Train2Game News: Art exhibition raises over £21,000 for SpecialEffect

Death of the JokerTrain2game has been told that the London games festival Art Exhibition has raised over £21,000 as the auction enters the final stages.

The art exhibition was held to raise money for the charity, SpecialEffect who help many people with disabilities to be able to play their favourite games with their friends and family.

Some of the pieces of art that are on sale include the stunning Joker’s Death concept sketch from Batman: Arkham City, a fantastic New Super Mario Bros composite, and a huge signed Football Manager 2013 canvass.

As it stands at the moment it looks like the auctions are going to make over £25,000 for the charity which will help them to help more people to play games.

Kirsty Payne, event director of the London Games Festival where the exhibition is taking place said “The response has been overwhelming! The exhibition attracted a huge amount of interest whilst it was being held – but even we have been astonished by the amount people are pledging for these wonderful and rare pieces of art. We’ve just unveiled the final batch of exhibits to go under the hammer, so there’s just over a week left to win a stunning one-of-a-kind exhibit, make someone’s Christmas even more special – and donate to a wonderful charity.“

Mick Donegan, SpecialEffect CEO said “Our huge thanks go to Kirsty Payne, her team and every single artist and software house for making this wonderful idea a reality. It has made an amazing and instant impact on our work. Earlier today I saw a blog from a guy with muscular dystrophy we assessed near Liverpool just a couple of days ago: ‘…Just had a meeting with SpecialEffect fantastic charity – will make a huge difference in the quality of my life – need to raise the funds for my controller and some for others less fortunate…’ Well, this much-needed boost to SpecialEffect’s funds not only means we’ll be able to buy that special loan controller for Lee right now but also for the many of the others he talks about too. Just as important, we’ll be able to take on more specialist time to help with our essential assessment and support work, too. For the people that SpecialEffect help, both right now and into the future, there really couldn’t be a more welcome Christmas present!”

The London Games Festival art auction is running through until December 12 and you can check out some of the art by visiting www.londongamesart.com

You can continue to help SpecialEffect by watching and sharing the video below and help them reach their target of 25,000 views by Christmas day!

Train2Game News: Microsoft opening new Development Centre in London

Tech CityThe Train2Game researchers have found that Microsoft is opening up a new Development centre in the heart of London.

Prime Minister David Cameron today announced a major Government investment in Tech City. The Government will put £50m towards a visionary project to regenerate the Old Street roundabout, which will see it transformed into Europe’s largest indoor civic space, dedicated to start-ups and entrepreneurs in East London. This new civic building will host classrooms, co-working spaces and workshops equipped with the latest 3D printing technology, for use by both the local start-ups and the wider community.

One of the new additions to Tech City will be from Microsoft. They are establishing a Technology Development Centre in the heart of Tech City as part of their commitment to the cluster and will support local technology development. Microsoft’s hope is to work to inspire innovation and provide expertise and guidance to those with new and innovative ideas. They will create packages of support for Developer Apprentices and are working on a new Apprenticeship to support young people in and around Tech City.

Prime Minister David Cameron said “Two years ago I set out my commitment to help Tech City become one of the world’s great technology centres. Today we are seeing it continue to grow and go from strength to strength – and that is down to the talented, creative entrepreneurs who have set up there. The UK is in a global race and I am determined that we as a Government continue doing everything we can to equip the UK to compete and thrive in that race. As well as backing the businesses of today, we are creating an aspiration nation and also backing the innovative, high-growth businesses of the future.”

The mayor of London, Boris Johnson, added “The time is right to lay solid foundations in Tech City for London’s digital revolution, and this list of major new firms committing to the area is a testament to the confidence leading tech entrepreneurs have in the capital. Our new centre will provide not only a vital resource to nurture upcoming technology and creative superstars from around the world, it will drive huge investment into the capital and help create thousands of jobs.”

You can find out more about Tech City at their website.

Train2Game News: Mid-week round up – 06.12.12

The Train2Game team has searched around and found some of the exciting news from this week.

343 Industries, who recently released Halo 4, have said that they are in early stages of developing a new Halo. Frank O’Connor, the franchise development director for Halo, said that “a lot of people at 343 are already prototyping ideas and software and art for future Halo products”. Many within the 343 Industries studio are still working on post launch content for Halo 4.

