Train2Game News New RPG Maker allows mobile ports

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Enterbrain and Degica collaborate on new middleware, which enables first official RPG Maker mobile ports.

Enterbrain recently partnered with Degica to distribute RPG Maker VX Ace, the latest version of the software, outside of Japan. Since teaming up, the pair have developed a new piece of middleware that allows developers to efficiently port RPG Maker games to mobile devices.

The RPG Maker software first emerged back in 1988 and, throughout several iterations, has remained the first choice when it comes to creating both traditional and innovative games in 16-bit.

Degica’s global director of sales and promotion, Mitchell Scott, said: “The RPG Maker software has been a great tool for aspiring and established game developers alike over the past two decades and we’re incredibly proud to be part of that legacy.”

While the majority of projects emulate major franchises such as Final Fantasy and Dragon Quest, numerous teams have capitalised on the flexibility of the engine to create unique experiences.

The likes of To The Moon are widely regarded as genuine indie success stories, with the game receiving numerous awards and praise from established publications and organisations including Gamespot, Wired and the Independent Games Festival.

Earlier this week, Undefeated – the popular RPG Maker title – was unveiled for mobile with a brand new trailer and an iOS/Android release date of 3 October, 2014.

Headquartered in Tokyo, Degica connects the dots between developers, distributors and publishers, and between the Eastern and Western markets. Their recent work with Enterbrain and RPG Maker aims to put the popular development toolkit, and the games it has spawned, firmly on the global map.

Train2Game News: Student featured in Bristol Post

Bristol PostTrain2Game student Sara Thornhill has been featured in the Bristol Post about what it’s like being a female in the games industry.

Congratulations Sara.

You can read the post below

Train2Game News: UKIE and Nesta mentoring

UKIE LogoUkie, who bring games industry expertise and Nesta, who have years of experience of running successful creative industry mentoring schemes, have partnered to develop a mentoring scheme designed specifically for UK games businesses.

Building on the success of Nesta’s wider creative Business Mentor Network, the Video Game Mentoring Network has been set up by Ukie and Nesta to advise and nurture games businesses with an appetite for growth.

The scheme will be officially launched in April but games businesses are being invited to express their interest in being mentored now by contacting mentoring@ukie.org.uk

Businesses joining the games mentoring network will receive:

  • One-to-one business mentoring in the form of 10 two-hour sessions over a 6-12 month period

  • An induction workshop at the start of the programme to get the most out of your mentoring sessions

  • Workshops and events designed to meet other members of the wider Network

  • Coaching support – in addition to mentoring

Ukie and Nesta want businesses of all sizes to apply to be mentored, from start-ups who have been established for less than two years, to established and high growth potential business who are looking to scale. They are also calling on potential mentors to express and interest in being part of the scheme. The minimum criteria for applying are simply that you must be a registered business that:

  • Has made or sold a game in the UK in the last 12 months or have a game ready to bring to market in the next six months.

  • Or you can also be a business that has launched a product or service in the UK that supports the creation and selling of games within the last 12 months.

  • Being a Ukie member automatically qualifies you to apply.

Ukie CEO, Dr Jo Twist said: “This partnership with Nesta gives games businesses an amazing opportunity to get first hand expert advice from people with proven track records in the games industry. Mentoring is invaluable both for mentees and for mentors. Our industry is especially good at collaborating and sharing stories and experiences so we encourage all businesses to apply and be part of the network.”

Mentors for the programme are being selected from successful leaders in the games industry, with experience of working in a variety of businesses from creating their own successful independent development studios and publishing companies, to working at senior levels for multinational games businesses. Individuals can express interest in becoming a mentor by contacting mentoring@ukie.org.uk.

Train2Game News: Icey Monty launch second gaming site

GamonautTrain2Game Student Studio Icey Monty has again expanded their online empire and have launched another new gaming site.

Joining their previous site www.shooter3dgames.com which is full of the best browser based shooter games they have now released www.gamonaut.com to house all styles of game and is a perfect house for their own games the studio releases.

Icey Monty has been going from strength to strength over the past year with getting work from Strongbow and releasing their gaming portals. They are a true inspiration for other Train2Game students and studios.

It seems nothing can stop this young studio from rising. Congratulations on the site launch guys.

Train2Game News: Merkury Games looking for Artist

merkurygames - CopyTrain2Game Student studio Merkury games is looking for new and experienced artists to join their studio.

Merkury games is built of several students of differing experience working as one to forward their respective careers. The studio specialises in retro style games with a twist which can be seen in their two previously released PC games.

The studio is looking for a voluntary artist to join the team who preferably has previous experience based on the retro games in the 8/16 bit drawing. The main requirements for the work will be around sprites, backdrops and concept art. They are looking for an individual who would be willing to take on this challenge. All serious applicants will be considered.

