Train2Game News: Fable Legends announced

Fable LegendsAt Gamescom this week, Lionhead Studios have announced Fable Legends as an exclusive for the Xbox One.

Fable Legends unites the classic gameplay that players have come to love from the series with all of the next-generation capabilities of Xbox One. For the first time, grab your friends and go on adventures – up to four Heroes can cooperatively discover the quests and stories of Albion. Or, play the villain where you can mastermind the game in real time. “Fable Legends” takes advantage of the graphical processing power of Xbox One, and when coupled with Unreal Engine 4, delivers a rich and beautiful world.

You can play the game single player, with a party of three heroic AI companions that follow your lead through stories and adventures. Or you can play cooperatively with up to three friends and discover the game’s quests and content together.

Play whatever style you want, when you want. After all, you’re the Hero. And just what kind of Hero you choose to play is up to you. “Fable Legends” takes you back to a time when Albion is teeming with Heroes, so there’s bound to be one for you. Fearless warriors. Cunning tricksters. Masters of Will. Paragons of virtue. Heartless mercenaries. Intoxicated brawlers. Chicken chasers. They’re all here, and many more besides. You’ll be able to customize your abilities, alter your appearance, and advance your Hero by earning experience and finding new armour, weapons, and treasures.

Fable has always presented opportunities for mischief and villainy, and in “Fable Legends” Lionhead are going to offer a way to play the bad guy as never before.

The Villain player takes control of the many creatures, minions, traps, and environmental hazards that Heroes must overcome. Villain play combines elements of strategic decision making and tactical control. When those pitiful Heroes enter an area, you’ll choose which minions are sent into battle and where to place these creatures to maximize their effectiveness. Once the fight begins, you issue the orders for your creatures to execute: telling them where to go, which Hero to attack, and what abilities to use to ensure your evil plans come to fruition.

The game sounds like a fun different take on the Fable universe and it is the first confirmed game to be using Unreal 4.

Train2Game News: Xbox One Self Publishing

Xbox OneMicrosoft have finally clarified their self publishing plans for the Xbox One, allowing developers to create, sell and market games through the new home console.

All developers accepted for the scheme will receive two Xbox One development kits free of charge, as well as access to the full range of services on offer to games development teams – cloud services, Kinect and the Xbox One toolset, which includes Smartglass, multiplayer, Achievements and Gamerscores.

Applications for the self-publishing service, named ID@Xbox, are being accepted from today, with Microsoft stating that priority will be given to developers with a proven track record in shipping games on console, mobile, PC or tablets and there are no application fees for certification or for title updates.

In order to help with the discoverability issues that trouble all self-publishing stores, Microsoft is promising that all games will feature in the regular Xbox One store and be supported by voice search.

On top of that the store will also feature trending games reflecting what the community and friends are playing, recommendations based on a consumer’s playing habits, spotlighted games and the ability for developers to set community challenges, as well as support the Xbox One’s Game DVR and Upload services.

Phil Harrison, corporate vice president at Microsoft Europe’s interactive entertainment business, revealed that Microsoft will set the price of self-published games after developers have established their wholesale price and that developers are likely to receive an industry standard 70/30 split in their favour.

“The developer can set their own wholesale price and we act as the retailer. So Xbox Live acts as a reseller, and Xbox Live Store will be setting the ultimate retail price to the consumer. That’s the way in which our store has always been structured,” he said.

Independent developers who have already given their support to Microsoft’s new initiative include Chris Hecker, The Behemoth’s John Baez, Paul Wedgewood from Splash Damage, Other Ocean’s Mike Mika, Team 17’s Debbie Bestwick, The Odd Gentlemen’s Matt Korab, Ripstone’s Phil Gaskel and Dlala Studios.

Microsoft has said that eventually it hopes that every Xbox One will become a development kit for self-publishing purposes.

If you are interested in signing up for this you can do so by visiting http://www.xbox.com/en-GB/developers/id

Train2Game News: More Xbox One Changes

Xbox OneAs has been common lately, Microsoft has changed some more of the policies on the Xbox One.

The Xbox One now will not need Kinect to function. The system still comes with the Kinect but it means that if anything happens to your Kinect sensor then it will not cripple your console. However some of the features such as face recognition and voice commands won’t work without it. There is also the ability to turn the Kinect sensor off in the settings of the console if you so desire.