Sega has revealed a new partnership with Games Workshop which will see Total War developer Creative Assembly making multiple titles set in the Warhammer fantasy universe. Creative Assembly studio director Tim Heaton said: “With this year being our 25th anniversary, it seems fitting for us to embark on such a dream project with such a well-established partner. The incredibly rich and detailed Warhammer world is something we grew up with, and has left an indelible imprint on us as both designers and gamers.”

Sony Pictures Consumer Products has teamed up with Capcom-owned developer Beeline Interactive to produce an Android and iOS Ghostbusters game, targeting an ‘early 2013’ release. The new Ghostbusters will be a ‘freemium’ title based on the popular eighties movies. The players will play the role of “a fledgling Ghostbuster. Who ya gunna call?

UK celebrity, chat show host and film critic Jonathan Ross has opened a new game development studio named Hotsauce Interactive, based in Candem, North London. The outfit is part of Ross’ TV production company Hotsauce, and has already released its debut game, Cacha Cacha Aliens for iOS. It is understood that Hotsauce Interactive is staffed by a number of experienced developers and the studio may look into releasing games on hand-held and console in the future.

Customers of Valve’s Steam digital distribution service can now play their PC games on a TV. The much anticipated Big Picture mode has been in beta for some time, but has only now seen public release. Big Picture is designed to be compatible with gamepads, but also supports the use of a Mouse and Keyboard. To celebrate, Valve has placed over thirty “controller-friendly” games on sale.

Call of Duty: Black Ops 2 made $1 billion a day quicker than Modern Warfare 3, Activision has announced. That’s $1 billion in worldwide retail sales in 15 days since launch, based on Chart-Track and internal figures. Modern Warfare 3 took 16 days to cross the $1 billion mark. For comparison, James Cameron’s Avatar made $1 billion in 17 days. Since launch, more than 150 million hours have been logged online playing the game on Xbox Live and PlayStation Network.

Kickstarter’s United Kingdom operation has reached £2,069,164 in pledges since its launch late in October. 45,799 backers contributed to the £2 million, with 30 projects having successfully ended their funding drive out of 407 launched. Of those backers, 39 percent came from the UK.

Train2Game News: Student Diaries – 06.12.12

Amanda Blatch Week 11

Another diary, another week! Not really sure what there is to say. It was a very long  week full of hard work and more UI! Fortunately I have had my week mixed up a little by being given some new characters for additional game content to design, vector, cut and rig. They’re coming along very nicely now and I’m just about to finish work on my second of what I believe to be at least four new additions to the final game. Friday was very exciting though, we all had a big group meeting with everyone making the game to have their say about what we have achieved so far and how to improve on top of that, we did more work, went home then went out for a meal with everyone.

Unfortunately not much else on the in-studio stuff to talk about and I haven’t been working on too much in my spare time since I reignited the desperate need to get through Section 2 of my course so to remain on track and continue learning other game-making techniques that I may not see in the studio on a daily basis. But that’s it for now.. Maybe next week I’ll have something new to chat about. Tarra for now!

Craig Moore Week 54

It’s Friday, and everything is a bit of a blur!

Firstly work, it’s been an incredibly busy week; the pressure is really on to get the many aspects of the game finished and the time left to do them is getting ever so smaller.

We have had a really productive week bouncing between myself and two of the other guys to crack down a certain element of the game and get it well and truly finished. As with the way development goes, I guess, we just fell short but we did get a lot done and it is much better for it.

Next week the plan is to continue this three pronged approach and hit two more aspects of the game on the head. It really is at the stage where there are a few elements that just need tying together to really make it shine!

In other news I managed to snag myself a brand new Wii-U yesterday, a day before release; thanks to Shopto.net’s awesome pre-order service. I got the ZombiU special edition, but have only managed to play it for an hour or so. My Initial thoughts are positive, I’m certainly looking forward to what they come up with and the underlying potential is incredible! I read somewhere about Unity being a developer option and would love to take advantage of that somewhere down the line.

