Train2Game News: Affordable eye tracking technology

MyGazeA new affordable myGaze eye tracking technology offers developers a robust platform to make video games more accessible and exciting for disabled and non-disabled gamers.

The new myGaze eye tracker is a mainstream product that offers high performance at a low cost. It was used at EuroGamer Expo 2013 and illustrated the potential of the new myGaze eye tracking technology to enhance the enjoyment of many disabled as well as non-disabled gamers.

Many people with a range of disabilities find themselves unable to use their hands to control technology as well as they would like to, due to conditions such as multiple sclerosis, spinal injury and muscular dystrophy and Amyotrophic Lateral Sclerosis (ALS), with 30,000 people estimated as having the latter condition in America alone. According to professionals in the assistive field, a long-time challenge for using gaze interaction for many potential beneficiaries has been its cost.

The German company Visual Interaction has now offered a solution to this problem: It makes its myGaze eye tracker, which can be used with various 3rd party applications, including video games, available in its online store for as low as €499.

Recently, SpecialEffect, acquired the myGaze Developer Edition in order to consider the feasibility of using this gaze interaction system with videogames such as DiRT3, Peggle and Fruit Ninja for people with disabilities. The myGaze system was one of the gaze interaction systems available for the public to try for themselves on the SpecialEffect stand at the EuroGamer Expo 2013 in London.

Dr Mick Donegan, Founder and CEO of SpecialEffect, an independent charity, talks about his experience:

“…While the myGaze isn’t designed to offer the range of features available on systems specially designed for the assistive market, it can nonetheless offer a level of performance that can enhance the enjoyment of people with a wide range of abilities, if it is used with carefully selected and modified games.”

The big question however remains – will eye tracking become a mass-market product with wide variety of applications available?

“Game changers like Google or Amazon have now accelerated the patenting and integration of eye trackers into their upcoming products,” says Daniel Trifonov, Head of Business Development & Partnerships at Visual Interaction, “With our state of the art technology made affordable and the growing popularity of our online application store, 3rd party developers have in myGaze a robust platform to build a variety of applications for the future of gaze interaction in gaming, the assistive market and other application fields.”

Visual Interaction (VI) has taken on the mission to provide easy to use and affordable gaze tracking and gaze based interaction solutions for broad professional, educational and consumer audiences and developers. VI collaborates with leaders around the world to create best in class solutions. For its superior performance VI myGaze trackers rely on eye tracking technology by SensoMotoric Instruments (SMI) from Germany, for more than 20 years a leader in eye tracking solutions.

Train2Game News: Help for Heroes mobile game

Hero BearsHelp for Heroes launched a new game on mobile devices to help aid their charity featuring the voices of Jeremy Clarkson and Lorraine Kelly.

The game, Hero Bears was launched today and Help for Heroes is aiming to break the record for the fastest downloaded charity game app to help raise money so it can provide support for Service personnel and veterans who have suffered life-changing injuries and illnesses. The previous record holder, Comic Relief in 2013 had 75,000 downloads in three months.

Players of the game will guide two Help for Heroes bear mascots as they hold a stretcher carrying a third bear across an obstacle course. With the nostalgic military tune The Colonel Bogey March playing in the background, the aim of the app is to collect as many tokens along the route while jumping over gaps, changing levels and squeezing through gaps.

The game also has videos featuring patrons of the charity Jeremy Clarkson and Lorraine Kelly. Clarkson gives scathing put-downs to players with low scores while Kelly offers positive encouragement to help spur them on. As fans of the charity, both Kelly and Clarkson thank the public for downloading the app.

The app is the brain-child of Bryn Parry, Co-Founder of Help for Heroes. A former professional cartoonist, Bryn drew the iconic hero bear characters which are used in the app. A rolling water-colour styled background creates a unique gameplay theme.

Hero Bears is available now on iOS and Android and costs £1.99 with £1 of every sale going to Help For Heroes

Train2Game News: Grand Theft Auto V breaks several world records

GTA VGrand Theft Auto V has managed to break a total of seven world record all with in a week of the game being launched.

Rockstar North’s epic crime adventure previously earned the Guinness World Record for ‘most viewed trailer for an action-adventure videogame’.