It has also come to light that you will require an Xbox Live gold membership for some of the features on the Xbox One such asthe DVR and the Skype calling. Only Gold members will get access to the new OneGuide system, which curates TV and other entertainment based on viewing patterns. Existing functionality, such as Netflix support, web browsing, and other features familiar from the Xbox 360 will still demand Xbox Gold membership as well.

Finally the more recent update to come to light is Xbox One launch has been delayed until 2014 in eight countries. These include: Russia, Belgium, Netherlands, Switzerland, Sweden, Norway, Finland, and Denmark. Xbox One will launch first in the US, Canada, Mexico, Brazil, Australia, New Zealand, United Kingdom, France, Germany, Spain, Italy, Ireland and Austria in November 2013. Microsoft has said they will give a free game to those who are affected by the delay who have already pre ordered the console.

With just over three months to go before the console is released in most places, what other aspects could Microsoft change?

Train2Game News: Games Industry News – 09.08.13

Call of Duty Black Ops IIIt’s the end of the week and time for the industry news round up!

The epic climax of Activision and Treyarch’s Call of Duty: Black Ops II Downloadable Content (DLC) Season Pass culminates with Apocalypse. Available first on the Xbox Live online entertainment network from Microsoft on August 27, the game’s fourth and final DLC Pack delivers four thrilling, diverse multiplayer maps and the all-new wildly creative Zombies experience – “Origins”. In addition one of my favourite bands, Avenged Sevenfold, will be again lending their musical talent to the game with their song, Shepherd of Fire, from their upcoming album Hail to the King, featuring in the opening cinematic.

Marvelous Games, the European division of the Harvest Moon publisher MarvelousAQL, has today unveiled more details on RunBot – the first title to emerge from the recently announced five-game publishing agreement with Touch Racing Nitro developer Bravo Game Studios. Due for release worldwide on iOS on August 22nd, RunBot is a brilliant Parkour/freerunning twist on the endless runner genre, offering phenomenal 3D visuals across a constantly evolving course.

Sources say that Amazon is working on producing its own android based games console, for release later this year possibly around the US thanksgiving season. There’s no real news about what the console will consist of, other than ‘it’s coming’, but given that Amazon has a pretty healthy stock of games and a download service already in place, it could already be one up on the Ouya, whose exclusive developers have been struggling to turn a profit on the system.

The Suikoden Revival Movement has launched the next phase of its campaign entitled ‘Operation Blinking Mirror.’ Between December 10 and December 12, 2013, the Suikoden Revival Movement will be inundating Konami Japan with Suikoden-related paraphernalia such as letters, artwork, cosplay photographs and sculptures. Operation Blinking Mirror – an ode to a teleportation device found throughout the series – has launched its own Facebook page where fans can find out more.

Finally videos have surfaced from Microsoft and Sony unboxing the Xbox One and PlayStation 4. You can view the Xbox One – here and the PlayStation 4 – here.

Train2Game News: Microsoft explains their new player reputation system

Xbox OneMicrosoft have announced plans for their overhaul of the reputation system on the Xbox One, in the hopes you play with like minded people.

The past systems Microsoft have used to let players known other peoples reputations have never walked all that well and have mostly been ignored but senior program manager of Microsoft’s new initiative, SmartMatch, Michael Dunn is working to change this.

SmartMatch will have three categories you will come into; Good Player, Needs Work and Avoid Me. They are going to be using a percentile system to place players into these categories and Michael Dunn said that: “You can imagine it like the ‘good players’ are like the 80 percent, the ‘needs work’ and the ‘avoid me’ are kind of the thin tail out from the rest of them.” The idea is to separate the Avoid Me group from the rest of the players.

Most people will automatically, “start with a score that’s in the 75 range, which is definitely a good player,” Dunn explained, and it will take quite a bit of work to get into the avoid me category. They also have a lot in place to help people who are getting grief complaints or complaints only from the same person, so it isn’t really possible to have a group of players or just one player give someone a low reputation.

However, people won’t just end up in avoid me or needs work without knowing. Unlike the Xbox 360 reputation system, with Xbox One Microsoft will be sending people warnings so that they may fix their problems before ending up in the deep end.