Craig

Matty WS Week 52

This week has been a bit mad, lots of things to do. I’m now going through all of the images in the game and “unifying” them, making them all the correct sizes and removing the background solid colour. We had a late night on Thursday and had some takeaway. Suffice to say there are a lot of images in the game so I’ve been kept busy. I still need to continue on Monday morning to get it all done.

In other news, I got hold of an iPad mini this week which is very nice indeed, it means I can play the games we make regardless of what devices I have or if they aren’t compatible, and it will help me see what competition is out there. So I am a happy Matty this week!

I went home to Southampton this weekend and played many games (including our own). The game we’re making as we speak is plodding along nicely and will be out very soon hopefully. I’m sure you’ll all be just as excited as we are when the game hits the metaphorical shelves. More next week!

MattyWS

Train2Game News: Games Industry Jobs – 5.12.12

The Train2Game blog has found more jobs for you to apply for to hopefully get that foot in the door.

Art

Job Title     Junior 3D Artist
Job Category     Art / Animation
Skills Required     Character Artist, Vehicle Artist, Environment Artist, 2D / Concept / Texture Artist, Technical Artist
Location     Brighton
Job Description     Come and join the Futur!

The team behind the critically acclaimed Velocity is looking for a talented Junior 3D Artist!

We are primarily looking for someone with demonstrable experience modeling and texturing of vehicles for use in a game engine such as Unity.

As Junior Artist you will be required to concept and model a number of vehicles as well as adopting the in house art style to create 2D game assets. You will therefore need to demonstrate a strong ability in both 3D asset creation and 2D illustration skills. The role will require closely working with all other members of the team to ensure high standards of presentation are maintained across each project.

This role is suited towards a highly motivated and talented recent graduate. While industry experience is not required, working knowledge of industry standard art creation software is.

Requirements include:

Excellent 3D modeling and texturing ability.
A strong interest in sci-fi and predominately vehicle design.
Strong 2D illustration skills a must.
Animation skills a plus.
General understanding of game design and development.
Ability to work both individually and in a small team.
Excellent communication skills with a friendly and positive demeanour.
Self motivating and diligent.

You must be excited about working in the sci-fi genre and have a strong portfolio that demonstrates both 3D vehicles and 2D illustrative skills. (Please note that if your portfolio does not contain examples of both then unfortunately, it will be automatically rejected without reply).

If you have the demonstrable skills, experience and passion for futuristic games then please get in touch as we’d love to hear from you! Please email your latest CV and a cover letter along with your portfolio to jobs@futurlab.co.uk. Please be aware that all suitable candidates will be asked to take an art test.

We’re a small and friendly team and we’re about to grow. This is a great opportunity for someone to be involved right at the beginning of the next exciting chapter of our story.

Design

Job Title     Game Designer – IEB Microsoft Studios Soho (818909) Job
Job Category     Game Design
Skills Required     Game Design
Division Interactive Entertainment Business
Location Soho, London

Role Purpose
Do you love designing fun high quality games and experiences?
We are looking for an enthusiastic and talented game designer to join our growing multi-disciplinary team. The game designer will have the opportunity to engage in the exciting process of creating and maintaining games (including new IP). The game designer will be a member of the creative team working with the creative director. The ideal candidate must have a full understanding of the design vision and business model, be able to communicate it to the team and be responsible for the creation and maintenance of all game design documents and their execution.

Team/Department Mission
This role is part of a Microsoft Studios team creating games and entertainment services influenced by changing consumer consumption and emerging business models. Part of its purpose will be to showcase functionality of Microsoft platforms but the primary goal is to establish new entertainment franchises. The ethos of this team is to be distinctive, deliberate and disruptive. It has large ambitions.

Key Accountabilities:
– Drive game design and communicate across the team. Know the game inside out.
– Communicate major design decisions and issues with the creative director and executive producer.
– Work with technical, art and audio leads to realize the game design vision.
– Produce and roll out prototypes and design documents.
– Review work as it is implemented to ensure that it fits the design vision and is of the quality desired.
– Assist with the development of design team systems and tools.
– Test the game to ensure it is playable and fun.
– Support user testing and data gathering to continually improve the game.