Now its massive first-day sales figures have earned the game a further six awards. The full list of awards now currently held by Grand Theft Auto V are as follows:

  • Best-selling action-adventure videogame in 24 hours
  • Best-selling videogame in 24 hours
  • Fastest entertainment property to gross $1 billion
  • Fastest videogame to gross $1 billion
  • Highest grossing videogame in 24 hours
  • Highest revenue generated by an entertainment product in 24 hours
  • Most viewed trailer for an action-adventure videogame

According to official figures, GTA 5 sold 11.21 million units in its first 24 hours and generated revenue of $815.7 million (£511.8 million), eventually reaching $1 billion (£624.45 million) in sales after just three days.

Sales of the game in the UK led to a 45 per cent year-on-year increase in game sales for September, marking the first time the British games retail sector recorded an increase in spending since December 2008.

A week after its release, Cowen & Company analyst Doug Creutz stated that sales had likely exceeded 15 million worldwide and were predicted to surpass 25 million within the game’s first year of release.

After completing the main story line last night there is no doubt in my mind that it deserves all the attention and accolades it has been getting. I could not recommend this game more.

Train2Game News: Scottish Games Network launched

Brian BaglowScotland’s video games industry, was transformed yesterday, with the launch of the Scottish Games Network, as the official industry body for the entire sector in Scotland.

The Scottish Games Network now offers a single unified and strategic contact point for Scotland’s diverse games sector, as well as opening the sector up to the wider cultural and creative industries, both nationally and globally.

The Scottish Games Network is open to every company and organisation involved in the video games and interactive industries. Not simply developers, but technology companies, animation specialists, audio companies, publishers, retailers, media, freelance staff, contractors, academic institutions and the government.

The organisation pro-actively identifies new projects and opportunities to enable the games sector to grow, evolve and prosper, moving beyond advocacy and representation to pull together the individuals, companies and organisations across the country, providing strategic insight, research, create new opportunities and organise incredibly cool events…

The Scottish Games Network was established in 2005 as a grass roots sector-specific community. It has grown and evolved rapidly to become the recognised organisation and focal point for the country’s video games industry, with over 90 game development studios, more than 130 games-related companies and around 5,000 individual members across multiple channels.

Scotland has a unique infrastructure, differing from the rest of the UK. There are over 35 commercial, cultural, educational and academic organisations across the public and private sectors in this country, which are actively involved in the games and interactive sector.

The Scottish Games Network is keen to work with all of these organisations and companies, building greater collaboration, communication, understanding and opportunities for Scotland as a whole. The SGN will also work closely with the existing video games industry bodies, creating links, affiliations and memberships, sharing information and ensuring collaboration wherever possible.

Scotland’s games industry has been a pioneer since the late 1980s, when it boasted six studios producing titles including Lemmings, Grand Theft Auto, Crackdown, HEDZ, Formula 1, Braveheart, Midnight Pool, Harry Potter Quidditch and many more.

Since then the industry has grown to nearly 100 independent studios, producing titles for every platform and device from smartphones and tablets to the next generation of games consoles. This includes, Rockstar North, the creator of GTA V, the largest entertainment product in the world, which generated over $1Bn in sales in its first three days on sale in September 2013. In 2012 there was at least one game released every week by development studios in Scotland – and that number is growing.

Founded by Brian Baglow, the network is now an officially incorporated organisation, with Brian as Director. Brian has worked in the games industry in Scotland since 1994, has been a constant advocate and media presence in the sector, and has worked with almost each and every company, organisation, educational institution and industry-relevant event in the country.

Baglow says, “The original Scottishgames.net was founded as a community to enable the growing games industry in Scotland to ask questions, discuss the industry and meet peers and colleagues. It has grown since then to become the focal point for the industry as a whole.”

We are now in the position where there are multiple organisations interacting with the games sector, from government, parliament and the public sector, to the wider digital, screen and creative industries. To enable and support this, the Scottish Games Network has become an official and committed full-time company.”

Our goal is, very simply, to help the country’s games industry grow and prosper. We will be working with government, the public sector and other trade bodies to provide data, expertise and insight into the games industry, as well as helping the industry open itself up to the wider creative world, fostering new partnerships, collaboration, diversity, funding; and encouraging entirely new experiences.”

Train2Game News: SpecialEffect raising money for futuristic eye control technology

SpecialEffect Gaming charity, SpecialEffect, need your help in raising money to afford some futuristic equipment to help change deserving gamers lives.

The charity has setup a Gambitious page to help receive funding to purchase a very special eye control gaming system. There are a range of different eye-control devices available, but your donations would help purchase a product designed specifically to suit a range of needs for disabled people, such as those with locked-in syndrome, motor neurone disease, muscular dystrophy and cerebral palsy.

