
  • The Elder Scrolls V: Skyrim – Throat of the World
  • The Darkness 2 – Alternate Ending
  • Battlefield 3 – ‘Going Hunting’
  • Dark Souls – Beating Ornstein & Smough
  • The Witcher 2: AoK – Bathhouse Bonk
  • Dragon’s Dogma – Griffon Battle
  • Sniper Elite V2 – Assassinating Hitler
  • Spec Ops: The Line – White Phosphorus

The Golden Joystick Ultimate Game Award

  • Diablo III
  • Kid Icarus: Uprising
  • Star Wars: The Old Republic
  • Resident Evil: Revelations
  • Max Payne 3
  • Gears of War 3
  • Call of Duty: Modern Warfare 3
  • Battlefield 3
  • Trials Evolution
  • Journey
  • FIFA 12
  • The Elder Scrolls V: Skyrim
  • Dark Souls
  • Mass Effect 3
  • The Legend of Zelda: Skyward Sword
  • Assassin’s Creed: Revelations
  • Batman: Arkham City
  • Uncharted 3: Drake’s Deception
  • Forza 4

YouTube Gamer of the Year went to Yogscast, and EA won the award for Outstanding Contribution for its FIFA series.

Congratulations to all the winning games.

Train2Game News: A new ‘World’ has arrived

Steve Ballmer at the Windows 8 launch

Windows 8 is here. After many months of building anticipation the new Microsoft operating system has arrived.

Today saw the launch of the Windows 8 operating system, the Microsoft Surface tablet running the system and the Windows store.

Unlike previous versions of Windows, this one is designed for an array of different devices, including: PCs, notebooks, tablet computers and smartphones. It is built for a new generation of touchscreen devices, rather than the traditional PC and mouse.

Windows 8 has better battery life, faster boot time, a smaller memory footprint and has undergone 1.2bn hours of pre-release testing.

Windows have said that more than one thousand new PCs have been certified for Windows 8, with some being more affordable than several, already available, tablet computers. Many of the new PCs running the new operating system will have touchscreen ability, for users that want to control there PC with the swipe of a finger, instead of using a mouse.

Steve Ballmer, the Microsoft chief executive, says “Windows 8 PCs will be the best PCs ever, as the company faces down competition in tablets and smartphones from Apple and Google.

“Windows 8 shatters perceptions of what a PC really is and is a bold and innovative break from past Windows versions.

“Welcome to the world of Windows 8.”

Every Windows 8 device will come with the Windows store available and developers are adding hundreds of apps to it every day. The store has launched with an initial one thousand five hundred apps.

At the September world record winning Game Jam, the students who participated, worked on Windows 8 and a number of those apps are being released to the store. A list of all the student apps will be announced this coming Monday.

Train2Game News: Mid-week round up – 24.10.12

Steams Workshop, which is used to create content for games such as Team Fortress 2 and Skyrim, has turned one. The user created content has subsequently earned “millions of dollars” for their creators and Steam themselves.

The Greatest Video Game Music 2, the follow-up to the best-selling video game album of all time, will be released worldwide on Nov 6 and has been performed by The London Philharmonic Orchestra. The digital soundtrack album will include 17 new orchestral renditions of video game theme songs like Halo, Batman: Arkham City, Assassin’s Creed: Revelations and the ever-so classic Final Fantasy VII.

Following the success of Borderlands 2, an iOS spin-off has been confirmed with a release date of October 31. The game sees you play as the original 4 vault hunters from the first Borderlands in a wave-based survival game. Additionally, in true Borderlands style you can earn experience and level up your characters, unlocking new skills and abilities with each character having their own set of unique skills and abilities.

The first reviews of Hitman: Absolution have surface in Official Playstation Magazine UK and Official Xbox Magazine. Both magazines gave the game 9 out of 10. OPM said “This is the peak of the series so far” and OXM said “it a triumph of stealth and sandbox design that retains everything that fans have ever loved about the series”.

Wish Studios, a newly formed studio in Brighton, is working with Sony to develop a new IP. While other details about the partnership remain shrouded in secrecy, the status of Wish’s new client will likely serve as a significant help to the recently founded start-up’s presence in the industry.

A report by Google has said that over 50% of people use their tablet for gaming. The only activity performed more than gaming on a tablet is checking emails. The study, which was commissioned and published by Google, found that 51.5 per cent of its participants used their tablet for gaming in a two-week period.

The new dashboard for the Xbox was launched yesterday. It includes an internet explorer app giving the console a browser and the newly launched Xbox music which is similar to that of Spotify. The update also saw the removal of the Twitter and Facebook apps.

In an interesting collaboration, a new mod was made for the MMO World of Warcraft which sees the newly introduced pet battles become Pokemon battles. The aptly name WOWkemon sees a short tutorial by Professor Birch describing the Pokémon-ified battle screens and ability menus with the familiar sounds, screen effects, and even the font closely resembling the style of the handheld game legend.

Train2Game News: DR Student Diaries – 22.10.12

The latest student diaries from Craig Moore, Matty Wyett-Simmonds, Ezekiel Morris and Amanda Blatch can be found in the link below.There has been more hard work and the return of an old friend.

Train2Game Student Diaries Dateline 22 October 2012