Lewis Gordon said about working at the studio “It’s an open, happy environment where any idea is welcomed and put to use. We are all about helping each other to learn and expand to get the most out of our career”

To be considered for the position please email your CV and an example of your work to recruitment@merkurygames.co.uk

To find out more about Merkury Games visit www.MerkuryGames.co.uk

Train2Game News: Train2Game interviews Rancon

RanconHarry Cole and some Train2Game students were joined by Rancon studios this morning in an informative interview.

They were joined by Matt – Technical Lead, James – Gaming Technical Lead and Dan Cook – Creative Director who discussed: How to get paid clients, working with ITV and The BBC, types of clients, the team’s project management techniques and advise to becoming a professional developer.

The Train2Game students who were involved in the interview had the following to say:

Muir: “Good advice. I’ve really enjoyed this interview. Lots of good advice, information, ideas. This is the third interview I’ve been part of I think. It’s my favourite one so far. Thank you.”

Richard: “Excellent advice. Was insightful being part of the interview. The student questions and response to them were enlightening. An hour of the day very well spent. Hosted well and Rancon were most informative.”

Lee Sainsbury: “Indeed the information was invaluable.”

You can listen to the interview in the link below:

http://www.spreaker.com/user/train2gamestudentradio/rancon-coaching-train2game-students

The board that is mentioned in the interview can be viewed below:
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You can find out more about Rancon by visiting www.rancon.co.uk

Train2Game News: Train2Game on Instagram

T2G InstagramTrain2Game have now launched their very own Instagram page! This social media outlet will display the pictures of our students and their achievements.

The Instagram page will be updated with all the latest pictures of what Train2Game is getting up to and what the students have accomplished recently. The account will also be full of past pictures so you can catch up with what we have done if you are a new student or you can relive old glories if you are a veteran student!

You can find our brand new Instagram page at http://instagram.com/train2game

Train2Game News: Indielicious

IndieliciousIndieMedia officially launches www.Indielicious.com, a website dedicated to promoting small independent game projects.

Founded by Chris Shrigley, a veteran game developer, the site aims to provides free, promotional coverage to small independent game developers, hoping to publicize their games to a growing audience. The site is a mixture of previews, reviews, interviews, news, and editorials, aimed at smaller developers, who often find it difficult to find a voice.

The site will focus on smaller indies and students, trying to get their small projects noticed. There are so many fantastic and creative games out there that just don’t get the publicity they deserve, and Indielicious wants to change that. The site will give these passionate, creative individuals a platform to publicize their projects, from the initial early stages, all the way through to completion, totally free of charge.

Indielicious will also feature interviews and editorials from established independent developers, hoping to inspire new developers just setting out to pursue their game making dreams, and offer advice and their thoughts on making those dreams a reality.

This could be an excellent tool for some of our Train2Game Students to get their work the attention that it deserves!

Train2Game News: OlliOlli coming to PSVita this month

OlliOlli LogoSkateboarding game OlliOlli, developed by Roll7 – who employed some Train2Game students, is coming to PlayStation Vita on January 22 in Europe.

OlliOlli is a 2d skateboarding game that mixes addictive one-life gameplay with over 120 tricks and grinds with 100 deviously crafted levels & 250 challenges across four gameplay modes.

OlliOlli rewards the most skilful and riskiest of players, always tempting you to go for that massive 360 Inward Heelflip and ludicrous chain of combos. Leaving you to time your landing to perfection – or risk losing your score!

The whole game is hand-drawn in pixelly loveliness, which is no mean feat considering the number of tricks, grinds, slams and stages.

“At PlayStation, we’re delighted to be working with the talented Roll7 to bring the savagely addictive genius of OlliOlli to the PS Vita” said Shahid Ahmad, Senior Business Development Manager, Sony Computer Entertainment Europe (SCEE). “We loved OlliOlli from the first prototype and can’t wait for PlayStation fans to play this beautifully crafted game on their PS Vitas”

OlliOlli is developed and self-published by Roll7 and was QA tested by a couple of our very own Train2Game students! This is a big triumph for them and will do wonders for their CV’s

You can enjoy the trailer for OlliOlli below:

Train2Game News: Train2Game Winners Launched

T2G WinnersTrain2Game is supporting its students with new website which shows of the achievements of its student body.

The website is a chance to celebrate the achievements of Train2Game students, highlighting the positive work of the people that make up the student community and showing off some of the work it has done. It’s an opportunity for students to describe their achievements in their own words and for Train2Game to show off some of the projects students have been a part of. It’s also a portal for the wider gaming community to see what some of the best and brightest students studying with Train2Game are working on in the games industry.

Follow this link to visit the site http://train2gamewinners.co.uk/