Everyone’s needs are different, and making eye-control work successfully, especially in the cases of complex disability, is rarely a simple task. SpecialEffect has been working with eye-control technology and complex disability since the charity was founded in 2007. Founder, Dr Mick Donegan, is an acknowledged world leader in the development and application of eye-controlled technology. Thanks to the charity’s expertise and experience, it’s in a strong position to be able to use this technology successfully with a range of different people.

SpecialEffect has already had great success in using the eye-control technology like with young Henry. His parents contacted the charity after hearing about eye-controlled computers and wondered if the technology could benefit their son. Henry and his family were invited to the SpecialEffect GamesRoom in Oxford and they had a wonderful afternoon being introduced to simple eye-controlled activities.

“The look on Henry’s face when he first used the eye-gaze to control something on a screen was indescribable,” said Henry’s father Rob. “For the first time he could play with something completely ‘on his own’. It was a landmark moment for us as a family.”

Soon afterwards, SpecialEffect visited Henry at home and set up an eye-controlled computer for him to borrow, and before long he was enjoying a range of eye-control games as well as playing with a toy train set, just by moving his eyes.

It is a very worth while charity to help out and if you want to donate you can do so at https://gambitious.com/projects/3576-playing-with-your-eyes

Train2Game News: UK Top 20 Games – 07.10.13

FIFA 14FIFA 14 remains at number one, holding off GTA V for a second week as the gap between the two closes to around 31K units.  GTA V has to settle for second place, but can content itself with the knowledge that after just three weeks on sale it has already eclipsed GTA IV’s lifetime total to become the 12th biggest selling game of all time.  It’s even more impressive in terms of revenue, as GTA V now occupies the number five spot behind 4 Call of Dutys, almost equalling the total of Call of Duty: Black Ops.

Despite 4 new releases in the Top 10 there is still a large sales gap between the Top two and the rest of the chasing pack.  Codemasters/Namco Bandai have this week’s highest new entry with the multi-format F1 2013 debuting one place ahead of Nintendo’s The Legend of Zelda: The Wind Waker which re-appears at number four thanks to an enhanced HD version for Wii U.  The other newcomers are NBA 2K14 at seventh and Just Dance 2014 at nine.  Half the Top 10 this week is made up of sequels to games that were in the Top 10 the same week last year.

All formats

Week ending 5 October 2013

POS.  TITLE  PUBLISHER  LAST 
 WEEK 
1  –  FIFA 14 EA SPORTS 1
2  –  GRAND THEFT AUTO V ROCKSTAR 2
3    F1 2013 CODEMASTERS
4    THE LEGEND OF ZELDA: THE WIND WAKER NINTENDO
5    MINECRAFT: XBOX 360 EDITION MICROSOFT 3
6  –  DISNEY INFINITY DISNEY INFINITY 6
7    NBA 2K14 2K SPORTS
8    TOM CLANCY’S SPLINTER CELL: BLACKLIST UBISOFT 7
9    JUST DANCE 2014 UBISOFT
10    PRO EVOLUTION SOCCER 2014 KONAMI 4
11    SAINTS ROW IV DEEP SILVER 8
12    THE LAST OF US SONY COMPUTER ENT. 5
13  –  LEGO BATMAN 2: DC SUPER HEROES WARNER BROS. INTERACTIVE 13
14    MAX PAYNE 3 ROCKSTAR 15
15    DIABLO III BLIZZARD 9
16    CALL OF DUTY: BLACK OPS II ACTIVISION 11
17    RAYMAN LEGENDS UBISOFT 10
18    ANIMAL CROSSING: NEW LEAF NINTENDO 20
19  –  TOMB RAIDER SQUARE ENIX 19
20    MEDAL OF HONOR: WARFIGHTER EA GAMES
< previous week  
Leisure software charts compiled by Chart Track, (C)2013 UKIE Ltd

These charts cannot be reproduced either in print or online without obtaining permission from Ukie. If you wish to reproduce the charts in print or online, please contact david.smith@ukie.org.uk for the appropriate license.

Train2Game News: Train2Game Radio talks to Phil Langdon

Phil LangdonI spoke to Phil Langdon yesterday who has lead quite a varied life in his lead up to joining Train2Game.

Phil spoke to me about his past careers, how Train2Game has helped him and his new game which you can download from here.