Key Success Criteria:
– Be a positive, active, and contributing team member.
– Create presentations that outline plans for game design.
– Be able to pitch/communicate new concepts, mechanics and business models.
– Liaise closely with other disciplines to realise a shared vision.
– Communicate complex dependencies falling out of design into art, tech, audio and UI.
– Continuously evaluate games in development and make tough decisions to focus on, iterate on or cut features in order to make the game better.
– Continuously familiarize yourself and the team with important developments in game design and production outside of the team/project.
– Work with gameplay developers to develop systems that support desired gameplay.
– Work with tools developers to develop tools and workflows that enable inspired creativity on the design team.

Knowledge, Skills and Experience
– Strong communication skills across all disciplines and at all levels.
– Design experience on shipped AAA console products and/or Mobile/F2P.
– Strong technical skills and a basic understanding of programming or scripting.
– Outstanding verbal and written communication skills.
– Strong relationship-management skills.
– Passion for gaming, with excellent design insights across genres.
– Ability to produce articulate design documentation detailing innovative gameplay mechanics, character biographies, control systems, interface design, story lines and asset inventories.
– Willing to accept and provide direction, work well under pressure, and handle multiple tasks.
– Ability to work closely with all core development functions, as well as supporting functions.
– Comfortable with Unity, MS Word, MS Visio, MS Power Point.

You can apply HERE.

Developer

Job Title     Games Programmer – iOS / Android
Job Category     Programming
Skills Required     AI / Artificial Intelligence, Tools, Gameplay, Mobile / iOS / Android, Graphics / Engine, Core Technology, UI / Front End, Graduate Programmer
Location     Brighton
Job Description     Boss Alien are a growing company working on exciting projects with small team sizes. We need programmers who are happy to work in whatever area is required of them – this could change on a daily basis!

We are looking for smart, energetic, friendly people to join us!

Required:

2.1 degree in Maths, Physics, Computer Science or related, or equivalent industry experience
Excellent knowledge of C# or C++
Excellent knowledge of algorithms and data structures
Experience of creating games on desktop or mobile platforms
Desire to make great games
Great communication skills (verbal and written)
Happy to work as part of a team
Demonstrable love for some area of game technology
A passion for playing games and solving problems
Flexible and keen to learn new skills
Great to have:

Knowledge of two or more other programming languages (for example Java, Python, PHP, Clojure)
1 or more years of games industry experience
1 or more shipped titles on console, desktop or mobile platforms
Strong knowledge of console, desktop and mobile architectures
Knowledge of asynchronous engineering techniques
Experience of Unity, Unreal or XNA
SQL
Experience using digital content creation tools (for example Max, Maya, Photoshop)

Find out more about us and apply at www.bossalien.com

Junior / Graduate Programmers with relevant demos and a positive attitude are encouraged to apply!

QA

Location: Edinburgh
Salary: Competitive
Company: Rockstar North

Rockstar North is looking for enthusiastic and self-motivated individuals to join our Games Test teams in Edinburgh. You will be expected to play through our latest games looking for problems and reporting errors, to ensure game quality before release.

Responsibilities
You will be finding and reproducing bugs, errors or problems in-game as directed. The role will require accurate, detailed and complete reporting to the required standards and subsequent revision of those errors or problems.

Qualifications
Successful applicants will have excellent written and verbal communication skills and enjoy working as part of a team. You will have good general computer skills and be a confident learner working with word processing, databases and spreadsheets. You will be able to show consistent attention to detail and have the ability to remain focussed when approaching repetitive tasks. We will be looking for flexibility regarding unsociable and extended working hours to meet the demands of the role.

Additional Information
Candidates must be 18 years of age and above and provide two references. The position will be a full-time short term contract. Applicants will preferably be educated to further or higher education standards.

This is a two stage application process. You will first be asked to complete an application pack from which you may be asked to attend an interview.

PLEASE APPLY ONLINE VIA www.rockstargames.com/jobs

Train2Game News: Train2Game Radio talks to Amy Methven

Amy MethvenTrain2Game radio spoke to Amy Methven today about what inspires her art and how she got involved with Road Hog Game studios.

You can listen to part 1 here: http://audioboo.fm/boos/1087762-train2game-student-amy-methven-on-train2game-student-radio-part-1

And part 2 here: http://audioboo.fm/boos/1087758-train2game-student-amy-methven-on-train2game-student-radio-part-2

or read the transcript below

My name is Amy Methven, I live in Elgin, Scotland and I’m doing the Art & Animation course.