Dunn explains “The goal of the overhauled reputation system isn’t just to create some sort of stratified social hierarchy inside Xbox Live, but to improve the quality of matchmaking.”

Train2Game News: Games Industry News – 25.07.13

FEAR OnlineIt’s the end of the week so it is time for the industry news round up!

Face your fear together with friends in F.E.A.R. Online! Aeria Games, a leading global publisher of free-to-play online games, announced today the upcoming brand-new installment in the popular horror FPS series. Developed by Korean company Inplay Interactive and being brought to the United States by Aeria Games, the new chapter in the F.E.A.R. saga will deliver hardcore multiplayer shooting action while furthering the dark and ominous story surrounding Alma Wade.

Electronic Arts Inc. announced that EA SPORTs FIFA 14 is allowing fans to bring their FIFA 14 Ultimate Team experiences with them to the new generation of consoles this year. Fans will be able to access their FIFA 14 Ultimate Team full roster, in-game items and in-game currency (coins) from either console: between Xbox 360 and Xbox One, and between PlayStation3 and PlayStation4. All changes made in FIFA 14 Ultimate Team will be reflected in both consoles so fans will be able to compete with their squads on either console throughout the season.

Fully revealed is The Sims 3 Into the Future Expansion Pack, the latest title from The Sims Studio shipping this Fall. It’s a brave new world for the Sims as they go where they have never gone before – into the future and back. In The Sims 3 Into the Future, Sims can transport themselves hundreds of years forward where they can explore the world of tomorrow, meet their descendants, master the technology of the future, like hoverboards, jetpacks and food synthesizers and more. Have your fun, but be prepared for the consequences. Your Sims actions in the present will have surprising effects on the future.

Get behind the wheel of the most powerful stock cars in the world as leading independent racing game developer Eutechnyx today announced that NASCAR The Game: 2013 has fully launched on Windows PC. NASCAR The Game: 2013 allows players and diehard NASCAR fans everywhere, to take to the track and race against the world’s most elite competition.The game features the top drivers, teams, and Gen 6 cars from the NASCAR Sprint Cup Series.

Finally, Ubisoft announced that the legendary saga Prince of Persia continues with the new mobile episode Prince of Persia The Shadow and the Flame, available now on iPad, iPhone and iPod touch as well as on Android devices, through Google Play and Amazon, at a price of £1.99. Developed by Ubisoft Pune, Prince of Persia The Shadow and the Flame follows the storyline of the original game, released 20 years ago. It is set after the events of Prince of Persia Classic, successful mobile title also developed by Ubisoft Pune. The game’s experience can still be extended through social connectivity, allowing to unlock achievements and ascend the leaderboards or to share scores with Facebook integration.

Train2Game News: Microsoft allowing self publishing on Xbox One

Xbox OneMicrosoft have announced they will allow self publishing for indie titles on the Xbox One. This is excellent news for Train2Game students.

Microsoft have also announced that each console can be used as a development kit, much like the way that Apple devices can be used as such.

Here’s the official statement from Xbox corporate VP, Marc Whitten:

“Our vision is that every person can be a creator. That every Xbox One can be used for development. That every game and experience can take advantage of all of the features of Xbox One and Xbox LIVE. This means self-publishing. This means Kinect, the cloud, achievements. This means great discoverability on Xbox LIVE. We’ll have more details on the program and the timeline at Gamescom in August.”

Whitten also told Kotaku that dev kit functionality will not be available at launch, but will be added ‘at a later date’.

This dispells all concerns of the accessibility and exposure of indie game on Xbox One, Whitten promises they will live on the Xbox Live Marketplace with the major titles.

Whitten explains “Of course there will be different pivots inside of that. There will be everything from what are we curating, kind of like spotlight content, to the normal discoverability stuff like recommendations, what’s trending, what’s got a lot of engagement on the platform. But you shouldn’t think of it as there’s an indie area and a non-indie area.”

With this announcement it opens up an entirely new indie market for Train2Game students and Student Studios with all the features of the Xbox One, allowing you to get creative with features such as Kinect and the Cloud.

Train2Game News: Xbox One’s Kinect Privacy

Xbox OneMicrosoft have stated that they will take an aggressive stance to any one who tries to use the Kinect to collect data.