To listen to part one of the interview go here: https://audioboo.fm/boos/1640536-train2game-student-phil-langdon-talks-to-t2g-radio-part-1

Part two is here: https://audioboo.fm/boos/1640517-train2game-student-phil-langdon-talks-to-t2g-radio-part-2

OR read the transcript below:

Hello my name’s Phil Langdon, I’m doing a games designer course and I’m from London.

Hi Phil. How you doing mate?

Yeah very well thanks Mark. How are you doing?

I’m good cheers bud. So tell me a little about yourself then?

I’m forty three at the moment and I’ve done quite a few things in my life. I started off as a graphics designer in the eighties but lost touch with the computing side of it, I was doing the manual side of it, screen printing and sign writing. Then because the industry kind of died I thought to change what I was doing so I went to University and did a Maths and Physics degree, hoping that would get me a better job! It didn’t really work out like that and I am still doing bits and pieces of grafting just to make some money. Since then I was working for a firm exporting diesel engine parts and it gave me a back injury so basically it left me in my flat by myself, well I’m living with a girlfriend but I’m basically by myself. I thought to do a game designer course with Train2Game because I had what I thought was a really good idea for a game and with my design and mathematical background I thought it would be OK to get in to games, so Train2Game gave me that opportunity and that’s where I find myself today.

How have you been finding the course then since moving on to it?

To be honest, I find it quite easy in general. It’s probably because I’ve got a Mathematical background, I know graphics, I know visual communication and advertising and I’ve been in to games since I was eight years old I suppose, 1978 when Space Invaders came out and there was a massive explosion. I remember it vividly and I absolutely loved it to be honest. I saw the way games have gone over the years, I’ve been analysing it all the time and I never really thought I could get into it because in the late eighties, the issue went from being a hands on graphic designer with pen and paper to somebody who uses great computer programmes that I didn’t have access to. I always thought I’d never be able to get in to it but that’s completely changed. I find the course to be extremely relevant, everything is purtenant, I recognise everything in the course so far as being purtenant to the course. For me it’s quite but maybe that’s because I’m forty three, I don’t know. I find it very enjoyable, really enjoyable and I just get straight in to it whenever I get it out.

Excellent. It sounds like you’ve had quite a bit of experience and stuff with it then so is it coming in to your games design, those past experiences you’ve had?

Yeah, I just made a game purely based on an idea I had in spring just after I finished learning how to use Game Maker in the first part of the course. That was absolutely invaluable because they gave me an instant hands on means of creating something from my own imagination using my own skill. I think that was probably the best part of the course for me, a huge learning curve in terms of what goes in to a game, how it’s made, how you put things together, how you create the illusions.

Did you use Game Maker to create the game you had been designing then did you?

Well I’ve got four or five different game ideas but I just had one when I was going to sleep one night and I suddenly realised I could actually create it using Game Maker. What I saw in my mind, I thought that would be a fun little game and I know that Game Maker can produce that sort of a game because it is a combination of three different styles that Game Maker is really good at: Platformers, Top Down Shooting and the maze idea. I thought to combine all three, it’s a tendency of mine to use everything a programme has got and combine it in a way I’ve never seen before.

It gets the most potential out of something if you use everything.

Exactly! It’s not something good just to do that for the sake of it but if it’s required by your game idea then you’ve gotta do it.

So have you started creating that now have you with Game Maker?

Yeah it’s basically finished. I’ve got, in my opinion, an Alpha version so I put it out on the forum and I’ve already got some really interesting feedback on it and I’ve tweaked it as a result. Something was said that was really interesting that when you play your own game over and over again because you need to play test it before you present it to anyone, you end up making it really difficult because it becomes to easy as you know where everything is, you know how to defeat everything etcetera etcetera. So you need the feedback to bring you back down to Earth a little and make it some what easier which is what I’ve done.

What are your future plans for the game?

For this game the original intention would be this would be perfect for an iPad game or a mobile phone game and that’s the intention for it. Even though I’m a graphic artist and designer I can’t do really beautiful computer graphic as that’s something I’m still learning to do. So I’d want someone else to come in and help publish it and develop it a little in another studio.

So are you going to look in to the Train2Game well of students to try and find a nice artist for yourself?

Yeah, I didn’t know how far to go with that because my sister works in the industry already, She’s an animator, she’s been doing that for twenty years and she is working on adverts, doing graphics for adverts but she went to art college and had the qualifications to get in to that which I didn’t. So I’ve seen it from the inside and I know that a lot of people expect to be paid.

So finally, what do you want the future to hold for yourself?