Hi Amy, What’s your story? What are the past experiences that have shaped your life and made you who you are now?

Well all the way through High School, the only thing I really enjoyed doing was drawing and I would get in to all sorts of trouble for doodling and I only ever enjoyed doing art at school, it was the only thing I was ever really good at. It was all I thought about, the first thing I thought about when I woke up and the last thing I thought about before I went to bed. Just enjoying playing Video Games and various movies just inspired me to sit and draw my favourite characters. As I grew older I developed more of a passion for it and started to research the people who actually created these characters that inspired me and being very passionate about wanting to create things. Whether it’s through traditional painting or building sculptures is what I am all about really.

So what are some of the artist that inspire you to get into the Video Game industry?

There are a lot of concept artist that I love but the actual artists that got me in to the Video Games industry wasn’t actually anything to do with Video Games to be honest with you. I love surrealism, like Salvador Dali and all that kind of stuff. Looking at that kind of stuff and obviously because Salvador Dali did a little bit of animation as well, looking at the stuff and seeing it brought to life, that inspires me. Just being able to characterize and any form of animation and being able to interact with it through Video Games really inspires me.

So I know you are also working as part of a studio, with other Train2Game students, how did that studio form?

Well basically it started when I joined Train2Game, I started to put my artwork on to the forums and added a link to my online portfolio, just to let other students see what I was up to and then, through that I got various people messaging me to just chat about art in general and then I got a message from Gareth Brook asking if I would be interested in joining his team and I said yes, for definite. So that was quite out of the blue only been doing the course for 2 months and I am already involved in an up and coming studio, it’s just brilliant.

Did you get more offers from people other than Gareth or was it just Gareth that offered you?

It was just Gareth, the other people that got in touch were just other students who were just getting to know each other through the forums. But yeah he was the only one who got in touch with me about working together.

Tell me about the project you are working on at the minute with the studio?

The studio is called Road Hog and at the moment we have currently just started work on our first project and we are getting through it quite quickly actually. It’s called Little Green Dude or LGD and its basically based on the Video Game, Pong, from the 1970’s but with a modern twist on it and that is what this studio is aiming to do. Take retro gaming and modernise them. It’s going really well, I’m really enjoying it.

Why do you think you’ve taken the retro thing and taken it to the modern thing? Is that something you have all been passionate about?

We are really passionate gamers anyway but retro gaming is definitely my background, I played a lot of retro games. We had an Atari system so the very first game I played was one of the very first games ever released which was Pong but I did also play games like Pacman and Space Invaders and all that. That’s where it all started so it is really good to take those games and modernise them for both casual gamers and hardcore gamers.

What are you aiming to release Little Green Dude on? What Platform are you aiming for?

It’s aimed for Android and PC as well.

Yeah, is it going for a Windows 8 release?

Yeah.

Are you going to enter in to the competition that Windows are doing, do you know?

Yeah we are doing that, yeah, for definite.

What is the most dramatic or exciting thing you have done in your life?

Probably joining the Train2Game course! Before that I went to art school for 5 years studying contemporary, fine art. I am passionate about both traditional and digital stuff it wasn’t quite what I wanted to do with my life, just exhibiting art work in galleries and things like that, I really wanted to work in the gaming industry or film industry doing concept art and things like that. So I have to say up to this point, joining the Train2Game course is probably the biggest thing to happen, for the art side anyway.

What is your greatest ambition, where do you want to go with your career?

I want to go as far as I can. I want to just keep creating things for the industry and just have an outlet for my art work because for such a long time I didn’t really have a proper outlet. With various jobs that I’ve had it was quite boring jobs that had nothing to do with art, house keeping and cleaning and things like that. My life in general is to make sure I have some sort of outlet for my art work, I don’t really want to settle. So I just really want to go as far as I can with this. Just to see where it takes me really.

Is there any studio in particular that you would love to work for?

Well I have just started working with Road Hog so I would like to keep working with them for as long as I can!

Finally, where can people keep up to date with Road Hog Game news? Have you got a Facebook site?

Yeah we have a Facebook page set up, it’s: www.Facebook.com/RoadHogGames we will be uploading all sorts of updates on to that shortly.