With the new Xbox One being bundled with Kinect, many people voiced their objections for fear of it breaking their privacy but Microsoft has said this definitely won’t happen. The company is currently trying to release information on the data requests it has received from intelligence services in the past, but is being blocked from doing so by the US government.

It’s not the first time that Microsoft has sought to calm fears over Xbox One privacy. The company previously promised that Kinect would not record ambient conversation data, and only listened for the “Xbox On” voice command when switched off. In addition the Kinect sensor will have an activity light so you will be able to tell when the device is in use.

A Microsoft spokesperson said, when asked about Kinect privacy, “Absent a new law, we don’t believe the government has the legal authority to compel us or any other company that makes products with cameras and microphones to start collecting voice and video data. “We’d aggressively challenge in court any attempts to try and force us to do so.”

They went on to say “When Xbox One is on and you’re simply having a conversation in your living room, your conversation is not being recorded or uploaded”

Microsoft has asked the US Attorney General to permit itself and other companies to share more information on what data it gives to government security agencies, such as the number of security requests it has received. At the moment it is blocked from releasing this information by the US government.

This is a very clear message from Microsoft that they will respect your personal privacy and fight for it if need be.

Train2Game News: Xbox One and PlayStation 4 game capturing

PS and XboxMore social sharing details have been announced about the Xbox One and PS4. It can be very helpful for creators of “Let’s Play” videos.

Xbox One is able to automatically record the last five minutes of your gameplay, less time than Sony will store on PlayStation 4. PlayStation 4 can record seven minutes.

Microsoft Studios creative director Ken Lobb detailed the exact amount at San Diego Comic-Con while discussing the new Xbox One version of Killer Instinct. Sony Europe’s Neil Brown revealed at Develop last week the amount the PlayStation 4 could record.

“The idea is you’re always recording,” Lobb said of the Xbox One’s game DVR feature, nicknamed ‘Project Upload’. “The last five minutes of any game you’re playing are always being stored on your hard drive.

Like PS4, you’ll be able to edit that footage on the fly, Lobb explained, and add titles, a voice-over or extra footage recorded using Kinect.

For times when you can’t stop playing, such as in the middle of an online session, Microsoft will allow you to capture and immediately save the last 30 seconds of gameplay for editing later.

“Say you’re playing online and you just did the best thing ever – you can’t pause as you’re playing online,” Lobb continued. “You can say ‘Xbox, record that’ and it’ll grab the last 30 seconds of gameplay for you to play around with later.”

Both Xbox One and PlayStation 4 will also let you stream your gameplay online, which should allow for unlimited lengths of gameplay to be captured.

Train2Game News: Microsoft might bring back family sharing for Xbox One

Xbox OneMicrosoft has announced that if demand is high enough, they may bring back the family sharing feature on the Xbox One.

The family sharing feature was one that made sharing games a lot easier. You would be able to select ten people on your friends list and instantly be able to share your games with them. It takes away the need to lend out the hard copies of your games and risk them getting damaged.

Specific details on how the system would work weren’t revealed before Microsoft confirmed that it was putting the idea on the backburner following its decision to reverse various Xbox One DRM policies.

Xbox One chief product officer Marc Whitten said of the possibility of reintroducing Family Sharing:

“If it’s something that people are really excited about and want, we’re going to make sure that we find the right way to bring it back

“A ‘road map’ sort of implies more like ‘on date X it’s back’ than I think exists, but we believe really strongly in how you build a great experience on Xbox One for me as an individual, but also for my family. Family Sharing is a great example of how you do that with content.”

Whitten continued: “We took some feedback and realized there was some stuff we needed to add to the program. To add it to the program, we had to make room, just from a pure engineering perspective, to be able to get that work done.

“So taking Family Sharing out of the launch window was not about ‘we’re going to take our toys and go home’ or something like that. It was just sort of the logistics of ‘how do we get this very, very clear request that people really want, that choice, and how do we make sure we can do an excellent job of that, get to launch, and then be able to build a bunch of great features?’

“You know, if there’s anything I think that Xbox 360 has proven, it’s that we’re super committed to this constant cycle of improving the experience and the software, and it’s what we’ve been doing for 360 for the past seven years, and it’s certainly where we’re going to go with Xbox One.”

So it won’t be on launch but it could return in the future. I for one would be quite happy to see this return.