To be honest I’d like to have my own studio with a bunch of guys and girls creating some really fun games, that’s what I’m into. I’m a bit of an indulger so when it comes to gaming it’s got to be great fun and engaging no matter what style or format it is. It’s enthusiasm to play it, that’s what I want to bring to the game. So I’d like a little studio with a bunch of people and go from there, that would be fantastic.

Yeah well good luck with everything in the future then Phil and we will talk to you soon!

OK thank you so much Mark, appreciate your time.

Train2Game News: DreamSpark Booklet

DreamSparkTrain2Game have released a small simple booklet detailing the benefits of DreamSpark and how it is benefiting Train2Game student studio, Gallant Cloud.

You can view the booklet below.

Train2Game News: Another Roll7 position available

roll7I get to share some wonderful news with you all this morning! A Train2Game Student named Sam has been employed at Roll7.

Sam obtained his job at the company after reading about the position on the Train2Game blog and we recently received an email from Roll7 detailing how very happy with Sam they are! They reported that he is now basically head of QA.

Roll7 now have another small time position available and have sent this message:

Hi there!

If you haven’t already done testing with us –

Any chance you can make a Testing Session on Friday this week?

We can pay expenses of £15, we only need you in for an hour

Cheers

Simon

This would be a great opportunity for a London based student to meet a well organised team and get to work with them, gaining valuable experience.

If you are interested in the position and you haven’t tested for Roll7 before email Simon at simon@roll7.co.uk with your CV.

Train2Game News: Eurogamer Expo 2013

Eurogamer 2013The past weekend was one I look forward to every year. It was the annual Eurogamer Expo and this year was completely sold out.

I attended the event with a couple of friends of mine, one of whom had never attended a gaming event before so it was nice to see his eyes light up at the sight of the event. There is nothing quite like your first time!

The first game we ended up playing was the new Lego Marvel Super Heroes game from Warner Brothers Interactive. The game was similar to the other Lego games just involving all of your favourite Marvel heroes! The only other Lego game I had played was the Lego Batman game so I was quite shocked when the Lego characters started talking to me. Certainly a fun game to try if you can.

Second one of my friends and I discovered an XBLA game there that we were both interested in which was a game called Foul Play by Medatonic. The game was an entertaining side scrolling hack and slash which has no health bar. The game instead rewards big combos in a similar way to Guitar Hero. I would describe this as Guitar Hero meets Castle Crashers. Foul Play is out now and I will be buying it soon.

Next I decided to start tackling the main objectives I had set myself for the weekend and started with Batman: Arkham Origins. I am a big Batman fan and absolutely loved the other two Arkham games and was a bit worried when I found out that Rocksteady wasn’t going to be doing this game as I imagine most batfans were. My worries were put to rest on playing the game though. It plays exactly like Arkham City, if it ain’t broke – don’t fix it! My other worry was the voice actors for Batman and Joker. Kevin Conroy and Mark Hamill are the characters I hear when reading them so when they weren’t in this game I worried. I have to say though they both have excellent voices and I could find no fault with the small window of the game that I tried. I will definitely be pre-ordering my copy soon.

I then got two birds with one stone as I tried Assassin’s Creed IV: Black Flag on a PlayStation 4. The game was absolutely gorgeous and they have really polished up the ship sections from AC3. I enjoyed the quite open sea feel that I got from the game but couldn’t test much more than that in the time I was given.

The PS4 graphics were of course jaw droppingly stunning but what surprised me was how comfortable the joysticks were on the controller. They have just the right amount of indentation on the joysticks so your thumb slots in and is firmly in place for those more frantic moments.

The final game I tried out for the day was Killer Instinct on the Xbox One. I never played one of the  Killer Instinct games before so it was all new to me. I was paired up with a guy I didn’t know to play the game and it turned out we were incredibly evenly matched! We had two and a half games, the first he one with very little health left, the second I one with very little health left and the third one got cut short saw him well in the lead. The game was easy to get on with and just pick up and get to fighting!

Again the graphics of the Xbox One were beautiful with every little detail on display and much like the PS4 the XB1 has an incredibly comfortable joystick for your thumb to fit in to.

It was a great event as it always is but I wish I had more time to get to grips with the Xbox One and PlayStation 4. I do certainly advise you to go next year though as in the three years I have been, I have never been disappointed.

You can view all the developer sessions from the weekend at http://www.eurogamer.net/articles/eurogamer-expo-2012-live-developer-sessions