Thank you very much for your time Amy, its been great!

No problem, thanks very much.

Train2Game student studios including FormerDroid and Global Empire Soft sign up to Microsoft BizSpark

As part of Train2Game’s on-going support for students, indie studios which include Train2Game students are taking advantage of Train2Game’s connection to Microsoft BizSpark to receive free software and support from Microsoft’s small business support network.

With Train2Game is an official partner on the BizSpark network, the Train2Game PR team are available to support and advise on signing up with to the program. It’s free to join, though studios are required to register as a company and have their own website. The scheme gives students access to an array of software which can affectively let them publish games as professional studios.

Fiona Stewart, Train2Game student and Managing Director, FormerDroid said: “Working with BizSpark is a great chance to receive the latest Microsoft software and support from a network of skilled technical experts. FormerDroid are already developing with the platform and we’d encourage Train2Game student studios to do the same.”

Richard Hoffmann, Train2Game student and CEO,Global Empire Soft, said: “It’s tremendous to have the support of Microsoft behind us as we look to release titles onto Windows 8 Mobile, its support will be invaluable. Thanks Train2Game for making it happen for GlobalEmpire Soft!”

Jan Telensky, Train2Game, said: “At Train2Game our main aim is to get our students into the games industry. With our friends at Microsoft, our students can now start their own professional studios with help from the fast track system in place to gain acceptance to BizSpark. This relationship enables the new generation of entrepreneurial studios to kick start their way into the gaming industry – which is a testament to the efforts of the entire Train2Game team!”

For more information about signing up with BizSpark contact the Train2Game PR team via:

harry@swanpr.co.uk

Train2Game News: Game Industry Jobs – 28.11.12

DEVELOPER

Job Title Tools Programmer

Job Category Programming

Location Midlands, UK, Oxford

Job Description My client is a leading game developer with offices in 3 different locations. With over 30 million downloads of their games to date, they are one of the fastest growing social mobile publishers on iOS and Android.

Focussing on creating innovative ultra-high-quality titles, using their own proprietary technology and with their cutting-edge art and design teams, their standards are second to none – making their entire work original, never copied.

Due to their continued success they are now looking for a Software Engineer / C++ Tool Developer to help build their content creation pipeline.

The ideal candidate will have developed software that is used by artists in a production environment in the games industry.

Candidates without relevant experience who meet the other requirements are still encouraged to apply.

Responsibilities:

– Work with artists and engineers to design and implement software features and applications

– Work on our existing 3D rendering systems to produce new tools

– Contribute to software reviews and product documentation

Skills / experience required:

– Experience of Mel script

– Knowledge of 3d Maths

– Experience with real-time 3D graphics techniques (OpenGL or DirectX)

Also Desirable:

– Experience with common modelling / texturing / animation techniques

– A good understanding of concurrency

– A good understanding of UI design

– Application scripting experience in C#, Lua, MEL or Python

For more information or to apply for this role please contact Sam Keywood direct on:  01709 834777  or at: sam@aswift.com

DESIGN

Job Title Car Handling Designer

Job Category Game Design

Location Midlands, Midlands

Job Description: Are you someone who is fanatical about cars? Do you have a Mechanical, Engineering or Software background? This is a brilliant opportunity to take your passion and use it to kick-start a career in the Games Industry!

This role is for a leading UK studio that have already shown their high calibre with their first major release going straight to No. 1! They develop big budget titles aimed at a truly global audience. The studio is both young and dynamic and gives you the opportunity to work on AAA games!

The studio is looking for a Car Handling designer who will be responsible for using proprietary tools to create authentic, believable and fun vehicle handling for licensed cars. You will research, implement and tune each car, ensuring it handles in-game in the same way it does in the real world.

You must be very passionate about cars and car culture, with an encyclopaedic knowledge of the auto industry. In addition, you must have a strong working knowledge of vehicle mechanics and car setup.

You must be flexible, highly motivated, meticulous and a fast learner.

You should have:

•Excellent communication skills

•Strong Computer Software skills

•Demonstrable game design skills

•An excellent knowledge of cars, tuning and car culture

•An excellent working knowledge of, and a real passion for, the racing genre

•A genuine passion for games

This is an opportunity to join a highly experienced team and help shape the core experience of a genre-leading game.

The studio is located in a very sought after area of the UK. They will offer a competitive salary and great benefits. If you or anyone you know is interested feel free to contact me and send your CV to richard.balding@amiqus.com .

ART

Job Title 3D Artist (Games)

Job Category Art / Animation

Location London

Job Description We are looking for a passionate multi-skilled artist to join our growing dedicated games team in our London studio.

The ustwo™ games team is looking to build on its success with Whale Trail and release new titles for iOS and Android with stand-out production values, heart and broad appeal.

The company prides itself on allowing staff the opportunity to grow by offering an environment in which staff can produce the best work of their careers. We are looking for candidates who can demonstrate their desire to shine and grow in an atmosphere of creativity and collaboration.

If you are a talented and passionate artist who wants to be part of an exciting team then join us and help make games for the world to love.

Job requirements

  • Excellent 3D modeling, texturing and animation skills
  • Strong 2D visualisation skills
  • Ability to work in a range of styles
  • Experience creating game assets.
  • Excellent communication skills with a friendly and positive demeanor
  • Highly motivated and driven to make stand-out games
  • Interest in variety of art styles and influences
  • Passion for gaming

You can apply by emailing work@ustwo.co.uk

QA

Job Title: QA Tester

Job Category: QA

Location: Oxford

Job Description:

NaturalMotion, is looking for a tester to work on its upcoming mobile platform titles. This is a full time, contract position with an expected minimum duration of 3 months.

Daily duties will include testing and reporting issues discovered, working to use and improve test cases and working with small, project-based teams to ensure efficient testing throughout a project’s life.

While extensive testing experience is ideal, it is not strictly necessary and a little testing experience combined with enthusiasm and additional transferable skills is welcome and there will be a chance to learn and train with the testing team.

Testing will cover such areas as the user interface, menu items, inspecting the 3D assets for errors, gameplay, progression, and all other non-gameplay areas in addition to the game itself. Diligence and the ability to commit to repetitive tasks will be required in these roles.

Requirements:

– Excellent verbal and written English skills as you will be required to communicate with staff from all disciplines (both technical and non-technical) and to write clear bug reports.

– Self-motivation and enthusiasm.

– Diligence in conducting sometimes-repetitive tests and bug isolation.

– Ability to quickly learn new software tools.

– Knowledge of current generation games and hardware.

– Knowledge and use of mobile platforms (such as iOS and Android)

– Previous experience of software testing (including mobile and/or social games)

Desirable additional Skills/Experience:

– Experience of software testing on several different titles.

– Familiarity with testing on the iOS and Android platforms.

– Experience in using bug-tracking and test management tools.

– Experience testing in an Agile environment.

– Understanding of and design of Test Cases.

-Working knowledge of a programming or scripting languages

You can apply HERE.

Train2Game News: Eurogamer 2012 Video

At the end of September Train2Game were at Eurogamer held in London’s Earls Court.

Below is the video from the event which has interviews with several students talking about their experiences with Train2Game and the Microsoft world record winning Game Jam.

Train2Game News: Minecraft coming to Raspberry Pi

The creators of Minecraft, Mojang, have developed a version of their hit game which can be loaded onto the Raspberry Pi.

Minecon was held in Paris last weekend and the news was announced that Minecraft: Pi edition will be released.

The Pi edition was developed by reworking the phone based, Minecraft: Pocket Edition. Mojang began work on this after the creators of the Raspberry Pi sent them a bunch of boards to work on a little while back.

The Raspberry Pi is a credit-card-sized single-board computer developed in the UK by the Raspberry Pi Foundation with the intention of stimulating the teaching of basic computer science.

The port will have a revised feature set and support for several programming languages, allowing users to code directly into the game, opening a world of possibilities.

Mojang’s chief officer Owen Hill said “The possibilities are massive,

“You could organise the cheapest LAN party of all time, or use the Pi to learn the fundamentals of programming on a minuscule budget.

“It’s like hacking your way into Minecraft and modifying the game world with code, a bit like being Notch, Jeb, or Nathan, but arguably more fun and less stressful.”

The site states Minecraft: Pi Edition will be available for free “very soon”.